Pathfinder Campaign Setting: Inner Sea Combat (PFRPG)

3.30/5 (based on 3 ratings)
Pathfinder Campaign Setting: Inner Sea Combat (PFRPG)
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A World of Battle!

From the brink of the Worldwound, where demonic hordes lay siege to the mortal realm, to the battlefields of Mendev and Nirmathas, where soldiers distinguish themselves as heroes of ideals, battle is a common part of life in the Inner Sea region. Whether practiced by virtuous crusaders, fierce gladiators, or daring scoundrels, skill with a blade and knowledge of when to use it can mean the difference between life and death. The secrets of battle might not be etched on altars or scribed in spellbooks, but they’re just as diverse and powerful as any magic—and just as available for bold heroes to claim!

Inner Sea Combat explores the role of combat in this vast and varied region. Within this book you’ll find:

  • A who’s who of the Inner Sea region’s deadliest martial masters.
  • Details on four types of martial training grounds—dojos, gladiatorial arenas, thieves’ guilds, and war colleges—along with rules for joining and honing one’s skills within such organizations.
  • Rules for several types of specialized or variant combat, including the secrets of the legendary Aldori swordlords, fighting styles particular to Golarion’s many faiths, gladiatorial combat, mastering monstrous mounts, and using technology in combat.
  • Two new cavalier orders—the order of the beast and the order of the guard—along with new context for each knightly order.
  • More than a dozen new archetypes for all manner of brave battlers, including the gun scavenger, the monk of the seven forms, the Shoanti burn rider, and the Tanglebriar demonslayer.
  • Two new prestige classes—the Pure Legion enforcer and the Ulfen Guard.
  • Dozens of new magic items guaranteed to protect combatants through the most brutal battles and transform even novices into masters of war.

Inner Sea Combat is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting but can easily be used in any fantasy game.

Written by Dennis Baker, Jesse Benner, John Compton, and Thurston Hillman.
Cover Art by Yu Cheng Hong.

ISBN-13: 978-1-60125-598-3

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Archives of Nethys

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3.30/5 (based on 3 ratings)

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2/5

The Aldori feats are bad. Tying ranger combat styles with a deity is a bad idea. Combat performance is big NO. The House of perfection's feats are bad. Oath against chaos is good, oath against grotesquery is ok. The monstrous feat chain is so-so. There are a couple of interesting Rogue's Skill taunt, but the others are quite bad. Firearm feats are ok.

The Combat school section is somewhat interesting, but not great. I guess that It has a greater appeal to people who are accustomed to the Fame rewards mechanics.

Cavalier orders are meh at best. Prestige classes are ok. Archetypes are a mixed bag, with a few couple of good ones, but the rest are quite bad.

2.5 Stars.


Ring Side Report- RPG Review of Inner Sea Combat

4/5

Originally posted at www.throatpunchgames.com, a new idea everyday!
Product-Pathfinder Campaign Setting-Inner Sea Combat
Producer- Paizo
Price- $20
TL; DR- A little long to keep me entertained. 77%

Basics- MORTAL COMBAT! Inner Sea Combat focuses on marital characters and how to build these characters and their world into your Pathfinder Game. The book starts by discussing nations and their interactions with martial characters. Next, the book adds feats and a discussion on how specialized martial characters function within the rules of Pathfinder. After specialization, the book moves to schools/guilds and rules to operate these in Pathfinder. From schools, the books present new prestige classes and archetypes for classes from barbarian to the rogue. The last section of the book focuses on magic items that specialized characters from this book might need.

Mechanics or Crunch-This books adds a bunch of ideas for a GM to add to his/her game, but the ideas are not ground breaking awesome that you would expect for hidden techniques grown on the mountain top monasteries of the world. The book adds lost arts that are the talk of many a hushed conversation, but when you look over the options, they might fit will in just a player line book. Also, the book adds schools and guilds. I don't hate the mechanics behind these, but I think the numbers are off. I think the DCs are too high and will likely make life very hard for anyone who wants to go after a school and not get kicked out. Some of the options are well done, but it's more diamonds in the rough then a constant flow. I did like the items that were added to this book. 3/5

Fluff or Story- I liked this the most in this book. The story provides lots of ideas for a GM to add to his/her game. I didn't like the distribution of focus in the world, though. There isn't much love for the pirates of the Shackles in terms of schools or options as well as a few other key areas. But, what is there are options it's well done. 4.5/5

Execution-I think this book suffers from a "textbook problem." This book has a few too many sections of just text that make the book less fun to read. It's not hard to read, but it does tend to drag on a bit. The book does have some nice new art to help make reading a bit easier, but the format makes things feel long. The text is not bad, just a bit of a drag. 4/5

Summary-I didn't hate this book, but it's not one of my favorites. The mechanics and the textbook nature of the 64 page format are just a little bit off making this book slightly drag on a bit. I would have preferred this to be a few shorter 32 page books focusing on monks, fighters, or some other class. I did like the story that this book adds to the world. Also, knowing who the best of the best fighters are can give the characters goals for whom to fight later. It's not a bad book, but just a bit long to keep me completely interested all the way through. 77%


Good, flavourful new options

4/5

Read my full review on Of Dice and Pen.

