
FallenDabus |

I'd want to know the names, CR, types and subtypes of the monsters.
Fun stuff!
Reckless Revelry - NE Haunt - CR 11
Yamasoth's Touch - CE Haunt - CR 9
Ardoc Moilant - N Construct - CR 10
Ashullian - CE outsider (native, water) - CR 11
Kasthezvi - LE aberration (shapechanger) - CR 12
Siktempora, Misery - CE outsider (chaotic, evil, extraplanar) - CR 12

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Hmm overall this looks like a lot of fun. My only quibble is that the maps are lackluster.
Is it me or have the maps overall dropped in quality? It's something I've also noticed in the Starfinder AP books.

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Any chance you could talk about the haunts, Dabus? Or Misery?
Reckless revelry is the spirits of some massacred dancers who target whoever has the highest charisma score in the party. Fortitude save against strength damage from the intense dancing, and anyone who touches you also has to make a will save or join in.
Yamasoth's Touch is a residue of a "the polymorph plague" and baleful polymorphs the target into a hairless weasel affected by a rage spell and attacking the nearest other creature.

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Those haunts sound really great, and they happen to be one of my favorite things in PF1! I can't wait to get my grubby, fiendish dwarven hands on another adventure written by Pett! Sadly, it will be a few more weeks until I do; I only recently got my copy of It came from the Hollow Mountain, but that's the price you have to pay for living in Finl... Cheliax! ;)

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Hmm overall this looks like a lot of fun. My only quibble is that the maps are lackluster.
Is it me or have the maps overall dropped in quality? It's something I've also noticed in the Starfinder AP books.
I thought the dungeon level maps looked really good in It came from the Hollow Mountain, although they were perhaps the shades/colors were a tad too dark for my taste.
However, I have to agree with you on the Roderick's Cove town map (why is there a grid on it?!?) and the weird "single-page-to-contain-them-all" type of overland/ship map (the ship map is useless and the overland map is too small to make out any details). It is even more peculiar that there is no overland map of the island itself; the silhouette of the Mountain in Dungeons of Golarion doesn't really help (I think it's actually somewhat contradictory to module's description of the island). It takes some work for the GM to "connect the dots" before running the module, but fortunately the adventure itself is fantastic.

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Would someone being willing to describe the other four creatures?
Sure! They seemed to pick some very unnerving creatures (fits the month)!
Ardoc Moilant - shovel-headed construct, powerfully built with large pinchers. Said pinchers can create sonic bursts and are rather hard.
Ashullian - four-armed, eyeless eel-like humanoid thst can manipulate the senses and create sonic bursts.
Kasthezi - emaciated creatures with eyeless sockets, long fingers, and a orbiting 'crown'. Has a few sonic attacks, even though it cant make a sound (bit of a pattern, here! ).
Siktempora, Misery - armless feminine torso, without a mouth, with empty eye sockets. Lower body is supported by six clawed limbs. Has abilities that involve, you guessed it, misery.

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Are the Siktempora a new category of Outsider? One that embodies various emotions or something?
Sort of: while there isnt a subtype attatched to them in the statblock, a sidebar does give what they'd have as a group.
There are other ones for emotions, though the others are stated to desire to remain in tye dimension of Time.
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I have to say that I love all creatures in bestiary ._. Like "If these things take more than years to appear ever again in adventures or 2e I'll be depressed" awesome stuff
BTW, bit confused you listed haunts as part of bestiary considering they are just part of random encounter table :p Its not like this is first time random encounter table has traps or hazards or haunts

Squeakmaan |

So I noticed an interesting tidbit in of the character writeups in the NP gallery.

zergtitan |
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Well if you read the player's guide....
so already the fact we are getting this write up shows her transition.

Angry Wizard |
Spoilers for the end of this adventure and possibly a few other Runelord details.

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Spoilers for the end of this adventure and possibly a few other Runelord details.
Spoiler:Will we get stat blocks for the Runelords at their full power? Specifically Zutha and Xanderghul, since it feels like Belimarius, Sorshen, and Alaznist's stats will be relatively whole at the end of this adventure. I am sad to have only gotten a fragment of Zutha and not a full stat block as well for later use if events lead to his escape from the tome, if not at the very least stats for his Runelord weapon and unique ring set so I could homebrew more accurately with what we did see of his power. I'd be willing to believe Xanderghul would be a bit more fleshed out than Zutha, but it's sad to think he'll down a few power levels without comparison to his peak.
As scripted, the Adventure Path does not need full power stats for Zutha and Krune and Xanderghul—I made the specific choice in scripting the campaign that the PCs should be facing off against runelords many times, rather than clumping them all up in the last adventure. And since this story wraps up their tales, there's not really a compelling reason to go back and create "official" versions of Zutha and Xanderghul at the height of their power. (You can get Krune's stats from the PFS scenario, of course, and Karzoug's are in Rise of the Runelords.)
This does mean that if you want to homebrew the full-strength Xanderghul, or present stats for Zutha's rings or whatever, you don't have to worry that we'll be obsoleting your work by publishing the official ones.

Angry Wizard |
:(

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@Anorak: Finally got my copy last monday, and I thought all the maps in the adventure were actually quite good. Then again, I can't remember if I've ever seen a boring map in a module designed by The Pett. This was a well-written adventure, although I have to say I still feel It came from the Hollow Mountain is so far the best of this bunch. In fact, it's probably the best dungeon crawl I've seen in years; IMO it's just oozing flavor, history and sense of wonder on every page. :)

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@Anorak: Finally got my copy last monday, and I thought all the maps in the adventure were actually quite good. Then again, I can't remember if I've ever seen a boring map in a module designed by The Pett. This was a well-written adventure, although I have to say I still feel It came from the Hollow Mountain is so far the best of this bunch. In fact, it's probably the best dungeon crawl I've seen in years; IMO it's just oozing flavor, history and sense of wonder on every page. :)
Heh, I'll take that compliment since I end up drawing most of the maps for Rich! (His map turnovers are more like outlines and suggestions...)
:P

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Asgetrion wrote:@Anorak: Finally got my copy last monday, and I thought all the maps in the adventure were actually quite good. Then again, I can't remember if I've ever seen a boring map in a module designed by The Pett. This was a well-written adventure, although I have to say I still feel It came from the Hollow Mountain is so far the best of this bunch. In fact, it's probably the best dungeon crawl I've seen in years; IMO it's just oozing flavor, history and sense of wonder on every page. :)Heh, I'll take that compliment since I end up drawing most of the maps for Rich! (His map turnovers are more like outlines and suggestions...)
:P
Really? Then I'll tip my rusty old dwarven helmet to you, Sir, and acknowledge your talent as one of the best map-designers I've yet seen!
I've had the pleasure of playing under several excellent GMs who were also fantastically good at designing functional yet exciting maps; it didn't matter if we were exploring country inns, towers, mansions, temples or dungeons, I always felt excited to explore every nook and cranny to see what waited behind every door, and also how the maps would eventually look like (some of those maps I've later stolen for my own home games!).
A couple of them were also talented calligraphers and artists, which meant we players were also "spoiled" with lots of fantastic hand-outs. Decades of playing under such game masters honed my skills as well, or that's what I like to think, although there's still miles to go if I ever want to achieve that same level they've done (or perhaps that is simply raw natural talent?). I daily pray to Asmodeus to improve my skills, but sadly my Almighty Master has not yet seen me worthy enough of His Blessing! ;P
But, seriously, although I may not be a master mapmaker, I recognise that same talent in your maps, James. :)