Travel to other planets and harness the powers of the stars with Pathfinder Player Companion: People of the Stars! Whether you want to play a Golarion native daring the depths of outer space or an alien being exploring your own mysterious homeworld, you can unlock the secrets of the stars with the new rules, advice, and fantastic setting details in this volume.
People of the Stars presents a player-focused discussion of the Pathfinder campaign setting’s solar system and the diverse creatures, dangers, and rewards just waiting to be discovered. Inside this book, you’ll find:
Rules for how to play four of the Pathfinder campaign setting’s most iconic alien races: nanite-infused androids, four-armed kasathas, telepathic lashunta, and seasonally morphic Triaxians—including complementary new archetypes and feats.
Details on each of the most important celestial bodies in the Pathfinder campaign setting, complete with tips and rules options for amateur and experienced star-travelers alike.
New magic items and adventuring equipment that make your journey across the void of space just as exciting as the destination.
New traits to help develop backgrounds for characters of all races who hail from or are touched by the planets and stars beyond Golarion.
New astronomical feats, space-inspired spells, suggestions for playing adherents of the Dark Tapestry, and much, much more to turn your space-faring adventurer into an interstellar star.
Written by Andrew Romine, David N. Ross, Ethan Day-Jones, James L. Sutter, Jim Groves, Jonathan Keith.
Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.
ISBN-13: 978-1-60125-674-4
Other Resources: This product is also available on the following platforms:
Like a lot of people, I can't wait for Starfinder. And like a lot of Pathfinder fans, I took part in the recent Humble Bundle promotion to get a lot of great stuff for a very small amount of money. One of the exciting products was People of the Stars, a book in the Player Companion line that is all about . . . other planets! I've done a lot of SF role-playing in other systems, but I've never mixed it in with traditional fantasy. Nor have I read the Pathfinder Campaign Setting book Distant Worlds, which was a very successful predecessor to People of the Stars. Putting all of that aside, I really enjoyed this book and would be intrigued to incorporate some of its material into campaign someday.
After an awesome cover that definitely sends the message "you aren't on Golarion anymore", the inside front- and back- covers sport constellations of the northern and southern hemispheres, respectively. The 32 pages inside are arranged differently than most of the (older) Player's Companions I've read: instead of of just a few sections for the whole book, every two pages has a different entry on the table of contents. I'm still going to group the material together in larger chunks for ease of reviewing. I should note that about every other page of the book contains a sidebar on one of the planets in the solar system around Golarion, and that, for each planet, a new trait is introduced. Last, I'll note that the interior artwork is good, but not Paizo's best.
The first four pages, "For Your Character" and "The Stars Are Right", are essentially introductory material. They wisely emphasize that players need to talk to their GMs before trying to bring alien races or themes into a campaign, as the topic can be quite divisive. I did find that most of the "For Your Character" page amounted to essentially a second table of contents, and could have been safely omitted. The book's index of new options was useful, as was the few paragraphs on magic items, spells, and rules from other books that are pertinent in outer space adventures.
The next ten pages feature new races that hail from planets other than Golarion. Four races (Androids, Kasathas, Lashuntas, and Triaxians) each receive two-page write-ups that include racial ability modifiers and features, plus (varying from race to race) new feats, archetypes, equipment, or traits. Androids are rather self-explanatory, but they have some really cool, original abilities. Kasathas are four-armed nomads and seem far less tech-oriented than one might expect. Lashunta are harder to describe quickly, but they seem to value brainpower and receive bonus magical and mental abilities. Triaxians are an interesting race from a planet that changes seasons over a period of centuries, so very few Triaxians ever see a season different than the one they're born into; their abilities vary depending on whether they are "Summerborn" or "Winterborn" Triaxians. After the four races, there are two pages devoted to "Other People of the Stars": Formians (an insect race), Kalo (an aquatic race), Shobhads (a four-armed desert race), Vercites (humanoids with chameleon abilities), and Ysoki Rat-men (ratfolk). Quick ways to adjust known Pathfinder races to make equivalents for these alien races are provided. Overall, plenty of interesting options are presented and if anyone ever got bored of the races available on Golarion, something here should be of interest. I've never seen any of these races in an actual game, nor are they discussed much in the forums, so I can't offer any insight on how balanced they are mechanically for gameplay.
