Every creature, every variant, every portrait, tokenized and ready for use!
A comprehensive collection of portrait and token artwork for almost 500 creatures, including subtypes and variants! This all-new premium module, exclusive to Foundry VTT, assembles all of the artwork from the Monster Core book for Pathfinder Second Edition Remastered into a complete set of creature tokens and portraits, ready to be dropped into your games. Crafty caligni, duplicitous devils, deadly dragons, genial genies, lively leshies, nightmarish niliths, perplexing proteans, ruthless rakshasas, slithering serpentfolk, and unrelenting undead—no creature goes unrepresented!
This unique, exclusive bundle includes:
Tokens for all 492* creatures in the Monster Core compendium included with the Pathfinder Second Edition game system for Foundry VTT, including unillustrated creatures as well as all variants of creatures such as sinspawn, soulbound dolls, and the eight new dragon species featured for the first time in Monster Core!
High-resolution portrait art pieces for all of the creatures in this Token Pack!
Dozens of custom portraits unique to this collection, composited using images from Paizo's vast vault of artwork!
Full support for Foundry VTT's new Dynamic Token Engine, allowing the appearance of tokens to be modified in real time as they take damage or are afflicted with conditions!
A blank copy of the token ring, so you can make tokens matching tokens for your own homebrew creatures and your party!
* & a small number of creatures, such as spellcaster dragon variants, share the same art.
The Foundry Virtual Tabletop software (version 12 or higher) is required to use this product. For more information, visit https://foundryvtt.com/.
Installation
Purchasing this product from the Paizo store will grant you an activation code which can be used through your Foundry VTT account page to activate the content for installation. Afterwards you will be able to install the "Pathfinder Token Pack: Monster Core" module from the Foundry Virtual Tabletop setup screen.
After installing the module, it must be activated within a Game World. To do so:
Access the Settings Sidebar tab
Click "Manage Modules"
Locate the "Pathfinder Token Pack: Monster Core" Module, enable it, and save module settings.
Once enabled, the Pathfinder Token Pack: Monster Core module automatically maps portrait and token art to every creature in the Monster Core compendium pack included with your Pathfinder Second Edition game system, as well as any creatures which also appear in any of the three Bestiary compendia. Tokens and portraits should be automatically displayed when you open either the compendium browser or the compendium packs directly.
Creature Catalogue
The Pathfinder Token Pack: Monster Core includes token and portrait art for all 492 of the following creatures:
Aapoph Granitescale
Aapoph Serpentfolk
Adamantine Dragon (Adult, Spellcaster)
Adamantine Dragon (Adult)
Adamantine Dragon (Ancient, Spellcaster)
Adamantine Dragon (Ancient)
Adamantine Dragon (Young, Spellcaster)
Adamantine Dragon (Young)
Aeolaeka
Aesra
Air Scamp
Aiuvarin Elementalist
Akhana
Alce
Animated Armor
Animated Broom
Animated Statue
Ankhrav
Ankhrav Hive Mother
Ankylosaurus
Aolaz
Arbiter
Arboreal Regent
Arboreal Warden
Army Ant Swarm
