
![]() |
5 people marked this as a favorite. |

p. 7 SHAKRENISTRE
seems to be a "Kyton, Evangelist (Chain Devil)" even though the stat block says just "kyton"
In the Pathfinder RPG Bestiary, they're just called kytons (and they're alphabetized that way). The "evangelist" label came out in Bestiary 3, but we need to direct readers to the original Bestiary entry. "Chain devil" is a flavor term used "by the uninitiated," and is not an official name of the monster in any way (unless you're playing D&D 3.5, not Pathfinder). :)

Liz Courts Contributor |
5 people marked this as a favorite. |

Just got my PDF and started skimming, on first blush there are half a dozen frivolous things that I love from this book, but the number one has got to be the Neverspill Goblet. It doesn't need as big a write up as it has, but the corner cases its write up gives are amazing. I would like to raise a toast to the Neverspsill Goblet and its designer, cheers!
Thank you thank you thank you! Nobody likes a party foul when the alcohol is spilled. :D

skizzerz |
1 person marked this as a favorite. |

What sort of game material is in here? Archetypes and such?
No archetypes. There are quite a few NPC statblocks/writeups (generally important people from each temple), as well as a generic statblock for temple priests that each section further modifies. Each temple additionally has a map as well as a bunch of encounters statted up in its rooms.
Equipment
Clay Whippoorwill
Soul Candle
Magic Items
Altar of the Dawnflower
Censuring Placard
Dervish Sikke
Elixer of Emulation
Fist of the Pit
Hateful Sting
Key Cloak
Mace of Keys
Meltdown Safe
Neverspill Goblet
Nightpiercer
Parting Glass
Raiment of Chains
Ring of the Faithful Dead
Saliharion
Scabbard of the Lost Kiss
Secure Paypack
Stone of Tomb Warding
Sunlord's Feather
Thundering Collar
Universal Lock
Vaultbow
Watchful Tankard
Occult Rituals
Call the Darkness
Dance of the Dawnflower Dervish
Spells
Bereave
Betraying Sting
Ferment
Free Spirit
Funeral Weapon
Harvest Knowledge
Incessant Buzzing
Knock, Mass
Necrostasis
Overstimulate
Painful Revelation
Pillow Talk
Preserve
Reveal Secrets
Scarify
Shroud of Darkness
Soul Vault
Spiral Ascent
Spiral Descent
Spirit Share
True Appraisal

skizzerz |
5 people marked this as a favorite. |

Dance of the Dawnflower Dervish (Sarenrae) - transmutation, level 8. All casters get some nice buffs for 1 day in exchange for being unable to cast spells unless they're in the conjuration (healing) school. Gives +4 enhancement bonus to Strength, Dexterity, and Constitution, +2 dodge bonus to AC, +2 sacred bonus on all saving throws, you treat your scimitars as if they had the keen special quality, and it sets your BAB equal to your level (which may give you extra iteratives), or if you already have BAB equal to your level you get an extra attack at full BAB as part of a full attack action (basically the same as haste, although I think the two stack if you get both since it doesn't say it counts as haste). Finally, once during the duration you can gain the benefit of displacement and count as having the Spring Attack and Whirlwind Attack feats.

