Is there any utility of having a Patron deity? I mean, for Clerics and Paladins it's a requisite, but for other players?
I'm planning to rule a game in Galt where the players need to adress to multitudes and win elections. Are there any rules about public speeches?
Apparently this adventure path has a belic flavour: a hobgoblin invasion, talk about military units, etc. Will there be some big battles with thousand of warriors, using Ultimate Campaign rules?
The subgenres idea sound interesting. Also makes the book useful for other settings than Golarion.
Will it be any playesting document available?
Perhaps I've seen too much "SPartacus", but knowing that Cheliax has lots of slaves (halflings and tieflings especialy) I hope we would have a chance to break chains and lead starving hordes to vengeance... is there any references to slavery in the books?
Sounds interesting. I always liked Ravenloft. But what does it content?
I still can't find the link to download it!
hello, in 2 weeks I'm gonna direct We be goblins too. Being a scenario with pregenerated PCs, who do experience and treasure works? I suppose if players win they get the usual prizes, but what if a goblin PC dies?
How do you add a new reporter? This option doesn't appair. I don't see it anywhere
Hi, I created an event at Society, now I need to know how I could make another person able to change the event, add sessions and such.
Looks amazing, I will study them!
In Dragonlance, dwarven fungi liquor was the strongest spirit drink in the world.
I suppose clerical magic can provide for some.
Too much lichens and rothe is the reason many dwarfs love halfling cuisine!
Also there are always other dwarfs to eat...
Well. I played a Cavalier/Gunslinger a year ago and he used a mount, of course. But that's the only case. Horses aren't very useful in Dungeons.
Being a Lawful monk mostly means you live an orderly life, full of meditation, practice and discipline. You respect self-control. And you respect your sensei and teachers.
I'm not complaining. I'm just eager to start...
Just a curiosity.
I asked last week to become V-C for my city (Tarragona, Spain). I haven't been responded. It's that usual?
I think there isn't enoug info to be a fair preview. Any place in the book is famous?
I've been reading John Carter comics. So I get the idea to bring my players to another world. The campaign setting has excellent books for that: Distant Worlds, People of the Stars, Bestiaries, etc. Got lots of good stuff.
Other worlds raises interesting questions:
- Do cleric powers works, when your god is years-light away?
- Is gold valued for commerce, like in our world? That's a good way to disarm too-rich PCs...
- But the thing that amazed me (and not in a positive way) is that in other worlds Common is spoke! How? Travel between worlds is unusual, to say the least. There is no commerce, not cultural interchange, NOTHING. Just a wizard from time to time. So how could in the Moon speak Common?
I like it! Death to all tyrants!
Belabras wrote: I misread the title as "frog-haunted" which actually sounds pretty creepy/cool... Frog-Haunted gives me a good laugh! Reminds me of BPRD comic books like a Plague of Frogs. :-)
lOOKS INTERESTING. I just hopes the encounters are not just designed for high level characters.
I'm not expert in the S&S rules but yours seem good ideas. I will look them.
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Don't we forget also the Empyreal Lords?
- Ragathiel wants joust vengeance. Fire and blood. It's time for justice!
- Damerrich gives fair trial to tyrans, and also a quick execution by axe. "No man of woman born can flee his fate".
- Olheon, an angel of fair aristocracy, would have lots of work... Saving the few worthy noblemen and helping change things. But not too much!
Some demented slaves, too damaged due suffering continual lashing and punishment, could be inspired by Rovagug desire to break all chains and get loose.
Many Evil/Neutral gods could be interested in the power vaccuum generated by the free city. Asmodeus casted a long shadow. It's time to see the light.
nighttree wrote: I would buy such a product without a second thought.
Especially if it had additional options for Changelings, info on the "Hag goddesses", and such..;)
I agree. For example: how does the "call of the mother hag" works? According to Advanced Races, all Changelings feel a voice calling them to their mother when they grow.
Bullets and guns are still real expensive, so I suppose most people will still be using bows and crossbows. Only important NPCs or elite troops would use firearms.
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Hags can be insidious villains, using disguise spell to manipulate, corrupt and mislead the PCs. Or hags can lead ogres gangs to brutal confrontation.
