A Pathfinder Society Scenario designed for levels 1–5.
Beneath the Grand Lodge of Absalom lie the vaults, a series of storerooms and libraries that contain much of the Society’s findings from the past centuries. Cataloguing the sundry relics and texts takes time, and finds requiring closer study find their way to an extensive vault called the Overflow Archives. Soon after a pair of initiates sneaks into the archive and steals a few items on a dare, the complex inexplicably springs a leak. It is up to the PCs to investigate this strange phenomenon and put a stop to it before thousands of priceless documents are ruined forever.
Content in “The Overflow Archives” also contributes directly to the ongoing storyline of the Dark Archive faction.
Written by Scott Sharplin.
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The party really liked interacting with the Albatross and Owl, and the Wizard was super stoked to be allowed into a normally restricted archive. Madame Koi's memory issues also brought some joy, and the monsters they fought based on the riddle they were piecing together were intriguing.
Spoiler:
Once they realized that Caught was impersonating Virml, that sure did expediate things. The fight they had with him and the Crocodile was rather fun, with a lot of witty banter and quips, and in the end they managed to get Caught to surrender amicably.
However, the fight with the Worm and Bird was a bit too easy, and similarly the tooth fairies were a minor annoyance. While it was interesting to have them explore a flooded archive, I think every room should have had something more engaging in it. Apart from the fairies, the other three rooms downstairs only have items to find. Granted, the Darklands Precepts is a rather cool tome, but nothing even comes from a PC reading it.
So, in total, of the about eight rooms in the scenario, only about four and a half have anything interesting in them. What's there is rather nice, though, and the PCs enjoyed trying to crack the riddle, which is ingeniously written to be super simple yet seem more complicated as it goes on.
All in all, I'd recommend a lower level group to perhaps bring some zest to the fights, and to focus on the bizarrely fey logic and characters over the combat. It's better than average!
First off I rather enjoyed this one. If played properly with a GM who gets into the role-play and the fun nature of the encounters then is a great scenario.
I have only one grumble...
Spoiler:
The primary prestige point has nothing to do with the mission you are given at the start. We role-played the scenario and because of that rather than combat we failed the primary.
Play this with a whimsical GM that likes to RP, and throw the spreadsheets for your full-attacks out the window. Or blow through the combats and spend the rest of the slot talking to NPCs.
I would rather have flavorful combats than super crunchy numbers battles, and that's what you will find here.
If you or your GM hate fun and whimsy, then stay away. I'd be happy to take your spot and burn a GM star on it or GM it instead.
An exceptional scenario, and very strong indeed despite the unnecessary rage-inducing map.
On a more spoilerific note;
Spoiler:
I was sad to discover there was no legitimate way to keep Caught out of prison at the end of the scenario without just failing.
I played this scenario with my kitsune character who is an inveterate trickster (which was amazing when it emerged I was the only character in the party who spoke Sylvan!), and I wanted to get Caught to join the Society so I'd have a partner in crime! Alas, it was not to be. Farewell, my whiskered compatriot! Maybe once the archives have dried out a bit I'll see if I can slip back in and read the Name of the Fox..
Is this the season 6 Library of the Lion / The Disappeared style scenario?
It's not quite the same style, but there are some thematic similarities. Scott's adventure has both opportunities for skillful characters to feel good as well as moments where someone with 18 Strength and a two-handed weapon will chuckle.
FYI: The description of A1 refers to a particular terrain found on page 426 of the Core book, but it's actually on page 427. Probably not a big deal for those that own a hard copy of the CRB, but I had to scroll up and down a bit in the PDF to find it. Anyhow, so far I'm loving reading it, and look forward to roleplaying the various folks in the opening scene.
Don't blame Sean; he was working off my maps. This was my first PFS assignment, and I must've got over-exuberant with the final design. I'll show more restraint next time!
But the layout of the Understacks is nearly symmetrical, so you should be able to draw half the map on a flip-mat, and then rotate when the time is right. I hope that helps!
What's more, the 31st square is just the upper wingtip of the butterfly. I suspect it won't be much of an issue if you clip the end off area B2, which doesn't have a combat encounter.
I am very happy that this is the scenario I was scheduled to run 3 times at PaizoCon. All three tables (and the two times I've participated in this scenario locally) have been great fun!
This scenario's handouts were a nightmare to translate (=
I didn´t translate the handout, only read it out loud in german several times on purpose, since the riddle seems very easy to solve to me even for people not familiar with english.
Since the scroll is supposed to be in a different language not everyone can read...