skizzerz |
2 people marked this as a favorite. |

Would you mind sharing what classes get what spell at what level? Some of those sound pretty intriguing.
Also included schools and what deity they were listed under. Sorry for delay, I was a bit busy tonight, and just stopped by again before heading off for the night. Perhaps someone else can answer your other questions, otherwise I'll try to remember to stop by in the morning :)
Bereave: enchantment (compulsion) [mind-affecting]; bard 3, cleric 4, mesmerist 3, psychic 4, witch 4
Overstimulate: transmutation; alchemist 2, bard 2, bloodrager 2, cleric 2, druid 2, psychic 2, ranger 2, shaman 2, summoner 2, witch 2
Scarify: necromancy; adept 1, alchemist 1, antipaladin 1, cleric 1, druid 1, inquisitor 1, shaman 1, spiritualist 1, witch 1
Shroud of Darkness: evocation [darkness]; antipaladin 4, bard 5, cleric 5, inquisitor 5, mesmerist 4, shaman 5, sorcerer/wizard 5
Cayden Cailean:
Ferment: transmutation; alchemist 1, bard 1, cleric 1, druid 1, sorcerer/wizard 1, witch 1
Free Spirit: abjuration; bard 3, cleric 3, druid 3, medium 3, shaman 3, spiritualist 3, witch 3
Knock, Mass: transmutation; cleric 6, inquisitor 6, mesmerist 6, occultist 6, psychic 6, sorcerer/wizard 6
Spirit Share: transmutation; alchemist 1, bard 1, cleric 1, druid 1, occultist 1, shaman 1, sorcerer/wizard 1, witch 1
Abadar:
Soul Vault: abjuration; cleric 3, druid 4, inquisitor 3, psychic 5, shaman 3, sorcerer/wizard 4, spiritualist 2, witch 4
True Appraisal: divination; bard 1, cleric 1, inquisitor 1, occultist 1, witch 1
Pharasma:
Funeral Weapon: transmutation; cleric 1, inquisitor 1, occultist 1, paladin 1
Necrostasis: necromancy; cleric 2, inquisitor 2, shaman 2, sorcerer/wizard 3, spiritualist 2, witch 2
Preserve: necromancy; adept 1, cleric 1, medium 1, occultist 1, ranger 1, shaman 1, sorcerer/wizard 1, spiritualist 1, witch 1
Spiral Ascent: conjuration (teleportation); cleric 3, inquisitor 3
Spiral Descent: conjuration (teleportation); cleric 2, inquisitor 2
Calistria: (* = must worship Calistria to gain access to this spell)
Betraying Sting: evocation; cleric 6, occultist 6, psychic 6, shaman 6, witch 6; bard 6*
Harvest Knowledge: divination [mind-affecting]; alchemist 4, antipaladin 4, bard 4, inquisitor 4, mesmerist 4, psychic 4, sorcerer/wizard 4, witch 4; cleric 4*, ranger 4*
Incessant Buzzing: illusion (figment); antipaladin 1, bard 1, psychic 1, shaman 1, sorcerer/wizard 1, witch 1; cleric 1*
Painful Revelation: abjuration [mind-affecting, pain]; antipaladin 2, bard 2, mesmerist 2, psychic 2, sorcerer/wizard 2; cleric 2*, witch 2*
Pillow Talk: enchantment (compulsion) [language-dependent, mind-affecting]; bard 3, inquisitor 3, mesmerist 3, psychic 3, sorcerer/wizard 3, witch 3; antipaladin 3*, cleric 3*
Reveal Secrets: enchantment (compulsion) [language-dependent, mind-affecting]; bard 1, inquisitor 1, mesmerist 1, psychic 1, sorcerer/wizard 1, witch 1; antipaladin 1*, cleric 1*

skizzerz |
1 person marked this as a favorite. |

What does Pillow Talk do?

skizzerz |

I assume you have to be within LOS and short/medium similar range? Sounds like a watered down version of Dream Scan.
Range is touch.

skizzerz |

If you've got the time, I'd love to know how Ferment is different than Fortify Water. I have a few characters with a vested interest in a wide range of booze-related spells.
I'm having trouble finding fortify water anywhere, but I did find enhance water from Inner Sea Gods that turns water into booze, so I'll compare with that.
- only works on water, and even then it doesn't work on unholy water, potions, or water with magical powers
- duration is instantaneous
- turns water into booze
- removes poisons/toxins from the water
ferment:
- works on all potable liquids, including potions, elixers, and extracts, CL check required to affect magic liquids and poisons
- duration is 10 minutes/level
- doesn't altar the underlying liquid's effects, just gives it a new flavor via imbuing it with an intoxicant
- drinkers make a Fortitude save or else take a -2 penalty on attacks, saves, ability checks, and skill checks for the remaining duration
- ups DC to identify magic liquids or poisons affected by the spell by 5
Overall, a very niche spell. I can see it being useful in an intrigue-type game or in scenarios where you somehow gain access to someone's stash and want to just make them drunk instead of looting it for whatever reason. Target is object touched, so I think you may be able to cast it on barrels as well, so you can give penalties to groups of people (say soldiers or bandits having a party or something)

