
redeux |
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Hi all,
Last week Foundry Staff said they marked this to discuss for V13. But it sounds like Foundry Staff will release a patch this week to implement a dynamic ring fit mode which will allow the rings to fit 100% to the grid space.
I am very excited about this change. Dynamic Rings are really neat once they are scaled to a user's liking. I'm glad Foundry not only heard the community but is implementing a fix so quickly.

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Hey, good news!
First of all: as of the next Foundry v12 stable release, the core settings will have a simple toggle you can use to switch between having your dynamic tokens fully fit their grid squares and scaling them down to allow for more padding.
Second: We've heard/seen your feedback and have already done a second pass (and may do some additional ones in the future) to make some improvements to the tokens, such as adjusting the pop-outs and doing some cleanup to remove minor graphical issues like background artifacting that we missed on the first pass.
Third: Art has been ordered for the five missing Ancient dragons, and we'll be adding them in a future update!
Fourth: And, finally, now that the FLGS embargo is over, you can look forward to seeing the monsters from Free RPG Day 2024's Starfinder: Second Contact added in another future update, as well as to the Starfinder Second Edition Playtest Deluxe Adventure Pack.

lholden |
There is currently some really annoying bugs when combining the "Pathfinder Tokens: Monster Core" module with the older "Pathfinder Tokens: Bestiaries" module.
The Bestiaries module overwrites most of of the Monster Core settings for an actor/token:
* Profile (and raw token) art is overwritten
* The size for tokens is overwritten
* But Monster Core still applies the dynamic token ring and subject texture settings
This has an especially noticeable effect on the tokens!
With just the Monster Core installed, the tokens use a scale of 2.0 and match the Foundry 2/3 subject area guideline.
With both modules installed, the scale gets changed to 1.5 while still using the dynamic token ring and subject texture.
This results in tokens that are exceptionally small, much smaller than the normal for dynamic token rings.
https://github.com/foundryvtt/foundryvtt-premium-content/issues/630
The token ring sizes can at least be mitigated using the Token Ring Adjuster module. Changing the settings of that module to overwrite the size to "2.0" restores the dynamic token rings to be the same as with just the Monster Core module installed. It doesn't fix the profile art though sadly.

SpartanCPA |
This bug has been acknowledged by the Foundry team, and is being addressed in an update soon. The issue stems from the Bestiaries Token Pack using the system implementation of image mapping for a module, instead of the core implementation, which released with Foundry V12. The two implementations are fighting each other a bit, and both are winning at different things. The original token pack predates V12, so it needs to be updated to use the newer core methods.
Foundry has stated that they are pushing a fix for this issue this week.

lholden |
This bug has been acknowledged by the Foundry team, and is being addressed in an update soon. ... Foundry has stated that they are pushing a fix for this issue this week.
Oh, fantastic to hear!
I was trying really hard to find any kind of discussion related to this issue and was having a really hard time finding anything. Out of curiosity, is there somewhere specific I can go to see this discussion?

lholden |
This bug has been acknowledged by the Foundry team, and is being addressed in an update soon.
Bestiary module 1.2.0 released *today* :D. So much better!!!
As long as you make the art for it have a lower priority than the Monster Core stuff. (Doing the reverse results in no Monster Core specific art. LOL).

Corellis |
I have found the portraits do not map to the compendium. When you drag it to the scene it will put the right token down but when you open up the "actor" it just has the standard white image.
The Monster Core Compendium likewise does not update the thumbnail, they are just blank. All of the previous ones from the premium bestiaries are updated fine. Hopefully you can get this worked out reasonably soon (I am confident you will).

SpartanCPA |
1 person marked this as a favorite. |
I have found the portraits do not map to the compendium. When you drag it to the scene it will put the right token down but when you open up the "actor" it just has the standard white image.
The Monster Core Compendium likewise does not update the thumbnail, they are just blank. All of the previous ones from the premium bestiaries are updated fine. Hopefully you can get this worked out reasonably soon (I am confident you will).
This was a PF2e system gap because this product was the first one to use the core mapping file introduced in Foundry V12. This was fixed with the PF2e system update 6.2.2, which released yesterday night.

toby.kind |

While I appreciate the latest updates, I wanted to state that there is a large number of tokens that are not designed to be popping up off their rings and are just a resized version of the full art that sits over the ring. I hope they complete these tokens as well.
Examples are pegasus, phoenix, dolphin etc.

Corellis |
Corellis wrote:This was a PF2e system gap because this product was the first one to use the core mapping file introduced in Foundry V12. This was fixed with the PF2e system update 6.2.2, which released yesterday night.I have found the portraits do not map to the compendium. When you drag it to the scene it will put the right token down but when you open up the "actor" it just has the standard white image.
The Monster Core Compendium likewise does not update the thumbnail, they are just blank. All of the previous ones from the premium bestiaries are updated fine. Hopefully you can get this worked out reasonably soon (I am confident you will).
It is still an issue (after all the updates and uninstalling/reinstalling, different browsers, different servers, and my own personal computer). The token shows up if I drag it but when I open it up it shows the default stick guy/gal.
I did find if I removed the Token: Bestiary and refreshed the page then the Monster core worked perfectly fine. It is only when both modules are active do I encounter the issue.
Looks like you all are working on it so I am confident it will be right at one point or another. Weird transition between V11/V12, PF2E and PF2E remaster.

