
Slithery D |

So, what did the Kineticist get in this book guys? Anything fun?
Fun, but more limited and less quantity than say the Psychic or Mesmerist stuff. Basically there are areas of elemental saturation where you can go, overcome a test to attune yourself, and learn a new utility talent. (Replacing and NOT in addition to your existing ones.) Five saturations and their talents are described.

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I've got to say, whoever wrote the bit on the Heralds Fall phenomenon, its phenomenal. Love the idea of a sort of genius loci megahaunt and the fact that it relates to Arazni and a chance to learn more about her is top stuff. So much so that its already being worked into our campaign.
Are there plans to do anything with it or expand it at all ever? If not, any suggestions on what to throw in there, my players are planning to go in on the hopes they can find a tiny sliver of who she was before her death and undeath as part of their ongoing plans for her redemption .
Creator and author of Herald's Fall here! This was my "how weird will the developers allow me to get" piece. It was inspired by my love of horror films and stuff like Silent Hill. I'd gladly wrote more about Herald's Fall pretty much whenever. In fact, I built an entire campaign back in the 3.0 days around the same concept. I think it's make an amazing module or part of an adventure path dealing with Arazni.

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Loyal Battle Monkey wrote:So, what did the Kineticist get in this book guys? Anything fun?Fun, but more limited and less quantity than say the Psychic or Mesmerist stuff. Basically there are areas of elemental saturation where you can go, overcome a test to attune yourself, and learn a new utility talent. (Replacing and NOT in addition to your existing ones.) Five saturations and their talents are described.
Yeah, I got my copy of the book today and was sad that there's only one new talent for the basic five elements. Could have used more than that.

Dragonchess Player |
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So, the psi-tech section is meant for folks interested in melding the psychic class with some of the offerings in the Technology Guide. Specifically, the book details several psi-tech discoveries, which are like wizards' arcane discoveries but for psychics. You can take them in place of a phrenic amplification or a feat.
I finally finished reading through the section, today. Some nifty stuff in there; makes me want to play in Iron Gods with an android investigator (psychic detective) that uses Phrenic Dabbler to take the Force Field and Laser Blast discoveries.

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Yeah, but for underdeveloped new options. I gather many Kineticist fans want deeper options (lots more talents and especially FEATS), not just broader ones.
I can't think of anyone that would be against that!
Still waiting on metal kineticists to fill out the other elemental system. Yes, there's earth, but I believe you can make the two function very differently from each other.

The Mortonator |
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Slithery D wrote:Yeah, but for underdeveloped new options. I gather many Kineticist fans want deeper options (lots more talents and especially FEATS), not just broader ones.I can't think of anyone that would be against that!
Still waiting on metal kineticists to fill out the other elemental system. Yes, there's earth, but I believe you can make the two function very differently from each other.
I think they kinda wrote themselves into a corner of having Kineticist elements be broad. Not that that is a bad thing, just much more Avatar than say Bionicle where you could be constantly throwing out new elements. I doubt you will ever see a metal element, but maybe a alternate form of expanded element to have an increased focus in metal would work.

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Loyal Battle Monkey wrote:I think they kinda wrote themselves into a corner of having Kineticist elements be broad. Not that that is a bad thing, just much more Avatar than say Bionicle where you could be constantly throwing out new elements. I doubt you will ever see a metal element, but maybe a alternate form of expanded element to have an increased focus in metal would work.Slithery D wrote:Yeah, but for underdeveloped new options. I gather many Kineticist fans want deeper options (lots more talents and especially FEATS), not just broader ones.I can't think of anyone that would be against that!
Still waiting on metal kineticists to fill out the other elemental system. Yes, there's earth, but I believe you can make the two function very differently from each other.
True, or even have an archetype that really focuses on metal equipment. Could always use a few more (or really thing for that matter).

David knott 242 |

Would anyone with the book be willing to give a little more detail on the Mindtech discipline? Like is its phrenic pool based on Wisdom or Charisma?
Wisdom. The flavor of this discipline is pretty much what you would expect from its name -- you combine your psychic abilities with any high tech goodies you can get your hands on.

Slithery D |

Anything like charging your phrenic pool with batteries?
To expand, if you recharge any item with a generator, battery, or the psi tech ability that burns spells to fuel tech items, you get a phrenic pool point up to Wis bonus per day.
The other abilities let you attune installed cyber (you have to have it) for a short boost to spell DCs and a version of Control Construct (any, not just robots) once per day.
The bonus spells are pretty cool overall, but my god is Destroy Robot an awful, awful spell. So much worse than Disintegrate in every way. I'd replace it with Greater Discharge.

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It lacks the spell-like abilities for the new Phantoms for the Fractured Mind archetype, or I've lost something?
Correct. Same for the spirit-bound blade spell and the Emotional Conduit feat. There's a lot of us are disappoint that they're not on the id rager's list, either.
Maybe I should homebrew up a little list.

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Is it just poor editing? Or is it intentional.
I'm guessing intentional - a victim of page space and wordcount. Either that or they somehow forgot about supporting those options; I'm guessing the team responsible for this and the team that did Occult Realms aren't the same, so they might not have had the same ideas.

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So... in the map on page 34, the larger map is marked in miles, but should probably be in feet.
Should the units be hundreds or thousands of feet? The temple would be incredibly large on the one hand and the forest far too close on the other.