Pathfinder Player Companion: Heroes of the Streets (PFRPG)

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Pathfinder Player Companion: Heroes of the Streets (PFRPG)
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Not every adventure awaits within a sealed tomb or mad wizard's tower. In seemingly civilized cities, dangers lurk down every twisting alley, and backroom deals might spell the end for nosy investigators. Pathfinder Player Companion: Heroes of the Streets provides the resources to take your Pathfinder RPG character from a dungeon-delver to a witty and backstabbing urbanite.

Heroes of the Streets is a player-focused supplement that provides inspiration and rules for city-focused characters and campaigns, allowing you to make the most of an urban adventure. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book, you'll find:

  • Background suggestions and traits for heroes of every race who hail from Golarion's biggest and oldest cities.
  • New archetypes that bring bloodragers, hunters, skalds, and witches out of the wilderness and into the city.
  • Exceptional gear and magic items especially suited for urban intrigue, underhanded espionage, and despicable crimes.
  • Optional subdomains focused on city life and urban challenges, opening up unique powers and expertises to clerics and inquisitors.
  • New spells especially suited to getting by in the bustling streets and back alleys of your favorite metropolis.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy world.

ISBN-13: 978-1-60125-769-7

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

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Best Player Companion

5/5

So far this is my favorite entry in the entire Player Companion line. I'm running Hell's Rebels right now, so I got this for my players. I immediately fell in love with the book. The flavor is exactly the right tone, pace, and level of detail for my players. Every single piece of crunch is something which is just powerful enough that people want to use it, without any one item seeming OP (at least as far as I can tell). But most importantly, all of the crunch feels very flavorful. If you are in a campaign which involves any amount of urban adventuring, this is a must have. If your campaign has no urban campaigning, this book will make you want to book it for the nearest city.


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Paizo Employee Developer

John Kretzer wrote:
Owen K. C. Stephens wrote:
John Kretzer wrote:
Can I expect more Calistria support in this book? the whole 'Optional subdomains focused on city life and urban challenges, opening up unique powers and expertise to clerics and inquisitors.' seems to suggest that it is possible.

It was possible, but that's not the way the subdomains went. We mention Abadar, Abraxas, Andoletta, Apollyon, Arqueros, Asmodeus, Besmara, Bergelmir, Bharnarol, Brigh, Cayden Cailean, Chaldira Zuzaristan, Cyth-V’sug, Daikitsu, Dispater, Droskar, Erastil, Erecura, Eritrice, Ghlaunder, Gorum, Iomedae, Irori, Kelinahat, Kurgess, Lamashtu, Lissala, Marishi, Milani, Nethys, Norgorber, Shei, Svarozic , Torag, Trudd, Urgathoa , and Winlas, but nothing specifically for Calistria this time.

Ah... it seems to me Calistria just screams urban adventures...and I am probably a little greedy for more Calistria favored options.

Calistria is a good fit for urban subdomains, but it didn't quite work out that she got one this time. That said, I am really happy that we could provide new subdomains for such a wide range of deities.

I hope that folks enjoy how the optional subdomains work. Perhaps they (and their variation on the subdomain mechanic) can be territory that future Paizo books explore further.

Silver Crusade Contributor

David knott 242 wrote:
Zaister wrote:
Great cover – Jirelle rocks the crowds! And it's just showing up in my September order authorization mail, too. Probably useful for a Hell's Rebels campaign.

One nitpick though -- Compared to her appearance in the Advanced Class Guide, doesn't Jirelle look a bit pale on this cover?

Her skin color changes wildly depending on the artist. I've been noticing it a lot.

Paizo Employee Creative Director

1 person marked this as a favorite.

Jirelle's skin color is something we need to be better about, no question.


1 person marked this as a favorite.

The concept of an "urban witch" archetype intrigues me greatly. Also, the peasant girl on the right is awesome. :)


That's a really cool cover. "Do you hear the people sing?"


Pathfinder Adventure Path, Rulebook Subscriber

Skin issues aside, she looks like a friggin' superhero on this cover! It's fantastic!


Cthulhudrew wrote:
That's a really cool cover. "Do you hear the people sing?"

"Singing a song of angry men! It is the music of a people who will not be slaves again. When the beating of your heart echoes the beating of the drums there is a life about to start when tomorrow comes!"

So, who will be strong and stand with Lem...actually, Jirelle would probably stand forward before he did...beyond the barricade?


Shellac.

That is all.


What a wonderful cover!


1 person marked this as a favorite.

Arcane Eldritch Archer Magus Archetype!

Silver Crusade Contributor

The elf alternate racial trait is bonkers.

Really hoping it's PFS-legal, as I'm just getting an elf conjurer off the ground. ^_^

Silver Crusade Contributor

Also, question:

Spoiler:
The half-elf alternate racial trait replaces "skilled". Does anyone else see an issue with this?


Kalindlara wrote:

Also, question:

** spoiler omitted **

Spoiler:
Might have thought of 'adaptability'... though I'm not sure.

