Pathfinder Adventure Path #177: Burning Tundra (Quest for the Frozen Flame 3 of 3)

4.50/5 (based on 6 ratings)
Pathfinder Adventure Path #177: Burning Tundra (Quest for the Frozen Flame 3 of 3)
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The Broken Tusks find sanctuary at last in the settlement of Hillcross, but invading frost giants quickly force the clan's scouts to lead their mighty following's defense against the siege and take on new titles. To put a stop to the slaughter, the newly named Mammoth Lords take the fight to their foes by riding their bestial mounts through the sucking muck of the Tamarnian Tar Forest. At the heart of these black woods, amid the ruins of a half-sunken crusaders' castle, the heroes wield the sacred light of the Primordial Flame to defeat their ancient enemies once and for all.

"Burning Tundra" is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes a gazetteer of the mountain meeting grounds called Hillcross; megafauna animal companions and ancestral gear that complement the new Mammoth Lord character archetype; and new prehistoric creatures to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

ISBN-13: 978-1-64078-406-2

The Quest for the Frozen Flame Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle Sheets are available as a free download (991 KB PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Roll20 Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

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A fantastic end to an AP with a very different theme...

4/5

Our group of players thoroughly enjoyed this as the final part of our two-year playthough of this AP. A memorable beginning and epic conclusion to this uniquely-themed adventure path.

I'd echo what others have said about the middle section of this book needing some work to cover over what could be a little stodgy and slow moving - but a little faster-paced, more cinematic treatment of the hexploration elements sorts this problem.

Thoroughly recommended - thank you Paizo.






5/5


just here to offset the guy 1- & 2-starring all the PF2E products

5/5


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Paizo Employee Webstore Coordinator

1 person marked this as a favorite.

Announced for March! Product image and description are not final and may be subject to change.


2 people marked this as a favorite.

megafauna animal companions? Sold! Not that I wasn't going to get it anyways...


Wow, I didn't even know I wanted this until now! This all sounds so cool, looking forward to it!


2 people marked this as a favorite.

Mammoth Lord archetype!


Hooray for Mammoth Lord archetype

Grand Archive

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Is there an ETA on the official cover being updated?


2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Calcryx666 wrote:
Is there an ETA on the official cover being updated?

Part of the final cover can be seen in one of the recent blog postings. But, here's a direct link to the art HERE

Marketing & Media Manager

3 people marked this as a favorite.

Back cover text:

Trailblazers’ Triumph

The Broken Tusks find sanctuary at last in the mountain settlement of Hillcross, but this peace is destined to be short-lived. To complete their quest and prove themselves worthy of the title of Mammoth Lords, the scouts must defend their people from a frost giant siege, survive the perils of a cursed wilderness, and wield the sacred light of the Primordial Flame to vanquish their ancient enemies once and for all. The Quest for the Frozen Flame Adventure Path concludes with “Burning Tundra,” a complete adventure for 8th- to 10th-level characters.


1 person marked this as a favorite.

I really hope this adventure gives players a chance to get striking weapons in some shape or form.


1 person marked this as a favorite.
Valantrix1 wrote:
I really hope this adventure gives players a chance to get striking weapons in some shape or form.

Looks like they will need it.

Grand Archive

2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

There’s that handsome cover I’ve been waiting for


1 person marked this as a favorite.

Hopefully there will be an opportunity to take the Mammoth Rider class in this section.

Scarab Sages

Pathfinder Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Superscriber

That giant has an odd grip on that bow. If he's not proficient, maybe he'll be easy to kill. The PCs can hope, anyway.


logic_poet wrote:
That giant has an odd grip on that bow. If he's not proficient, maybe he'll be easy to kill. The PCs can hope, anyway.

One can hope!

Liberty's Edge

Actually he is so good at archery that switching to the correct grip takes him zero action.


8 people marked this as a favorite.

Ladies and Gentleman! It is with great pleasure that I announce that we got a DINOSAUR FORT SPELL in this AP!
Also a lot of new animal companions. Get hyped!


Pathfinder Roleplaying Game Superscriber
GGSigmar wrote:

Ladies and Gentleman! It is with great pleasure that I announce that we got a DINOSAUR FORT SPELL in this AP!

Also a lot of new animal companions. Get hyped!

The absolute mad lads did it. What level spell is it? I assume traditions are Primal, but any other traditions?


4 people marked this as a favorite.

It's lvl 10. It conjures a fort protected by 4 t-rexes! I spoiled more stuff on reddit


That is mental. I love it. :D


4 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
GGSigmar wrote:

Ladies and Gentleman! It is with great pleasure that I announce that we got a DINOSAUR FORT SPELL in this AP!

Also a lot of new animal companions. Get hyped!

I just saw this in my own copy and nearly lost the entirety of my mind!! My girlfriend is so confused right now. XD


Starfinder Superscriber
Calcryx666 wrote:
There’s that handsome cover I’ve been waiting for

My wife liked the depiction of Ivarsa but felt the depiction of Amiri made her look like she was phoning it in.


1 person marked this as a favorite.

I love the Mammoth Rider class and the new Dino animal companions. When will these be PFS legal?

Marketing & Media Manager

Roll20 virtual tabletop plans to have this product available for purchase on their site on release day.


So hyped!

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Hmm have spent bit more time reading this volume now and realized that while unlike abomination vaults, this one does have "how to continue campaign" article, it just like AV doesn't have guidelines for "if pcs fail" which always makes me bit sad since I love those in ap final volumes x'D

(also slightly confused of AP volume habit of making all new player options uncommon. I mean, is elephant companion really more rare than terror bird companion in this setting?)


1 person marked this as a favorite.
Starfinder Superscriber

After playing the AP I think Chapter 2 should be "Cut for time" -- or played as a sequence of encounters rather than wandering hexploration. It completely wrecks the pacing of the entire 3 part adventure. The 3rd act should not be a wandering-around-in-a-hex-map opportunity. You're trying to resolve plot threads, not add them in at the eleventh hour.

My players wanted to just ignore the Hora Queen in the Tar Forest and I can see their point -- in my game they weren't outsider rando adventurers like your standard setup, but had been born into the Broken Tusk tribe and had family in it. My players literally looked at me across the table and said "...why shouldn't we just stay and fight the approaching army, and THEN deal with Ivarsa?". Their empathy was stretched to the max by the quest-giver NPC's in the Tar Forest and felt like idiots wandering around a hexmap solving people's problems for them while their friends & family could have been put to the sword because of a bad die roll at the end of the AP.

"Look, lady, we really would like to help you with mending the dark taint in this forest but there's an ARMY OF FROST GIANTS AND BARBARIANS headed for Hillcross and will attack any time now that may kill our family and friends and burn it to the ground, we really don't have time for this. Can you PLEASE just tell us where Ivarsa went?!"

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