Pathfinder Adventure Path #216: The Acropolis Pyre (Myth-Speaker 1 of 3)

Pathfinder Adventure Path #216: The Acropolis Pyre (Myth-Speaker 1 of 3)

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The city-states of Iblydos rule an archipelago steeped in mythic power, legendary beasts, and ancient history. Yet the region suffers; the myth-speaking rites that elevate great heroes into mortal demigods are failing, with few of the hero-gods surviving to guide their people and grant magic. All of this changes when a god's death awakens a forgotten source of mythic potential, transforming the player characters into the first new hero-gods in recent memory. But what is this mythic power, and will it revitalize Iblydos or doom it entirely?

The port of Bailax hosts lavish funeral games for a recently deceased hero, inviting visitors and locals alike to compete for prizes and glory. However, an ominous meteor crashes nearby and interrupts the festivities. What the adventurers find there won't just transform them into mythic hero-gods, but also will incite Bailax to violent revelry and arson. Can the new hero-gods stop the city from self-destruction?

The Acropolis Pyre is a Pathfinder Adventure for four 1st-level characters. This adventure begins the Myth-Speaker Adventure Path, a three-part monthly campaign in which the player characters assume the role of regional hero-gods and have the opportunity to restore the tradition of myth-speaking to a realm inspired by Ancient Greece. This volume also includes a look at existing hero-gods of Iblydos, a gazetteer of the city of Bailax, a phoenix-blessed city of pyres, and a toolbox of new gear, spells, feats, and creatures from the mythic isles of Iblydos, from the mischievous torcheater to the magnificent pyrefowl.

ISBN-13: 978-1-64078-683-7

Note: This product is part of the Pathfinder Adventure Path Subscription.

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Any idea when the players guide will drop for this?

Thanks

Tom

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
TRDG wrote:

Any idea when the players guide will drop for this?

Thanks

Tom

Uusally around ~2 weeks-ish before release... It release on July 2nd, so I woould expect it around mid June.

Paizo Employee Community & Social Media Specialist

6 people marked this as a favorite.
TRDG wrote:

Any idea when the players guide will drop for this?

Thanks

Tom

Currently planned for two weeks from today, but we'll update if that changes!


Mythic campaign, 3 books, and starts at level 1? Seems low level for a campaign about the players becoming "hero-gods"


3 people marked this as a favorite.
trapbuilder2 wrote:
Mythic campaign, 3 books, and starts at level 1? Seems low level for a campaign about the players becoming "hero-gods"

Hero-gods are an existing concept from older lore, and have always been relative small fry on the mythic scale, equivalent to a lot of Greek heroes/demigods. Many of the hero-gods from 1e were in the low- to mid-teens in terms of level, so finishing this origin story up just shy of that makes good sense to me.

The scale most of them are dealing with is being a really big deal in a single city.

Paizo Employee Creative Director

9 people marked this as a favorite.
trapbuilder2 wrote:
Mythic campaign, 3 books, and starts at level 1? Seems low level for a campaign about the players becoming "hero-gods"

Mythic content in 2nd Edition breaks into two categories, roughly equating to levels 1–10 (mythic callings) and levels 12–20 (mythic destinies). This Adventure Path will focus on the mythic calling side of things. We chose Iblydos as the location for several reasons, but the mythic-facing one is that this is the place on Golarion where mythic hero god traditions are so front and center to everyday life that if we were to do any adventure set here, regardless of level, it would thematically need to address that element and include it in some way in the game.

Mythic, in Pathfinder, does not automatically equal high level.


2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

A way to conceptualize "hero-gods" (mythic callings) as opposed to "demi-gods" (mythic destinies) is the story of Arachne: a "mythic" weaver (artisan's calling), but not a "deity-level" (godling destiny [Creation domain]?) weaver.


Thanks for the info on the players guide, can't wait. As I posted before somewhere I was a bit, where is the WOW Factor in the new Mythic, but I think it is the context of how this all works out, or so I'm hoping.

As a vet of the PF 1 Mythic I am sure pains were taken to not have that happen again and we should know in under a month if it is, is'nt or just something totally different and a different experience than what I (and many others) expected.

So for me I'm still VERY fired up to run this and see how it goes for me, and my players!!

Tom


Will there be mythic options for kinestisists in this AP?


I believe that it was confirmed that there was no Kineticist options.

Though I am excited to see what options this AP will give as well as all the Mythic Lore.


2 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Myth-Speaker will only go up to 10th level, so any kineticists will only use the mythic callings and not mythic destinies in this AP.

The mythic callings are focused around skills and not class abilities (for the most part). Kineticists may take an appropriate calling based on the skills they want to focus on. Some feats may also be useful, depending on the particular kineticist: Arms that Cut the Waves, Feet that Stride the Sky, Become Shadow, Godspeed, Read the Wind, Arc of Destruction, etc.

Or you can go with a calling that suits the character theme, instead of trying to choose the most "mechanically optimized" one. For instance, a minotaur kineticist (Earth gate, add Wood) with the Artisan's Calling (crafter/stonemason).

