Pathfinder Adventure Path #142: Gardens of Gallowspire (Tyrant's Grasp 4 of 6)

4.00/5 (based on 1 rating)
Pathfinder Adventure Path #142: Gardens of Gallowspire (Tyrant's Grasp 4 of 6)
Show Description For:
Non-Mint

Print Edition Unavailable

Add PDF $19.99

Non-Mint Unavailable

Facebook Twitter Email

A Clash of Titans

The Whispering Tyrant is free! The time to strike against him is now, before he recovers his full might and his long-dormant armies. Arazni, fallen demigoddess and queen of the dead lands of Geb, presents the heroes with a daring plan. The heroes must enter the dangerous land of Virlych, pass the bizarre profusion of alien plants and mutated wildlife around the Whispering Tyrant's former prison, and disable his arcane protections so that Arazni and the heroes can face the lich in battle. Yet Arazni's undead bodyguard-jailors seek to drag her back to Geb, and the remaining knights of Lastwall perceive both liches as their enemies. The heroes must navigate threats from both the living and the dead to stop the Whispering Tyrant from extending his grasp even further!

This volume of Pathfinder Adventure Path continues the Tyrant's Grasp Adventure Path and includes:

  • "Gardens of Gallowspire," a Pathfinder RPG adventure for 11th-level characters, by Crystal Frasier.
  • An examination of the staggering fecundity and variety of carnivorous plants, by Andrew Mullen.
  • A series of short missions wherein the PCs confront the Whispering Way's insidious and pervasive attacks on the nation of Lastwall, by Ron Lundeen.
  • An article on the Whispering Tyrant's witchgates, powerful magic wards that redirect teleportation and harbor powerful and rare guardians, by Christopher Wasko.
  • A bestiary of fearsome monsters, including a magically animated armory, a daemon that preys upon worry, a cold-weather plant with a taste for blood, a dazzlingly magical but deadly beast, and a gnome wrenched away from the Bleaching into undeath, by Crystal Frasier, Andrew Mullen, Emily Parks, and Rhett Skubis.

ISBN-13: 978-1-64078-134-4

The Tyrant's Grasp Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (1.5 MB PDF).

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

Print Edition:

Unavailable

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO90142


See Also:

Average product rating:

4.00/5 (based on 1 rating)

Sign in to create or edit a product review.

Wish I could give it a star higher!

4/5

This book was very much a highlight in the Tyrant's Grasp campaign. The players finally get to see Arazni's plan come to fruition, along with experiencing firsthand the effects of the Tyrant's actions on Lastwall. Moreso than in previous entries, their actions and investment in roleplay can have an impact on some of the characters who show up.

The major detraction is that - unfortunately - the following books take the players away from Lastwall so the story and ending has to all be filled in by the DM on that front, along with anything else the players might have gotten attached to. Still, it's a chance for the players to get more invested through seeing the actual impact of the campaign and a very good adventure by itself.


1 to 50 of 72 << first < prev | 1 | 2 | next > last >>
Scarab Sages Webstore Coordinator

Announced for May! Product image and description are not final and are subject to change.


6 people marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Crystal! Tar-Baphon! Gallowspire!

YAYYYYYYY!!!

*Kermit arm flail*


2 people marked this as a favorite.

*flails along side Feros* AWESOME!!! :D


Hmm, so this is more of Lastwall focused AP then? I was hoping for another Ustalav one, maybe with a focus on the politics and the corruptive and stagnant elements of the church of Pharasma as presented in Reign of Fear. Really not a fan of Paladins, oh well. I'll probably pick it up anyway and give it a read at least.

Dark Archive

If the description is accurate and this chapter is for 11th level characters, this AP will be going to level 20 like the previous one does.
It also makes sense if the big bad really is Lich #1.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Marco Massoudi wrote:

If the description is accurate and this chapter is for 11th level characters, this AP will be going to level 20 like the previous one does.

It also makes sense if the big bad really is Lich #1.

Afraid the Paizo people have already confirmed this has traditional level progression and doesn't go to level 20. A level 11 adventure for book 4 fits with this IIRC. It would be good if 1-20 became the standard and I'm sure they have said this will be the aim with PF2 APs.