I got my PDF last night, and I see a lot of cool things like a Cavalier without a mount or animal (yeah!), a subdomain of Strength that is great for Kurgess and Irori worshipers, and a fun new bard archetype.

But, shouldn't the Busker Bard get more rounds of stunts as he levels, like one would for performance? It just says 4 + Charisma modifier, period. That means a 20th level bard can only pretend to be a statue for less than a minute a day, and that would use all his stunts! That can't be right, can it?


Mimo Tomblebur wrote:
But, shouldn't the Busker Bard get more rounds of stunts as he levels, like one would for performance? It just says 4 + Charisma modifier, period. That means a 20th level bard can only pretend to be a statue for less than a minute a day, and that would use all his stunts! That can't be right, can it?

We have Archaeologist as a precedent for non-scaling rounds. Assuming this is similar, you have a few options.

a) Talk to your GM if it's a home game. Scaling the rounds probably isn't unreasonable. Maybe compromise with +1 round/level.
b) Grab Lingering Performance to triple your rounds/day.
c) Use a race that grants bounus rounds as an alternate favored class bonus.

If it doesn't have any text saying that it counts as Bardic Performance for feats, you'll have to go with a).

---

I'd love some spoilery goodness on Bloodragers, Witches, and subdomains if anybody's got some time. Also, that Bard archetype sounds pretty cool!


2 people marked this as a favorite.

I'm hoping it is just an error.

I'm one of the thousands of people who only play this game as PFS, so I really hate to see "talk to your GM" solutions to any problem. Those are not workable solutions for the game that I have invested hundreds of dollars to play. I appreciate QuidEst's effort to help though.


Kalindlara wrote:

The elf alternate racial trait is bonkers.

Really hoping it's PFS-legal, as I'm just getting an elf conjurer off the ground. ^_^

May we know just what's so bonkers about it?


Pathfinder Adventure Path, Rulebook Subscriber

The urban skald makes me so happy. :D

Silver Crusade Contributor

Eric Hinkle wrote:
Kalindlara wrote:

The elf alternate racial trait is bonkers.

Really hoping it's PFS-legal, as I'm just getting an elf conjurer off the ground. ^_^

May we know just what's so bonkers about it?

Spoiler:
Spell Focus with one of three schools - including conjuration - plus a minor upside (your spells of that school don't damage buildings). In exchange for keen senses.

I'm looking forward to Augment Summoning at 1st level. ^_^


Mimo Tomblebur wrote:

I'm hoping it is just an error.

I'm one of the thousands of people who only play this game as PFS, so I really hate to see "talk to your GM" solutions to any problem. Those are not workable solutions for the game that I have invested hundreds of dollars to play. I appreciate QuidEst's effort to help though.

Yep- that's why I included the other solutions as well. Are those applicable, or does it not provide any equivalence to rounds of Performance? If it is an error, it's still unlikely to get corrected, unfortunately.

Kalindlara wrote:
** spoiler omitted **

AHAHA. GLORIOUS. Half-Elves are now hands-down the best Summoners. Wow… And for just Keen Senses? I was already swapping that for Fey Magic, but this is even better.


Kalindlara wrote:
Eric Hinkle wrote:
Kalindlara wrote:

The elf alternate racial trait is bonkers.

Really hoping it's PFS-legal, as I'm just getting an elf conjurer off the ground. ^_^

May we know just what's so bonkers about it?
** spoiler omitted **

Thanks. Yeah, that's pretty good.


QuidEst wrote:

Are those applicable, or does it not provide any equivalence to rounds of Performance? If it is an error, it's still unlikely to get corrected, unfortunately.

It does count as performance for feats and effects.


So, what does the witch archetype do?


Axial wrote:
So, what does the witch archetype do?

Spoiler:
Some skills are swapped for more urban skills; a new patron; some bonuses that are limited to a specific city; and the ability to turn a hex into a temporary consumable item for someone to use.

What are all the new spells and subdomains?


QuidEst wrote:
I'd love some spoilery goodness on Bloodragers, Witches, and subdomains if anybody's got some time. Also, that Bard archetype sounds pretty cool!

The Bloodrager archetype is

Spoiler:
pretty similar to Urban barbarian, except that you also get to pick some spells off of the bard or magus lists, and blood sanctuary gets inverted so that your allies have better saves against your area effect spells.

What are the new feats and spells?


The Slums spirit for Shamans has a fun spirit ability that

Spoiler:
lets you teleport from doorway to doorway.


Mimo Tomblebur wrote:
QuidEst wrote:
I'd love some spoilery goodness on Bloodragers, Witches, and subdomains if anybody's got some time. Also, that Bard archetype sounds pretty cool!
The Bloodrager archetype is ** spoiler omitted **

Ooh, I like it! Grabbing Bard spells is nice- there are some really fun ones, and enough unique options that it's not too bad to be getting them late.

