The PCs have become mortal demigods, yet their uncontrolled mythic power threatens to consume them from the inside. If they’re to survive, they must seek a sphinx’s sacred wisdom, steal ambrosia from giant bees, reclaim a temple to house the followers flocking to their new faith, and even delve into the Iblydan realm of the dead to gain past hero-gods’ blessing. Along the way, they learn more of about their mythic power’s source, the approaching catastrophe it represents, and what they might do to stop it.
Death Sails a Wine-Dark Sea is a Pathfinder Adventure for four 4th-level characters. This adventure continues the Myth-Speaker Adventure Path, a three-part monthly campaign in which the player characters assume the role of regional hero-gods and have the opportunity to restore the tradition of myth-speaking to a realm inspired by Ancient Greece. This volume also includes a gazetteer of the Iblydan Archipelago, a system for managing the cult forming around the pantheon of player characters, and a toolbox of new items, exemplar abilities, and creatures from the mythic isles of Iblydos.
Written by: Brian Duckwitz.
ISBN-13: 978-1-64078-694-3
The Myth-Speaker Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (581.8 kb PDF).
I really do wanna get a look at Okaiyo at some point.
Also, I thought the Varki had some Sami influence, not just Inuit. Am I off-base on that one? Also, we know the names of two of the four larger Okaiyon ethnicities: the Taotake and Nahoa's people, the Olehala.
Regardless glad to get a look at Iblydos in the entire, though it is definitely not the location I want to see the most.
*whispers into the minds of the Paizo devs and writers* Give me Droon. Droon next. Droooooooooooooon~
Also, I thought the Varki had some Sami influence, not just Inuit. Am I off-base on that one?
Definitely, yeah - they're nomadic caribou-herders in northern Fantasy Europe! But they also wear armor from PNW Native groups like the Haida and Tlingit.
Also, I thought the Varki had some Sami influence, not just Inuit. Am I off-base on that one?
Definitely, yeah - they're nomadic caribou-herders in northern Fantasy Europe! But they also wear armor from PNW Native groups like the Haida and Tlingit.
Correct. There may be other Golarian peoples based upon the Inuit but the Varki aren’t them.
Also, I thought the Varki had some Sami influence, not just Inuit. Am I off-base on that one?
Definitely, yeah - they're nomadic caribou-herders in northern Fantasy Europe! But they also wear armor from PNW Native groups like the Haida and Tlingit.
Correct. There may be other Golarian peoples based upon the Inuit but the Varki aren’t them.
Edit: so excited for this Gazetteer!
I think the Erutaki are the most closely based upon the Inuit people.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber
Sure.
Player Options:
No new mythic feats, but exemplar gets two new dominion epithets, plunderer of the hive's riches and trespasser in death's realm. Also about 6 new class feats for exemplars, two of which require the new epithets.
There's also a subsystem for managing a mythic hero cult devoted to the players.
Creatures:
Pyrkarion Asura (Level 7) Traits: Unholy, Spirit, Asura - Asuras seem like they're no longer fiends.
Forgotten Dead (level 4) Traits: Shade
Bee Borer (Level 3) Traits: Animal
Three stat blocks for Giant Bees!
Gigantic Bee Drone (Level 4) Traits: Animal
Gigantic Bee Guard (Level 4) Traits: Animal
Gigantic Bee Royal Guardian (Level 6) Traits: Animal
Lava Spitter (Level 4) Traits: Construct, Elemental, Fire
Firehoof Minotaur ( Level 7) Traits: Beast, Fire, Humanoid
Two Stygian Guardians
Eumeniad (Level 6) Traits: Monitor
Keribos (Level 6) Traits: Beast, Monitor.
I really wish that there would be more mythic destinies, especially in AP's that you know, are concerned with mythic rules.
Mythic destinies don't factor into Myth-Speaker since that Adventure Path is focused on the lower level side of things.
The next one, Revenge of the Runelords, IS focused on the high level destiny side of mythic play, and it will introduce 4 new mythic destinies. So... were pretty much doing exactly as you wish.
I really wish that there would be more mythic destinies, especially in AP's that you know, are concerned with mythic rules.
Mythic destinies don't factor into Myth-Speaker since that Adventure Path is focused on the lower level side of things.
The next one, Revenge of the Runelords, IS focused on the high level destiny side of mythic play, and it will introduce 4 new mythic destinies. So... were pretty much doing exactly as you wish.