
Skeld, PDF Prophet |
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Okay -- the three races mentioned in the description (cecaelia, locathah, and triton) have multiple racial hit dice in their bestiary versions. How did this book treat them as playable races?
-Skeld

Skeld, PDF Prophet |
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Any chance for spells? Maybe a little archetypes perhaps?
Arid refuge (Bard 5, Sor/Wiz 5, Witch 5)
Instant clot (Alchemist 1, Bard 1, Cleric 1, Druid 1, Inquisitor 1, Paladin 1, Ranger 1, Shaman 1, Witch 1)
Silt sphere (Bard 3, Sor/Wiz 3)
Suspend drowning (Bard 1, Cleric 1, Druid 1, Ranger 1)
Archetypes:
Aquatic Beastmaster (Hunter)
Coral Witch (Witch)
Crashing Wave (Cleric)
Hidden Current (Vigilante)
Keeper of the Current (Inquisitor)
Kraken Slayer (Paladin)
Ocean’s Echo (Oracle)
Seeker of the Lost (Rogue)
Tempest Tamer (Druid)
-Skeld

Skeld, PDF Prophet |
1 person marked this as a favorite. |

Same. it would be cool if it has like an identity it can have at port vs a vigilante identity while at sea.
can I learn more about the hidden current archetype?
-Skeld

David knott 242 |

David knott 242 wrote:Okay -- the three races mentioned in the description (cecaelia, locathah, and triton) have multiple racial hit dice in their bestiary versions. How did this book treat them as playable races?** spoiler omitted **
-Skeld
Thank you!

Skeld, PDF Prophet |

Skeld, PDF Prophet wrote:David knott 242 wrote:Okay -- the three races mentioned in the description (cecaelia, locathah, and triton) have multiple racial hit dice in their bestiary versions. How did this book treat them as playable races?** spoiler omitted **
-Skeld
Thank you!
** spoiler omitted **
-Skeld

zergtitan |

pixierose wrote:Same. it would be cool if it has like an identity it can have at port vs a vigilante identity while at sea.zergtitan wrote:can I learn more about the hidden current archetype?** spoiler omitted **
-Skeld
I know what I am playing in the upcoming Ruins of Azlant AP!
Does it by any chance stack with the Warlock archetype?

Skeld, PDF Prophet |

Skeld, PDF Prophet wrote:pixierose wrote:Same. it would be cool if it has like an identity it can have at port vs a vigilante identity while at sea.zergtitan wrote:can I learn more about the hidden current archetype?** spoiler omitted **
-Skeld
I know what I am playing in the upcoming Ruins of Azlant AP!
Does it by any chance stack with the Warlock archetype?
I don't have the Warlock in front of me right now, so I'll have to look this up later if someone else doesn't answer it.
-Skeld

Skeld, PDF Prophet |
2 people marked this as a favorite. |

So what did merfolk get?
An Oracle Archetype (and a curse).
A couple of Bardic Masterpieces.
A handful of Favored Class options.
Ok, so the Archeype and the Masterpieces are just for the Merfolk, but they appear in the Merfolk section.
-Skeld

Skeld, PDF Prophet |

Could we get a list of the feats?
Thank you, Skeld! :-)
Aboleth Deceiver
Ally Caller
Aphotic Explorer
Aquatic Squires
Cecaelia Focus Tattoo
Electric Eel Conduit (Combat, Style)
Electric Eel Shock (Combat, Style)
Electric Eel Style )Combat, Style)
Surface Survivor
-Skeld

David knott 242 |
2 people marked this as a favorite. |

David knott 242 wrote:Skeld, PDF Prophet wrote:David knott 242 wrote:Okay -- the three races mentioned in the description (cecaelia, locathah, and triton) have multiple racial hit dice in their bestiary versions. How did this book treat them as playable races?** spoiler omitted **
-Skeld
Thank you!
** spoiler omitted **
** spoiler omitted **
-Skeld
It turns out that this book is loaded with new races.
Cecaelia (23 RP)
Locathah (10 RP)
Triton (11 RP)
Adaro (32 RP)
Grindylow (22 RP)
Sahuagin (22 RP)
In addition, Merfolk, Gillmen, and Aquatic Elves gain many new options.

Skeld, PDF Prophet |
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Skeld!! :)
kraken slayer pally archetype: what are the powers and what does it replace?
Divine Immunity (replaces Divine Health)
Divine Bond is altered
Aura of Elusion (replaces Aura of Faith)
Thank you Skeld! Enjoy the staining!
Thanks. It was everything I hoped and dreamed it would be. Except done; it's not done. The 5 gallons of stain I bought weren't enough. I'm gonna need about 3 gallons more. :)
-Skeld

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Huh. hearing about new races makes me hope 0 hd gnolls and lizardfolks(mostly lizardfolks, but hey evil parties need more options than drow/duergar/orcs/kobolds/goblins) might eventually be a thing featured in player companions eventually :D I mean advanced race guide race builder example conversions don't have alternate racial traits, race traits or favored class bonuses so I kinda don't count them

The Gold Sovereign |

This is the best news in a while for fans of 0-HD gnolls and lizardfolk (something I once predicted would never get support). If they're willing to do this, maybe there's hope for you folks after all. ^_^
I'm a really big fan of this idea.
Since they released the "playable version" of the dark ones, I started to fell like it would be great to have playable versions of other "not so monstrous" monsters. Lizardfolk, serpentfolk, formians and thriaes are among my most anticipated - I would love to see more options for playing as a formian. I would also love to see playable versions of the satyr, dryad and the pixies.
Now, back to the races in this book: Are all of them illustrated with new pieces of art? How would you describe the art for the Aquatic Elves and the Tritons?

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Gorbacz wrote:*torches down the Mos Eisley cantina* hopefully not.Hey, with gnolls you would have 7 evil races :D Neutral and good pc race options way outnumber 7 core races, more evil options would make some people happy I think
What, Humans aren't evil? That's new.

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CorvusMask wrote:What, Humans aren't evil? That's new.Gorbacz wrote:*torches down the Mos Eisley cantina* hopefully not.Hey, with gnolls you would have 7 evil races :D Neutral and good pc race options way outnumber 7 core races, more evil options would make some people happy I think
Only humans with the Earth subtype, based on what's been published thus far. (except humans with the France subtype, based on Strange Aeons NPC gallery... those can be non-evil)