David knott 242 |
David knott 242 wrote:There’s another one- tinkerer, I think?- that gets a clockwork construct familiar.Herald wrote:Well, maybe I can hope for a class that has a construct "pet" as part of this book.There are a couple of Alchemist archetypes that can do that already:
1) The Promethean Alchemist from Occult Adventures gets a homunculus companion.
2) The Homunculist archetype from Familiar Folio gets a homunculus as an improved familiar.
Yes, that last archetype is from Inner Sea Intrigue.
I was going to add, for the Promethean Alchemist: The homunculus companion starts out at size Small and eventually becomes Medium. The two improved familiar options are limited to size Tiny.
cavernshark |
Personally, I'd love something more akin to the summoner, but Int based and with similar support that an Eidolon has. They have the Unwavering Conduit archetype, which used on an Inevitable is close, but not quite what I am looking for. Instead of law magic, I'd prefer having a few transmutation spells related to constructs added to the known spells and probably dropping the summon monster SLA in favor of some way to modify/buff the construct. A golem master of sorts.
James Jacobs Creative Director |
9 people marked this as a favorite. |
As a quick reminder as well to manage expectations, more than 75% of this book is new constructs and templates for constructs presented as new monsters for use by GMs in a game. The rest of the book has a mix of magic items, some talk about how constructs are created and discussion of a few famous construct creators, and a very small number of archetypes (2 to 4, depending on space in the end).
Those archetypes will not be particularly complex ones, and there's certainly not going to be a new class in the game. This is not the book where we present a full option for having an animal companion or eidolon level construct pet; it's aimed more toward GMs than toward players overall.
James Jacobs Creative Director |
Heine Stick |
1 person marked this as a favorite. |
Wait, it got pushed back to november 2018 now? Noooo, muh machines!
As I understand it, the November part is just there, because Paizo's system needs a release date. It has indeed been delayed, but there's not an actual set release date yet.
Again, as I understand it. I may have misunderstood something. :)
Gisher |
Herald wrote:Well, maybe I can hope for a class that has a construct "pet" as part of this book.There are a couple of Alchemist archetypes that can do that already:
1) The Promethean Alchemist from Occult Adventures gets a homunculus companion.
2) The Homunculist archetype from Familiar Folio gets a homunculus as an improved familiar.
3) The Construct Rider archetype from Cohorts and Companions gets a Construct Mount.
James Jacobs Creative Director |
GM PDK |
Alchemist 23 wrote:Hey why cant this book have some Wyrwood stuff in it? I mean the Legacy of Dragons had stuff for Wyvarans.Because I made the decision to refocus the book on new constructs and not on player options.
The existing Craft Construct rules are bonkers anyhow... who would pay such silly amounts to build things that murderhobos can kill in 3 rounds? better to hire murderhobos...
James Jacobs Creative Director |
8 people marked this as a favorite. |
Does the book describe alternate ways to build constructs? Like, I remember posters long time ago wondering if using elemental spirits in golem is technically slavery and if there is alternate way to build golems
It will discuss that element of golem building and provide alternate methods that aren't "stealth evil" soul-enslavement methods for golem construction, yes.
James Jacobs Creative Director |
6 people marked this as a favorite. |
I am hoping for variant versions of creatures, especially flesh golems, homunculi, and soulbound dolls. Maybe some stats for various types of animated objects.
There's going to be a LOT of templates in this book, each of which (as per the norm) will have a sample creature, but which you can apply to many other constructs.
There will not be a section of "variant versions" though. The focus of this book is on new content, not variant content, if that makes sense.
QuidEst |
CorvusMask wrote:Does the book describe alternate ways to build constructs? Like, I remember posters long time ago wondering if using elemental spirits in golem is technically slavery and if there is alternate way to build golemsIt will discuss that element of golem building and provide alternate methods that aren't "stealth evil" soul-enslavement methods for golem construction, yes.
Awesome! Glad to have ethically-sourced golems.
Rysky |
CorvusMask wrote:Does the book describe alternate ways to build constructs? Like, I remember posters long time ago wondering if using elemental spirits in golem is technically slavery and if there is alternate way to build golemsIt will discuss that element of golem building and provide alternate methods that aren't "stealth evil" soul-enslavement methods for golem construction, yes.
Yay!
CorvusMask |
CorvusMask wrote:Does the book describe alternate ways to build constructs? Like, I remember posters long time ago wondering if using elemental spirits in golem is technically slavery and if there is alternate way to build golemsIt will discuss that element of golem building and provide alternate methods that aren't "stealth evil" soul-enslavement methods for golem construction, yes.