Mimo Tomblebur wrote:
The Slums spirit for Shamans has a fun spirit ability that ** spoiler omitted **

Slums spirit? Do want! And that ability sounds fun.


Yeah, I really look forward to the release of new shaman spirits. I currently have a Spirit Guide Time Oracle, so I'm always looking for new shaman abilities that I can reskin thematically justify to seem like time manipulation powers. This Slums spirit may definitely be of interest when I know my mission will be in an urban environment.


Mimo Tomblebur wrote:
Yeah, I really look forward to the release of new shaman spirits. I currently have a Spirit Guide Time Oracle, so I'm always looking for new shaman abilities that I can reskin thematically justify to seem like time manipulation powers. This Slums spirit may definitely be of interest when I know my mission will be in an urban environment.

Ooh, nice! I'm very happy to have an urban spirit, and doubly so that it's not just focused on trade.

Of course, the most important part* of any spirit is what it does for your familiar. Mind spoiling some info on that?

*I may be biased by the time I made a Shaman whose familiar was basically Batman as a raccoon.


Anything for Sorcerers, Oracles, Swashbucklers, Hunters, and/or Summoners?


Dragon78 wrote:
Anything for Sorcerers, Oracles, Swashbucklers, Hunters, and/or Summoners?

For hunters there's the urban hunter archetype. No archetype for the other classes you asked about. I haven't read the book in its entirety yet, so I can't comment on other game mechanics.

Shadow Lodge

Wow the burglars kit is either misprinted or one of the best valued kits in print. You get silk rope, mwk backpack, and some other burglars tools with a price tag of only 15 gp.


Bards get anything nice from this?

Love the idea of Bloodragers getting some Bard spells...


No quick index of feat/spell names and a one line summary of what they do?


Urban shaman sounds awesome! I've been hoping for something official for a while (until now, I'd gone with an urban druid/investigator for what I was aiming at; I may or may not stick with it, depending on how the urban shaman turns out).


QuidEst wrote:
Of course, the most important part* of any spirit is what it does for your familiar. Mind spoiling some info on that?

Yeah, this is one part of it that I don't like. The familiar gets +4 initiative, which seems like a good thing, but so many GMs insist that your familiar goes on your turn that it is effectively worthless.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I'm a huge fan of the new rogue talent where they can move into cover or concealment and make a Stealth check to get observers to lose track of them. Unless I'm missing somemajor limitations to that, it would be well worth it all on its own, but it also has a rider where success allows you to make an Intimidate check to shake enemies with your disappearing act.

Contributor

2 people marked this as a favorite.
Revan wrote:
I'm a huge fan of the new rogue talent where they can move into cover or concealment and make a Stealth check to get observers to lose track of them. Unless I'm missing somemajor limitations to that, it would be well worth it all on its own, but it also has a rider where success allows you to make an Intimidate check to shake enemies with your disappearing act.

What's REALLY cool is that a note was included to specifically allow them to be selected by the Unchained Rogue. Player Companion rogue talents have this weird design limbo where technically, the Unchained Rogue can't pick them but almost no home GM would say "No" to allowing them. Its nice to see a specific, "YOU CAN DO THIS, GUYS," in print, though! :D


Fourshadow wrote:

Bards get anything nice from this?

Love the idea of Bloodragers getting some Bard spells...

Anything nice for Bards, guys?


Fourshadow wrote:
Anything nice for Bards, guys?

As a bard lover myself, I am happy to say that in addition to the Busker Bard Archetype I discussed above, there are some very nice 1st level bard spells. Such as, one that lets you turn platinum coins into adamantine bullets. Another is a weaker version of Tongues that lets a creature speak a regional human language that you know.


Anything else related to urban shamanism, such as spells that draw upon or commune with the "spirit" of the city, or that manipulate/utilize urban structures and landscapes?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

1 person marked this as a favorite.
DM Sothal wrote:
Kalindlara wrote:

Also, question:

** spoiler omitted **

** spoiler omitted **

Spoiler:
I'm hoping it's multitalented. So few things swap that out, and the most recent one that does (fey thoughts) isn't PFS legal

Can someone post a complete list of archetypes?

Scarab Sages Developer

3 people marked this as a favorite.
Axial wrote:
Can someone post a complete list of archetypes?

Sure!

ARCHETYPES
Alley witch (Witch)
Busker (Bard)
Constable (Cavalier)
Dark lurker (Rogue)
Eldritch archer (Magus)
Lamplighter (Investigator)
Siegebreaker (Fighter)
Urban bloodrager (Bloodrager)
Urban hunter (Hunter)
Urban skald (Skald)


Can anyone tell me more about the Constable, Eldritch Archer, and Siegebreaker?

Scarab Sages Developer

2 people marked this as a favorite.

We have a preview post by Crystal Frasier coming out soon, it may have more info in it. :D

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Owen,

Any word on the half elf alt racial trait? Should it replace multi-talented or adaptability?

Edit: Thanks for the quick reply!

Scarab Sages Developer

There's no errata on it at this time.

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