Developer

5 people marked this as a favorite.
HollowTempest wrote:
Hmm, so this is more of Lastwall focused AP then? I was hoping for another Ustalav one, maybe with a focus on the politics and the corruptive and stagnant elements of the church of Pharasma as presented in Reign of Fear. Really not a fan of Paladins, oh well. I'll probably pick it up anyway and give it a read at least.

There's a Whispering Someone-or-other who also isn't a fan of paladins. At all.

Developer

5 people marked this as a favorite.
Marco Massoudi wrote:

If the description is accurate and this chapter is for 11th level characters, this AP will be going to level 20 like the previous one does.

It also makes sense if the big bad really is Lich #1.

Nope, not quite to level 20. As we learned with Return of the Runelords, that requires quite a heavy page commitment, and we've got lots to say by way of support articles for this AP. It's our last chance to get some first edition support in, and I'm making sure we take it!


1 person marked this as a favorite.

Ron,

Will this adventure Path tie into Carrion Crown and/or the goings on in Strange Aeons?


Yes, the Old Cults want to know if we'll/I'll/they'll be making an appearance ;)

Developer

2 people marked this as a favorite.
Thomas Seitz wrote:

Ron,

Will this adventure Path tie into Carrion Crown and/or the goings on in Strange Aeons?

The events of Carrion Crown are assumed to be in the past for the purpose of this AP. The main villainous organization in that AP shows up a lot here, in some exciting and ominous ways. However, there isn't a lot of specific overlap with Strange Aeons.

Grand Lodge

Ron Lundeen wrote:
Thomas Seitz wrote:

Ron,

Will this adventure Path tie into Carrion Crown and/or the goings on in Strange Aeons?

The events of Carrion Crown are assumed to be in the past for the purpose of this AP. The main villainous organization in that AP shows up a lot here, in some exciting and ominous ways. However, there isn't a lot of specific overlap with Strange Aeons.

Curiously, does any current AP or module overlap with this and Carrion Crown?

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Ya know, I'm kinda hoping now that the "additional bonus adventures in last wall" gets changed to something else when the final summary has come out ._. I mean, bonus adventures have always been cool in APs, but they haven't always been easy to integrate in the AP itself and since this is final AP for 1e, it kinda feels like I'd rather have more articles on 1e stuff as much as possible.

Contributor

3 people marked this as a favorite.

Yay, product info update! Nice cover with Seelah vs. Massive Bat.

Also, my research for the ecology article uncovered some startling information!:
Y'all, there are a ton of weird, cool carnivorous plants.

Developer

4 people marked this as a favorite.
CorvusMask wrote:
Ya know, I'm kinda hoping now that the "additional bonus adventures in last wall" gets changed to something else when the final summary has come out ._. I mean, bonus adventures have always been cool in APs, but they haven't always been easy to integrate in the AP itself and since this is final AP for 1e, it kinda feels like I'd rather have more articles on 1e stuff as much as possible.

It's definitely in there. It's three plot hooks and two mini-adventures. Here are some ways you can use it:

* Without going into specifics, a few of the lower-level missions can fit into the adventure path more easily during the PCs' travels. Your players then consider those part of the adventure path experience.

* You can use the higher level missions by modifying them down or up in difficulty to insert them when you feel appropriate. They needn't be locked into the level at which they're presented.

The adventures stand alone, despite sharing a theme and location with the events of the Tyrant's Grasp adventure path. You might use one as a break from your regular campaign in several ways:

* You might talk with your players about building new characters as a single-session break. This lets players try new character classes and options they might never otherwise consider. Some of your players might even like their new characters and want to switch over for the main campaign (or keep the new character as a back-up in case some unfortunate end meets their main character). This also works well if your characters are still low-level and you have them build a much higher-level character for a single-session game; it gives them a preview of what higher-level play is like.

* You can take a break from GMing to play, having one of your players run one of these adventures instead. They don't spoil the plots of the individual Tyrant's Grasp adventures.

* With some work, you could flesh out all the mini-adventures presented here to create a short campaign of its own, running it before, after, or alongside your Tyrant's Grasp campaign. This mini-campaign would run from about 9th to 13th level.

* You can try a "killer mode" style of play where your players build characters a few levels lower than the mini-adventure is designed for. It becomes a test for them to see how long they can last in an adventure with challenges that can overwhelm them. If these characters dies, it doesn't impact their primary PCs (but it does lean into the "survival horror" theme of the adventure path.

