Mosaic |
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I'm relatively sure my opinion on the need for a swashbuckler base class is well established.
I nominate James for Creative Director!
memorax |
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so who says fighters can't have nice things? :P
It all depends. I REALLY don't want to see any from of magic unless it relate to magic items. I don't care how destructive the spells are we have enough support for casters of all kinds. Basically I don't want to see a repeat of Ultimate Combat where they just had to add more spells. If Paizo wants to add more spells make a Inner Sea Magic part 2.
Odraude |
There are plenty of martial classes that do use spells, Rangers, paladins, inquisitors, magi... what about them? Do we just make a book that focuses on only fighters, rogues, barbarians, and cavaliers and cut out the rest? That's why I had no issue with UC having spells because there are a lot of martial classes that use spells and it's silly to think otherwise. Lord knows I've used my bard as a martial class with casting.
If ISC leaves out cool stuff for rangers, paladins, bards, magi, etc because they cast spells, then I'd be heavily disappointed in the book.
Captin Kuro |
I'm excited about this book mostly because I want to see what an Aldori Dueling sword actually is. In Inner Sea world guide it looks like a scimitar, but in the primer it looks almost like a straighter Katana, yet based on its location and the fighting style I've always felt it was a sabre or cutlass. Also I'm hoping some more obscure weapons get some love in this book, like the Wolf Tooth Club, Urumi, Kriss, and Sawtooth Sabre, and/or a section on how to get more out of your weapons or weapon enhancements like a serrated edge, blades made with higher quality forging techniques like springsteel, various designs for revolvers, ect. Even if we don't get these things more support for martial characters is always welcome!
Jason Nelson RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games |
1 person marked this as a favorite. |
Please let there be a low-level "hadoken" ki-power for monks.
I'm looking forward to this product as well... but I should point out that this very thing is one of many cool ki powers you'll find in this product!
Zombieneighbours |
In the long term, I support calls for a swashbuckler class!!!! While there are options that allow you to jury rig a swashbuckler. I focus movement/light battle field control, and finesse focused base martial class would nicely round out the game.
More specifically, hoping for andorian chain fighting monks. Free the slaves!!!
Odraude |
In the long term, I support calls for a swashbuckler class!!!! While there are options that allow you to jury rig a swashbuckler. I focus movement/light battle field control, and finesse focused base martial class would nicely round out the game.
More specifically, hoping for andorian chain fighting monks. Free the slaves!!!
Good news. The Advanced Class Guide coming out next year will have the Swashbuckler class.
Cthulhudrew |
1 person marked this as a favorite. |
I'm looking forward to this product as well... but I should point out that this very thing is one of many cool ki powers you'll find in this product!
Among many other excellent things in that product. I'm still hoping something like this is how psychic magic will appear when it finally comes around.
Zombieneighbours |
Zombieneighbours wrote:Good news. The Advanced Class Guide coming out next year will have the Swashbuckler class.In the long term, I support calls for a swashbuckler class!!!! While there are options that allow you to jury rig a swashbuckler. I focus movement/light battle field control, and finesse focused base martial class would nicely round out the game.
More specifically, hoping for andorian chain fighting monks. Free the slaves!!!
I have been more than a little out of touch lately, so hadn't seen this news. This is very good news.
Some very nice classes there. Shaman looks interesting. The swashbuckler looks like it might be very fun.
memorax |
1 person marked this as a favorite. |
With respect to those who like the spellcasting martial classes imo there is enough support. A lifetime of options available already. It's time the non-spellcasting martials get some love.
I agree with Memorax...while the above is also true than make those spells exclusive to those casting martial classes.
Agreed and seconded. It's time for the non-casting martials to get nice things as well.
Personally? I would LOVE to see what Monk Orders operate in the Inner Sea, and if they can come up with a Fighter's Grit combat system.
O.o
The Monk orders should be interesting and I too would like to see a Fighters Grit cobat system as well.
The Block Knight |
Will this replace or expand upon knights of golarion (sp?)?
That's from a separate product line. Knights of the Inner Sea is a player-focused book, from the Player Companion line. Inner Sea Combat is a Campaign Setting book which is a GM-focused line. So really, I imagine, they'll expand upon each other with each book offering different fluff/crunch for different needs.
Freehold DM |
Freehold DM wrote:Will this replace or expand upon knights of golarion (sp?)?That's from a separate product line. Knights of the Inner Sea is a player-focused book, from the Player Companion line. Inner Sea Combat is a Campaign Setting book which is a GM-focused line. So really, I imagine, they'll expand upon each other with each book offering different fluff/crunch for different needs.
hnn...I must buy this for kingmaker it seems.
Mark Moreland Developer |
5 people marked this as a favorite. |
There are plenty of martial classes that do use spells, Rangers, paladins, inquisitors, magi... what about them? Do we just make a book that focuses on only fighters, rogues, barbarians, and cavaliers and cut out the rest? That's why I had no issue with UC having spells because there are a lot of martial classes that use spells and it's silly to think otherwise. Lord knows I've used my bard as a martial class with casting.
If ISC leaves out cool stuff for rangers, paladins, bards, magi, etc because they cast spells, then I'd be heavily disappointed in the book.
The primary focus of this book will be character classes with no spellcasting ability. That said, partial casting classes like rangers and paladins will receive new content, but not any that focuses on their magical abilities. Since all classes capable of casting spells were already covered in Inner Sea Magic, we felt it was important to give the same amount of attention to those characters that can never cast spells. The fact that rangers and paladins overlap both books means they'll get content in both, the combination of which should equal about the same amount of new material as any of the martial-only or full-casting classes in their respective volumes.