Scarab Sages

1 person marked this as a favorite.

How is the connection with third parties and VTTs working these days? Any chance this'll appear on Roll20/Demiplane? My group isn't going to adopt Foundry at this point, so I'm trying to figure out what my options are for running virtually as we're in 4 different cities now.


1 person marked this as a favorite.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Maps. I love good maps. Will there be maps of the archipelago and/or individual islands anytime soon?


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
CULTxicycalm wrote:

Another cultural tidbit people might be interested in.

The Olympian gods were our religion. Not “mythology”. We believed in them just as much as the Hindus or the Muslims believe today in their gods.

If you want to be cool, instead of “Greek mythology”, say “Greek religion”. Nobody ever says that, so if you say it people will think you’re cool.

Good point, although Muslims are "People of the Book", as are Jews and Christians. "There is no god but Allah, and Mohammed is His Prophet". :-)


James Jacobs wrote:
trapbuilder2 wrote:
Mythic campaign, 3 books, and starts at level 1? Seems low level for a campaign about the players becoming "hero-gods"
Mythic content in 2nd Edition breaks into two categories, roughly equating to levels 1–10 (mythic callings) and levels 12–20 (mythic destinies). This Adventure Path will focus on the mythic calling side of things...

Will there be an AP that neatly fits as a continuation for this one for the destinies part or mythic?


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
DawidIzydor wrote:
James Jacobs wrote:
trapbuilder2 wrote:
Mythic campaign, 3 books, and starts at level 1? Seems low level for a campaign about the players becoming "hero-gods"
Mythic content in 2nd Edition breaks into two categories, roughly equating to levels 1–10 (mythic callings) and levels 12–20 (mythic destinies). This Adventure Path will focus on the mythic calling side of things...
Will there be an AP that neatly fits as a continuation for this one for the destinies part or mythic?

The AP after Myth-Speaker, Revenge of the Runelords, will start at 12th level with the PCs each choosing an initial mythic destiny dedication feat. It is supposed to be a lose thematic continuation of Seven Dooms for Sandpoint and not Myth-Speaker, however.

Paizo Employee Community & Social Media Specialist

DawidIzydor wrote:
James Jacobs wrote:
trapbuilder2 wrote:
Mythic campaign, 3 books, and starts at level 1? Seems low level for a campaign about the players becoming "hero-gods"
Mythic content in 2nd Edition breaks into two categories, roughly equating to levels 1–10 (mythic callings) and levels 12–20 (mythic destinies). This Adventure Path will focus on the mythic calling side of things...
Will there be an AP that neatly fits as a continuation for this one for the destinies part or mythic?

Yes, there will be! Although thematically different, "Revenge of the Runelords," is a mythic Adventure Path that goes from 12th to 20th level, so please look out for it! Thank you as well Dragonchess Player for helping!!


Irizata wrote:
How is the connection with third parties and VTTs working these days? Any chance this'll appear on Roll20/Demiplane? My group isn't going to adopt Foundry at this point, so I'm trying to figure out what my options are for running virtually as we're in 4 different cities now.

Yep, Demi will have it and if you buy there you get the Roll20 tokens and maps for free is what they are doing now.

Mythic is not in Roll20 so will have to copy paste whats needed, but doable.

Tom


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I am very excited to see the Speiroikos in the bestiary. This gives me hope that they will be included as a Heritage for a Udaeoi Ancestry (singular Udaeus). The Udaeoi first appeared in 1E Bestiary 4.


Nobody asked yet so here I go: what's in the toolbox? (curious about he new critters especially)


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
It's Sir Owlbear to u wrote:
Nobody asked yet so here I go: what's in the toolbox? (curious about he new critters especially)

Sure, I can share some stuff!

Toolbox:
So in the toolbox, there is a section that covers 5 new items, 2 new uncommon spells, 2 new uncommon feats, and 2 new animist apparitions, which were all themed really well to Bailax in particular and Iblydos' vibe in general. As for creatures, there's a part that mentions a few aquatic lifeforms, the Iblydan hind (which seems loosely based on the Ceryneian hind), the pyrefowl which isn't really a phoenix but is culturally associated with them, speiroikois (which are based on the myth of warriors called Spartoi arising from buried dragon teeth), and the torcheater, which is this kind of spirit that can extinguish light.

I liked the animist apparitions a lot personally, though I haven't had the chance to test out how it'd work on an animist character. The beastiary is also fun if you like reading a lot about how different creatures fit into the cultural landscape of the place they live in.

Not sure if that helps?

