Starfinder Society Scenario #4-08: Precious Cargo

4.70/5 (based on 6 ratings)

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A Starfinder Society Scenario designed for 1st- through 4th-level characters.

After a malfunctioning freighter stalled out in the Vast and threatened to negatively affect the shipbuilding industry, Multifold Industries puts out an automated call for troubleshooters to locate and repair the ailing ship. A group of Starfinders answers the call and boards the ship with the aim of discovering the root of the problem and solving the ongoing shipping crisis.

Written by: Diego Valdez

Scenario tags: None

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on

  • Pathfinder Map Pack: Starship Decks
  • Starfinder Flip-Mat: Undercity
  • Note: This product is part of the Starfinder Society Scenario Subscription.

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    Average product rating:

    4.70/5 (based on 6 ratings)

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    A welcome departure from the normal


    This was an interesting investigation into the future - a good use of speculative fiction as roleplaying fodder.

    It is difficult to get into specifics without spoiling the whole thing but the writer did a magnificent job using the atmosphere of the locale for this investigation to perfection and creating the situation necessary to have a truly compelling roleplaying experience.

    The combats were a bit uninspired, but its a 1-4 you're not gonna get compelling mechanics and they really weren't the point of this one.

    Fun Scenario


    I ran this for 3 players last night in high tier. Many of Kaushal Avan Spellfire's comments are spot on (having DCs for the ability to disable some of the items would be nice), but it was definitely a fun scenario. Due to a variety of factors, my table started almost an hour after the slot started, and we still finished 30 minutes before the end of the slot.

    The last handout made my wife cry with how poignantly and hopefully written it was. Bravo.



    Too hard to review without spoilers...but...

    Hard to run 'on the fly', you'll need to read it, then read it again.

    I produced a simple schematic of the ship to aid understanding.

    The mechanical parts can be a bit janky, and people can get hung up on self inflicted red herrings.


    With that said, excellent and unique adventure - totally recommend.

    A nice change of pace


    I've run this at two different conventions now and both sets of players and myself have had a blast with this scenario. Having a scenario where its possible to talk your way through without combat is always a nice change and the moral quandaries and philosophical discussions were a delight to see my players work through.

    Some groups that prefer their combat to talky-talky stuff might not enjoy this as well, but I had a lot of fun running this and its easily one of my top 10 favorite scenarios.

    Great Flavour, Lacking mechanics


    I GM'ed this one in low Tier
    Before going into detail, I'm not that able to talk about the difficulties of Combat encounters since one High Tier Character kinda stomped them (while the others got at least pummeled a bit), but I'd say they are quite standard even though much more flavorful than most.

    The big pro of this adventure is the setting, story and RP. It was a lot of fun to gm and my players seemed quite happy, too. This was especially the case when they noticed, that not everything has to be killed. I really don't want to include many spoilers, but the scenario is amazing in portraying the "antagonist". I really don't want to say anything more.

    The negatives in this scenario are on the mechanical parts. As a GM a bit of improvisation is necessary. Some things aren't described in detail, others are just missing and the Flip-Mats are functional at best. This gives the GM some space to interpret but on the other hand will also shift the adventure for some groups. These things aren't that bad but also sadly disqualify an otherwise great scenario for 5 Stars. A neutral point might be one encounter, which is purely narrative without map and can be inserted at different points (at least that's how I read it). This can either be an opportunity or burden depending on the GM.

    To summarize: I can definitely encourage RP focused people to look into this, you will have a lot of fun. I would give 4.5 Stars if I could.

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    Paizo Employee Organized Play Associate

    1 person marked this as a favorite.

    Announced for September! Cover and product description are not final and are subject to change.

    2 people marked this as a favorite.

    Precious cargo?

    *hangs "Baby on Board" sign on the scenario*


    There's an Ever Given joke in here somewhere I'm sure.
    Sounds like a fun scenario though!

    Paizo Employee Organized Play Associate

    7 people marked this as a favorite.
    RiverMesa wrote:

    There's an Ever Given joke in here somewhere I'm sure.

    Sounds like a fun scenario though!

    I'm not saying this was concepted during and inspired by the period when the Ever Given got stuck in the Suez Canal buuuuuuuut it absolutely was.

    I'm running this tomorrow. Does Paizo have an official word on how souls are made, where they come from, what constitutes a soul? You know, the easy questions.

    1 person marked this as a favorite.
    Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

    The very very short answer is that souls originate in the Positive Energy Plane, then are naturally drawn to any creature with a sufficiently complex mind.

    The Exchange

    5 people marked this as a favorite.

    Never before has a scenario touched my emotions like this one. As we read the final handout tears were literally streaming down my face.


    3 people marked this as a favorite.

    Thank you for the kind words! I’m really touched that so many people have enjoyed this scenario! I do want to give credit where it’s due so I need to point out that that final handout isn’t by me and I think it’s important it gets proper credit. The others are but that last one is by my developer for the scenario, the amazing Jenny Jarzabski. She’s wonderful to work with and has made everything I’ve turned in to her better!

    Thanks again for all the kind words and reviews! I get teary eyed every time I read them.

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