crashcanuck wrote: Personally my changes to the class would be to allow the Shifter to choose any aspect but you also get the Major Aspect if it's one of your chosen aspects also change the Wild Shape to match the various ______ Shaman Druid archetypes, you count as your level for Wild Shaping into your chosen aspects, level -2 if it isn't one of your chosen aspects I just don't get why they didn't just give them wildshape as is. The Universal Rule of Not Going Nuts normally ensures that druid PCs don't come at the table with more than 5 or 6 shapes pre-loaded to speed play, anyhow. I went overboard years ago and was carrying 9 different character sheets for each of my druid's 9 most common used stat blocks. Them were dark years... never again. If you lock the Shifter into one bloody form at least make it scale with level...
Dragonborn3 wrote: Druid's are listed as gaining proficiency too. Weird... so it's just a cut and past situation? ok.. I've always thought the proficiency part was covered by the bit from the polymorph subschool that says, "you gain any of the natural attacks of the base creature, including proficiency in those attacks"
Gorbacz wrote:
Only humans with the Earth subtype, based on what's been published thus far. (except humans with the France subtype, based on Strange Aeons NPC gallery... those can be non-evil)
Alexander Augunas wrote:
There's also the fact that PFS already has some strict limitations on most classes, hit points, 20 point-buy, etc. The wizard and alchemist are stripped of their crafting feats, etc. PFS is already toned down as it is, so one could argue that further limitations via additional resources can be the more frustrating for people who love to exercise the wide array of options made available so far by the PRPG. Most PFS players have adapted, however. The trick is to play things from books that are at least two years old...
Saw it. Liked it, but not as much as first one. nitpicks: One of the main problem for me is Ego being his dad. Correct me if I'm wrong but this is a clear departure from the comic's King of Spartax etc. I don't like this angle at all. I find it cheapens the whole plot a little bit. It's clearly meant as a pre-existing condition for future superpowers for Star Lord. i.e. "Huh, dudes, Quill has no superpowers, he's just a dude. Half-human / half-spartax"; dude 2: "that won't do.. make him half-celestial or some s%!!" |