| Milo v3 |
Occult Realms won't have player options.
But according to the books description above... it will have player options:
New occult powers designed to complement the new classes presented in Pathfinder RPG Occult Adventures help members of psychic classes customize their characters
Just because the main focus of the book is for Gms doesn't mean it will have no player content.
| Luthorne |
I imagine it will be like Mythic Realms, which had a relatively small number of player options that were tightly bound to in-game lore...specific deities or regions in general. So it's possible there will be some options for the kineticist, perhaps a new spirit for the medium, and other such, but I'm guessing they will generally be tied to occult organizations or specific locations/artifacts/mysteries.
| Cthulhusquatch |
I don't think it is options quite the way you are expecting, however. That is Origins. It mentions rituals, and story-accomplishments.... that sort of thing. New powers... hard to say what that means. I just wouldn't get any hopes up that there is much more than in the Mythic Realms book. I guess we will find out when they update the description. But there are likely many kineticist options in Origins.
Cthulhusquatch wrote:Occult Realms won't have player options.But according to the books description above... it will have player options:
above wrote:New occult powers designed to complement the new classes presented in Pathfinder RPG Occult Adventures help members of psychic classes customize their charactersJust because the main focus of the book is for Gms doesn't mean it will have no player content.
| Berselius |
Ok, you convinced me, I hope beyond hope that Castrovel will get some love in this book;)
Dear god I really hope we get some good info on Castrovel and the cities / nations of the Lashunta! So much possibility for adventure, so little amount of pages to stuff it all in. ;)
Also does anyone thing they could put some info on the Bone Sages of Eox in here? I've always wondered just how incredibly powerful they are in terms of spellcasting and technology.
I mean, can they basically teleport into a room full of people and just yell out, "PIE!", and everyone else in the room literally has to make a DC save or become a gooey mess of innards and bone in a baked crusty shell?
They've had eons to practice their spellcasting and technology haven't they? Wait a minute, by the Inheritor, are we talking about a few THOUSAND WHISPERING TYRANT LEVEL LICHES? o_O
| Luthorne |
Psi-tech discoveries? Mindtech discipline? Wonder if this is tied into Castrovel or Dominion of the Black...
Definitely pumped for a bit more information on Castrovel, though.
The rituals sound interesting, but I always thought every would-be lich had to find their own way to lichdom?
The mystical idols sound pretty interesting too...
...definitely can't wait for this to come out.
| Bellona |
The Ocean of Mists on Castrovel? That does sound intriguing. As does the Citadel of the Black on Aucturn.
Liavara and the Contemplatives on Akitron were already covered in the Occult Bestiary, so both books together just about cover every point that I was hoping for with regard to pyschic/occult stuff in Golarion's system (aside from Golarion itself, of course). I am satisfied. :)
Kalindlara
Contributor
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Any chance the Harrowed Medium will appear in this?
Given the length issues, the chances are nearly zero. There's no way they'd devote so much of the page space to it in a book like this.
However, starting next year, they're planning to experiment with longer Campaign Setting books... so the chances may be better once that kicks in. ^_^
Robert Brookes
RPG Superstar 2014 Top 4
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| 4 people marked this as a favorite. |
Glad to see people excited for the Citadel of the Black and Castrovel. I wrote the entire Beyond Golarion section and I think you'll all be pleasantly surprised (and horrified) by what is contained there. Of all of them, though, Herald's Fall is my favorite. I'm excited to see what everyone thinks of that new piece of lore.
| Generic Villain |
Glad to see people excited for the Citadel of the Black and Castrovel. I wrote the entire Beyond Golarion section and I think you'll all be pleasantly surprised (and horrified) by what is contained there. Of all of them, though, Herald's Fall is my favorite. I'm excited to see what everyone thinks of that new piece of lore.
About three years ago I actually started fleshing out a Citadel of the Black campaign. Made a map of the place, filled it with occupants, etc. The problem was that I had very little to go on and wasn't aware at the time that the Dominion of the Black ran the place (or so I suspect). Indeed, the Dominion of the Black was still a total mystery at that point. I ultimately abandoned it because of the lack of canon information. I'm a stickler for keeping stuff "official," even in my home games...