John Kretzer |

I am actually kinda of disappointed with this one. I have been waiting for this one for awhile...and I don't like the format. I would have preferred more details on how the temples interact with the locals, more interesting NPC, more insight on the inner workings of the temples. Instead we got them written up as combat encounters as if it was a dungeon.
Also while I find the Temple of Calistria interesting...I find it annoying odd choice. I would have seen a more urban temple of Calistria. I also find it a little silly that the masters of manipulation and Intrigue are getting manipulated...
Anyway overall I don't hate what we got I just thought it could have been done alot better. I mean how many players are going to actually assault any of these temples with the exception of the Zon-Kuthon one and the possible exception of the Calistria one.

John Kretzer |
1 person marked this as a favorite. |

I don't necessarily think this about temple assaults, John. It's more for flavor and IE ideas to use when PCs are on downtime.
That is kinda of my point as it really is not written for that. I think the room encounters kinda was a mistake with this book.
As you said...which PCs are going to assault the Saernae temple on Oppara? So why do I need a room encounter key for the temple? It is a waste of space in my opinion...space better used for flavor, adventure hooks, and ideas for PCs to do while on downtime.
Heck a price list for spells and services and who provides those would have been really useful here.
Anyway this is based on my initial read thru...so maybe I missed something.

![]() |
3 people marked this as a favorite. |

Thomas Seitz wrote:Rysky's squee makes all the kytons come to the yard. ;)That it does. :)
The cathedral of Zon-Kuthon was a blast to write (and so was the Pharasmin temple), can't wait to get my contributor copies and see the maps, art, and everything.
^w^
You won't be disappointed on the art, it's gorgeous.

Thassilonian Wizard |
1 person marked this as a favorite. |

That Sarenrae ritual is something fierce but at the same time its nice that it is a ritual at the same time so as to allow non-casters or partial casters access to it as well. When I saw this I immediately thought of the iconic Kyra and the bard archetype Dervish Dancer which would absolutely love this ritual.

Wiki Minister |

Just got my hardcopy and realise the chapter heading art spreads across two pages - very beautiful and a nice new touch to the Campaign Setting line that I hope we see again.
If Paizo is having trouble coming up with Blog posts, one about this book with some of that large artwork would be marvellous please, as we have a place where we can use those images well.
Wiki Minister

MichaelCullen |
1 person marked this as a favorite. |

This new spell from Inner Sea Temples seems to be missing something.
BETRAYING STING
School evocation; Level cleric 6, occultist 6, psychic 6,
shaman 6, witch 6
Casting Time 1 standard action
Components V
Range long (400 ft. + 40 ft./level)
Target one creature
Duration instantaneous
Saving Throw Will partial; Spell Resistance yes
You unleash divine power to smite those who wrongly trusted
you. The power takes the form of a yellow-and-black bolt of
energy that makes the sound of a thousand angry, swarming
wasps. This spell affects only creatures that have an attitude
toward you of indifferent, friendly, or helpful. The spell deals
1d8 points of damage per 2 caster levels you have.
It lists under saving throw "will partial" but never says what that partial is.
That and 1d8 damage per two caster levels to one target seems really bad for a 6th level spell. Add to that that it can only be used on targets that are at least indifferent to you makes it terrible. It seems to me that there used to be some sort of debuff it gave that could be resisted with a will save. But for some reason that debuff did not make it into final printing. Am I missing something here?

deuxhero |
QuidEst wrote:If you've got the time, I'd love to know how Ferment is different than Fortify Water. I have a few characters with a vested interest in a wide range of booze-related spells.I'm having trouble finding fortify water anywhere, but I did find enhance water from Inner Sea Gods that turns water into booze, so I'll compare with that.
** spoiler omitted **
It lets a Drunken Master/Barbarian with drinking based rage powers combine the action to drink and use a potable.