Astradaemon
Athamaru Hunter
Augnagar
Awakened Tree
Axiomite
Azarketi Crab Catcher
Azarketi Tide Tamer
Azuretzi
Balisse
Bandersnatch
Banshee
Barghest
Basilisk
Benthic Worm
Boar
Boggard Scout
Boggard Swampseer
Boggard Warrior
Bogwid
Bone Prophet
Bottlenose Dolphin
Brimorak
Brine Shark
Brontosaurus
Bugbear Prowler
Bugbear Tormentor
Cacodaemon
Caldera Oni
Caligni Dancer
Caligni Hunter
Caligni Skulker
Cassisian
Catfolk Pouncer
Cauthooj
Cave Bear
Cave Worm
Centaur Herbalist
Centipede Swarm
Changeling Exile
Charnel Creation
Chimera
Choral
Chupacabra
Cinder Rat
Clay Effigy
Cloud Giant
Coarti
Cockatrice
Coil Spy
Compsognathus
Con Rit
Conspirator Dragon (Adult, Spellcaster)
Conspirator Dragon (Adult)
Conspirator Dragon (Ancient, Spellcaster)
Conspirator Dragon (Ancient)
Conspirator Dragon (Young, Spellcaster)
Conspirator Dragon (Young)
Crag Linnorm
Crawling Hand
Crocodile
Cuckoo Hag
Cyclops
Cythnigot
Daeodon
Deadly Mantis
Deinonychus
Deinosuchus
Dero Magister
Dero Stalker
Dero Strangler
Desert Drake
Dezullon
Dhampir Wizard
Diabolic Dragon (Adult, Spellcaster)
Diabolic Dragon (Adult)
Diabolic Dragon (Ancient, Spellcaster)
Diabolic Dragon (Ancient)
Diabolic Dragon (Young, Spellcaster)
Diabolic Dragon (Young)
Dire Wolf
Doldrums Heap
Dragon Turtle
Draxie
Dromaar Mountaineer
Dryad
Dryad Queen
Dullahan
Duskwalker Ghost Hunter
Dwarf Stonecaster
Dwarf Warrior
Dybbuk
Eagle
Earth Scamp
Elananx
Electric Eel
Elemental Avalanche
Elemental Hurricane
Elemental Inferno
Elemental Tsunami
Elephant
Elf Ranger
Empyreal Dragon (Adult, Spellcaster)
Empyreal Dragon (Adult)
Empyreal Dragon (Ancient, Spellcaster)
Empyreal Dragon (Ancient)
Empyreal Dragon (Young, Spellcaster)
Empyreal Dragon (Young)
Envyspawn
Faydhaan
Fey Dragonet
Fire Giant
Fire Scamp
Firewyrm
Flame Drake
Flash Beetle
Forest Troll
Fortune Dragon (Adult, Spellcaster)
Fortune Dragon (Adult)
Fortune Dragon (Ancient, Spellcaster)
Fortune Dragon (Ancient)
Fortune Dragon (Young, Spellcaster)
Fortune Dragon (Young)
Frost Drake
Frost Giant
Fungus Leshy
Gancanagh
Gargoyle
Ghost Commoner
Ghost Mage
Ghoul Soldier
Ghoul Stalker
Giant Anaconda
Giant Animated Statue
Giant Ant
Giant Bat
Giant Centipede
Giant Crawling Hand
Giant Eagle
Giant Flytrap
Giant Frilled Lizard
Giant Gecko
Giant Hippocampus
Giant Mantis
Giant Monitor Lizard
Giant Moray Eel
Giant Octopus
Giant Rat
Giant Scorpion
Giant Stag Beetle
Giant Tarantula
Giant Viper
Giant Wasp
Gigantopithecus
Gimmerling
Giylea
Globster
Gluttonyspawn
Gnome Bard
Goblin Commando
Goblin Dog
Goblin Pyro
Goblin War Chanter
Goblin Warrior
Gogiteth
Goliath Spider
Gongorinan
Gorilla
Gosreg
Gourd Leshy
Graveknight
Great Cyclops
Great White Shark
Greater Hell Hound
Greater Herexen
Greater Nightmare
Greater Shadow
Greedspawn
Griffon
Grikkitog
Grim Reaper
Grindylow
Grizzly Bear
Grothlut
Guard Dog
Guthallath
Gylou
Hadrosaurid
Halfling Street Watcher
Halfling Troublemaker
Harpy
Hell Hound
Herexen
Hippocampus
Hippogriff
Hobgoblin Archer
Hobgoblin General
Hobgoblin Soldier
Homunculus
Horned Dragon (Adult, Spellcaster)
Horned Dragon (Adult)
Horned Dragon (Ancient, Spellcaster)
Horned Dragon (Ancient)
Horned Dragon (Young, Spellcaster)
Horned Dragon (Young)
Hryngar Bombardier
Hryngar Sharpshooter
Hryngar Taskmaster
Hunting Spider
Hyaenodon
Hydra
Hyena
Ice Linnorm
Ifrit
Imp
Irnakurse
Iron Hag
Iron Warden
Island Oni
