Starfinder Society Scenario #4-08: Precious Cargo

4.40/5 (based on 10 ratings)

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A Starfinder Society Scenario designed for 1st- through 4th-level characters.

After a malfunctioning freighter stalled out in the Vast and threatened to negatively affect the shipbuilding industry, Multifold Industries puts out an automated call for troubleshooters to locate and repair the ailing ship. A group of Starfinders answers the call and boards the ship with the aim of discovering the root of the problem and solving the ongoing shipping crisis.

Written by: Diego Valdez

Scenario tags: None

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on paizo.com:

  • Pathfinder Map Pack: Starship Decks
  • Starfinder Flip-Mat: Undercity
  • Other Resources: This product is also available on the following platforms:

    Fantasy Grounds Virtual Tabletop

    Note: This product is part of the Starfinder Society Scenario Subscription.

    Product Availability

    Fulfilled immediately.

    Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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    6 to 10 of 10 << first < prev | 1 | 2 | next > last >>

    Average product rating:

    4.40/5 (based on 10 ratings)

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    Fun Scenario

    5/5

    I ran this for 3 players last night in high tier. Many of Kaushal Avan Spellfire's comments are spot on (having DCs for the ability to disable some of the items would be nice), but it was definitely a fun scenario. Due to a variety of factors, my table started almost an hour after the slot started, and we still finished 30 minutes before the end of the slot.

    The last handout made my wife cry with how poignantly and hopefully written it was. Bravo.


    Unique

    5/5

    Too hard to review without spoilers...but...

    Hard to run 'on the fly', you'll need to read it, then read it again.

    I produced a simple schematic of the ship to aid understanding.

    The mechanical parts can be a bit janky, and people can get hung up on self inflicted red herrings.

    ***

    With that said, excellent and unique adventure - totally recommend.


    A nice change of pace

    5/5

    I've run this at two different conventions now and both sets of players and myself have had a blast with this scenario. Having a scenario where its possible to talk your way through without combat is always a nice change and the moral quandaries and philosophical discussions were a delight to see my players work through.

    Some groups that prefer their combat to talky-talky stuff might not enjoy this as well, but I had a lot of fun running this and its easily one of my top 10 favorite scenarios.


    Great Flavour, Lacking mechanics

    4/5

    I GM'ed this one in low Tier
    .
    Before going into detail, I'm not that able to talk about the difficulties of Combat encounters since one High Tier Character kinda stomped them (while the others got at least pummeled a bit), but I'd say they are quite standard even though much more flavorful than most.

    The big pro of this adventure is the setting, story and RP. It was a lot of fun to gm and my players seemed quite happy, too. This was especially the case when they noticed, that not everything has to be killed. I really don't want to include many spoilers, but the scenario is amazing in portraying the "antagonist". I really don't want to say anything more.

    The negatives in this scenario are on the mechanical parts. As a GM a bit of improvisation is necessary. Some things aren't described in detail, others are just missing and the Flip-Mats are functional at best. This gives the GM some space to interpret but on the other hand will also shift the adventure for some groups. These things aren't that bad but also sadly disqualify an otherwise great scenario for 5 Stars. A neutral point might be one encounter, which is purely narrative without map and can be inserted at different points (at least that's how I read it). This can either be an opportunity or burden depending on the GM.

    To summarize: I can definitely encourage RP focused people to look into this, you will have a lot of fun. I would give 4.5 Stars if I could.


    Poignant, Sometimes Clunky

    4/5

    I GM'ed this for a high-tier table.

    Precious Cargo is a tier 1-4 scenario that engages with a well-trodden but interesting concept in Sci-Fi: The concept of artificial intelligence. Set aboard an automated cargo freighter, the scenario offers a heartfelt and poignant story that is left open-ended enough that groups do not feel rail-roaded toward a particular conclusion. As much of the scenario’s strengths are roleplay-based, it would be impossible to discuss them in details for risk of spoilers. That said, the antagonist of the story is an interesting and sympathetic one, which I very much enjoyed playing.

    Mechanically, Precious Cargo is a mixed bag. Although the rules are fairly straightforward, several situations possess murky details about how to resolve them. Furthermore, the flip mats selected for the combat encounters do not feel as well-matched to the scenes as they could have been, and a general lack of direction about where characters should begin, and where NPCs should appear, makes setting scenes difficult. That said, the combat encounters are well-designed and imaginative, easy to scale, and fun to narrate. Better still, each encounter has multiple ways to resolve it, which rewards clever or thoughtful groups.

    Overall, Precious Cargo is a fun, if somewhat quick, scenario that works equally as well as a set piece or side story in a larger campaign (such as the Fly Free or Die adventure path). Sci-Fi enthusiasts will enjoy this telling of a familiar story, and some players may just enjoy the opportunity to punch a finicky 3D printer shooting junk at them.


    6 to 10 of 10 << first < prev | 1 | 2 | next > last >>
    Paizo Employee Organized Play Associate

    1 person marked this as a favorite.

    Announced for September! Cover and product description are not final and are subject to change.


    2 people marked this as a favorite.

    Precious cargo?

    *hangs "Baby on Board" sign on the scenario*

    Wayfinders

    There's an Ever Given joke in here somewhere I'm sure.
    Sounds like a fun scenario though!

    Paizo Employee Organized Play Associate

    7 people marked this as a favorite.
    RiverMesa wrote:

    There's an Ever Given joke in here somewhere I'm sure.

    Sounds like a fun scenario though!

    I'm not saying this was concepted during and inspired by the period when the Ever Given got stuck in the Suez Canal buuuuuuuut it absolutely was.


    I'm running this tomorrow. Does Paizo have an official word on how souls are made, where they come from, what constitutes a soul? You know, the easy questions.
    TIA


    1 person marked this as a favorite.
    Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

    The very very short answer is that souls originate in the Positive Energy Plane, then are naturally drawn to any creature with a sufficiently complex mind.

    The Exchange

    4 people marked this as a favorite.

    Never before has a scenario touched my emotions like this one. As we read the final handout tears were literally streaming down my face.

    Contributor

    3 people marked this as a favorite.

    Thank you for the kind words! I’m really touched that so many people have enjoyed this scenario! I do want to give credit where it’s due so I need to point out that that final handout isn’t by me and I think it’s important it gets proper credit. The others are but that last one is by my developer for the scenario, the amazing Jenny Jarzabski. She’s wonderful to work with and has made everything I’ve turned in to her better!

    Thanks again for all the kind words and reviews! I get teary eyed every time I read them.

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