Pathfinder Society Scenario #6–02: The Silver Mount Collection (PFRPG) PDF

2.70/5 (based on 39 ratings)

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A Pathfinder Society Scenario designed for levels 3-7.

The esteemed Blakros family—famous for their museum in Absalom—receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.

Written by Crystal Frasier.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0602E


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Average product rating:

2.70/5 (based on 39 ratings)

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Unbalanced depending upon APL

1/5

This might be a fantastic scenario...unfortunately I'll never know. The first encounter might be merely difficult for most parties; but its the unusual circumstances that make this a TPK scenario. Our group consisted of mostly Level 4 characters; but two 6th level characters wound up bringing our APL up and we played this at Tier 6-7 with the 4 player adjustment. The 4th level characters were severely outclassed causing the 6th level characters to become overtaxed. We started falling like dominoes in short order.


I had a very good time

4/5

Yet another return trip to the Blackros Museum was about what I expected. Solid but not impossible combats, and an introduction to the Technic League were a plus.

Concerns include that some tier 3-4 groups without proper equipment will struggle mightily. Limited roleplay, but that's most Blackros scenarios.


Fun, but the story fell short.

4/5

Each combat was challenging, but I felt like story reached a dead end prematurely. We chose to handle one aspect of the scenario in (possibly) a less common way, and the GM did his best to accommodate with how the scenario was written. We read the section afterward and it is clear that this was a viable solution, but very little was written about it. I felt a little robbed that we couldn't report what we had accomplished, for better or worse, with a check box on the reporting sheet. Overall, I enjoyed playing this scenario.


Interesting and tough scenario

3/5

Ran this for a great group and we had a lovely time with some of the unusual encounters and opponents.

Some of the unusual rules surrounding season six's themes provide additional challenges for running and playing this scenario, and my biggest critique of it would be that there are some encounters where players felt like they had to "sit out" because they had nothing to contribute. I consider that somewhat natural, but unfortunately, due to the nature of the defenses in those encounters, they tended to drag on a bit. My personal preference is also for a bit more role playing opportunities on the PCs' part, though some opportunities are present for the GM to present interesting characters.

Overall, a tightly-writtern scenario full of unusual encounters. Steer clear if you don't like Numerian technology, otherwise enjoy.


Average

3/5

We played high tier with 7 party members who seemed to have everything this scenario asked for. The distinguishing feature of this scenario seemed to be the challenging combats but we did not have that experience. As such the scenario was simply average, not bad but not one Im rushing to go GM myself so that others can experience it. Heavy on the Numeria stuff so avoid if you are trying to play around the sci-fi scenarios.

The location, actually, is pretty terrible but I'm not going to deduct points or anything.

Spoiler:
When we heard about rearranging the Blackrose Museum we all agreed it sounded like an open excuse to ignore continuity. There were also a lot of empty and seemingly useless rooms. On the one hand you dont want every room to have a big bad or else you get spam buffs at the door syndrome but a bit more streamlining would have been nice

The BBEG was kind of neat in a different way but our table didn't really get to experience it fully. I personally like the idea and wish to see more strange and non standard monsters that require adapting tactics.

Spoiler:
Our paladin remove disease lay on hands'ed the guy, succeeded, and then he got chopped up with a swarmbane adamantine weapon. The swarm did infest one guy but was again expelled before the round was over.

The Boon is the kind I want to see more of in the future

Spoiler:
Interesting, character defining roleplay boons. Expensive enough so everyone doesnt just take it because why not.


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Grand Lodge Global Organized Play Coordinator

Announced for August!

Grand Lodge

11 people marked this as a favorite.

DAMMIT NIGEL!

Liberty's Edge

1 person marked this as a favorite.

Return to the Museum?! That would be awesome!

Lantern Lodge RPG Superstar 2015 Top 16

2 people marked this as a favorite.

Another reason for my players to request to burn it down? Sign me up!

Grand Lodge

10 people marked this as a favorite.

The Museum really needs a sign putting up putting up that reads 'XX days since last artifact-related catastrophe'...

Scarab Sages

Oh nice! My players loved the Blakros museum. I will be sure to schedule this.

Shadow Lodge

Oh my great giddy aunt! A return to the museum? Please tell me this uses the map from Mists of Mwangi and the Penumbral Accords!

I adore the museum and hope to run this for my local society just as soon as the PDF is released.

Liberty's Edge

Mists of Mwangi has been a fan favorite around my local lodge so I am looking forward to return to the museum as well.

Shadow Lodge

6 people marked this as a favorite.

One day, you will be able to play from Level 1 to retirement thanks to the Blakros family.

Shadow Lodge

Sammy T wrote:
One day, you will be able to play from Level 1 to retirement thanks to the Blakros family.