Jaathoom
Jabali
Jah-Tohl
Jann
Jinkin
Jungle Drake
Kanya
Keketar
Kholo Bonekeeper
Kholo Hunter
Kholo Sergeant
Kobold Cavern Mage
Kobold Scout
Kobold Warrior
Kraken
Krooth
Lamia
Lamia Matriarch
Larval Ofalth
Lawbringer Warpriest
Leaf Leshy
Leopard
Lesser Death
Leukodaemon
Lich
Lion
Living Landslide
Living Tar
Living Waterfall
Living Whirlwind
Living Wildfire
Lizardfolk Defender
Lizardfolk Scout
Lizardfolk Stargazer
Lustspawn
Lyrakien
Magma Worm
Mammoth
Manticore (Quill Tail)
Manticore (Scorpion Tail)
Marsh Giant
Medusa
Megalodon
Megaprimatus
Merfolk Warrior
Merfolk Wavecaller
Minotaur Hunter
Mirage Dragon (Adult, Spellcaster)
Mirage Dragon (Adult)
Mirage Dragon (Ancient, Spellcaster)
Mirage Dragon (Ancient)
Mirage Dragon (Young, Spellcaster)
Mirage Dragon (Young)
Mitflit
Morrigna
Mountain Oni
Mukradi
Mummy Guardian
Mummy Pharaoh
Naiad
Naiad Queen
Nessari
Nightmare
Nilith
Norn
Nosoi
Noxious Needler
Nuckelavee
Ofalth
Ogre Boss
Ogre Glutton
Ogre Warrior
Omen Dragon (Adult, Spellcaster)
Omen Dragon (Adult)
Omen Dragon (Ancient, Spellcaster)
Omen Dragon (Ancient)
Omen Dragon (Young, Spellcaster)
Omen Dragon (Young)
Omox
Orc Commander
Orc Scrapper
Orc Veteran
Orca
Ort
Pachycephalosaurus
Paleohemoth
Pegasus
Phade
Phantom Beast
Phantom Knight
Phistophilus
Phoenix
Pipefox
Pitborn Adept
Pixie
Plague Zombie
Pleroma
Poltergeist
Poracha
Pridespawn
Pteranodon
Pugwampi
Pukwudgie
Pusk
Python
Qarna
Quai Dau To
Quatoid
Quelaunt
Quetz Coatl
Quetzalcoatlus
Raja-Krodha
Raktavarna
Rat Swarm
Ratfolk Grenadier
Redcap
Reefclaw
Rekhep
Revenant
Rhinoceros
Rhu-Chalik
Riding Dog
Riding Horse
Riding Pony
River Drake
Roc
Rune Giant
Sargassum Heap
Sarglagon
Satyr
Scarecrow
Scorpion Swarm
Sea Hag
Sea Serpent
Sedacthy Marauder
Sedacthy Scout
Sedacthy Speaker
Seraptis
Sewer Ooze
Shadow
Shadow Giant
Shadow Spawn
Shemhazian
Shining Child
Shuln
Skeletal Champion
Skeletal Giant
Skeletal Horse
Skeletal Hulk
Skeleton Guard
Skulltaker
Slothspawn
Slurk
Smaranava
Smilodon
Snapping Flytrap
Snow Oni
Sod Hound
Soulbound Doll (Brave)
Soulbound Doll (Calm)
Soulbound Doll (Careful)
Soulbound Doll (Cruel)
Soulbound Doll (Gentle)
Soulbound Doll (Impish)
Soulbound Doll (Jolly)
Soulbound Doll (Kind)
Soulbound Doll (Rash)
Soulbound Doll (Sassy)
Soulbound Doll (Timid)
Soulbound Homunculus
Sphinx
Spider Swarm
Sprigjack
Sprite
Stegosaurus
Stone Bulwark
Stone Giant
Stone Mauler
String Slime
Succubus
Sweet Hag
Tabellia
Tarn Linnorm
Tengu Sneak
Terotricus
Thulgant
Tiger
Tomb Jelly
Tooth Fairy
Tooth Fairy Swarm
Tor Linnorm
Treerazer
Triceratops
Troll Warleader
Twigjack
Tyrannosaurus
Ugothol
Umbral Gnome Rockwarden
Umbral Gnome Scout
Umbral Gnome Warrior
Unicorn
Vampire Bat Swarm
Vampire Count
Vampire Mastermind
Vampire Servitor
Vanth
Velociraptor
Venedaemon
Vescavor Queen
Vescavor Swarm
Vicharamuni
Vidileth
Vilderavn
Viper
Voidworm
Vordine
Vrolikai
War Horse
War Pony
Warg
Warsworn
Wasp Swarm
Water Scamp
Werebear
Wererat
Weretiger
Werewolf
Wight
Will-o'-Wisp
Winged Chupacabra
Witchwarg
Wolf
Woolly Rhinoceros
Wraith
Wrathspawn
Wyvern
Xoarian
Xulgath Leader
Xulgath Skulker
Xulgath Warrior
Yamaraj
Yeti
Zecui
Zephyr Hawk
Zoaem
Zombie Brute
Zombie Hulk
Zombie Shambler
Zyss Serpentfolk
Additional Product Images
(click to enlarge)
Product Availability
Will be available for purchase 1 Aug 2024
Fulfilled immediately.
