Verzen
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There are 3 new corruptions in this book. Since corruptions are, frankly, better for NPC villains than they are for PCs, there's no reason why they should be limited to a PC themed book after all!
Can you include a ritual in this book to bestow the template of the Implacable Stalker on to a creature?
| MMCJawa |
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Anyone want to put bets down on what new corruptions we are getting?
Ones I would like to see would be:
Fungal: there are a decent number of monsters in Pathfinder (and in horror fiction in general) that slowly convert there hosts into fungal monsters/clones/etc. Seems like an obvious fit and none of the existing corruptions really work for the concept.
Wendigo: Again...people slowly turning into Windigos is a horror staple.
Reptoid/Serpentfolk-related: Also no shortage of more reptilian changes, either a result of curses, infected bites, or some distant taint in the bloodline.
Those would be the ones I would most want to see. Less exciting for me but likely would be a demon related corruption, since devils get their own unique corruption which is pretty specifically tailored to that group of fiends. So something that slowly changes you into a monstrous demon doesn't seem too unlikely.
Any other obvious possibilities out there?
Kalindlara
Contributor
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Based on existing canon, the Dark Fate is far too fast-acting for the corruption system to be appropriate.
As for wendigo... maybe. It also tends to be fast-acting (although not nearly so much as the drow thing), but it's easier to stretch out that way. It still would take some justification, though, and couldn't replace the existing process in all cases. In addition, I'd prefer to see more reasons for its existence when we already have ghoul as the "cannibal corruption".
It should still have daily saves vs. advancing corruption, though... which is pretty fast for the corruption system. (Maybe if you advanced their manifestation level faster as well...)
Rysky
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Based on existing canon, the Dark Fate is far too fast-acting for the corruption system to be appropriate.
As for wendigo... maybe. It also tends to be fast-acting (although not nearly so much as the drow thing), but it's easier to stretch out that way. It still would take some justification, though, and couldn't replace the existing process in all cases. In addition, I'd prefer to see more reasons for its existence when we already have ghoul as the "cannibal corruption".
It should still have daily saves vs. advancing corruption, though... which is pretty fast for the corruption system. (Maybe if you advanced their manifestation level faster as well...)
That's what I really like about the Corruptions, they're the slow burn process :3
Ghoul I suppose could cover some of the Wendigo stuff but I believe they are distinct enough for Wendigo to warrant its own. It's also a case of being Ghoul (undead)(physical) vs Wendigo (curse/possession)(mental/spiritual).
Another thing is that you wouldn't even need to actually eat flesh to contract it. In Myths, Pathfinder, and other media Wendigo-ism functions as a full blown curse, with the Wednigo or Wendigo spirits wearing down a person's will and sanity before they finally snap.
| Thomas Seitz |
I thought there already was a Mythos Based One, Dragon.
While I understand Kal's reluctance on the fact that stretching out Wendigo can make for some weird situations, I do think if you look at something like X-Men's Wendigos you might have something to work on.
But then again I could be wrong.
Not sure how I feel about the plant based one, but maybe like psychic controlled mind puppet?
| Isabelle Lee |
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More like otherworldly aberration with tentacles, extra eyes, misshapen body, extra limbs, etc.
I had something like this in mind myself... although my inspirations were a little more recent than Lovecraft.
ErisAcolyte-Chaos jester
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Things I would like to see:
Expanded options for corruptions.
A few more Archetypes that Tie the horror theme into golorian, with reference to the various dread encounters on the different continents.
More spells, feats and abilities to add to possible aspects of horror.
More player options to explore
Exploration of the Various horror groups within golorian.
| Luthorne |
It has been confirmed we will be getting more corruptions, at least two (one demon-themed, one plague-themed). I think we will get a few archetypes, but Mythic Realms and Occult Realms generally kept the player options within the first chapter as I recall, so I wouldn't expect many spells and feats, much less too many other player options, with the rest taken up by various horror-themed locations and individuals.
Kalindlara
Contributor
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That being said, I DO hope Horror Realms opens up my favorite place: Bastardhall! :)
Expectation management: I don't think we'll ever see Bastardhall in print, or at least not for years and years. I've gotten the impression that Mr. Schneider is holding it for his convention-exclusive delves.
| Isabelle Lee |
Sadly, I doubt it'll be the Saffron House either. (That's one that I'm dying to write, but he has very specific plans for it.)
The Garden of Lead, Ghasterhall, Casnoriva... almost anywhere in Virlych is ripe for exploration. However, I'm guessing that we'll get a more subtle or civilized Ustalavic location. Just a feeling... and probably wrong. ^_^
ErisAcolyte-Chaos jester
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Ustalav tourist board-home of the best liars in all of Ustalav. On the other hand, Getting a good mixture of real estate and thematic locational curses/effects can really provide some fun moments.
I'm actually suprised no body has talked about the locational horror rules. from woods that can compel people to commit suicide, to rows of creepy dolls whose heads follow you no matter how stealthy you are, those really made me look over the book again in great detail. So many evil things come about with such details. Exploding windows, Traps with loud counterweights that set off a nest of bats, and having the collapsing building or temple being the nightmare-scape of someone waking up(don't get out...well have fun not existing in the real world any more(if physical...Mental your kind of stuck in a near perminant coma)).
| Gisher |
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Ustalav tourist board-home of the best liars in all of Ustalav. On the other hand, Getting a good mixture of real estate and thematic locational curses/effects can really provide some fun moments.
I'm actually suprised no body has talked about the locational horror rules. from woods that can compel people to commit suicide, to rows of creepy dolls whose heads follow you no matter how stealthy you are, those really made me look over the book again in great detail. So many evil things come about with such details. Exploding windows, Traps with loud counterweights that set off a nest of bats, and having the collapsing building or temple being the nightmare-scape of someone waking up(don't get out...well have fun not existing in the real world any more(if physical...Mental your kind of stuck in a near perminant coma)).
I suspect no one is talking about those things here because they are from Horror Adventures. This thread is about Horror Realms, which hasn't even come out yet. :)
Thurston Hillman
Contributor—Canadian Maplecakes
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chopswil wrote:p. 210 is she holding a corn-dog?Hmmm, an "on-a-cob" corruption?
You win the internet.
Seriously, that's one of my favorite scenes.
EVERYTHING'S ON A COB!!!