Yeah... Can't wait for that day. ;)


Pathfinder Adventure Path Subscriber
Eric Clingenpeel wrote:
Sammy T wrote:
One day, you will be able to play from Level 1 to retirement thanks to the Blakros family.
Yeah... Can't wait for that day. ;)

I see no downside to this. :-D


Actually I would be really interested in what higher level Blakros scenarios would look like.

Echoes of the Overwatch:
Also a great chance to do interplanetary, dominion of the black, or both. Since the gate in the museum is not referenced again as far as I know.


Laugh! My L7 paladin (provided he doesn't die and gets the XP) should make L8 on this scenario. He HATES the Blakros family and part of his RP is digging up dirt while on missions relating to them. He's played most of the Blakros scenarios...I think he outleveled one or two only. Can't wait to play this one on August 30th. I suppose we have to find the stolen R2D2...

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

I have this in my hands as I'm GMing it at a con, I won't speak of details, but there is a flip map begging to be printed in this folio

Shadow Lodge

Interesting Chronicle. Thanks to this one, my Cleric no longer needs to worry about Darkness effects. Ever.

Spoiler:
vial of djezet (200 gp each; limit 6; Pathinder
Campaign Setting: Technology Guide 56; when used
as an additional material component, a dose of
djezet increases the effective spell level by 1, which
stacks with a heightened spell. To function as an
additional component, the spellcaster must use a
number of doses equal to the spell’s original level—
additional doses have no effect)

Continual Flame is a 3rd level spell, so with 3 doses (leaving you 3 to do it again if a DM thinks they can Dispel it) becomes a 4th effective level spell and neither Darkness (2nd) nor Deeper Darkness (3rd) can touch it. :) Cost = 600 + 50 to cast self.

Liberty's Edge Contributor

5 people marked this as a favorite.

I hope people really enjoy this one. It was a ton of fun to write. I love blending weird science into my fantasy.

Shadow Lodge

Honestly, my group really didnt dig that part of it at all. A bit suprizing as I figured they would have, or at least not been as against it as they turned out to be, but a combination of the sci-fi and it not feeling like a Blakros Museum Scenario where the two biggest complaints when I ran it.

Its one I would run again, though. I would suggest in the future adding in some more enemy diversity, as I can see a lot of classes being a little peeved at the encounters. One other thing that might have helped a bit on the DMs side, not having any of the books that this one draws so much from, (Numeria, Tech Guide), the motivations and goals of the Tech League that raided the museum seems really unclear and possibly superficial. It might have been a good idea to explain some more about them for the DMs who dont know. If I run it again, Ill study up on them, but I wasnt sure if they where suppossed to be assassins just using the "its our stuff" as an excuss, where somehow the innocent victims, or what the actual deal was.

Contributor

2 people marked this as a favorite.

Played through this one at GenCon.

Happily used the line [Indiana Jones] "These artifacts belong in a museum!" [/Indiana Jones]

Spoiler:
So wanted to burn the place down (a swarm and no AoE spells among the entire party is unpleasant, and so is having no one being able to natively cast remove disease). Seriously enjoyed the scenario nonetheless. :)

Scarab Sages

1 person marked this as a favorite.

There seems to be something wrong with the maps in this pdf. With most other scenarios you can copy-paste the maps (which leaves the room labels behind) and print the maps out or use them for online games. The maps in this scenario just copy-paste as a black box; I suspect something isn't layered right as I don't know what else would cause that.

Which of course means that for anyone wanting to print the maps or use them for an online game is stuck with the room labels (and secret door labels!) on their map for the players to see in plain view.


1 person marked this as a favorite.

I'm not a PFS player but I might start buying these Season 6 scenarios just for the sake of having more sci-fantasy stuff in my library =D VIVA LA MAGITEK!

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
Mike Tuholski wrote:

There seems to be something wrong with the maps in this pdf. With most other scenarios you can copy-paste the maps (which leaves the room labels behind) and print the maps out or use them for online games. The maps in this scenario just copy-paste as a black box; I suspect something isn't layered right as I don't know what else would cause that.

Which of course means that for anyone wanting to print the maps or use them for an online game is stuck with the room labels (and secret door labels!) on their map for the players to see in plain view.

Had the same problem, coincidentally after installing a beta copy of an OS, embarrassingly I opened a defect ticket before I realized it was this PDF (and just the maps in this PDF) and not the OS.

RPG Superstar 2008 Top 16

When the intro mentioned that Nigel had remodeled the place, I was intrigued. When I saw that the map had nothing to do with the previous maps of the museum, I was baffled.

Liberty's Edge

One thing I noticed about this scenario. There was as much tactical information as I remember seeing in other scenarios which was kinda.. well I liked it.

Also I got to Infest a party member. We dubbed her Cyber/Cyivy. Very cool monster.

Silver Crusade

What faction does this advance?

Shadow Lodge

Darkive and maybe Grand Lodge.

The Exchange

Paizo, any update on the maps? Could someone put them in the product description for download?


My players loved the Blakros museum.

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