The middle of the book covers various topics. First, there's a two-page spread of the solar system. I only have the PDF, so I don't know if this was removable or not in the print book. It's serviceable, but frankly a bit bland. Next, there's two pages titled "Interstellar Adventures" which is a bit of a miscellany: different ways to reach other planets, the mechanical effects of different types of gravity, and spell-casting in a vacuum. If I were running an interplanetary campaign, I would want far more detail on these topics, and they should probably be in a campaign setting book with more space to develop them. There's also a handful of new pieces of equipment--they're not particularly exciting ones, but definitely important ones (compressed air, gravity boots, etc.). Last, there are two pages on other stars (beyond Golarion's solar system) and other cosmic features like black holes. Again, some intriguing tidbits are offered, but this material would have to be expanded elsewhere to make it really useful.
The last third of the book is also a grab-bag of material. Outer Gods and Great Old Ones are briefly covered over two pages for would-be worshippers of mysterious, distant powers, and there's two new clerical subdomains (Dark Tapestry and Stars) . "Star Touched Regions" (on Golarion) is the topic for two more pages, with a couple of paragraphs on Numeria, Osirion, Elves, and Outer Dragons each serving as the inspiration for a new trait. A two-page section on astronomy introduces two new pieces of equipment and two new feats for would-be stargazers. The idea of astronomer-adventurers is something I had never thought of before, and I have to say it's an original, intriguing idea. The last quartet of pages introduces five new spells (and reprints two important ones from Distant Worlds) as well as six new magic items. The spells presented here would be quite useful for an interstellar campaign, as would most of the magic items, such as a "Traveler's Translator" (basically, a universal translator from Star Trek) and a "Wayfinder of the Stars".
Six authors and eight interior artists are listed in the credits for this book, and sometimes it shows: two-page piecework assignments make it easy to use freelancers, but they don't always fit together into a cohesive whole. Still, I really like the "feel" of this book--the different colour palette, page borders, and simply subject matter set it apart from any other Player Companion. This book isn't the best it could be, but if I were travelling from Golarion into the stars, I wouldn't leave home without it.
People of the Stars is a great book for people who want to add a little bit of otherworldliness to their games. It's not a book for everyone—particularly for those who aren't fond of mixing fantasy and science fiction. But for those who do like that sort of thing, it will be invaluable, providing lots of new options to make the game truly alien.
Ring Side Report- RPG Review of People of the Stars
Product- Pathfinder Player Companion-People of the Stars
System-Pathfinder
Producer-Paizo
Price-$13
TL;DR-It's that book with android stuff! 93%
Basics-I want to believe! People of the Stars is the player companion to Distant Worlds. This book follows the standard Pathfinder formula for player books by adding new races, feats, items, traits, archetypes, and spells for races from beyond Golarion in the solar system.
Mechanics or Crunch- This is crunch-tastic. The book is full of all kinds of great stuff to build otherworldly characters. What's here is pretty useful and well done if you want to have an intergalactic campaign. If you want to keep you game on Golarion, there isn't much for you here. 5/5
Theme of Fluff- There are some amazing stories here. Each world in the solar system gets about half a page and gives a nice, short summary that world. The races all have some nice build up and are varied enough to be good additions to the Pathfinder race line up. However, like I said above, the stuff presented here really won't be that much use to any campaign or player if you just stay on Golarion. 5/5
Execution-Paizo knows how to make a good book. This book is well written, laid out well, and entertaining. This isn't the best book put out by Paizo as there are some parts that drag on, and there are a few sections with "textbook problem". But, this is generally a good book. 4/5
Summary-Going to play in the solar system in Pathfinder? Then, get this book. Going to play the Iron God's campaign and want to play an android? Get this book, because this book has some android feat and traits you might want. Otherwise, this book might not help you much. It's a well done book, but this book will mostly hit a niche market. Even the Iron Gods adventure path doesn't use this book and advices the use of another book called People of the River. This is a good book, but only a few people will really need this book. 93%
Paizo’s August 2014 Player’s Companion release is People of the Stars, which presents characters with options for playing characters from space, playing characters that will be traveling into space, and introducing the stars in general into your character concept.