One of the things I like best about a book like Inner Sea Combat is that it’s much easier to see immediate uses for the new options contained within. Pathfinder is a game with a lot of options—far more than most people can easily keep track of. While generic books like Ultimate Combat may contain many interesting abilities, they can quickly get lost in the deluge as they don’t have a context to make them stand out. But with the world-specific flavour that Inner Sea Combat offers, its options are instantly more recognizable. They make both the characters and the world more interesting. There are several things in here that I already want to introduce to my own games, and any game book that fills me with ideas is a good book, in my opinion.


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Silver Crusade

2 people marked this as a favorite.
Mark Moreland wrote:
I think you'll find a few bits of Aldori love in here.

You have no idea how ridiculously excited for this book I am... I'm seriously refreshing my email every few minutes waiting for the "your subscription has shipped" email, so I can download :D


It's days like today that I kick myself for not being a subscriber. Sigh...hopefully these subsystems turn out to be interesting and worthwhile.


Pathfinder Adventure Path, Lost Omens Subscriber; Pathfinder Battles Case Subscriber

OH God the lack of spaces in the intro entry on page 8 hurt my eyes! Other than that this book is pretty fantastic so far! Those different Aldori Styles made me so very very very happy.

Things that I'm in love with first and foremost the triumphant return of the Sable Company Marines!! BEST DAY EVER!! The Ulfen Guard, the Qadiran Horselord, the Wave Riders (finally!), and the Shaonti Burn Riders. I was incredibly surprised to see an archetype for Ustalavic Duelists and it's pretty neat especially since I'm currently running Carrion Crown.

Haven't gotten into the magic items/spells yet, but from what I've seen in this book by jumping to the parts I was desperate to see first this can only be sheer joyousness wrapped up in sharp blades of wonderful.

Silver Crusade

Robert Jordan wrote:

OH God the lack of spaces in the intro entry on page 8 hurt my eyes! Other than that this book is pretty fantastic so far! Those different Aldori Styles made me so very very very happy.

Things that I'm in love with first and foremost the triumphant return of the Sable Company Marines!! BEST DAY EVER!! The Ulfen Guard, the Qadiran Horselord, the Wave Riders (finally!), and the Shaonti Burn Riders. I was incredibly surprised to see an archetype for Ustalavic Duelists and it's pretty neat especially since I'm currently running Carrion Crown.

Haven't gotten into the magic items/spells yet, but from what I've seen in this book by jumping to the parts I was desperate to see first this can only be sheer joyousness wrapped up in sharp blades of wonderful.

ALDORI STYLES!!!!!!!!! Sorry, so amped for this...

Liberty's Edge

Oh dear gods I love the Spellscar drifter so much.


Subscribers now have it? I have questions, if anybody is willing to answer!

1) Is there a big list of "important personalities" like there was in ISM?

2) Who are the standouts?

3) Are there any 20th level ones?

4) What's the mythic spread like, if anything? Who on the list is and isn't mythic?

5) What are the martial training ground options like?

Dark Archive

1. There is.

2. This is mostly covered in my later answers. It's got a few other national rulers if you're particularly interested in any of those, though.

3. Yes, but they're all dead. Arnisant (Cavalier 20) and Savith (Fighter 20 / Champion 6, the only Mythic one on the list) are the Level 20s.

The 15+ ones are Ancil Alkenstar (Gunslinger 15, deceased, Founder of Alkenstar), Durvin Gest (Fighter 15, presumed deceased, Legendary Pathfinder), Grask Uldeth (Barbarian 17, Ruler of Belkzen), Krevoth-Kul (Barbarian 15, Black Sovereign of Numeria), Markwin Teldas (Aristocrat 4 / Cavalier 11, Ruler of Molthune), Sirian Aldori (Fighter 7 / Duelist 10, deceased, Founder of the Aldori dueling school), Sveinn Blood-Eagle (Barbarian 18, Strongest Linnorm King), White Estrid (Barbarian 15, Linnorm King), and Ytharia Vulane (Gunslinger 10, Ranger 6, Leader of the Alkenstar Shieldmarshals)

Skull and Shackles:
Also Kerdak Bonefist (Fighter 8/ Inner Sea Pirate 10, Ruler of the Shackles and endboss of Skull and Shackles)

4. Just Savith. For some reason I thought Gyr of Gixx was supposed to be Mythic, but he's not, and I can't find whatever made me previously think that.

