Teirhan's page

Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Adam B. 135 wrote:
I think the purpose of the thread was to try and get it recognized for PFS.

Aren't pretty much any archetypes that add guns to a non-gunslinger class banned anyways?


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Sucks if you're playing PFS, but a reasonable houserule is probably simply to change the text of challenge to read

d20pfsrd wrote:
Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee and firearm attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

At least until the devs look at this and either resolve it or confirm that it's working as intended.


Insain Dragoon wrote:
Is it just me or does the Spellscar Drifter have a non-functioning challenge?

Yeah, it looks like they forgot to add the bit to challenge for the Drifter that says "Attacks made by the spellscar drifter with firearms deal extra damage whenever the attacks are made against the target of his challenge." Especially weird because of "old reliable" at 11th level which doubles your threat range against subjects of your challenge.

A reoccurring problem with these gun archetypes is the lack of reliable static damage bonuses. As it stands you're probably better off going 3 trench fighter for dex-to-damage before going into spellscar drifter. I guess you could dip 1 level into Mysterious Stranger too, since Spellscar Drifter keys off CHA instead of WIS. Would have been nice if they had just given the poor guy gun training at level 11 or something.

This is my first non-core purchase and I really like a lot of the flavor, but the crunch sure does leave something to be desired.