So yeah, if I had to name one person, place, or thing to know more about in the entire Pathfinder campaign setting, the Citadel of the Black would be it. I am very, very interested to see what you did with it.
Could you perhaps reveal how many pages are devoted to the Citadel?
| JiCi |
Is this book going to release any new kineticist elements?
We're already at 7 (aether, air, earth, fire, void, water and wood; void and wood being presented in Occult Origins), so I feel like it would be kinda hard to come up with more of them...
I could be wrong though... Someone suggested a "Nanokineticist", based on technology.
For my part, can we please have a Kineticist archetype that focuses on specializing in ONE single element? Have alternate features that replace Expanded Element so you cannot learn secondary elements (but not related composite blasts), but instead you greatly increase the effectiveness of your primary element.
Even better, Expanded Element could be taken multiple times for the same element, leading to new talents and more powerful blasts; anything to make it clear that THIS Kineticist is a true Pyrokineticist or Geokineticist or whatnot, "shunting" the other elements in favor of greatly increasing the potential of his chosen element.
Robert Brookes
RPG Superstar 2014 Top 4
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Robert Brookes wrote:Glad to see people excited for the Citadel of the Black and Castrovel. I wrote the entire Beyond Golarion section and I think you'll all be pleasantly surprised (and horrified) by what is contained there. Of all of them, though, Herald's Fall is my favorite. I'm excited to see what everyone thinks of that new piece of lore.About three years ago I actually started fleshing out a Citadel of the Black campaign. Made a map of the place, filled it with occupants, etc. The problem was that I had very little to go on and wasn't aware at the time that the Dominion of the Black ran the place (or so I suspect). Indeed, the Dominion of the Black was still a total mystery at that point. I ultimately abandoned it because of the lack of canon information. I'm a stickler for keeping stuff "official," even in my home games...
So yeah, if I had to name one person, place, or thing to know more about in the entire Pathfinder campaign setting, the Citadel of the Black would be it. I am very, very interested to see what you did with it.
Could you perhaps reveal how many pages are devoted to the Citadel?
There's some tantalizing information offered! I can't attest to the page-count, however.
| David knott 242 |
For my part, can we please have a Kineticist archetype that focuses on specializing in ONE single element? Have alternate features that replace Expanded Element so you cannot learn secondary elements (but not related composite blasts), but instead you greatly increase the effectiveness of your primary element.
Even better, Expanded Element could be taken multiple times for the same element, leading to new talents and more powerful blasts; anything to make it clear that THIS Kineticist is a true Pyrokineticist or Geokineticist or whatnot, "shunting" the other elements in favor of greatly increasing the potential of his chosen element.
You already have the option of taking your original element as your expanded element at 7th and 15th levels (assuming that you picked an element from Occult Adventures rather than Occult Origins, as the elements from the latter book lack suitable composite blasts). So, if we use that option as the starting point for your archetype, what additional abilities would you grant it? And what would you take away from the original class to grant those abilities?
Thinking about such an archetype gives me an idea why designing Kineticist archetypes is so difficult.
| Alexander Augunas Contributor |
We're already at 7 (aether, air, earth, fire, void, water and wood; void and wood being presented in Occult Origins), so I feel like it would be kinda hard to come up with more of them...
I could be wrong though... Someone suggested a "Nanokineticist", based on technology.
I still REALLY want to see a psychokinesis option; "mind" element is sort of cliche, but I like the sound of "dream...."
For my part, can we please have a Kineticist archetype that focuses on specializing in ONE single element? Have alternate features that replace Expanded Element so you cannot learn secondary elements (but not related composite blasts), but instead you greatly increase the effectiveness of your primary element.
