Pathfinder Campaign Setting: Inner Sea Combat (PFRPG)

3.30/5 (based on 3 ratings)
Pathfinder Campaign Setting: Inner Sea Combat (PFRPG)
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A World of Battle!

From the brink of the Worldwound, where demonic hordes lay siege to the mortal realm, to the battlefields of Mendev and Nirmathas, where soldiers distinguish themselves as heroes of ideals, battle is a common part of life in the Inner Sea region. Whether practiced by virtuous crusaders, fierce gladiators, or daring scoundrels, skill with a blade and knowledge of when to use it can mean the difference between life and death. The secrets of battle might not be etched on altars or scribed in spellbooks, but they’re just as diverse and powerful as any magic—and just as available for bold heroes to claim!

Inner Sea Combat explores the role of combat in this vast and varied region. Within this book you’ll find:

  • A who’s who of the Inner Sea region’s deadliest martial masters.
  • Details on four types of martial training grounds—dojos, gladiatorial arenas, thieves’ guilds, and war colleges—along with rules for joining and honing one’s skills within such organizations.
  • Rules for several types of specialized or variant combat, including the secrets of the legendary Aldori swordlords, fighting styles particular to Golarion’s many faiths, gladiatorial combat, mastering monstrous mounts, and using technology in combat.
  • Two new cavalier orders—the order of the beast and the order of the guard—along with new context for each knightly order.
  • More than a dozen new archetypes for all manner of brave battlers, including the gun scavenger, the monk of the seven forms, the Shoanti burn rider, and the Tanglebriar demonslayer.
  • Two new prestige classes—the Pure Legion enforcer and the Ulfen Guard.
  • Dozens of new magic items guaranteed to protect combatants through the most brutal battles and transform even novices into masters of war.

Inner Sea Combat is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting but can easily be used in any fantasy game.

Written by Dennis Baker, Jesse Benner, John Compton, and Thurston Hillman.
Cover Art by Yu Cheng Hong.

ISBN-13: 978-1-60125-598-3

Other Resources: This product is also available on the following platforms:

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3.30/5 (based on 3 ratings)

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2/5

The Aldori feats are bad. Tying ranger combat styles with a deity is a bad idea. Combat performance is big NO. The House of perfection's feats are bad. Oath against chaos is good, oath against grotesquery is ok. The monstrous feat chain is so-so. There are a couple of interesting Rogue's Skill taunt, but the others are quite bad. Firearm feats are ok.

The Combat school section is somewhat interesting, but not great. I guess that It has a greater appeal to people who are accustomed to the Fame rewards mechanics.

Cavalier orders are meh at best. Prestige classes are ok. Archetypes are a mixed bag, with a few couple of good ones, but the rest are quite bad.

2.5 Stars.


Ring Side Report- RPG Review of Inner Sea Combat

4/5

Originally posted at www.throatpunchgames.com, a new idea everyday!
Product-Pathfinder Campaign Setting-Inner Sea Combat
Producer- Paizo
Price- $20
TL; DR- A little long to keep me entertained. 77%

Basics- MORTAL COMBAT! Inner Sea Combat focuses on marital characters and how to build these characters and their world into your Pathfinder Game. The book starts by discussing nations and their interactions with martial characters. Next, the book adds feats and a discussion on how specialized martial characters function within the rules of Pathfinder. After specialization, the book moves to schools/guilds and rules to operate these in Pathfinder. From schools, the books present new prestige classes and archetypes for classes from barbarian to the rogue. The last section of the book focuses on magic items that specialized characters from this book might need.