Disclaimer: I have not read Distant Worlds and space is not really my jam. That said, I am reading my way through this, the Technology Guide, and The Fires of Creation and I’m really excited about what I’m seeing thus far. So, this comes more from a position of ability to appreciate and less of a position of authority on these topics. Also, I've tried to avoid mentioning anything that would break Paizo's community use policy and to respect their IP. If I've failed in any way, let me know and I will remove the offending content.
In general, People of the Stars does exactly what it promises to do: it gives PCs a basic idea on how to play a character from the stars or to prepare themselves to adventure amongst the stars. We get just about everything you could want, except for spaceships, which James Jacobs has indicated they aren’t planning on looking at until they explore portions of the universe that will require them to do so. Now that we know the adventure paths for the next seventeen months, that’s likely to be awhile away.
But fear not good groundlings, for People of the Stars has also provided a host of options for characters that are influenced by the stars, even the characters aren’t going to be adventuring among them directly. This is especially true of the astrology-based traits. Each planet has a sidebar that contains just the right amount for someone with only a cursory knowledge of the planet to know. It also gives a trait that plays well for someone who is Golarion-based, but wants a connection to one of the other planets. This strikes me as a good way to give players a connection to the stars without ending up with a party composed of residents of n different planets.
People of the Stars also gives some good basic information on space rules without spoiling everything in the Technology Guide. For instance, gravity is discussed, so players have an idea about how combat could work. Other tidbits are given as well: you’ll need to prepare spells with somatic components using the Silent Spell feat if you want to cast them in the void. There’s also some very cool flavor in the gear options provided: the Traveler’s pocketwatch is so evocative of R. Buckminster Fuller’s watch from The Illuminatus! Trilogy I was ready to channel Hagbard Celine.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Yeah, the place you'll want to go for android crunch and player-friendly android information is actually People of the Stars.
Among other options for androids, the four feats in the ecology article are indeed reprinted in People of the Stars, so players can access those feats easily without running the risk of getting a spoiler from the GM-focused (and lengthier) ecology article in Iron Gods itself.
Seriously wondering just how the three Vercite castes will be represented, especially since they're casteless until a certain age. Alternate racial traits? Or perhaps it might not be anything mechanically tied to the race at all, with stuff like God-Vessel marks and Augmentations falling under equipment, feats, etc.
I haven't heard anywhere that we will get info on the Vercites or any other of the Distant World related races. I hope we do but I will have to wait until we a get some official information on this one.
Hmm, no Vercites or Sarcesians (at least not notably enough to include in the description), but there will be some kasatha love, which is cool. And of course, androids, lashunta (yay!), and triaxians.
Too bad this isn't coming out at the same time as Guardians of the Galaxy. :D
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
People of The Stars wrote:
Rules for how to play four of the Pathfinder campaign setting’s most iconic alien races: nanite-infused androids, four-armed kasathas, telepathic lashunta, and seasonally morphic Triaxians—including complementary new archetypes and feats.
I want to hug everyone at paizo right now. :}
*Turns into bear and prepares to go on a hugging spree*
YES now I will have the resources I need in order to convince a DM or to run a hybrid sci-fi/fantasy game with some interplanetary travel. Seasonally changing aliens and telepaths sound awesome! I can't wait to get my hands on it!
I agree about the cover though I wish they gave that lashunta a different hair color all the ones we have seen have had dark hair colors, I would have liked bright red or light green.