Personally, I'd rather see utility talents and infusions that have expanded element as a prerequisite. For example, a "pure earth" infusion that has elemental focus (earth) and expanded element (earth) as a prerequisite. It would accomplish what you want, but wouldn't lock those options away into a single, specific archetype.
| Mark Seifter Designer |
JiCi wrote:For my part, can we please have a Kineticist archetype that focuses on specializing in ONE single element? Have alternate features that replace Expanded Element so you cannot learn secondary elements (but not related composite blasts), but instead you greatly increase the effectiveness of your primary element.
Even better, Expanded Element could be taken multiple times for the same element, leading to new talents and more powerful blasts; anything to make it clear that THIS Kineticist is a true Pyrokineticist or Geokineticist or whatnot, "shunting" the other elements in favor of greatly increasing the potential of his chosen element.
You already have the option of taking your original element as your expanded element at 7th and 15th levels (assuming that you picked an element from Occult Adventures rather than Occult Origins, as the elements from the latter book lack suitable composite blasts). So, if we use that option as the starting point for your archetype, what additional abilities would you grant it? And what would you take away from the original class to grant those abilities?
Thinking about such an archetype gives me an idea why designing Kineticist archetypes is so difficult.
This analysis is pretty accurate. I would suspect that, if such an archetype would exist, it would basically lock you in for the same element all three times and change omnikinesis to an option appropriate for your element (with all the options listed) and that would be it, with much of the length of the archetype coming from the numerous replacements for omni.
| Lord of Blades, Warforged Hero |
| 2 people marked this as a favorite. |
The Valenar are already enough trouble on the boarders of the Mornlands. I suspect that with the introduction of these "Lengendary Spirits", I shall be seeing a great number of mediums joining the Elven warbands. How are they different from regular spirits? Do they simply have unique powers? Or is access to them restricted to certain archetypes, like Nex's spirit is?
| JiCi |
You already have the option of taking your original element as your expanded element at 7th and 15th levels (assuming that you picked an element from Occult Adventures rather than Occult Origins, as the elements from the latter book lack suitable composite blasts). So, if we use that option as the starting point for your archetype, what additional abilities would you grant it? And what would you take away from the original class to grant those abilities?
Thinking about such an archetype gives me an idea why designing Kineticist archetypes is so difficult.
Personally, I'd rather see utility talents and infusions that have expanded element as a prerequisite. For example, a "pure earth" infusion that has elemental focus (earth) and expanded element (earth) as a prerequisite. It would accomplish what you want, but wouldn't lock those options away into a single, specific archetype.
This analysis is pretty accurate. I would suspect that, if such an archetype would exist, it would basically lock you in for the same element all three times and change omnikinesis to an option appropriate for your element (with all the options listed) and that would be it, with much of the length of the archetype coming from the numerous replacements for omni.
To all three of you...
Ok, maybe it's a little overkill to get such an archetype, however...
- Have a... 2nd upgrade for your element, like taking Expanded Element for the same element a 2nd time; name it...
* ignore energy resistance or damage reduction completely
* composite blast damage (basically double damage)
* becomes a supernatural ability
* can Gather Power for this blast while your hands are full
* can channel it through weapons
* etc... (pick one, or two, or three...)
YES, it may sound stupid to focus on one element... but it should be available anyway IN CASE someone wants to go that direction. A Pyrokinesis uses fire, so why WOULD he ever go for another element at 7th or 15th level? We have specialized arcane spellcasters that focus on one school of magic while being locked out of others... so why shouldn't the kineticist get something similar?
(as for you being "locked" out of another element)
- Extra Blast feat, there's you solution; no seriously, during the playtest, weren't people complaining about Extra Wild Talent NOT applying to getting new blasts?
| Cthulhudrew |
That would make sense, except that it's in the 'Beyond Golarion' section.
True, but if it is in some way extraplanar, it would certainly qualify. Robert didn't say all of the Beyond Golarion section was just extraplanetary.
I'm just trying to think of how something related to one of the two fallen heralds we know of might tie into Occult Adventures. Perhaps it is an Outer Plane where the souls/minds of one or more heralds was broken in order to "twist" them into the evil beings they are today, or a permanent mindscape created for just such a purpose?