Mechanics or Crunch-This books adds a bunch of ideas for a GM to add to his/her game, but the ideas are not ground breaking awesome that you would expect for hidden techniques grown on the mountain top monasteries of the world. The book adds lost arts that are the talk of many a hushed conversation, but when you look over the options, they might fit will in just a player line book. Also, the book adds schools and guilds. I don't hate the mechanics behind these, but I think the numbers are off. I think the DCs are too high and will likely make life very hard for anyone who wants to go after a school and not get kicked out. Some of the options are well done, but it's more diamonds in the rough then a constant flow. I did like the items that were added to this book. 3/5

Fluff or Story- I liked this the most in this book. The story provides lots of ideas for a GM to add to his/her game. I didn't like the distribution of focus in the world, though. There isn't much love for the pirates of the Shackles in terms of schools or options as well as a few other key areas. But, what is there are options it's well done. 4.5/5

Execution-I think this book suffers from a "textbook problem." This book has a few too many sections of just text that make the book less fun to read. It's not hard to read, but it does tend to drag on a bit. The book does have some nice new art to help make reading a bit easier, but the format makes things feel long. The text is not bad, just a bit of a drag. 4/5

Summary-I didn't hate this book, but it's not one of my favorites. The mechanics and the textbook nature of the 64 page format are just a little bit off making this book slightly drag on a bit. I would have preferred this to be a few shorter 32 page books focusing on monks, fighters, or some other class. I did like the story that this book adds to the world. Also, knowing who the best of the best fighters are can give the characters goals for whom to fight later. It's not a bad book, but just a bit long to keep me completely interested all the way through. 77%


Good, flavourful new options

4/5

Read my full review on Of Dice and Pen.

One of the things I like best about a book like Inner Sea Combat is that it’s much easier to see immediate uses for the new options contained within. Pathfinder is a game with a lot of options—far more than most people can easily keep track of. While generic books like Ultimate Combat may contain many interesting abilities, they can quickly get lost in the deluge as they don’t have a context to make them stand out. But with the world-specific flavour that Inner Sea Combat offers, its options are instantly more recognizable. They make both the characters and the world more interesting. There are several things in here that I already want to introduce to my own games, and any game book that fills me with ideas is a good book, in my opinion.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Vic Wertz wrote:
(Psst: He agrees with you.)

I know. I hope this leads to good things. :D

Sovereign Court

1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
James Jacobs wrote:


I'm relatively sure my opinion on the need for a swashbuckler base class is well established.

I nominate James for Creative Director!

Liberty's Edge

1 person marked this as a favorite.
ulgulanoth wrote:
so who says fighters can't have nice things? :P

It all depends. I REALLY don't want to see any from of magic unless it relate to magic items. I don't care how destructive the spells are we have enough support for casters of all kinds. Basically I don't want to see a repeat of Ultimate Combat where they just had to add more spells. If Paizo wants to add more spells make a Inner Sea Magic part 2.


This book is about martials, and martials are not exclusively non-spellcasters.


Cheapy wrote:
This book is about martials, and martials are not exclusively non-spellcasters.

I agree with Memorax...while the above is also true than make those spells exclusive to those casting martial classes.


There are plenty of martial classes that do use spells, Rangers, paladins, inquisitors, magi... what about them? Do we just make a book that focuses on only fighters, rogues, barbarians, and cavaliers and cut out the rest? That's why I had no issue with UC having spells because there are a lot of martial classes that use spells and it's silly to think otherwise. Lord knows I've used my bard as a martial class with casting.

If ISC leaves out cool stuff for rangers, paladins, bards, magi, etc because they cast spells, then I'd be heavily disappointed in the book.


I'm excited about this book mostly because I want to see what an Aldori Dueling sword actually is. In Inner Sea world guide it looks like a scimitar, but in the primer it looks almost like a straighter Katana, yet based on its location and the fighting style I've always felt it was a sabre or cutlass. Also I'm hoping some more obscure weapons get some love in this book, like the Wolf Tooth Club, Urumi, Kriss, and Sawtooth Sabre, and/or a section on how to get more out of your weapons or weapon enhancements like a serrated edge, blades made with higher quality forging techniques like springsteel, various designs for revolvers, ect. Even if we don't get these things more support for martial characters is always welcome!

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

1 person marked this as a favorite.
Mikaze wrote:
Please let there be a low-level "hadoken" ki-power for monks.

I'm looking forward to this product as well... but I should point out that this very thing is one of many cool ki powers you'll find in this product!


In the long term, I support calls for a swashbuckler class!!!! While there are options that allow you to jury rig a swashbuckler. I focus movement/light battle field control, and finesse focused base martial class would nicely round out the game.