Speaking of the seasonally-changing Triaxians, I'm curious now- what happens to them when they go off-world? IIRC, the seasonal changes are generational, due to the slow planetary calendar, and so is not something that would normally be apparent in your average Triaxian. But is it just a slow, gradual adjustment to the seasons, or is it an inherent change within each Triaxian that might emerge if they were to go to a planet with more regular seasons like Golarion?
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Cthulhudrew wrote:
Speaking of the seasonally-changing Triaxians, I'm curious now- what happens to them when they go off-world? IIRC, the seasonal changes are generational, due to the slow planetary calendar, and so is not something that would normally be apparent in your average Triaxian. But is it just a slow, gradual adjustment to the seasons, or is it an inherent change within each Triaxian that might emerge if they were to go to a planet with more regular seasons like Golarion?
from the article in part 4 of Reign of Winter, they are described as changing over generations in a cycle that is determined by triaxian homeworld and would still happen on Golarian at the same pace.
Looks like Lashunta artwork has continued to shift. Amusingly, I think that now means that of all the Lashunta pictures, none of them are particularly similar beyond the basics (i.e. antennae).
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Dragon78 wrote:
Astronomical feats, space themed spells, and details on the most important celestial bodies in the Pathfinder gaming system... like me.
That is what my dyslexia led me to read, which gave me some really perplexing thoughts regarding Dragon78... that is, until I read it twice to make that is what was really stated.
In other news (and more pertinent to the discussion)...
I love the smell of Pathfinder in August! Between this, all things Numeria, Technology, Iron Gods, and the Advanced Class Guide, Paizo is making me renew a bunch of different subscriptions. My wallet curses you Paizo!
Since Kasatha have been mentioned in the description I hope there are some alternate racial traits. I've had a character in mind who was born with only two arms instead of four. Partly because it would give him a perfect excuse to become an adventurer (he'd most likely be bullied or treated badly by his four armed brethren, so he'd want to get out of there), and partly because I feel some GMs might be more willing to let a player choose a Kasatha who doesn't dominate with his extra attacks at lower levels.
Hoping for a little more kasatha artwork, to possibly reveal what their mouths look like, since that's still a mystery. I'd also like to see artwork of a female Kasatha, as the race description in Bestiary 4 claims there is no notable (or maybe just no obvious) differences between men and women. I'm curious if this means they are fully androgynous, or are the differences more subtle (coloration, maybe skin patterns...). But in the same Bestiary 4 entry it also claims they refuse to remove any clothing in front of other races, so maybe their clothing is simply to... puffy(can't think of a better word) to reveal any hints as to the form beneath.
No were in the Kasatha's description or stats does it say that they actually get multiple attacks if that was the case then monk in B4 would get more then a two strike flurry. Though are other advantages to having 4 arms like wielding a two handed weapon in two hands, a shield in the third and a fourth with a potion or wand. Also you could have a weapon, a shield, and a bow, etc.
No were in the Kasatha's description or stats does it say that they actually get multiple attacks if that was the case then monk in B4 would get more then a two strike flurry. Though are other advantages to having 4 arms like wielding a two handed weapon in two hands, a shield in the third and a fourth with a potion or wand. Also you could have a weapon, a shield, and a bow, etc.
If you have more than two arms you can use this instead of two weapon fighting. Thereby having four attacks off the bat as long as you have 13 dex. It's ridiculous.
No were in the Kasatha's description or stats does it say that they actually get multiple attacks if that was the case then monk in B4 would get more then a two strike flurry. Though are other advantages to having 4 arms like wielding a two handed weapon in two hands, a shield in the third and a fourth with a potion or wand. Also you could have a weapon, a shield, and a bow, etc.
If you have more than two arms you can use this instead of two weapon fighting. Thereby having four attacks off the bat as long as you have 13 dex. It's ridiculous.
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
I don't know if I'm correct but I think I know what the homeworld of the kasatha's is.
