It's time to leave familiar climes and tour the wider world! While most Pathfinder characters hail from the Inner Sea region, there are many other continents and societies out there just waiting to be explored. Within this book, you'll find detailed discussions of six major trade cities found on the distant corners of Golarion, complete with full-page maps and information on the resident cultures and traditions, adventure sites, new gods, magic and fighting styles, and more, plus rules to help you add local flavor and abilities to your characters. Face your destiny with a cyclopean myth-speaking, study the mysteries of the Iridian Fold, or hone your magic at the House of Green Mothers—there's a whole world at your fingertips!
Cities detailed in this book include:
Aelyosos, City of Tides and westernmost port in the archipelago of Iblydos, whose half-flooded streets are guarded by cyclops prophets and mighty hero-gods.
Anuli, City of New Beginnings and ancient gateway between the Inner Sea and southern Garund, where divine matriarchs rule with the mandate of Heaven.
Dhucharg, City of Conquest, whose militant hobgoblin generals won't be satisfied until their armies overrun all Tian Xia.
Radripal, City of Arches in the Impossible Kingdoms of Vudra, where priests travel the holy Matra River and rakshasas rule through fear and silver.
Segada, the fabled City of Keys in isolated Arcadia, whose mountaintop walls keep foreign colonists on the Grinding Coast from expanding into the continent's mysterious interior.
Ular Kel, Caravan City and Jewel of the Steppe, where Water Lords and nomadic horse tribes rule over massive trade routes that cut through the Grass Sea of central Casmaron.
Pathfinder Campaign Setting: Distant Shores is intended for use with the Pathfinder campaign setting, but can be easily adapted to any fantasy world.
ISBN-13: 978-1-60125-787-1
Other Resources: This product is also available on the following platforms:
JoelF847
(RPG Superstar 2008 Top 32, 2011 Top 16)
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Distant Shores whets the appetite for more, but gives 6 locations on 6 continents a write up, each chock full of adventure ideas and built in conflict. I particularly liked the evil Hobgoblin capitol city in Tian Xia, and Segada the gateway city to Arcadia. The first because it provides a worthy for for the already somewhat detailed Dragon Empires continent, and the later because it literally acts as a gate blocking the interior of the continent, making it a natural site for colonists and explorers looking to go where none have before (from the Inner Sea at least).
Radripal and Ular Kel build upon the scattered lore already seeded in the campaign setting for Vudra and Casmaron, while Aylyosos provides a setting in need of new mythic heroes as their home grown source of them hasn't proven up to the challenge lately.
I was intrigued by Anuli, the most Northern city of Southern Garund, but wasn't as grabbed by how to use a primarily stable city run by empyreal worshiping good and honest folk, especially when their primary foil is the necromantic nation of Geb, but Geb already has Nex set up as their primary allies. I can see adding Anuli to the conflict as a strategic ally for Nex, or safe haven retreating from Nex, but I had been hoping for something more exotic for Southern Garund, after the years of hints that the further south you travel, the weirder things get.
Overall though, this is a great supplement which stretches beyond the more detailed borders of the primary campaign setting.
I have been wanting to see information on places outside the Inner Sea for a while now and we finally got some with this book. Distant shores is divided into six sections, each detailing a city from a distant land. The cities and locations are Aelyosos(Iblydos), Anuli(southern Gorund), Dhucharg(Tian Xia), Radripal(Vudra), Segada(Arcadia), and Ular Kel(Casmaron). This book is a very interesting read with flavor from various real world cultures such as Africa, India, and Greece. If I have one complaint is that the Tian Xia city chosen was a hobgoblin city so and would have liked something much more exotic. Other then that I really enjoyed it and would love to see more books like it.
We don't have enough of material like this! Golarion is a huge world, just the inner sea region alone shows us this, but when it comes to other regions, all we have is roughly a paper back book, and a few paragraphs on different regions.
Before this book that is. Distant Shores gives us a fair bit of information about other areas within Golarion, and some of which offer just as much broad flavor as the Inner Sea itself.
Aelyosos - My personal favorite. Heavy Mythological inspiration, with a touch of Mythic rules. Could make for a fantastic setting for a second Mythic adventure path, or even a module. The flavor of the realm really promotes diverse heroes whose personalities can clash, but at the end of the day, they fight for their home, and the lives of the common folk.
Anuli - This section offers some cool information about a very different society than many of the ones we're treated to in the Inner Sea, a kind of Matriarchal Theocracy, but something more.
Dhucharg - Something I've wanted, a Hobgoblin based area. Love the militaristic and regimented feeling this one offers. I also noticed that Samsaran are common(ish) there, a rare occurrence to even see them represented somewhere!
Ular Kel - I've always loved a good 'trade city', or a city where everyone is welcome, because the city belongs to 'no one'. Ular Kel feels very similar to a less chaotic Kaer Maga, lots of intrigue, and adventures to be had there.
The other regions/cities mentioned are all good, but I wanted to touch on the ones I loved the most.