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
It's Sir Owlbear to u wrote:
Nobody asked yet so here I go: what's in the toolbox? (curious about he new critters especially)

Critters:

Spoiler:

Aquatic Animal, Riptide Octopus Swarm
Aquatic Animal, Bristled Reef Shark
Aquatic Animal, Coralclaw
Iblydan Hind (related to legends of the great white stag leading heroes to their goal, if they can catch it)
Pyrefowl (Flaming-winged birds)
Speiroikos (Temporary soldiers born of dragon's teeth)
Torcheater (Light-source eating shadow spirit)

Animist Apparitions

Spoiler:

Shepherd of Errant Winds (Very Aeolus themed. Wind control makes up most of their speklls)
Speaker in Sibilance (Oracular gorgons (Medusa) themes)

Feats

Spoiler:

Myth Hunter (Uncommon Lvl 1 Lore Skill Feat Reduce Mythic Resilience on mythic creatures you identify)
Fiery Rebirth (Uncommon Lvl 4 Mythic Feat. When regain Hp while uncopiscious arise in burst of flame)

Spells

Spoiler:

Funeral Flames (Uncommon lvl1 divine and primal. Seyts your staff tips or club on fire)
Pyrefowl Rebuke (Uncommon Lvl 2 Arcane and primal retaliatory fire shiedl)

Items

Spoiler:

Champion's Laurels: Bonus to Athletics or Acrobatics when performing for crowd
Death Tusk helm: When wounded roar to frighten foes.
Gift of Olives: Branch that grows into an olice tree
Pyrefeather Cloak: Fire resistance cloak
Pyrefeather token: Improve your dying check and gain temporary HP


Thanks! You people are the best!

Shadow Lodge

Ed Reppert wrote:
Maps. I love good maps. Will there be maps of the archipelago and/or individual islands anytime soon?

Gosh I hope so. Also, settlement populations please.


4 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
zimmerwald1915 wrote:
Ed Reppert wrote:
Maps. I love good maps. Will there be maps of the archipelago and/or individual islands anytime soon?
Gosh I hope so. Also, settlement populations please.

Soon...

From Death Sails a Wine-Dark Sea:

Quote:
This volume also includes a gazetteer of the Iblydan Archipelago...


Any idea when the Foundry module for this one drops?

Paizo Employee Community & Social Media Specialist

sonataoceanwaves wrote:
Any idea when the Foundry module for this one drops?

No news yet, but we'll update when that changes!


Question: I’m currently reading the Player’s Guide for the Myth-Speaker Adventure Path, and it suggests Human, Minotaur, and Centaur ancestries as player options, but I don’t see a faun/satyr option. Is there a way to have satyrs/fauns, and if so, is there an existing ancestry I could use to model that? Thanks!

Paizo Employee Community & Social Media Specialist

Darren Hennessey wrote:
Question: I’m currently reading the Player’s Guide for the Myth-Speaker Adventure Path, and it suggests Human, Minotaur, and Centaur ancestries as player options, but I don’t see a faun/satyr option. Is there a way to have satyrs/fauns, and if so, is there an existing ancestry I could use to model that? Thanks!

There’s no satyr or faun ancestry at this point, but thank you for letting us know it's something you'd want!


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I don't think there is an ancestry that will directly match a satyr/faun (especially accounting for the magical pipes).

However, you can probably "fake it" by using a gnome with the beastkin (goat) heritage, substituting horns in place of jaws for the hybrid form unarmed strike. You can also probably allow the Fey Influence (faun), Fey Ascension (faun), and Fey Transcendence universal ancestry feats.

Advocates

Pathfinder Adventure, Adventure Path, Maps Subscriber; Starfinder Superscriber
Darren Hennessey wrote:
Question: I’m currently reading the Player’s Guide for the Myth-Speaker Adventure Path, and it suggests Human, Minotaur, and Centaur ancestries as player options, but I don’t see a faun/satyr option. Is there a way to have satyrs/fauns, and if so, is there an existing ancestry I could use to model that? Thanks!

If your group is interested into branching out into some really well-made 3rd party materials on Pathfinder Infinite, you can pick up Graung's Guide to Golarion: Ancestries of Iblydos which has, among a lot of other content, options for satyrs and fauns alike!

Disclaimer: I am in no way affiliated with the author of the linked product, get no kickback, etc, I just like showing people what options are available. <3


Lindley Court wrote:
Darren Hennessey wrote:
Question: I’m currently reading the Player’s Guide for the Myth-Speaker Adventure Path, and it suggests Human, Minotaur, and Centaur ancestries as player options, but I don’t see a faun/satyr option. Is there a way to have satyrs/fauns, and if so, is there an existing ancestry I could use to model that? Thanks!

If your group is interested into branching out into some really well-made 3rd party materials on Pathfinder Infinite, you can pick up Graung's Guide to Golarion: Ancestries of Iblydos which has, among a lot of other content, options for satyrs and fauns alike!

Disclaimer: I am in no way affiliated with the author of the linked product, get no kickback, etc, I just like showing people what options are available. <3

Thanks for the link!


Dragonchess Player wrote:

I don't think there is an ancestry that will directly match a satyr/faun (especially accounting for the magical pipes).

However, you can probably "fake it" by using a gnome with the beastkin (goat) heritage, substituting horns in place of jaws for the hybrid form unarmed strike. You can also probably allow the Fey Influence (faun), Fey Ascension (faun), and Fey Transcendence universal ancestry feats.

That's a great idea! I appreciate the response. Thanks!

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