Precisely because this is the last First Edition adventure path, we wanted to ensure that as much material about Lastwall and the adventures in it are presented here. Enjoy!

Developer

4 people marked this as a favorite.
Andrew Mullen wrote:
Yay, product info update! Nice cover with Seelah vs. Massive Bat.

A massive bat? No, that's a...umm...let's just go with "massive bat." :-)

Contributor

1 person marked this as a favorite.
Ron Lundeen wrote:
Andrew Mullen wrote:
Yay, product info update! Nice cover with Seelah vs. Massive Bat.
A massive bat? No, that's a...umm...let's just go with "massive bat." :-)

Don’t try to be circumspect, we all know it’s actually the thing off that Meatloaf album cover ;)


1 person marked this as a favorite.

Andrew,

I thought it was the Creeper from Jeepers Creepers myself. ;)

Also I LOVE the bestiary articles plus more on my favorite thing from Carrion Crown; WITCHGATES!!!


1 person marked this as a favorite.
Pathfinder Lost Omens Subscriber

Is that Arazni? Man...I really love how she’s drawn and this part of the adventure sounds the most dynamic, having to fight a cult and possibly a holy order all at the same time. Give me that True Nuetral pathing baby!

Grand Lodge

Lucas VerBeek wrote:
Is that Arazni? Man...I really love how she’s drawn and this part of the adventure sounds the most dynamic, having to fight a cult and possibly a holy order all at the same time. Give me that True Nuetral pathing baby!

Isn't there always a cult though? Pathfinders always dealing with the cults of Golarion.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

I'm kinda surprised there is article on plant monsters ._.

I mean, should be interesting, but wasn't expecting that in Tyrant's Grasp :D

Developer

3 people marked this as a favorite.
CorvusMask wrote:

I'm kinda surprised there is article on plant monsters ._.

I mean, should be interesting, but wasn't expecting that in Tyrant's Grasp :D

I think you'll be surprised how fitting an article it is, and not just for this particular adventure.

Dark Archive

1 person marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Positive energy weapon causing mutated plantlife jungles? :D


1 person marked this as a favorite.

Whispering Tyrant is not a lich but a Plant-that-walks?^^

Contributor

3 people marked this as a favorite.

Soon!

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Ooh, great cover! Love Arazni's artwork!

Silver Crusade

Yay!


I am patiently waiting for this :)

Dark Archive

Anyone got there subscriber PDF yet?


I'm not sure that they've started shipping yet. It looks like it might have been delayed by snags in setting up Paizo Con pickup.

Dark Archive

There is no mention of a delay on the may 2019 new releases & subscription shipping & Paizocon pickup thread

On the other hand, there is no mention there that shipping has started...

Silver Crusade

Yeah they're probably taking precautions with Paizocon and pickup enabled, the shipping window just opened yesterday so nothing major at this time.


The reason I suspected a delay was from a perusal of the Customer Service forum. Normally, Paizo doesn't start shipping while there are outstanding issues with the auths.

Dark Archive

Shipping indeed started yesterday (tuesday).

So, does anyone already have access to the pdf?

If yes, can you share the monster names with type & CR?

Thanks. :-)


Nothing yet for pdfs. Got the shipment stuff for minis which may be the ppriority.


That would make sense. The top priority would be to get the minis to minis subscribers and anyone else who ordered a whole case so that they can figure out what was missed in that case and order it early in the window for ordering singles.


3 people marked this as a favorite.

Abandoned Armory, a CR 13 huge construct, looks like a snake made of armor.

Anisydaemon, CR 13, looks like a licorice daemon.

Couldron Bloom, CR 15, a flower with a taste for livestock.

Etioling Mortic, CR 10, a Mortic for gnomes.

Furcifer, CR 13, a giant gecko with flowers on their backs and eagle catching tongues that nest in boneyards.

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
captain yesterday wrote:


Furcifer, CR 13, a giant gecko with flowers on their backs and eagle catching tongues that nest in boneyards.

Creepy ivysaur? I can dig it!

Contributor

3 people marked this as a favorite.

Birds prey on lizards... giant lizards prey on birds... giant giant birds prey on giant lizards...

