Rick Kunz Webstore Coordinator |
HollowTempest |
Hmm, so this is more of Lastwall focused AP then? I was hoping for another Ustalav one, maybe with a focus on the politics and the corruptive and stagnant elements of the church of Pharasma as presented in Reign of Fear. Really not a fan of Paladins, oh well. I'll probably pick it up anyway and give it a read at least.
Medriev |
If the description is accurate and this chapter is for 11th level characters, this AP will be going to level 20 like the previous one does.
It also makes sense if the big bad really is Lich #1.
Afraid the Paizo people have already confirmed this has traditional level progression and doesn't go to level 20. A level 11 adventure for book 4 fits with this IIRC. It would be good if 1-20 became the standard and I'm sure they have said this will be the aim with PF2 APs.
Ron Lundeen Developer |
5 people marked this as a favorite. |
Hmm, so this is more of Lastwall focused AP then? I was hoping for another Ustalav one, maybe with a focus on the politics and the corruptive and stagnant elements of the church of Pharasma as presented in Reign of Fear. Really not a fan of Paladins, oh well. I'll probably pick it up anyway and give it a read at least.
There's a Whispering Someone-or-other who also isn't a fan of paladins. At all.
Ron Lundeen Developer |
5 people marked this as a favorite. |
If the description is accurate and this chapter is for 11th level characters, this AP will be going to level 20 like the previous one does.
It also makes sense if the big bad really is Lich #1.
Nope, not quite to level 20. As we learned with Return of the Runelords, that requires quite a heavy page commitment, and we've got lots to say by way of support articles for this AP. It's our last chance to get some first edition support in, and I'm making sure we take it!
Ron Lundeen Developer |
2 people marked this as a favorite. |
Ron,
Will this adventure Path tie into Carrion Crown and/or the goings on in Strange Aeons?
The events of Carrion Crown are assumed to be in the past for the purpose of this AP. The main villainous organization in that AP shows up a lot here, in some exciting and ominous ways. However, there isn't a lot of specific overlap with Strange Aeons.
kevin_video |
Thomas Seitz wrote:The events of Carrion Crown are assumed to be in the past for the purpose of this AP. The main villainous organization in that AP shows up a lot here, in some exciting and ominous ways. However, there isn't a lot of specific overlap with Strange Aeons.Ron,
Will this adventure Path tie into Carrion Crown and/or the goings on in Strange Aeons?
Curiously, does any current AP or module overlap with this and Carrion Crown?
CorvusMask |
1 person marked this as a favorite. |
Ya know, I'm kinda hoping now that the "additional bonus adventures in last wall" gets changed to something else when the final summary has come out ._. I mean, bonus adventures have always been cool in APs, but they haven't always been easy to integrate in the AP itself and since this is final AP for 1e, it kinda feels like I'd rather have more articles on 1e stuff as much as possible.
Andrew Mullen Contributor |
Ron Lundeen Developer |
4 people marked this as a favorite. |
Ya know, I'm kinda hoping now that the "additional bonus adventures in last wall" gets changed to something else when the final summary has come out ._. I mean, bonus adventures have always been cool in APs, but they haven't always been easy to integrate in the AP itself and since this is final AP for 1e, it kinda feels like I'd rather have more articles on 1e stuff as much as possible.
It's definitely in there. It's three plot hooks and two mini-adventures. Here are some ways you can use it:
* Without going into specifics, a few of the lower-level missions can fit into the adventure path more easily during the PCs' travels. Your players then consider those part of the adventure path experience.
* You can use the higher level missions by modifying them down or up in difficulty to insert them when you feel appropriate. They needn't be locked into the level at which they're presented.
The adventures stand alone, despite sharing a theme and location with the events of the Tyrant's Grasp adventure path. You might use one as a break from your regular campaign in several ways:
* You might talk with your players about building new characters as a single-session break. This lets players try new character classes and options they might never otherwise consider. Some of your players might even like their new characters and want to switch over for the main campaign (or keep the new character as a back-up in case some unfortunate end meets their main character). This also works well if your characters are still low-level and you have them build a much higher-level character for a single-session game; it gives them a preview of what higher-level play is like.
* You can take a break from GMing to play, having one of your players run one of these adventures instead. They don't spoil the plots of the individual Tyrant's Grasp adventures.
* With some work, you could flesh out all the mini-adventures presented here to create a short campaign of its own, running it before, after, or alongside your Tyrant's Grasp campaign. This mini-campaign would run from about 9th to 13th level.
