The heroes and their circus arrive in Willowside, a swamp community in dire need of diversion from the relentless expansion of the blighted land known as the Welt. Willowside soon experiences a problem of a different sort, as dinosaur-riding xulgaths blockade the town. The heroes mount a defense of the village and learn what has brought the xulgaths to this isolated settlement. When the heroes break the siege, they learn that the xulgaths follow a monstrous ex-slave and have forsaken their directive to assault a nearby aeon tower. The tower's current occupants know more, and put the heroes on the path to reach the fifth and final aeon orb.
“Siege of the Dinosaurs” is a Pathfinder adventure for four 13th-level characters. This adventure continues the Extinction Curse Adventure Path, a six-part, monthly campaign in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the islands of the Inner Sea. This volume also includes a gazetteer of the town of Willowside and lore about the inhabitants of the Abyssal realm of Gluttondark, as well as new monsters and xulgath-themed rules.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
ISBN: 978-1-64078-226-6
The Extinction Curse Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (972 kb PDF).
Other Resources: This product is also available on the following platforms:
A solid book (especially after the sheer boredom of the last one).
The Good
- Being in a singular town for an entire book opens up more possibilities of creating ties to interesting NPCs.
- The Bokrug subplot tied in with nightmares for this town was interesting and well-done.
- Fortune's Hall was a good time. The PCs were quite sympathetic to desperation leading to devastation.
- The table enjoyed Helg and thought that aspect of the book was very interesting.
The Bad
- The threat continues to be just generic xulgath. There are still no leads as to the evil machinations of the xulgath's leader. The PCs only know there's some vague danger by some distant xulgath. This is a great time to make it more personal, at least. Have Sarvel lead the charge against the circus and have some NPCs die. Gives a logical and an emotional reason for wanting to end Sarvel.
The Ugly
….Why are all the NPCs women? Mayor? Woman. Priestess? Woman. Proprietor of the inn? Woman. Dockmaster? Woman. Shopkeep? Woman. Medic? Woman. Blacksmith? Woman. …I really wish I was exaggerating, but I'm not. It's absolutely bizarre. The only men outlined for Willowside are a gay couple, the annoying Banyan boys that are written to be loathed, and a guy destined to be cannon fodder for a later fight. It's baffling.
Has anyone had problems getting the interactive maps to open? I can get the actual book to open just fine but the maps just wont open. I just tried to pull the images out of the PDF to use in Roll20 and it told me it wasn't a pdf? I am confused!
I did not experience that issue; I did not try to extract any of the images from the interactive maps, but the file opened fine.. Have you tried re-downloading the file and/or downloading the multi-chapter file?
I did not experience that issue; I did not try to extract any of the images from the interactive maps, but the file opened fine.. Have you tried re-downloading the file and/or downloading the multi-chapter file?
I have redownloaded it multiple times, both the single file and per chapter file. It just doesn't open.
4 hours and still nothing, I work overnites so kinda can't wait to long, guess I'll have to check back Thursday. And this has to last us 2 months as mod 5 got pushed back a month before. :(
Understandable with this "thing" going on , maybe I'll read 1 page a day, when I get to buy it!! LOL
4 hours and still nothing, I work overnites so kinda can't wait to long, guess I'll have to check back Thursday. And this has to last us 2 months as mod 5 got pushed back a month before. :(
Understandable with this "thing" going on , maybe I'll read 1 page a day, when I get to buy it!! LOL
Tom
Actually, they moved book 5 back to a May release! So there is a bit of good news for you there, right?
Kind of disappointed, I was hoping for more dinos.
At least there are quite a few in there. And if you want to play up the siegebreaking more at your table... you've got all the templates you need. Perhaps even more coming next month in Bestiary 2, to further expand your sieginess.
COOL, thanks Sporkedup, when did that happen, just now?
And I now have my PF II and Starfinder AP mods, THANK GOD !! Ha Ha Ha
Tom
Last week or the week before, not sure. It was just quietly announced on the product page and it's now correctly showing on all the release schedule stuff!
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
The Xulgath Herd-Tenders “Feral Directive” ability would be pretty amazing for PCs with animal companions.
The fact that it’s an ability that many people have argued that rangers and druids should get makes me wonder if giving them this ability is foreshadowing a “Feral Directive” feat coming out in the Advanced Player’s Guide...
It probably won’t happen. But it would be pretty cool if it did!
I've been really enjoying the AP so far, knowing the people I play with though they'd be down for recruiting even more people to the circus than the AP gives them access to that's a fact.
I mean come on, Elephants are great for a big-top, Mammoths and Stego's are a step better, but a Bronto? Now that kind of Jumbo would definitely draw a crowd!
Remember, monsters get all kinds of things that player's can't get. This sort of thing would probably be *too* good for a player to have, but it makes dino-fighting xulgaths play just right as foes.
Kind of disappointed, I was hoping for more dinos.
Keep in mind all the weird Gluttondark monsters that are big and animal-like, and often used as mounts. We've been calling those the "Gluttondark dinosaurs" around here, which gives you even more dinosaur mayhem!