A Pathfinder Society Scenario designed for levels 1-11.
At long last, the Pathfinders have reached the lost Sky Citadel Jormurdun only to find it already occupied by fiends and subterranean foes. The Society must mount an epic offense to explore the immense subterranean city while simultaneously driving off the squatters within. If they succeed, the Pathfinders may discover that the greatest prize is not the mountain fortress itself but the treasure that lies at its heart. The adventure concludes Season 5, Year of the Demon.
Written by Mike Shel.
Note: Legacy of the Stonelords is designed for play in the Pathfinder Society Roleplaying Guild. It may be run anywhere by anyone, as long as there are 5 tables playing the scenario simultaneously and are in contact with each other. To inquire about access to this scenario, refer to the Organized Play Convention Support Policy.
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Fulfilled immediately.
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I want to start off the review by saying that the review covers the first 60% of the scenario. Because of venue problems, we were unable to complete the last 2 hours. Having said that...
I don't like how specials have devolved into "how many encounters can we grind into 5 hours" affairs.
I didn't really find the encounters or locations in the first half of the scenario particularly interesting or worth my time.
The first encounter didn't even make sense to me and it was ridiculous in my opinion (especially considering my group was subtler 10-11, we were searching and can easily make +40 perception checks). Sigh.
I don't really see any point in having more than one wave of creatures per encounter, except to wait for other tables to finish the encounter (and maybe even having a break might be better). It's just filler and doesn't enhance the story experience in any way.
But then... there's a cool twist and the second half of the scenario gets much better from what I understand. It still doesn't make the first 3 hours any better.
So I'm left thinking that part 1 could have been reduced in length (3 hours long) and more focus could have been on part 2 (2 hours long).
Detailed Ratings:
Length: Long, will take 5 hours at least. Organizers need to start on time.
Experience: Played with 5 uber players at subtier 10-11.
Sweet Spot: TBD.
Entertainment: Second half could have been entertaining, first half wasn't at all. (6/10)
Story: Some story, wasn't captivated. Maybe handouts are needed. (5/10)
Roleplay: None in the first half, maybe in second half.
Combat/Challenges: Wasn't too hard or easy, but wasn't interesting. Could be challenging for some groups as the scenario used monsters that are very good for their CR. (5/10)
Maps: Maps were actually OK (but small), my GMs print outs never had the right scale however. (7/10)
Boons: More flavor compared to prior years, but not as useful either, and not really worthy of taking the time/money to attend a special event. (4/10)
Uniqueness: Not at all, just a bunch of traps and combat encounters strung together. Did not like. (1/10)
Faction Missions: None. (N/A)
I'm just not a fan of specials that grind encounters without decision making or roleplaying mattering at all. This is actually my least favorite special event.
Played at GENCON and it was my first time playing this type of cooperative adventure.
Spoiler:
Our GM unfortunately was very poor and the fact that he bragged about being a lvl 5 made the whole experience frustrating. That said I'll try to not let that influence my review too much
I liked the idea of it, but it sure was frustrating to not complete the majority of the encounters when it was time to move on. The plot twist was very cool, and kept things moving quickly as the night waned on.
It would have been nice if our GM would have explained how things worked in the beginning. Once we sort of figured that out on our own, we were all disappointed when our Table GM didn't report our success in the one encounter we actually finish quite early. We even asked if he needed to report it or something; to which he reply don't worry about it. Which definitely killed the enthusiasm for us. Perhaps in this sort of setting the HQ folks could actually do a quick primer for the newer players to let them understand how their actions impact the overall story.
The content of the encounters itself was quite varied and interesting, and also very challenging (played on 5-6). I felt it was harder than Bonekeep (lvl 1). My 6th level Pally, at full health was nearly one-shot at one point.
Overall I liked it, but my overall experience was impacted by the execution and I can't really give it more than 3 stars.
Ok, so the art of writing and conducting interactives is a difficult one. I've participated in quite a few, but I think maybe only 3 now for PFS. The Paizo crew is definitely getting it figured out. This one was well written, well organized, and well executed.
In general I try not to compare two scenarios, but I'll make an exception here. This was much better than Diamond City, and it is arguable whether we liked it more than Runecarved Key. There was a competitive aspect to Runecarved Key that was missing here, but the overall sense of being in a massive effort together was better in this one than either of the other two I mentioned.
It would be tough for me to describe some of the elements I liked most without blowing the plot completely, so I won't.
I loved the story, and let's just say the "plot twist" was both incredibly predictable and yet completely unexpected. It's the sort of thing where afterwards you say, "well of course that's what was going on, how did we not see it at the time?"
One thing I really enjoyed was the camaraderie and the mechanic that was permitting different tables to assist one another through this scenario.
If you get the chance to play this in a convention setting, do so!
Announced for July and will debut at PaizoCon! Keep in mind that it won't be available for normal purchase until just before Gen Con 2015 but is available for regional conventions.
any Clue when we who are GMing it at PaizoCon will get it ?
I am setting up PaizoCon GMs' accounts tomorrow to automatically receive it when it is ready. I believe the goal is to have it in your accounts by this Friday evening so you have a full week to prepare.
We aim to get the scenarios to GMs as soon as is feasible. That said, the Friday before the convention weekend is commonly used as our deadline so that GMs have at least a full weekend to prepare. I imagine I'll have more information as we get closer to Gen Con.
Good deal, I am the type of GM that likes to have all the minis for what is going to be in the scenario and that often requires me to paint/purchase things, so I like to have plenty of prep time (Overprepper at times, here)
Very much looking forward to prepping this one. I'm another GM who likes to have 3D terrain and minis that are as accurate as possible. Glad to see it added to the download list, even if it's as a soon to be released.