More specifically, hoping for andorian chain fighting monks. Free the slaves!!!


Zombieneighbours wrote:

In the long term, I support calls for a swashbuckler class!!!! While there are options that allow you to jury rig a swashbuckler. I focus movement/light battle field control, and finesse focused base martial class would nicely round out the game.

More specifically, hoping for andorian chain fighting monks. Free the slaves!!!

Good news. The Advanced Class Guide coming out next year will have the Swashbuckler class.


1 person marked this as a favorite.
Jason Nelson wrote:
I'm looking forward to this product as well... but I should point out that this very thing is one of many cool ki powers you'll find in this product!

Among many other excellent things in that product. I'm still hoping something like this is how psychic magic will appear when it finally comes around.


Odraude wrote:
Zombieneighbours wrote:

In the long term, I support calls for a swashbuckler class!!!! While there are options that allow you to jury rig a swashbuckler. I focus movement/light battle field control, and finesse focused base martial class would nicely round out the game.

More specifically, hoping for andorian chain fighting monks. Free the slaves!!!

Good news. The Advanced Class Guide coming out next year will have the Swashbuckler class.

I have been more than a little out of touch lately, so hadn't seen this news. This is very good news.

Some very nice classes there. Shaman looks interesting. The swashbuckler looks like it might be very fun.

The Exchange

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Personally? I would LOVE to see what Monk Orders operate in the Inner Sea, and if they can come up with a Fighter's Grit combat system.

O.o

Liberty's Edge

1 person marked this as a favorite.

With respect to those who like the spellcasting martial classes imo there is enough support. A lifetime of options available already. It's time the non-spellcasting martials get some love.

John Kretzer wrote:

I agree with Memorax...while the above is also true than make those spells exclusive to those casting martial classes.

Agreed and seconded. It's time for the non-casting martials to get nice things as well.

TheLoneCleric wrote:

Personally? I would LOVE to see what Monk Orders operate in the Inner Sea, and if they can come up with a Fighter's Grit combat system.

O.o

The Monk orders should be interesting and I too would like to see a Fighters Grit cobat system as well.


Will this replace or expand upon knights of golarion (sp?)?

The Exchange

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Freehold DM wrote:
Will this replace or expand upon knights of golarion (sp?)?

Looks like Expand upon.


Freehold DM wrote:
Will this replace or expand upon knights of golarion (sp?)?

That's from a separate product line. Knights of the Inner Sea is a player-focused book, from the Player Companion line. Inner Sea Combat is a Campaign Setting book which is a GM-focused line. So really, I imagine, they'll expand upon each other with each book offering different fluff/crunch for different needs.


The Block Knight wrote:
Freehold DM wrote:
Will this replace or expand upon knights of golarion (sp?)?
That's from a separate product line. Knights of the Inner Sea is a player-focused book, from the Player Companion line. Inner Sea Combat is a Campaign Setting book which is a GM-focused line. So really, I imagine, they'll expand upon each other with each book offering different fluff/crunch for different needs.

hnn...I must buy this for kingmaker it seems.

Paizo Employee Developer

5 people marked this as a favorite.
Odraude wrote:

There are plenty of martial classes that do use spells, Rangers, paladins, inquisitors, magi... what about them? Do we just make a book that focuses on only fighters, rogues, barbarians, and cavaliers and cut out the rest? That's why I had no issue with UC having spells because there are a lot of martial classes that use spells and it's silly to think otherwise. Lord knows I've used my bard as a martial class with casting.

If ISC leaves out cool stuff for rangers, paladins, bards, magi, etc because they cast spells, then I'd be heavily disappointed in the book.

The primary focus of this book will be character classes with no spellcasting ability. That said, partial casting classes like rangers and paladins will receive new content, but not any that focuses on their magical abilities. Since all classes capable of casting spells were already covered in Inner Sea Magic, we felt it was important to give the same amount of attention to those characters that can never cast spells. The fact that rangers and paladins overlap both books means they'll get content in both, the combination of which should equal about the same amount of new material as any of the martial-only or full-casting classes in their respective volumes.