Wohoo :D
Bwang |
All good things come to those who wait.
I hope the Simulacrums get at least a passing comment. They are a part of our game, but we run a 1-4 progression like the Summon spells, the kicker is that we Wizards must learn the lower level versions first and Sorcerers replace lower level versions with the higher, but retain the use of them. They really need something and I know they aren't real constructs.
Perpdepog |
Alchemist 23 wrote:Hey why cant this book have some Wyrwood stuff in it? I mean the Legacy of Dragons had stuff for Wyvarans.Because I made the decision to refocus the book on new constructs and not on player options.
Not trying to stuff player-focused things in the book also opens up the possibility for a construct-focused Player's Guide down the line. A "Blood of the Built," maybe.
JOButz |
I was super excited to get this, but noticed it dropped off my January subscriptions. I assumed it got bumped a month, but I didn't see it at all. What happened that it is now waiting til November of this year? That is a REALLY big push.
Mostly just glad it wasn't canceled.
Edit: Read back far enough for the explanation. Date is TBD, not actually November.
Falkenhayn |
I always figured construct creation to be more a GM tool than something a player should utilize, due to both the feat-investment and overall cost in terms of materials, time and money in which to construct one.
I mean... I think there's a junk golem somewhere in the bestiaries made from ordinary trash that runs up to something like 2000 gold pieces to build. Kind've a heavy investment to put something together that dies in one or two hits.
Making an artificer who specialized in building robots/constructs was always something I wanted to try out, but the rules originally stated seemed to make such to be rather impractical for players. Is this book going to offer alternative construct-creation rules to make them more practical from a player-perspective?
Irnk, Dead-Eye's Prodigal |
Its campaign setting book, campaign setting books are for gms, so no player material <_< Do any of campaign setting books actually have player material enough to cause this confusion lot of people have?
Many of the 'Inner Sea' line, I.E. Inner Sea Magic, Inner Sea Combat, Inner Sea intrigue, etc have potentially quite a bit of player material. Likewise Occult Realms & others come to mind, so yeah.
CorvusMask |
Hmm, so confusion might be because paizo basically did "Hey, we want to have larger page count than player companion page count, so uh, gonna include this player material book in gm line" few times in the past? I don't think occult realms has much of player materials though since iirc most of player usable content is location specific so its something gm probably gives as reward or opportunity to use.
CorvusMask |
Niche or situational doesn’t mean GM use only.
Well, yeah, but player companion book were all abilities listed in it require player to reach certain location in campaign would be kind of useless for player since its completely up to gm whether they ever visit those locations, right?
Rysky |
Rysky wrote:Niche or situational doesn’t mean GM use only.Well, yeah, but player companion book were all abilities listed in it require player to reach certain location in campaign would be kind of useless for player since its completely up to gm whether they ever visit those locations, right?
... you mean just like how the GM can say "no guns and ninjas"?
CorvusMask |
CorvusMask wrote:... you mean just like how the GM can say "no guns and ninjas"?Rysky wrote:Niche or situational doesn’t mean GM use only.Well, yeah, but player companion book were all abilities listed in it require player to reach certain location in campaign would be kind of useless for player since its completely up to gm whether they ever visit those locations, right?
Umm, no. I'm talking about things like "To get access to this kineticist ability, you need to visit a vault in orv and meditate there" type stuff.
Rysky |
Rysky wrote:Umm, no. I'm talking about things like "To get access to this kineticist ability, you need to visit a vault in orv and meditate there" type stuff.CorvusMask wrote:... you mean just like how the GM can say "no guns and ninjas"?Rysky wrote:Niche or situational doesn’t mean GM use only.Well, yeah, but player companion book were all abilities listed in it require player to reach certain location in campaign would be kind of useless for player since its completely up to gm whether they ever visit those locations, right?
And in Golarion you need some relation to Alkenstar in order to have guns.
So it's a quest hook (unless the character comes from there). The point is, it's player material.
CorvusMask |
CorvusMask wrote:Rysky wrote:Umm, no. I'm talking about things like "To get access to this kineticist ability, you need to visit a vault in orv and meditate there" type stuff.CorvusMask wrote:... you mean just like how the GM can say "no guns and ninjas"?Rysky wrote:Niche or situational doesn’t mean GM use only.Well, yeah, but player companion book were all abilities listed in it require player to reach certain location in campaign would be kind of useless for player since its completely up to gm whether they ever visit those locations, right?And in Golarion you need some relation to Alkenstar in order to have guns.
So it's a quest hook (unless the character comes from there). The point is, it's player material.
Umm. Are you arguing about semantics?