The Sinking—Season 1: Animation (PFRPG) PDF

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Welcome to The Sinking, Campaign Serial.

Animation, written by Tom Ganz, is part of an ongoing series set in the Great City. This is not a numbered adventure in a path, but instead, it concerns a mysterious event that will forever alter the Great City, setting the tone for future events. Throughout the year, Øone games will release a number of short adventures whose various plots are all somehow entwined with the event. Each will be a stand-alone adventure, designed to be played independently without a specific sequence and can be completed in a single evening’s play.

Set to rid the Merchant's Haven Inn of a gremlin infestation, the PCs find themselves thrust into a whirlwind of chaos when strange vaporous wisps race through the streets of the Trades Ward, animating dozens objects which erupt on unsuspecting citizens with violent fury.

"Animation" is an adventure for the Pathfinder Roleplaying Game for third level characters.

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An RPG Resource Review


Whilst this adventure starts in an inn, it's not the usual cliche of a bunch of adventurers being approached by a stranger with a job or a treasure map for them... well, not quite. For a start, it's the landlord and he needs help with a gremlin problem. Up for a spot of extermination?

The Great City, in which the adventure is set, has suffered a cataclysm, a giant sink hole has appeared. The adventures in The Sinking series are all in some way linked to this event, but can be played in any order or as stand-alone adventures, rather than as a true adventure path. This one is no different, with a plague of annoying events rapidly escalating into something quite dangerous. Gremlins are the least of the characters' worries.

The adventure is well-paced, with the initial contract to deal with gremlins developing into a mysterious event that leaves all manner of items, including street furniture, animated and causing trouble. Chaos erupts swiftly, and the party is on hand to deal with it - if they can but figure out what is going on. Interestingly, you are given two explanations: one to use if playing this as a one-off adventure and a variant if you are using as part of a linked sequence with other adventures in The Sinking series.

It's a neat short adventure, occupying but an evening in-character and likewise playable in a similar timescale. The chaos can prove entertaining as well as exciting, and ought to keep the characters on their toes. It is well supported with maps of the inn and surrounding area, and with good descriptions of encounters, and a couple of new things - a construct and a magical item - that may prove of use in your own adventures. This should provide for an amusing evening's play.

Fast-paced, cool, challenging action-romp


This installment of "The Sinking" is 15 pages long, 1 page front cover, 1 page SRD, 1 page editorial, 1 page ToC, 1 page advertisement and 1 page back cover, leaving 9 pages of content, so let's check out this particular installment, shall we?

This being an adventure review, the following text contains SPOILERS. Potential players might wish to jump to the conclusion.

Righty right, so what exactly is the deal here? When entering the (fully mapped - nice) Merchant Heaven Inn, the PCs have to contend with a small group of mischievous pugwampis and while fighting them, might notice white wisps floating in and sliding into furniture - which promptly attacks! Once the animated objects have been taken care of, all hell breaks loose in the streets: Animated street lamps try to explode on people, animated suits of expensive armors have to be pummeled into submission and even a funeral procession is not safe - a coffin and its recently deceased resident animate as well, as does a carriage that tries to work against its draft horses while the residents are still inside.

The trail of chaos leads to the sinkhole, where the WHOLE STREET animates as a deadly cobblestone golem that might actually kill off one or two PCs and makes for a hard, very memorable final encounter of this action-laden tour-de-force.

Editing and formatting in this installment were quite good, though not perfect. The pdf adheres to a neat, easy to read two column standard and the b/w-artworks are top-quality, as are the maps. The pdf comes with full bookmarks. The mysterious going ons, the chaos, the action-fueled pace of this module - this is the very first scenario of the sinking that manages to expertly evoke a sense of uncomprehending chaos and dread associated with natural disasters and catastrophe-driven movies. It is also by far the most challenging in the line as of yet and PCs who don't act smart might get cobbled (pardon the pun). I really loved this installment of the Sinking, its mystery and its innovative concept. Add to that the low price and the minor glitches don't matter that much anymore. Congratulations to author Tom Ganz - this installment gets my full 5 stars!

Endzeitgesit out.

Reviewed here and sent to GMS magazine - excellent work!

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