| Sporkedup |
If I buy a core rulebook now, are the errata also fixed in print?
Not yet, nope. They are set to issue a second round of errata pretty soon, if I remember right. And I'm not sure where they're at in terms of needing a second printing either. Word during PaizoCon seemed to suggest it might be a year or two before we see an updated CRB.
| The Gleeful Grognard |
Paizo has abandoned the policy of issuing errata only with new printings. So, don't let that hold you back or you might be in for a loooong wait.
They have? I know that the first errata didn't follow that trend, but I saw that as an emergency patch for more major issues. Than a new trend.
Gorbacz
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Gorbacz wrote:Paizo has abandoned the policy of issuing errata only with new printings. So, don't let that hold you back or you might be in for a loooong wait.They have? I know that the first errata didn't follow that trend, but I saw that as an emergency patch for more major issues. Than a new trend.
During the discussion on the second errata at PaizoConOnline, the bottom line from devs was "at some point in the future, not connected to a second printing".
Ageron
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2nd edition looks pretty neat. I like short description of class features at the beginning and all necessary information for their progression for each level.
I wish 2nd edition had more detailed table of contents as was in 1st edition. This could probably facilitate the search for specific items.
The CRB can be pretty hard to navigate, I think in part because of this Table of Contents issue. The APG has a good Table, thank goodness given all the archetypes, but it seems unlikely that's something that will ever be updated in a CRB printing.
| bugleyman |
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The CRB can be pretty hard to navigate, I think in part because of this Table of Contents issue. The APG has a good Table, thank goodness given all the archetypes, but it seems unlikely that's something that will ever be updated in a CRB printing.
I can't speak to the APG, but I think the core rule book being hard to navigate is also attributable to unusual organization.
For example, if asked where the rules for forcing a door would be in an RPG rulebook, I doubt many people would answer "in the skills chapter." Yet there they are.
Once you understand just how codified everything is in 2E, things like this start to make sense...but they are by no means intuitive.
| bugleyman |
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That's only because you're bringing 20 years of being used to 3.5/PF1 organisation with you. For people who don't have that, it's much easier.
That's a factor, sure. But I don't think it's just 3.5/PF1; it seems unusual for RPGs as a whole. Putting the rules covering a character's basic interactions with the environment -- interactions which explicitly do not require a skill -- in a "skills" chapter just doesn't seem intuitive to me.
| CrystalSeas |
| 3 people marked this as a favorite. |
Putting the rules covering a character's basic interactions with the environment -- interactions which explicitly do not require a skill -- in a "skills" chapter just doesn't seem intuitive to me.
AND
It does in Pathfinder 2E...which is unusual (and kinda my point).
Opening an unlocked door doesn't require a skill check, so there are no rules printed about whether or not you can succeed at that.
Forcing a door has always* required a check of some sort*. If it requires a check, then the rules need to state how to calculate success/failure on that check.
*You used to have Ability checks to force open doors
| bugleyman |
| 1 person marked this as a favorite. |
bugleyman wrote:Putting the rules covering a character's basic interactions with the environment -- interactions which explicitly do not require a skill -- in a "skills" chapter just doesn't seem intuitive to me.
AND
It does in Pathfinder 2E...which is unusual (and kinda my point).Opening an unlocked door doesn't require a skill check, so there are no rules printed about whether or not you can succeed at that.
Forcing a door has always* required a check of some sort*. If it requires a check, then the rules need to state how to calculate success/failure on that check.
*You used to have Ability checks to force open doors
I wrote that the organization of the rule book is atypical compared to most RPGs -- which it empirically is -- not that it is bad, or that it doesn't make sense.
Nice to see things around here haven't changed. :P
Rysky
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No, you specifically said
Putting the rules covering a character's basic interactions with the environment -- interactions which explicitly do not require a skill -- in a "skills" chapter just doesn't seem intuitive to me.