The more we learn about the other regions on Golarion, the better, and this book offers a lot to digest.
The only downsides I really have with this book, is that it offers only a taste of the regions/cities described. Tian Xia had a whole book about this size, which offered quite a bit of info. Many of the ones I've mentioned here could have so much more!
Totally recommend it, books like this are why I keep up my "campaign setting" subscription!
Distant Shores was a book that I was interested in as soon as it was announced. I love the Inner Sea region, but was interested to see what was outside the Inner Sea. Paizo featured some of their top writers in Distant Shores, and it really shows in how the cities are detailed and full of interesting plot hooks that I'd love to see fleshed out in future modules.
For me, Aelyosis in Iblydos was the breakout hit. Everything about this city, from the Cyclops and human co-habitation to the oceanic threats to the mysterious Hero-Gods made me want to learn more about the setting and this city. Anuli in Southern Garund and Segada in Arcadia also revealed some information about areas that I have long been interested in. I think the land that worships Empyreal Lords (and sometimes Asmodeus) is great for religious flavor, and Arcadia has constructs with class levels, which are amazing. Dhucharg and Radripal were a little on the evil side, and Ular Kel a little on the capitalist side, to be my favorites, but I still enjoyed reading about them.
I usually flip through my campaign setting subscription, but this one I read cover to cover and immediately bought for a friend as a Christmas gift. If you have any interest in seeing what's outside the Inner Sea Region, I strongly recommend this book.
Not sure what to make of it only being a select city in each region. Hope we at least have a larger map for each to show exactly where it is in relation to everything else even if that map isn't overly detailed.
I've calmed down a bit, and while still hyped, I hope there's more than just a glimpse at a city in each region.
Tian Xia got a whole book (and while I crave more), this is promising about 2.5 continents worth of fluff.
And no Casmeron? Or is that under the Vudra entry?
Not gonna lie, hoping the Arcadian settlement is Valenhall.
If it isn't Elesomare, I would not mind it being Valenhall.
Of course we appear to be in the minority with our request for Inner Sea colonies... I just think it would be more interesting with a settler/native dynamic going on.
I don't have a page number for you right now (bedtime), but check the section on other continents. There's no information there, though. :/
The most informative book on the subject thus far is Mythical Monsters Revisited, since so many of the monsters in there are Greek (and thus originate in Iblydos). Not a lot there, either...
I for one cannot wait for this book, my very first pathfinder book before the CRB even was Cities of Golarion, so i cannot wait! also if it sells well you can guarantee its not the last we'll see of the places mentioned, so i'm fine if it seems like a bit of a tease:-)
And no Casmeron? Or is that under the Vudra entry?
The non-final product description says 6 global regions, and the blurb lists 4. Hoping Greater Casmaron (No Kaladay or Iobaria please, Give us the *REAL* Casmaron, we need the Padishah Empire of Kelesh like a gnome needs adventure!) makes one of the last two slots.
I have the Inner Sea World Guide and Mythical Monsters Revisited, I just don't remember anything about Iblydos. It has been a while since I read MMR.
Its not even mentioned in the "Beyond the Inner Sea" part of ISWG. From the PF Wiki article, I think its the big island in the quartet of islands between Jalmeray and Vudra on the rough world map (ISWG p204).
And no Casmeron? Or is that under the Vudra entry?
The non-final product description says 6 global regions, and the blurb lists 4. Hoping Greater Casmaron (No Kaladay or Iobaria please, Give us the *REAL* Casmaron, we need the Padishah Empire of Kelesh like a gnome needs adventure!) makes one of the last two slots.
I'd definitely want more of the Padishah Empire and its various states, myself!
Though really, I'm reminded how little there is about Tian Xia still,
certainly the regions outside Minkai (and Jade Regent itenerary) need some more "meat",
...Personally, I think the "core" Tien countries need more differentiation and explanation of their dynamics,
and Nagajor was underwhelming, as it sounded really more like a federation of MANY countries more than one small simple country.
Will there be maps for the region around each town/city or just the town/city itself?
No maps of the regions, but maps of the cities yes. And if I can get my act together... a more accurate map of the planet...
Seeing that I'm the guy that started the Arcadia thread two years ago, I'm very excited for this glimpse into non Inner Sea areas. I've always been sad that we rarely see RPGs delve into non-Anglo settings and it hurts even more when I cannot play my own ethnicity because I don't exist in most settings. I'm glad to finally get a taste of Arcadia before we get a lot more in the future.
I wouldn't be surprised to see a monster or two. But the others are extremely unlikely. The big thing to remember is that this is a GM book, and a regional one at that.
They tend to save what you're looking for for the Player's Companions and such, although there are sort-of exceptions (androids and ghorans in the Inner Sea Bestiary, for example).
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
The most awesome maps of a planet I've ever seen are the ones in Kèthíra: The World of Hârn. Everything from polities to climate to prevailing winds, currents, average annual rainfall... There must be a dozen of 'em. But then, the whole "Atlas Keléstia" project is amazing.