A Starfinder Society Scenario designed for 1st- through 4th-level characters.
After a malfunctioning freighter stalled out in the Vast and threatened to negatively affect the shipbuilding industry, Multifold Industries puts out an automated call for troubleshooters to locate and repair the ailing ship. A group of Starfinders answers the call and boards the ship with the aim of discovering the root of the problem and solving the ongoing shipping crisis.
Written by: Diego Valdez
Scenario tags: None
[Scenario Maps spoiler - click to reveal]
The following maps used in this scenario are also available for purchase here on paizo.com:
I just did not care for this one. Came across as cliché, I mean they did this much better in Farscape and from a game perspective once you know the twist its a standard and not so memorable mod.
This one was a very good scenario. There seemed to be a bit of something for everyone.
The combats were plentiful, but simple, which is good because it doesn't really bog things down too much. There were varied skill checks allowing some different things to come into play. There were also plenty of RP and social opportunities.
Overall, it was very well written, and was pretty unique as far as SFS modules go. Definitely a recommendation to play/run.
I have to give this one top marks. I think it's my favorite SF Society scenario out of 2 years of playing these. It's memorable, and just as moving and heartfelt as some other reviewers have praised it for. I teared up a bit. Interestingly, I played in a party where there was some arguing about how to resolve the conflict, since not all characters were as swayed as I was about the life form we encountered. ;) So be prepared for some debate, potentially.
This was my first Starfinder Society Scenario I ran as a GM after several levels of playing, and even after having played and ran more missions, this is still one of the best. Maybe a contender for the best 1-4 tier mission available.
The objective starts off fairly straightforward, at least so it seems, but then it becomes apparent that more is at play. This scenario really feels less like a mission and more like a decision, an actual choice and dilemma for players to come to grips with what their characters would do in this situation.
A big big ask on this one for the GM is the portrayal of the main character the party interacts with. Hitting the right emotional tone when depicting them is essential to making the character believable and relatable. The GM has to strike a balance between obsession, fear, and vulnerability that you don't often see in Starfinder Society missions. Players who aren't as interested in role-play, or GMs that struggle to find their voice might not find this one as engaging.
One downside to this scenario is that, if there's at least 1 reasonable and decent person in the party who can make some skill checks, then almost all combat goes out the window after the midway point. For those who get engaged in the story and want to feel like their choices matter, that can be a good thing, but that can leave the second half of the story a bit unstructured. Especially for those more martial-oriented characters who just want to smash and shoot.
The final message is incredibly heartfelt and gorgeous. Diego Valdez and Jenny Jarzabski really knocked this one out of the park. Play and run this scenario, you will not regret it.
This was an interesting investigation into the future - a good use of speculative fiction as roleplaying fodder.
It is difficult to get into specifics without spoiling the whole thing but the writer did a magnificent job using the atmosphere of the locale for this investigation to perfection and creating the situation necessary to have a truly compelling roleplaying experience.
The combats were a bit uninspired, but its a 1-4 you're not gonna get compelling mechanics and they really weren't the point of this one.
I'm running this tomorrow. Does Paizo have an official word on how souls are made, where they come from, what constitutes a soul? You know, the easy questions.
TIA
The very very short answer is that souls originate in the Positive Energy Plane, then are naturally drawn to any creature with a sufficiently complex mind.
Thank you for the kind words! I’m really touched that so many people have enjoyed this scenario! I do want to give credit where it’s due so I need to point out that that final handout isn’t by me and I think it’s important it gets proper credit. The others are but that last one is by my developer for the scenario, the amazing Jenny Jarzabski. She’s wonderful to work with and has made everything I’ve turned in to her better!
Thanks again for all the kind words and reviews! I get teary eyed every time I read them.