Are there errors or omissions in this product information? Got corrections? Let us know at
store@paizo.com.
Dang, I've been waiting for this pack to drop because I'm new to Pathfinder and don't intend to use any pre remaster monsters on Foundry anyway. But all the comments are scaring me away from the purchase. I hope it gets sorted out soon before I start my next campaign in a few weeks.
Last week Foundry Staff said they marked this to discuss for V13. But it sounds like Foundry Staff will release a patch this week to implement a dynamic ring fit mode which will allow the rings to fit 100% to the grid space.
I am very excited about this change. Dynamic Rings are really neat once they are scaled to a user's liking. I'm glad Foundry not only heard the community but is implementing a fix so quickly.
First of all: as of the next Foundry v12 stable release, the core settings will have a simple toggle you can use to switch between having your dynamic tokens fully fit their grid squares and scaling them down to allow for more padding.
Second: We've heard/seen your feedback and have already done a second pass (and may do some additional ones in the future) to make some improvements to the tokens, such as adjusting the pop-outs and doing some cleanup to remove minor graphical issues like background artifacting that we missed on the first pass.
Third: Art has been ordered for the five missing Ancient dragons, and we'll be adding them in a future update!
Fourth: And, finally, now that the FLGS embargo is over, you can look forward to seeing the monsters from Free RPG Day 2024's Starfinder: Second Contact added in another future update, as well as to the Starfinder Second Edition Playtest Deluxe Adventure Pack.
There is currently some really annoying bugs when combining the "Pathfinder Tokens: Monster Core" module with the older "Pathfinder Tokens: Bestiaries" module.
The Bestiaries module overwrites most of of the Monster Core settings for an actor/token:
* Profile (and raw token) art is overwritten
* The size for tokens is overwritten
* But Monster Core still applies the dynamic token ring and subject texture settings
This has an especially noticeable effect on the tokens!
With just the Monster Core installed, the tokens use a scale of 2.0 and match the Foundry 2/3 subject area guideline.
With both modules installed, the scale gets changed to 1.5 while still using the dynamic token ring and subject texture.
This results in tokens that are exceptionally small, much smaller than the normal for dynamic token rings.
The token ring sizes can at least be mitigated using the Token Ring Adjuster module. Changing the settings of that module to overwrite the size to "2.0" restores the dynamic token rings to be the same as with just the Monster Core module installed. It doesn't fix the profile art though sadly.
This bug has been acknowledged by the Foundry team, and is being addressed in an update soon. The issue stems from the Bestiaries Token Pack using the system implementation of image mapping for a module, instead of the core implementation, which released with Foundry V12. The two implementations are fighting each other a bit, and both are winning at different things. The original token pack predates V12, so it needs to be updated to use the newer core methods.
Foundry has stated that they are pushing a fix for this issue this week.
This bug has been acknowledged by the Foundry team, and is being addressed in an update soon. ... Foundry has stated that they are pushing a fix for this issue this week.
Oh, fantastic to hear!
I was trying really hard to find any kind of discussion related to this issue and was having a really hard time finding anything. Out of curiosity, is there somewhere specific I can go to see this discussion?
This bug has been acknowledged by the Foundry team, and is being addressed in an update soon.
Bestiary module 1.2.0 released *today* :D. So much better!!!
As long as you make the art for it have a lower priority than the Monster Core stuff. (Doing the reverse results in no Monster Core specific art. LOL).
I have found the portraits do not map to the compendium. When you drag it to the scene it will put the right token down but when you open up the "actor" it just has the standard white image.
The Monster Core Compendium likewise does not update the thumbnail, they are just blank. All of the previous ones from the premium bestiaries are updated fine. Hopefully you can get this worked out reasonably soon (I am confident you will).
I have found the portraits do not map to the compendium. When you drag it to the scene it will put the right token down but when you open up the "actor" it just has the standard white image.
The Monster Core Compendium likewise does not update the thumbnail, they are just blank. All of the previous ones from the premium bestiaries are updated fine. Hopefully you can get this worked out reasonably soon (I am confident you will).