Mark Moreland wrote:
Odraude wrote:

There are plenty of martial classes that do use spells, Rangers, paladins, inquisitors, magi... what about them? Do we just make a book that focuses on only fighters, rogues, barbarians, and cavaliers and cut out the rest? That's why I had no issue with UC having spells because there are a lot of martial classes that use spells and it's silly to think otherwise. Lord knows I've used my bard as a martial class with casting.

If ISC leaves out cool stuff for rangers, paladins, bards, magi, etc because they cast spells, then I'd be heavily disappointed in the book.

The primary focus of this book will be character classes with no spellcasting ability. That said, partial casting classes like rangers and paladins will receive new content, but not any that focuses on their magical abilities. Since all classes capable of casting spells were already covered in Inner Sea Magic, we felt it was important to give the same amount of attention to those characters that can never cast spells. The fact that rangers and paladins overlap both books means they'll get content in both, the combination of which should equal about the same amount of new material as any of the martial-only or full-casting classes in their respective volumes.

Yeah, I understand that. Was just remarking on Ultimate Combat and why it had to have some spells in it.


The Block Knight wrote:
Freehold DM wrote:
Will this replace or expand upon knights of golarion (sp?)?
That's from a separate product line. Knights of the Inner Sea is a player-focused book, from the Player Companion line. Inner Sea Combat is a Campaign Setting book which is a GM-focused line.

Usually that's the case, but I always thought Inner Sea Magic had a really strong focus on player options. It just seems like they had too much content for it to fit in 32 pages :) I'm kind of hoping Inner Sea Combat is the same.


Mark Moreland wrote:
Odraude wrote:

There are plenty of martial classes that do use spells, Rangers, paladins, inquisitors, magi... what about them? Do we just make a book that focuses on only fighters, rogues, barbarians, and cavaliers and cut out the rest? That's why I had no issue with UC having spells because there are a lot of martial classes that use spells and it's silly to think otherwise. Lord knows I've used my bard as a martial class with casting.

If ISC leaves out cool stuff for rangers, paladins, bards, magi, etc because they cast spells, then I'd be heavily disappointed in the book.

The primary focus of this book will be character classes with no spellcasting ability. That said, partial casting classes like rangers and paladins will receive new content, but not any that focuses on their magical abilities. Since all classes capable of casting spells were already covered in Inner Sea Magic, we felt it was important to give the same amount of attention to those characters that can never cast spells. The fact that rangers and paladins overlap both books means they'll get content in both, the combination of which should equal about the same amount of new material as any of the martial-only or full-casting classes in their respective volumes.

Would it be non-spellcasting archetypes for the ranger and paladin?

Woudl it be some support for the exising non spellcasting rangers and paladins (like te skirmisher or hte stonelord?)

Shadow Lodge

Cover reminds me a lot of THIS which is really cool.

Well, being that it's called Inner Sea Combat rather than Inner Sea Martials, Ultimate Monk 3, or things like that, I hope there are things for everyone, particularly some more combat focused spells.

With the exception of Monks, (so dang tired of half of the books being devoted to Monks, and still hearing people b@%~+ about how it's not the superanimawhatever they wanted or is still UP). Some Weapon Style Feat chains for common non-Monk weapons, (Greatsword, Longsword, Sword & Board, Heavy Mace, Scimitar) would be amazing.

Non-Ki (but still something a Monk could do if they wanted) Hadouken's would be cool. Making them some kind of Monk only option, Archtype, or Ki based, not so much.


Mechalibur wrote:
The Block Knight wrote:
Freehold DM wrote:
Will this replace or expand upon knights of golarion (sp?)?
That's from a separate product line. Knights of the Inner Sea is a player-focused book, from the Player Companion line. Inner Sea Combat is a Campaign Setting book which is a GM-focused line.
Usually that's the case, but I always thought Inner Sea Magic had a really strong focus on player options. It just seems like they had too much content for it to fit in 32 pages :) I'm kind of hoping Inner Sea Combat is the same.