You posted a complaint based on a falsehood, and thus this conversation.
| bugleyman |
| 1 person marked this as a favorite. |
No, you specifically saidQuote:Putting the rules covering a character's basic interactions with the environment -- interactions which explicitly do not require a skill -- in a "skills" chapter just doesn't seem intuitive to me.You posted a complaint based on a falsehood, and thus this conversation.
Let's see if I can clear up the fact/opinion thing for you:
The organization of the Pathfinder 2E rulebook is atypical (that is, different from the majority of RPG books). (This part is a matter of fact.)
ergo
I believe it is difficult -- especially for people unfamiliar with the book -- to find things. (This part is a matter of opinion).
So while are free to disagree with the opinion part, it can't be a "falsehood." Opinions are by definition subjective.
| bugleyman |
| 1 person marked this as a favorite. |
bugleyman wrote:So while are free to disagree with the opinion part, it can't be a "falsehood." Opinions are by definition subjective.” interactions which explicitly do not require a skill” is the falsehood I was referring to, which I quoted and bolded.
With all due respect, that's pure semantics, based entirely upon your interpreting of the phase "do not require a skill."
It was meant as "do not require having a skill." As in: Anyone can attempt this. Which should have been clear in context.
Your interpretation, meanwhile, requires ignoring said context and reading "skill" as "skill roll."
I concede my phrasing was careless, but "falsehood"? Come on.
| bugleyman |
| 1 person marked this as a favorite. |
I'm pretty sure the upcoming Beginner Box will be even more beginner-friendly, not to mention will be free from PF1 BB's biggest issue of being a modified rulest causing you to re-learn things if you want to go "full PF1".
Is it odd that, as someone who has been playing D&D for pushing 38 years, I'm extremely excited for that product?
Gorbacz
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| 1 person marked this as a favorite. |
Gorbacz wrote:I'm pretty sure the upcoming Beginner Box will be even more beginner-friendly, not to mention will be free from PF1 BB's biggest issue of being a modified rulest causing you to re-learn things if you want to go "full PF1".Is it odd that, as someone who has been playing D&D for pushing 38 years, I'm extremely excited for that product?
The only thing odd is that you really should play more non-D&D games, especially newer ones - more perspective is always better for a fresh look at your favourite game, not to mention seeing layouts and book organisation that's totally different from default D&D one :P
As for anticipating PF2BB, that's totally on the spot, I can't wait myself.
| CrystalSeas |
| 3 people marked this as a favorite. |
Is it odd that, as someone who has been playing D&D for pushing 38 years, I'm extremely excited for that product?
No, because the longer you've been playing the more you realize how hard it is to get a regular gaming group together.
If we want to lay a snare for newbies, it's hard to use a 600+ page book as a lure.
| bugleyman |
| 1 person marked this as a favorite. |
The only thing odd is that you really should play more non-D&D games, especially newer ones - more perspective is always better for a fresh look at your favourite game, not to mention seeing layouts and book organisation that's totally different from default D&D one :P
As for anticipating PF2BB, that's totally on the spot, I can't wait myself.
I've actually been playing a good bit of Monte Cook's Cypher system of late. Which, as odd as it may seem coming as it does from Monte Cook, is pretty rules light and lends itself well to improvisational play. Overall I think it is more to my liking than Pathfinder 2E, but PFS just makes it so much easier to find a casual game that it keeps pulling me back. 2E is also good a scratching that occasional tactical itch.
| bugleyman |
Try Dungeon World or Ryuutama for a something that's very different but very similiar to D&D.
Thanks for the tips. I have Dungeon World (and tried to run it once, but as a long-time D&Der I had a bit of a hard time wrapping my head around it). I hadn't heard of Ryuutama, but I will definitely check it out. :)
| bugleyman |
| 1 person marked this as a favorite. |
As for anticipating PF2BB, that's totally on the spot, I can't wait myself.
Aside from making the core rule book a little easier to digest, I'm hoping that it will serve as a solid foundation for a stand-alone game when I prefer to keep things simple. I also really want the quick reference cards, and I love me some pawns. What's not to like?