This was a PF2e system gap because this product was the first one to use the core mapping file introduced in Foundry V12. This was fixed with the PF2e system update 6.2.2, which released yesterday night.
While I appreciate the latest updates, I wanted to state that there is a large number of tokens that are not designed to be popping up off their rings and are just a resized version of the full art that sits over the ring. I hope they complete these tokens as well.
Examples are pegasus, phoenix, dolphin etc.
I have found the portraits do not map to the compendium. When you drag it to the scene it will put the right token down but when you open up the "actor" it just has the standard white image.
The Monster Core Compendium likewise does not update the thumbnail, they are just blank. All of the previous ones from the premium bestiaries are updated fine. Hopefully you can get this worked out reasonably soon (I am confident you will).
This was a PF2e system gap because this product was the first one to use the core mapping file introduced in Foundry V12. This was fixed with the PF2e system update 6.2.2, which released yesterday night.
It is still an issue (after all the updates and uninstalling/reinstalling, different browsers, different servers, and my own personal computer). The token shows up if I drag it but when I open it up it shows the default stick guy/gal.
I did find if I removed the Token: Bestiary and refreshed the page then the Monster core worked perfectly fine. It is only when both modules are active do I encounter the issue.
Looks like you all are working on it so I am confident it will be right at one point or another. Weird transition between V11/V12, PF2E and PF2E remaster.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
toby.kind wrote:
While I appreciate the latest updates, I wanted to state that there is a large number of tokens that are not designed to be popping up off their rings and are just a resized version of the full art that sits over the ring. I hope they complete these tokens as well.
Examples are pegasus, phoenix, dolphin etc.
I'm pretty sure it's as designed. Almost all non-dragon flying creatures are like that, most swimming too. Basically, most of those that the art isn't specifically "grounded" looks like that. There are also some grounded ones that are like that too, like many of the spiders. The number of them is way too large for it to be an "omission".
TBF, I currently only use full-body arts for my "tokens", so if they were all like this, that would up the value of this module a LOT for me. xD
I just picked this up but it seems like the OG Bestiary pack is overriding the Core monster images. For example, the Remaster Vordine Devil always shows the Barbazu art unless I deactivate the Bestiary pack, in which case I can get the new art by importing the vordine and then turning the bestiary pack back on.
EDIT:
Solved. There is a System setting now to change priority of art. Leaving this here in case someone else has this problem.
New question though: How do I access and use the "blank" token ring? I can find it (or some version of it) at modules/pf2e-tokens-monster-core through Tokenizer, but it's just 2 separate circles with a weird blank spot between them. How do I get them to work? I have a feeling I'm not looking in the right place, but I can't find anything except a year old Reddit post, which led me to this image I can't use.The "Templates" folder I thought it would be in is empty.
Second: We've heard/seen your feedback and have already done a second pass (and may do some additional ones in the future) to make some improvements to the tokens, such as adjusting the pop-outs and doing some cleanup to remove minor graphical issues like background artifacting that we missed on the first pass.
Just want to let everyone know that this update dropped today.
I have found the portraits do not map to the compendium. When you drag it to the scene it will put the right token down but when you open up the "actor" it just has the standard white image.
The Monster Core Compendium likewise does not update the thumbnail, they are just blank. All of the previous ones from the premium bestiaries are updated fine. Hopefully you can get this worked out reasonably soon (I am confident you will).
This was a PF2e system gap because this product was the first one to use the core mapping file introduced in Foundry V12. This was fixed with the PF2e system update 6.2.2, which released yesterday night.
It is still an issue (after all the updates and uninstalling/reinstalling, different browsers, different servers, and my own personal computer). The token shows up if I drag it but when I open it up it shows the default stick guy/gal.
I did find if I removed the Token: Bestiary and refreshed the page then the Monster core worked perfectly fine. It is only when both modules are active do I encounter the issue.
Looks like you all are working on it so I am confident it will be right at one point or another. Weird transition between V11/V12, PF2E and PF2E remaster.
The modules have been updated and work perfectly. Thank you!
I just updated the module to 12.2.1 and it broke all of my monster core token image links. Error says failed to load token and reverts back to mystery man except the mystery man token image is way larger than the square the token actually occupies. I posted to https://support.metamorphic-digital.com/ about it. Anyone else have this issue or have a fix?