True enough. Sometimes the lines between PC-focus and GM-focus do blur when it comes to Campaign Setting books, with Paths of Prestige being the most obvious example. Inner Sea Magic had a lot of stuff usable for players as well, as will this book I imagine. There probably will be a bit of overlap with Knights of the Inner Sea because of this, but I am hoping that they will mostly serve as extensions of one another.

As a tangent, if I had one complaint of the Campaign Setting and Player's Companion line (and I don't really) it would be that by occasionally blurring the lines between the two series it does sometimes dilute the perceived utility of certain books (though not the actual utility).


A few things I would love to see. first and foremost, an unarmed magus archtype. it is rather annoying to have to multi-class monk and magus. you almost can't go unarmored (and kensai has way too many drawbacks).

second, we need a new finesse feat. dervish dance is fine and all, but only applies to scimitars. the only other option is the "agile weapon" property which isn't even in the main books.

third, new style feats would be great. I love the style system. perhaps some style feats for non monks and a feat or archetypes for creating a non-monk "monk of many styles" to go with it.

finally, the samurai (and the ninja) has received little love. the base is far too...traditional for my tastes. we need an archetype that is a little more high fantasy and a lot less militaristic. honor should still be big but less formal. More "anime style" if you will.

might I also, second the hadouken for monks. bonus points if you add shoryuken and hurricane kick options


I'd like to point out that hadouken, shoryuken and hurrican kick options are already available for the monk. They're just not called that - but that doesn't stop my play group from shouting the appropriate terms when they use relevant ki abilities or feats. Or just plain attacks.

The Exchange

Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

I am however happy the Lion's Blades are getting covered. They were something I've considered playing in the past.


2 people marked this as a favorite.

Glad to see that martial characters are getting a fighting chance.

Silver Crusade

You had me at Lion Blades.


Is that the updated cover?


Nope, still the mockup cover.


Oh, I wonder if they will include new deeds for Gunslingers.


3 people marked this as a favorite.

Okay. We're in February now. 2 months to Inner Sea Combat. Isn't it time that a little more light is shone on here? I vote YES!

Liberty's Edge

Thanks Mark for your response. Much appreciated. So the book has gone from a must to definite but on my part.


Well maybe we will get an update by the end of the week.


Mmm. Martial goodness :) Definitely looking forward to this one.


David Neilson wrote:
Oh, I wonder if they will include new deeds for Gunslingers.

I, too, am hoping for more Gunslinger material. They are so scarce in Paizo Pathfinder material, I wish they would give more love to this class. Even the Magus gets more love. It's upsetting for them to favor something more "traditional" all the time.


2 people marked this as a favorite.

Personally I'm perfectly okay with little gunslinger support. There are suitable systems/settings for gun totting hot shots. I'm happy that in Golarion it is limited to a minimum.


4 people marked this as a favorite.

I think all classes should get love even if I don't use them myself.


Update sense... tingling?


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Art blog.

Liberty's Edge

5 people marked this as a favorite.
Dragon78 wrote:
I think all classes should get love even if I don't use them myself.

Casters IMO have received enough love from Paizo. Time they give the melee classes more love.


It doesn't mean a spellcaster class can't use some useful combat related feats like one were you pick a spell and you cast this spell without needing to cast defensively or provoking.


5 people marked this as a favorite.

Inner Sea Magic didn't have fighters, so I'm okay with Inner Sea Combat not having wizards. Again, this book is specifically about martial characters and should be kept that way.


1 person marked this as a favorite.
Odraude wrote:
Inner Sea Magic didn't have fighters, so I'm okay with Inner Sea Combat not having wizards. Again, this book is specifically about martial characters and should be kept that way.

+1.

I mean

+10000.

How many option for fighter, rogues and barbarians does the magic books have?


Pushed back until June? Sad day.


Where does it say June? I am still seeing May at the top of this page.


Oops I meant to say May, but apparently it's now April 30th! Wohooo!

Webstore Gninja Minion

Updated product image and description!

Contributor

I was sort of hoping we'd get a reprint/updating of the Student of War Prestige Class, considering that one dropped off of the face of the earth print-wise with the decision to replace Seeker of Secrets with the Pathfinder Society Field Guide.

Alas.

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