Valantrix1 |

This new spell from Inner Sea Temples seems to be missing something.
** spoiler omitted **
It lists under saving throw "will partial" but never says what that partial is.
That and 1d8 damage per two caster levels to one target seems really bad for a 6th level spell. Add to that that it can only be used on targets that are at least indifferent to you makes it terrible. It seems to me that there used to be some sort of debuff it gave that could be resisted with a will save. But for some reason that debuff did not make it into final printing. Am I missing something here?
I was just wondering the same thing. It's missing something. Either way, the damage is very weak for a 6th-level spell. Especially a single target one.

![]() |

Well, devs have mentioned that it helps them if you do the reviews so if someone who bought it like this you should probably do the review if you want similar stuff in future .-.
I'll try to do one in a few hours.
That said, this one book, while good, is probably enough on temples (at least in the Inner Sea region), because the usefulness is pretty low.I can see PCs invading a temple of Zon-Kuthon or having to break into the First Bank of Sargava, but that's about it.
The content is well done and interesting to read with good art and maps, but usability for GMs is limited.

![]() |
9 people marked this as a favorite. |

CorvusMask wrote:Well, devs have mentioned that it helps them if you do the reviews so if someone who bought it like this you should probably do the review if you want similar stuff in future .-.I'll try to do one in a few hours.
That said, this one book, while good, is probably enough on temples (at least in the Inner Sea region), because the usefulness is pretty low.I can see PCs invading a temple of Zon-Kuthon or having to break into the First Bank of Sargava, but that's about it.
The content is well done and interesting to read with good art and maps, but usability for GMs is limited.
Cayden's Hall:
- the temple is running an annual beer brewing contest, PCs get hired as security, evil is afoot;
- a crazed Investigator seeking the truth about Cayden's ascension takes hostages inside the temple. The PCs are asked to help in handling the situation;
- there's somebody paying a lot for the watchful tankard to be "liberated" from Cayden's Hall. Are your CN sellswords up for this job? One condition: no eliminations.
High Temple of Pharasma:
- a desperate widower hires the PCs to discover the truth of his late wife's afterlife. The temple has the answer, but refuses to elaborate. He's paying a mighty lot...
- a new acolyte in the temple is actually a sakhil hell bent on blowing the place apart during the nearest holy celebration. Can the PCs discover the enemy within before the midnight strikes and her plan comes into frutition?
- Salim Ghadafar has gone too far in his investiagtion and is being held for questioning in the temple. The person he was helping asks the PCs to break him out.
House of Dawn's Redemption:
- a streak of violent murders around the temple - and at each murder scene, there's "SARENRAE WILL HAVE HER VENGEANCE" written in blood. Can the PCs help the House handle the situation before old hatred comes ablaze again?
- the Taldan government hires the PCs to discreetly find out if one of the House's priest is a Qadiran spy;
- Taldans are increasingly uncomfortable with the recent call of Sarenerae's church for women to dress themselves modestly and veil their faces. Can the PCs help diffuse the tension on both sides before something really ugly happens?
Imvrildara
- Treerazer makes his move, the PCs are hired to defend the temple;
- the temple has captured a drow and discovered the secret behind their transofrmation from normal elves. Calistrians wish to keep this a secret, but the Winter Council has other plans and hires the PCs to break the prisoner out.
It took me 15 minutes to come up with those. You're welcome, Marko!

Canadian Bakka |

I am curious about the spirit share spell (https://www.d20pfsrd.com/magic/all-spells/s/spirit-share/) [I would have linked it but it's not working at the moment]
Basically, could an alchemist use this extract himself to later transfer the effects of his other extracts to willing party members he touch without having to prepare those extracts as infusions beforehand?
CB