There are mischevious green hags, powerful annis hags, swimming sea hags, soul-stealing night hags, guts-freezing winter hags, terrorific blood hags... And their covens can be as diverse as dangerous.
For Changeling characters, a hag could be even their own mother!
Hags even have their own goddess Gyronna.
Hags have a constant presence in Golarion, where Irrisen is governed by winter witchs and evil feys.
So I think a Hags of Golarion book could be very useful and necessary. Whto do you think?
James Jacobs wrote: As with all APs... the events CAN have significant changes but we don't assume those changes become canon just because we publish it. They only become canon in YOUR game once you play the game through.
We've done adventure paths before where...
** spoiler omitted **
...but these significant events are not assumed to have yet taken place in any other product we publish, for the most part.
We'll have more information about what DOES happen in Hell's Rebels at Paizocon. It's a tricky thing, but it WILL change at LEAST part of the geopolitical elements in your game once you play the AP.
For a moment I thought the Campaign Setting was gonna a change, just like Forgotten Realms or Dragonlance changed with the events of novels or campaigns.
I wonder if Hell's Rebel is gonna change he geopolitics of the Inner Sea forever. i know it's still too soon to tell, but ending House Thrune rulership could be a major change in the campaign setting.
If you are generous, then you can keep yourself track of the food. But they can complain if they run off rations in the middle of nowhere!
Milani is tailor-made for good-aligned rebels. Rovagug for bad-aligned ones (broke all chains!).
Also GOrum wouldn't lose the chance of a good fight.
Flumph are perfect guides for other world and curious harbringers of apocalypis. So I say, PAIZO; FLUMPH ME!
Joana wrote: Roger Corbera wrote: I'm not sure I like how the three firsts books are coming together in April, instead of one a month. Looks like they are trying to sell them in the same packaage for subscription members. Pre-existing subscribers got the first book in February. Two and three might be coming in April, or it might just be two and the double-up might be in a later month; last I saw, they weren't sure. Ok then.
I'm not sure I like how the three firsts books are coming together in April, instead of one a month. Looks like they are trying to sell them in the same packaage for subscription members.
But can I be an independent venture lieutenant, without a Captain above me? There isn't any captain in my city, and I'm not sure I've enough time to be captain.
Thanks both. Gonna look that ones you said.
Could you tell me if any scenario is more adequate for a viking-like setting? Thanks.
The Society page talks about Captains, but not Lieutenants.

Errant Mercenary wrote: Claxon wrote: What people want is to not have to buy the amulet of mighty fists.
Thats what everyone is after when they ask this question.
As a house rule I allow fists wraps, brass knuckles, whatever, to be used a deal your unarmed strike damage and be enchanted and provide theose bonus to your unarmed strikes. However, I also said that you cannot use a single weapon to flurry if you use this route.
The costs is maintained, which is intentional on my part. But it does open up the neck slot and exchange it for an otherwise unused slot.
Old debate I guess. Why does a 2 handed weapon fighter spend 2k to do more damage than you (or generally 3/4 bab two-weapon classes, see rogue/monk) and you instead need to pay twice or deny yourself the neck slot? This is why Amulet of Mighty fists got changed.
It's your ruling, but I don't think it would be something to follow. The part where you can enchant the other items though is golden. /Opinions and stuff I will look into that amulet.
Well, doesn't seem logical. Knuckles should add damage to the unarmed strike.
Can a monk use brass knuckles to bonus his unirme strikes? How does it work?
Dang, I hope they adress it soon! Kingmaker is a great aventure path.
I don't see it available when I tried to create an online event.
I played Kalkamedes Night March the Saturday with some Canarian guys. Perhaps friends of yours?
I tinc web places together daring the Desembre event in Barcelona. Congratulations!
Some enemies fight to death, other can surrender. The XP are the same, in my opinion. also a living prisioner can give information.
Surrender generaly means unconditional surrender, so you can strip the enemy of all her goods. But sometimes it can be negotiable.
In the middle ages, noble prisioners were generaly respected and well treated, but peasant soldiers could be butchered at will. In Old Rome civil wars, enemy officers were executed, but enemy foot legionnaries joined the victor's army.
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