Now I do have a question about how slotting works. If I am supposed to run 5-8 (and prep 5-8) what are the chances I end up running a different tier? (Wondering if I should be prepping all tiers at some level...just in case.)
You are not expected to prep outside the level range you are given. GMs are usually given two tiers so that tables can be flexible at muster. I'm slotted for 7-11, so I assume I will be prepping 8-9 and 10-11 with the possibility of having 7th level characters as well. (Although they may have made it closer to standard with Tiers 7-8 and 10-11 instead.)
You are not expected to prep outside the level range you are given. GMs are usually given two tiers so that tables can be flexible at muster. I'm slotted for 7-11, so I assume I will be prepping 8-9 and 10-11 with the possibility of having 7th level characters as well. (Although they may have made it closer to standard with Tiers 7-8 and 10-11 instead.)
It's 7–8 and 10–11, as 9th-level character tend to be more flexible in the challenges they can handle (as opposed to a 7th-level character getting drawn into Subtier 8–9).
Hey folks, we're just about to get the PaizoCon playtest version of this Special out the door. There are some rough spots formatting-wise that we didn't quite have time to clean up, but we'll be cleaning those up for Monday. This should still give you plenty to read over this weekend in preparation for PaizoCon.
There are some minutiae that I'm aware of and ironing out for that update:
The duergar have a few quirks, such as the fighters not having their enlarge person effect completely accounted for in their stat blocks. The clerics will also get some onyx for certain higher-level spells.
I'll be expanding the Knowledge check results in Act 1, so don't worry that there's a little less there than there should be.
I have not yet added the Chronicle sheet's boon(s), but yes, they'll be there for PaizoCon.
And a handful of some things that need to be bold or italicized.
Thanks John. Should we check back beforehand to download and print out updated certs?
Yep, that would be best. I'm not sure quite what the system is at PaizoCon, but the HQ for PFS may already be providing Chronicle sheets. I'll let Mike or one of the HQ volunteers confirm.
Thanks Mike, but what I meant was the updated version (with the chronicle sheets and updated knowledge checks) that John mentioned would be out on Monday. My mistake for not being clear.
I've been holding off on printing this for that reason.
Thanks Mike, but what I meant was the updated version (with the chronicle sheets and updated knowledge checks) that John mentioned would be out on Monday. My mistake for not being clear.
I've been holding off on printing this for that reason.
I finished up final revisions this morning, so it should be part of the cue to update soon.
Thanks John, looks great. A few more questions from me:
Spoiler:
Is the extra PP supposed to apply to this cert, or is it just something for next season?
For the second part of the Armorer's District (section A): Do restoration spells heal the ability penalty from the curse trap, at least until the next save occurs? Do they stack? I'm not too familiar with curses. Does making the initial save shake off the curse entirely, like a poison?
How are we supposed to run the Augur's Vapors trap in area D2? The perception DCs are the same, is it just 2 perception checks? What happens if the PCs don't make the 'after onset' check? They take damage from an unknown source?
What if the players (for some reason) actual listen to the demon in F1 and put on the shackles?
Thanks for all the hard work, I'm looking forward to running this!
Can't speak towards the finalized product but we all had fun with the test version at PaizoCon. Next year we will let the GMs raffle off for a chance to run the NOLA table. We will try to better our empty beer count. +points to our comrade in arms (with an injured wrist) who brought out a drink tray fully loaded with beverages during the scenario ;)
I had an amazing time playing this at Paizocon as a Tier 1. I think I can see what's going to be different at GenCon, and I can't wait to see the reactions here on the boards. It's an exhausting, tough scenario that really brought my table together!
John and Mike,
Is there ANYWAY that someone can stay on top of the release dates. This has caused problems before and now this one is showing it should be released and if someone were to schedule this for a game day even (with 6+ tables) then they would not be able to run this. This is unfortunate as it would be fun to run!!
It could potentially screw their schedules up not to mention their potential GM's when they are expecting it.
I know this is a Gen Con event as well was it was for Paizo Con.. but it does say it was released Wed, Jul 30th.
I am not upset but I can see the potential problems have been through them before not to long ago :)
Yeah, its something I've long wished they would add, years. It happens every year with the exclusives. They don't include the year and people assume it means the current year when its usually the next year.
Is there ANYWAY that someone can stay on top of the release dates. This has caused problems before and now this one is showing it should be released and if someone were to schedule this for a game day even (with 6+ tables) then they would not be able to run this. This is unfortunate as it would be fun to run!!
It could potentially screw their schedules up not to mention their potential GM's when they are expecting it.
I know this is a Gen Con event as well was it was for Paizo Con.. but it does say it was released Wed, Jul 30th.
I am not upset but I can see the potential problems have been through them before not to long ago :)
Mike, I believe they are referring to the tag under the price, which just says month and day. If the tech team can make an adjustment to add the year to that, all confusion will....okay, correction, SHOULD be dispelled.
Mike, I believe they are referring to the tag under the price, which just says month and day. If the tech team can make an adjustment to add the year to that, all confusion will....okay, correction, SHOULD be dispelled.
The correction is on their to-do list, but no ETA on it.
I'm hopefully running this for a local game day in the middle of next month.
If it doesn't cause too many spoilers, could someone post which, if any, map packs/flip mats are used? Need to buy them early to get them shipped all the way to Aus.
Does anyone remember what the special replay rules were for the piazocon playtest vs the final product? Just realised I have both chronicles on the same character and don't recall if we were allowed to do this.
You can replay or receive a second GM credit for the final updated special if you played or GMed the playtest version respectively. You still cannot apply the credit to the same character however.
You can replay or receive a second GM credit for the final updated special if you played or GMed the playtest version respectively. You still cannot apply the credit to the same character however.