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While I appreciate the latest updates, I wanted to state that there is a large number of tokens that are not designed to be popping up off their rings and are just a resized version of the full art that sits over the ring. I hope they complete these tokens as well.
Examples are pegasus, phoenix, dolphin etc.
I'm pretty sure it's as designed. Almost all non-dragon flying creatures are like that, most swimming too. Basically, most of those that the art isn't specifically "grounded" looks like that. There are also some grounded ones that are like that too, like many of the spiders. The number of them is way too large for it to be an "omission".
TBF, I currently only use full-body arts for my "tokens", so if they were all like this, that would up the value of this module a LOT for me. xD

fillerjest |
I just picked this up but it seems like the OG Bestiary pack is overriding the Core monster images. For example, the Remaster Vordine Devil always shows the Barbazu art unless I deactivate the Bestiary pack, in which case I can get the new art by importing the vordine and then turning the bestiary pack back on.
EDIT:
Solved. There is a System setting now to change priority of art. Leaving this here in case someone else has this problem.

fillerjest |
New question though: How do I access and use the "blank" token ring? I can find it (or some version of it) at modules/pf2e-tokens-monster-core through Tokenizer, but it's just 2 separate circles with a weird blank spot between them. How do I get them to work? I have a feeling I'm not looking in the right place, but I can't find anything except a year old Reddit post, which led me to this image I can't use.The "Templates" folder I thought it would be in is empty.

SpartanCPA |
1 person marked this as a favorite. |
Second: We've heard/seen your feedback and have already done a second pass (and may do some additional ones in the future) to make some improvements to the tokens, such as adjusting the pop-outs and doing some cleanup to remove minor graphical issues like background artifacting that we missed on the first pass.
Just want to let everyone know that this update dropped today.

Corellis |
1 person marked this as a favorite. |
SpartanCPA wrote:Corellis wrote:This was a PF2e system gap because this product was the first one to use the core mapping file introduced in Foundry V12. This was fixed with the PF2e system update 6.2.2, which released yesterday night.I have found the portraits do not map to the compendium. When you drag it to the scene it will put the right token down but when you open up the "actor" it just has the standard white image.
The Monster Core Compendium likewise does not update the thumbnail, they are just blank. All of the previous ones from the premium bestiaries are updated fine. Hopefully you can get this worked out reasonably soon (I am confident you will).
It is still an issue (after all the updates and uninstalling/reinstalling, different browsers, different servers, and my own personal computer). The token shows up if I drag it but when I open it up it shows the default stick guy/gal.
I did find if I removed the Token: Bestiary and refreshed the page then the Monster core worked perfectly fine. It is only when both modules are active do I encounter the issue.
Looks like you all are working on it so I am confident it will be right at one point or another. Weird transition between V11/V12, PF2E and PF2E remaster.
The modules have been updated and work perfectly. Thank you!

DDrawer |
I just updated the module to 12.2.1 and it broke all of my monster core token image links. Error says failed to load token and reverts back to mystery man except the mystery man token image is way larger than the square the token actually occupies. I posted to https://support.metamorphic-digital.com/ about it. Anyone else have this issue or have a fix?

AFigureOfBlue |

Is there any chance that this module could be updated to add its artwork to the character gallery when the Pathfinder Tokens: Character Gallery module is also installed? Right now the Bestiaries module seems to support the character gallery but this one doesn't, unless I'm missing something. (it's not listed in character gallery's available 'datasheets')

MijMike |
In foundry, the way NPC core is put other so that things are grouped is amazing. Monster Core could do with the same treatment. Perhaps, Dragons under one heading, Goblins under another, etc. Granted, I'm sure that this is not the job of this art addon and, if they did that, it would cause complications with THIS module.
However, going forward, I hope we see the same sort of organisation as in NPC core. I was hoping for some of the same here and unfortuantely not.

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When is this being updated for Foundry v13? Right now it can't even be installed on v13 :).
V13 is only in beta, so not released. It's very much not recommended to update Foundry before the full release of a version. And They can't update the modules as long as the PF2 system is not updated... And it's not ready yet.

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lholden wrote:When is this being updated for Foundry v13? Right now it can't even be installed on v13 :).V13 is only in beta, so not released. It's very much not recommended to update Foundry before the full release of a version. And They can't update the modules as long as the PF2 system is not updated... And it's not ready yet.
Replying to myself cause outside of the edit window:
I made a mistake. V13, as in the new foundry version IS released as stable. BUT the PF2 system is not, and the only release they did is an in-progress alpha. I have no idea why I wrote it so wrongly. Sorry. Hope this is more clear.So yeah. The PF2 system itself is still not fully usable, so it's too early to update the modules.

lholden |
Elfteiroh wrote:lholden wrote:When is this being updated for Foundry v13? Right now it can't even be installed on v13 :).V13 is only in beta, so not released. It's very much not recommended to update Foundry before the full release of a version. And They can't update the modules as long as the PF2 system is not updated... And it's not ready yet.Replying to myself cause outside of the edit window:
I made a mistake. V13, as in the new foundry version IS released as stable. BUT the PF2 system is not, and the only release they did is an in-progress alpha. I have no idea why I wrote it so wrongly. Sorry. Hope this is more clear.
So yeah. The PF2 system itself is still not fully usable, so it's too early to update the modules.
I don't see any reason why not :). In fact, the foundry premium module folks have already updated the character and bestiary token packs for v13. The only two not updated yet are the two Paizo maintained packs (Monster Core and NPC Core).

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i got this a while ago, really enjoy having it though i was wondering if there was anywhere where i could see when there are updates what was change.. Re:Changlog or something?
Foundry does not have changelogs for any of the token packs, mostly because they don't really have gameplay implications, but it's something the team can look into for the future!