* You can try a "killer mode" style of play where your players build characters a few levels lower than the mini-adventure is designed for. It becomes a test for them to see how long they can last in an adventure with challenges that can overwhelm them. If these characters dies, it doesn't impact their primary PCs (but it does lean into the "survival horror" theme of the adventure path.
Precisely because this is the last First Edition adventure path, we wanted to ensure that as much material about Lastwall and the adventures in it are presented here. Enjoy!
Ron Lundeen Developer |
kevin_video |
Is that Arazni? Man...I really love how she’s drawn and this part of the adventure sounds the most dynamic, having to fight a cult and possibly a holy order all at the same time. Give me that True Nuetral pathing baby!
Isn't there always a cult though? Pathfinders always dealing with the cults of Golarion.
Ron Lundeen Developer |
Marco Massoudi |
There is no mention of a delay on the may 2019 new releases & subscription shipping & Paizocon pickup thread
On the other hand, there is no mention there that shipping has started...
captain yesterday |
3 people marked this as a favorite. |
Abandoned Armory, a CR 13 huge construct, looks like a snake made of armor.
Anisydaemon, CR 13, looks like a licorice daemon.
Couldron Bloom, CR 15, a flower with a taste for livestock.
Etioling Mortic, CR 10, a Mortic for gnomes.
Furcifer, CR 13, a giant gecko with flowers on their backs and eagle catching tongues that nest in boneyards.
Andrew Mullen Contributor |
Marco Massoudi |
Abandoned Armory, a CR 13 huge construct, looks like a snake made of armor.
Anisydaemon, CR 13, looks like a licorice daemon.
Couldron Bloom, CR 15, a flower with a taste for livestock.
Etioling Mortic, CR 10, a Mortic for gnomes.
Furcifer, CR 13, a giant gecko with flowers on their backs and eagle catching tongues that nest in boneyards.
Thank you, Captain! :-)
Are there any dungeon levels of Gallowspire detailed or how is the adventure structured?
magnuskn |
Just saying, but looking at Arazni's statblock, Tar-Baphons actual physical form would be toast (literally) in one round, if she'd actually use her feats and metamagic feats correctly and memorize one Quickened Fireball. Not really credible that they'd battle for several minutes, if she literally can toast him in one round twice for 20d10 + 20d5, no resistances, no immunities.
Ah, I just saw that her plan was to make him use a certain thing on her, so now it makes more sense.
Marco Massoudi |
1 person marked this as a favorite. |
Just saying, but looking at Arazni's statblock, Tar-Baphons actual physical form would be toast (literally) in one round, if she'd actually use her feats and metamagic feats correctly and memorize one Quickened Fireball. Not really credible that they'd battle for several minutes, if she literally can toast him in one round twice for 20d10 + 20d5, no resistances, no immunities.
Ah, I just saw that her plan was to make him use a certain thing on her, so now it makes more sense.
20d10 is 110 damage average.
20d5 does not exist in Pathfinder.You probably mean 50% more damage (empowered), which would be 30d10 and average at 165 damage. ;-)
But doesn´t she want to be killed by the radiant fire?
CR wise she isn´t far below TB if i remember "Mythic Realms" correctly.
Andrew Mullen Contributor |
magnuskn |
magnuskn wrote:Just saying, but looking at Arazni's statblock, Tar-Baphons actual physical form would be toast (literally) in one round, if she'd actually use her feats and metamagic feats correctly and memorize one Quickened Fireball. Not really credible that they'd battle for several minutes, if she literally can toast him in one round twice for 20d10 + 20d5, no resistances, no immunities.
Ah, I just saw that her plan was to make him use a certain thing on her, so now it makes more sense.
20d10 is 110 damage average.
20d5 does not exist in Pathfinder.
You probably mean 50% more damage (empowered), which would be 30d10 and average at 165 damage. ;-)But doesn´t she want to be killed by the radiant fire?
CR wise she isn´t far below TB if i remember "Mythic Realms" correctly.
Yes, you correctly surmised the entire intent of my post. ;)
Zhangar |
1 person marked this as a favorite. |
Arazni v. Tar-Baphon stuff
I remember thinking back when I first say their stat blocks in Mythic Realms that a fight between the two would've been really close, and probably would've come down to the die rolls.
I'd kind of assumed afterwards that Arazni's defeat as a mortal might've resulted from genuine bad luck.
It doesn't help that TB's statblock gave him NPC gear instead of PC gear+, like one would expect from an ancient lich king who actually had infinite money.
But yeah, he was L20/R10 to Arazni's L20/R8. She had proper gear (exceptional resources) and he didn't, so they might've actually been the same CR of 26 or so.
Yep, they're both CR 26.
So he'd be CR 27 if he properly geared up.