I always figured construct creation to be more a GM tool than something a player should utilize, due to both the feat-investment and overall cost in terms of materials, time and money in which to construct one.
I mean... I think there's a junk golem somewhere in the bestiaries made from ordinary trash that runs up to something like 2000 gold pieces to build. Kind've a heavy investment to put something together that dies in one or two hits.
Making an artificer who specialized in building robots/constructs was always something I wanted to try out, but the rules originally stated seemed to make such to be rather impractical for players. Is this book going to offer alternative construct-creation rules to make them more practical from a player-perspective?