Odraude |
Odraude wrote:The primary focus of this book will be character classes with no spellcasting ability. That said, partial casting classes like rangers and paladins will receive new content, but not any that focuses on their magical abilities. Since all classes capable of casting spells were already covered in Inner Sea Magic, we felt it was important to give the same amount of attention to those characters that can never cast spells. The fact that rangers and paladins overlap both books means they'll get content in both, the combination of which should equal about the same amount of new material as any of the martial-only or full-casting classes in their respective volumes.There are plenty of martial classes that do use spells, Rangers, paladins, inquisitors, magi... what about them? Do we just make a book that focuses on only fighters, rogues, barbarians, and cavaliers and cut out the rest? That's why I had no issue with UC having spells because there are a lot of martial classes that use spells and it's silly to think otherwise. Lord knows I've used my bard as a martial class with casting.
If ISC leaves out cool stuff for rangers, paladins, bards, magi, etc because they cast spells, then I'd be heavily disappointed in the book.
Yeah, I understand that. Was just remarking on Ultimate Combat and why it had to have some spells in it.
Mechalibur |
Freehold DM wrote:Will this replace or expand upon knights of golarion (sp?)?That's from a separate product line. Knights of the Inner Sea is a player-focused book, from the Player Companion line. Inner Sea Combat is a Campaign Setting book which is a GM-focused line.
Usually that's the case, but I always thought Inner Sea Magic had a really strong focus on player options. It just seems like they had too much content for it to fit in 32 pages :) I'm kind of hoping Inner Sea Combat is the same.
Nicos |
Odraude wrote:The primary focus of this book will be character classes with no spellcasting ability. That said, partial casting classes like rangers and paladins will receive new content, but not any that focuses on their magical abilities. Since all classes capable of casting spells were already covered in Inner Sea Magic, we felt it was important to give the same amount of attention to those characters that can never cast spells. The fact that rangers and paladins overlap both books means they'll get content in both, the combination of which should equal about the same amount of new material as any of the martial-only or full-casting classes in their respective volumes.There are plenty of martial classes that do use spells, Rangers, paladins, inquisitors, magi... what about them? Do we just make a book that focuses on only fighters, rogues, barbarians, and cavaliers and cut out the rest? That's why I had no issue with UC having spells because there are a lot of martial classes that use spells and it's silly to think otherwise. Lord knows I've used my bard as a martial class with casting.
If ISC leaves out cool stuff for rangers, paladins, bards, magi, etc because they cast spells, then I'd be heavily disappointed in the book.
Would it be non-spellcasting archetypes for the ranger and paladin?
Woudl it be some support for the exising non spellcasting rangers and paladins (like te skirmisher or hte stonelord?)
DM Beckett |
Cover reminds me a lot of THIS which is really cool.
Well, being that it's called Inner Sea Combat rather than Inner Sea Martials, Ultimate Monk 3, or things like that, I hope there are things for everyone, particularly some more combat focused spells.
With the exception of Monks, (so dang tired of half of the books being devoted to Monks, and still hearing people b@%~+ about how it's not the superanimawhatever they wanted or is still UP). Some Weapon Style Feat chains for common non-Monk weapons, (Greatsword, Longsword, Sword & Board, Heavy Mace, Scimitar) would be amazing.
Non-Ki (but still something a Monk could do if they wanted) Hadouken's would be cool. Making them some kind of Monk only option, Archtype, or Ki based, not so much.
The Block Knight |
The Block Knight wrote:Usually that's the case, but I always thought Inner Sea Magic had a really strong focus on player options. It just seems like they had too much content for it to fit in 32 pages :) I'm kind of hoping Inner Sea Combat is the same.Freehold DM wrote:Will this replace or expand upon knights of golarion (sp?)?That's from a separate product line. Knights of the Inner Sea is a player-focused book, from the Player Companion line. Inner Sea Combat is a Campaign Setting book which is a GM-focused line.
True enough. Sometimes the lines between PC-focus and GM-focus do blur when it comes to Campaign Setting books, with Paths of Prestige being the most obvious example. Inner Sea Magic had a lot of stuff usable for players as well, as will this book I imagine. There probably will be a bit of overlap with Knights of the Inner Sea because of this, but I am hoping that they will mostly serve as extensions of one another.
As a tangent, if I had one complaint of the Campaign Setting and Player's Companion line (and I don't really) it would be that by occasionally blurring the lines between the two series it does sometimes dilute the perceived utility of certain books (though not the actual utility).
brightshadow360 |
A few things I would love to see. first and foremost, an unarmed magus archtype. it is rather annoying to have to multi-class monk and magus. you almost can't go unarmored (and kensai has way too many drawbacks).
second, we need a new finesse feat. dervish dance is fine and all, but only applies to scimitars. the only other option is the "agile weapon" property which isn't even in the main books.
third, new style feats would be great. I love the style system. perhaps some style feats for non monks and a feat or archetypes for creating a non-monk "monk of many styles" to go with it.
finally, the samurai (and the ninja) has received little love. the base is far too...traditional for my tastes. we need an archetype that is a little more high fantasy and a lot less militaristic. honor should still be big but less formal. More "anime style" if you will.
might I also, second the hadouken for monks. bonus points if you add shoryuken and hurricane kick options
Morbius X |
Oh, I wonder if they will include new deeds for Gunslingers.
I, too, am hoping for more Gunslinger material. They are so scarce in Paizo Pathfinder material, I wish they would give more love to this class. Even the Magus gets more love. It's upsetting for them to favor something more "traditional" all the time.
Alexander Augunas Contributor |