Looking forward to Pathfinder 2nd Edition: Matryoshka Ecologies.

Dark Archive

captain yesterday wrote:

Abandoned Armory, a CR 13 huge construct, looks like a snake made of armor.

Anisydaemon, CR 13, looks like a licorice daemon.

Couldron Bloom, CR 15, a flower with a taste for livestock.

Etioling Mortic, CR 10, a Mortic for gnomes.

Furcifer, CR 13, a giant gecko with flowers on their backs and eagle catching tongues that nest in boneyards.

Thank you, Captain! :-)

Are there any dungeon levels of Gallowspire detailed or how is the adventure structured?


To be honest I haven't really looked at the adventure itself yet, I prefer to wait for the book to arrive.

But, I have priority mail so it shouldn't take too long to get here.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Just saying, but looking at Arazni's statblock, Tar-Baphons actual physical form would be toast (literally) in one round, if she'd actually use her feats and metamagic feats correctly and memorize one Quickened Fireball. Not really credible that they'd battle for several minutes, if she literally can toast him in one round twice for 20d10 + 20d5, no resistances, no immunities.

Ah, I just saw that her plan was to make him use a certain thing on her, so now it makes more sense.

Dark Archive

1 person marked this as a favorite.
magnuskn wrote:

Just saying, but looking at Arazni's statblock, Tar-Baphons actual physical form would be toast (literally) in one round, if she'd actually use her feats and metamagic feats correctly and memorize one Quickened Fireball. Not really credible that they'd battle for several minutes, if she literally can toast him in one round twice for 20d10 + 20d5, no resistances, no immunities.

Ah, I just saw that her plan was to make him use a certain thing on her, so now it makes more sense.

20d10 is 110 damage average.

20d5 does not exist in Pathfinder.
You probably mean 50% more damage (empowered), which would be 30d10 and average at 165 damage. ;-)

But doesn´t she want to be killed by the radiant fire?
CR wise she isn´t far below TB if i remember "Mythic Realms" correctly.


Did the plants articles actually turn out to be interesting?

Contributor

2 people marked this as a favorite.
captain yesterday wrote:


Couldron Bloom, CR 15, a flower with a taste for livestock.

In particular, it indulges its tastes by teleporting creatures into itself then spinning all the blood out of them. Until they disintegrate.

You know, standard plant stuff :)


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Marco Massoudi wrote:
magnuskn wrote:

Just saying, but looking at Arazni's statblock, Tar-Baphons actual physical form would be toast (literally) in one round, if she'd actually use her feats and metamagic feats correctly and memorize one Quickened Fireball. Not really credible that they'd battle for several minutes, if she literally can toast him in one round twice for 20d10 + 20d5, no resistances, no immunities.

Ah, I just saw that her plan was to make him use a certain thing on her, so now it makes more sense.

20d10 is 110 damage average.

20d5 does not exist in Pathfinder.
You probably mean 50% more damage (empowered), which would be 30d10 and average at 165 damage. ;-)

But doesn´t she want to be killed by the radiant fire?
CR wise she isn´t far below TB if i remember "Mythic Realms" correctly.

Yes, you correctly surmised the entire intent of my post. ;)


Dot.


1 person marked this as a favorite.
magnuskn wrote:
Arazni v. Tar-Baphon stuff

I remember thinking back when I first say their stat blocks in Mythic Realms that a fight between the two would've been really close, and probably would've come down to the die rolls.

I'd kind of assumed afterwards that Arazni's defeat as a mortal might've resulted from genuine bad luck.

It doesn't help that TB's statblock gave him NPC gear instead of PC gear+, like one would expect from an ancient lich king who actually had infinite money.

But yeah, he was L20/R10 to Arazni's L20/R8. She had proper gear (exceptional resources) and he didn't, so they might've actually been the same CR of 26 or so.

Yep, they're both CR 26.

So he'd be CR 27 if he properly geared up.


Dear Captain,

Can we get some alignments for these things? Also a little more detail of the daemon and the new Mortic?

1 to 50 of 72 << first < prev | 1 | 2 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Adventure Path #142: Gardens of Gallowspire (Tyrant's Grasp 4 of 6) All Messageboards

Want to post a reply? Sign in.