Distant Worlds Pg.19 wrote:
These people, dubbed the Ice Clans, are primarily human, though at least two white-skinned Shobhad clans live there as well. Yet these tribes are clearly not the first people to have resided here. In the tangle of frigid and foreboding mountain ranges around the northern pole, ancient and abandoned cities of molded stone and weird metal towers have stood empty since times beyond memory, perhaps even since before the world’s seas froze. Scattered carvings indicate that the residents were tall, four-armed humanoids, giving rise to the notion that these might have been the ancestors of the Shobhads, yet the strange and stylized masks worn in all the drawings keep scholars from being sure, as does the tendency for even well-equipped adventuring parties to disappear in the mountains.
This might be them, making their homeworld Akiton.
Last I heard they said the Kasatha are not from the Golarion solar system.
The feat just says it replaces the two-weapon fighting feat for creatures that have more then two arms. It does not say that it grants the creature multiple attacks.
I don't know if I'm correct but I think I know what the homeworld of the kasatha's is.
Distant Worlds Pg.19 wrote:
These people, dubbed the Ice Clans, are primarily human, though at least two white-skinned Shobhad clans live there as well. Yet these tribes are clearly not the first people to have resided here. In the tangle of frigid and foreboding mountain ranges around the northern pole, ancient and abandoned cities of molded stone and weird metal towers have stood empty since times beyond memory, perhaps even since before the world’s seas froze. Scattered carvings indicate that the residents were tall, four-armed humanoids, giving rise to the notion that these might have been the ancestors of the Shobhads, yet the strange and stylized masks worn in all the drawings keep scholars from being sure, as does the tendency for even well-equipped adventuring parties to disappear in the mountains.
This might be them, making their homeworld Akiton.
Just a guess.
Yeah, Akiton was my original hypothesis, given the four arms, until I went back and saw that they came from a red star instead of a red planet...so seems like they're definitely from a different star system. Or the future.
Last I heard they said the Kasatha are not from the Golarion solar system.
The feat just says it replaces the two-weapon fighting feat for creatures that have more then two arms. It does not say that it grants the creature multiple attacks.
You get one main hand, and the rest are considered off hands. Each off hand would get an attack of it's own in addition to the main attack. So your main hand gets one, and then three more.
No were in the Kasatha's description or stats does it say that they actually get multiple attacks if that was the case then monk in B4 would get more then a two strike flurry. Though are other advantages to having 4 arms like wielding a two handed weapon in two hands, a shield in the third and a fourth with a potion or wand. Also you could have a weapon, a shield, and a bow, etc.
If you have more than two arms you can use this instead of two weapon fighting. Thereby having four attacks off the bat as long as you have 13 dex. It's ridiculous.
But they don't have it by default.
The Multi-Weapon fighting feat simply lowers the penalties. They can attack in such a manner without the feat (albeit with a massive penaly, -6 main hand, -10 all off hands). I linked the feat because it's what makes the four attacks far more viable. And just like with two weapon fighting, using light weapons in the off hands lowers the penalties as well.
The only problem with this book is IT'S TOO SHORT.
With only 32 pages, and lots of other stuff to get through, each of the racial writeups is gonna be what, 4 pages? 6 max? I would pay through the nose for ARG depth writeups.
I was really reallyreally hoping for Vercites though... Maybe they might still be included in a smaller section? As a sort of human-variant or such, like the Akitonians?
Rules for how to play four of the Pathfinder campaign setting’s most iconic alien races: nanite-infused androids, four-armed kasathas, telepathic lashunta, and seasonally morphic Triaxians—including complementary new archetypes and feats.
W-we're iconic too! We're the ones with all the spaceships! :(
The only bad thing about this and Iron Gods is that I won't have enough time to put things together for Furpocalypse on Halloween. But I will say this, with all the Numeria love I'm seeing this year, Furpocalypse 2015 will see a dark science fantasy scenario with pre-gens drawn from the list of Kymera subraces I have been developing.