
Fumarole |
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So you knew the answer and still asked the question?
This is not an uncommon part of dialogue. It's often used when one suspects the other person hasn't given much consideration to their position. Giving them an opportunity to answer a question about it might stimulate critical thinking.
A recent example: I was in a discussion with someone about recent riots across the US. She made a comment that the CDC said it was OK to riot. Obviously the CDC did no such thing, so I basically asked her a question that was her own statement: "The CDC said it was OK to riot?" knowing the answer is of course no. This caused her to reconsider what she said, that the CDC did not in fact say it was OK to riot, but instead that groups of people up to a certain size could gather and not necessarily cause a problem, and she was interpreting it in the worst possible manner. It's a form of conversation that is less in your face than flat out telling someone they're wrong, as it gives them an opportunity to gracefully revise their position. In a way it is a version of the Socratic method, and it's a shame it isn't used more in our society. Of course some people will double down without a second thought, but that's human nature I suppose.

Fumarole |
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Like, sure, new edition so monster abilities might be different, but saying trolls don't like fire or skeletons don't like bludgeoning is a spoiler is really weird :P Its usually something gms tells to players as tutorial on how weaknesses and regeneration and such work.
That's a shame, because that GM is robbing those players of the chance to encounter such a thing organically in-game, as their character would, which is a wonderful experience. It may be hard for us seasoned players to remember what it was like to be completely new, but I feel we should all try. I have a new player joining my Age of Ashes campaign that has never played an RPG outside of a few Xbox games, and I am asking the other players to let him discover such things on his own as we play. Denying him that opportunity is cruel in my eyes. If I need to explain how vulnerabilities and resistances work I will make something up as it is extremely simple to do so.

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CorvusMask wrote:Like, sure, new edition so monster abilities might be different, but saying trolls don't like fire or skeletons don't like bludgeoning is a spoiler is really weird :P Its usually something gms tells to players as tutorial on how weaknesses and regeneration and such work.That's a shame, because that GM is robbing those players of the chance to encounter such a thing organically in-game, as their character would, which is a wonderful experience. It may be hard for us seasoned players to remember what it was like to be completely new, but I feel we should all try. I have a new player joining my Age of Ashes campaign that has never played an RPG outside of a few Xbox games, and I am asking the other players to let him discover such things on his own as we play. Denying him that opportunity is cruel in my eyes. If I need to explain how vulnerabilities and resistances work I will make something up as it is extremely simple to do so.
And I think you are getting dangerously close to "wrongbadfun" territory of saying what you think everyone prefers :p

Beverly Trafton |
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TwilightKnight wrote:What's up with the open spoilers? That's pretty inconsiderate.Yeah, to follow up on my last comment, DO NOT PLAY A SWASHBUCKLER! especially not the pregen version. There are waaay too many oozes in this that are immune to all your damage types. Ordinarily I wouldn't spoiler in the open, but this is too important.
The swashbuckler is an awesome class, the pregen is a well-built character and I really like this module. However, IMO it is incredibly bad design to release an adventure with the intention of featuring the four new classes from the APG when nearly all of the creatures in the first Chapter of the adventure are immune to virtually everything you do. During the first chapter of the adventure, the swashbuckler is essentially nothing more than a an NPC class, punching with their first and hoping (very unlikely) to win the battle of hit point attrition.
TwilightKnight's statement was not a spoiler. It was a public service announcement. I couldn't agree more with every word that was written. The fact that a pregen swashbuckler was published for this adventure has to be some sort of cruel joke. I shudder to imagine a new player handed the pregen swashbuckler to play for this adventure.

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No, I didn't ignore you justifying being inconsiderate. I'm pointing it out whether you like it or not.
Fair enough. Given that I prefaced my comments that it might be considered a spoiler, it appears that I don’t care if someone thinks it is. IMO the information to future players and GMs outweighs any minor consideration of spoilers in this case. The point of playing is to have fun and bringing a swashbuckler to this adventure is very likely to negatively impact that fun. This is an incredibly challenging adventure if run “correctly” so players should be cautious about having characters that will be significantly gimped through at least a third of the action.
Besides, telling you not to play a swashbuckler is no more/less spoilery than telling you not to play a human.
And as others have said, it’s not much of a spoiler when the published summary for the product clearly indicates that oozes are present.

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I think this adventure does show that there needs to be greater variety in oozes of this level range :p
Also while ooze part of the adventure is the nastiest part, did anybody else get feeling that for ooze themed adventure this adventure lacks... Ooze themes?
Like besides lack of setpieces(I do like the thing they did with flip mat, but it would have worked better if adventure started with said map so there was longer period time before pcs return to it), after oozes its

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Ginpador |
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The back of the book synopsis didn't mention anything about this being a non human adventure so I bought it for a particular adventuring party in mind (that has two humans in it). If I had seen that I wouldn't have purchased it at this time. Kind irritated.
It's not like you can't Mac'Guffin some excuse for the transformation taking longer on them. Like the a slither of power from the Cursebreaker getting into them the first time they get to Temple of Sun. Then the slow effect makes their organs change somehow eventualy granting them the Oozemorph Archtype and some feats.
Yay! With almost no work you turned something bad into something your players are going to think is awesome.

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So first time I run this for pregens, party recognized pretty fast that they could (and should) kite them to death since they had only one action. I think one of them might have gotten hit once, but realized to avoid it once they realized what spectral corruption did and nobody got dominated.
Second time I run this for non pregen party, they were confident enough to take multiple hits and actually get dominated :'D They still won since they had good melee line up even though champion got crit fail dominated, but it does lean me to assume that encounter really was originally designed for "use over powered spectres in sunlight" since as long players make mistake of not avoiding them, fight is still semi tough even in sunlight due to how op pre nerf spectres are.

Aaron Shanks Marketing & Media Manager |
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Content Note:
While Pathfinder Adventure: The Slithering contains typical Pathfinder action and adventure, it also includes themes of contagion and quarantine. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions or scenarios as appropriate.

Ivellios Mirimafea |
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Almost wasted my money to buy Bestiary 6 for Pathfinder 1e, as on page 29 of the adventure I am directed to "Bestiary 6, 97" for Deinonychus stat block. Which is insane, as Bestiary 6 was for PF 1e, not 2e. Turns out (thanks to my deep search), it was in the Bestiary 2e simply.
Fun fact tho, on pages 94-95 in Bestiary 6, there are also Dinosaurs as well. Not cool, guys! Some errata would be nice for the adventure.

Grumpus RPG Superstar 2014 Top 32 |
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It's hard to notice that the words "Pathfinder Bestiary" are italicized and the number "6" is not.
This means the book is Bestiary 1, and the pages are both page 6 (to get info on the 'elite' adjustment) and page 97 to get the normal statblock.
This happens alot when there is a template added to a normal creature that you get 2 page numbers.