5. Haven't read a ton on 'em yet. Looks like they're split into Dojos, Gladiatorial Arenas, Thieves' Guilds, and War Colleges. There's 3-4 of each, and they operate off of a Prestige Point system sorta similar to the Faction Guide factions. It has entrance fees/requirements/dues, training checks and terms, what it takes to fail out, an extracurricular task you can do for more Fame, and a couple awards / benefits that the school can provide.

Dark Archive

Shisumo wrote:
Oh dear gods I love the Spellscar drifter so much.

What is a spellscar drifter? Is it a wonderer of the Spellscared lands that focuses on fighting?

It also sounds like someone that uses magic to travel but hurts magic users.

Dark Archive

2 people marked this as a favorite.
brad2411 wrote:
What is a spellscar drifter? Is it a wonderer of the Spellscared lands that focuses on fighting?

It's a cavalier archetype that gives them guns and grit deeds. It basically makes them a western-style cowboy. They come from the Spellscar Desert near Alkenstar. One of the nice flavor touches is that they can use their hat (or eyepatch, sheriff star, coat, etc) as their banner. They do eventually gain SR due to the desert's weird magical properties, and they can drop it as a swift action by using grit. Capstone gives them three additional deeds and stun-on-crit with firearms.


Lord Gadigan wrote:
It's got a few other national rulers if you're particularly interested in any of those, though.

What level is Gyr?

Quote:

3. Yes, but they're all dead. Arnisant (Cavalier 20) and Savith (Fighter 20 / Champion 6, the only Mythic one on the list) are the Level 20s.

The 15+ ones are Ancil Alkenstar (Gunslinger 15, deceased, Founder of Alkenstar), Durvin Gest (Fighter 15, presumed deceased, Legendary Pathfinder), Grask Uldeth (Barbarian 17, Ruler of Belkzen), Krevoth-Kul (Barbarian 15, Black Sovereign of Numeria), Markwin Teldas (Aristocrat 4 / Cavalier 11, Ruler of Molthune), Sirian Aldori (Fighter 7 / Duelist 10, deceased, Founder of the Aldori dueling school), Sveinn Blood-Eagle (Barbarian 18, Strongest Linnorm King), White Estrid (Barbarian 15, Linnorm King), and Ytharia Vulane (Gunslinger 10, Ranger 6, Leader of the Alkenstar Shieldmarshals)

Only two level 20s and one mythic (not even a capstone or near-capstone mythic, at that). I thought Savith would be a bit further up the tiers than that, especially since she managed to take out Ydersius. Although her being a 6-tier mythic does thematically resonate with that theory that she, Jatembe (also 6th tier) and a couple of others were all in the same adventuring party together. I always liked that bit of speculation.

It kind of sucks to be a martial in the Inner Sea, though, because that layout, at least, swings the bell curve towards the spellcasters in terms of level distribution. Especially with both of the level 20s deceased. The Guardian mythic path still receives no love, either.

Sveinn Blood-Eagle got a writeup in the last book of RoW, so I'm not surprised to see him there. Barbarian 18, old age and PC wealth. What's the lowest listed level for a Linnorm King on the list? Or is it just Sveinn and Estrid on it?

Quote:
4. Just Savith. For some reason I thought Gyr of Gixx was supposed to be Mythic, but he's not, and I can't find whatever made me previously think that.

James Jacobs has mentioned him as a mythic rogue... interesting that he's not. I wonder if it's a retcon.

Is there anything on Jalmeray, Vudra and/or Qadira in the book?


The monstrous mount feat is awesome.

I am disappointed in the lack of mythic martial characters though.

Contributor

Lord Gadigan wrote:
and Ytharia Vulane (Gunslinger 10, Ranger 6, Leader of the Alkenstar Shieldmarshals)

The leader of the Shieldmarshals doesn't have any levels in his organization's Prestige Class? That's weird.

Contributor

Should've subscribed.

Slams head into desk.

Should've subscribed.

Slams head into desk.

Should've subscribed.

Slams head into desk.


What about the cavalier Orders of the Guard and Beast?


1 person marked this as a favorite.

Order of the Beast cavaliers are destruction seekers, Orc horde leaders, Rovagug worshipers ect. They are intent on destruction for the sake of destroying things. All of their abilities gear towards this, including improving sunder, improving the damage a mount can do, and a crazy rage/diehard/suicide power that lets you keep going as long as you keep damaging something.

Order of the Guard cavaliers are basically mercenary defenders, they offer unyielding protection toward a specific object or person who they have been paid to protect. (Payment can be in multiple forms not just money). They must protect their charge no matter what, but they must also be compensated in some way. All of his abilities are buffs that increase his abiities to defend his ward.


Looking forward to getting this one every time I hear more about it.

And Durvin Gest, the founder of the Pathfinders, was a fighter? Knock me down and call me shorty, I would have sworn he was a bard in game terms.

And oh yes, what does it have to say about the Varangian, I mean Ulfen Guard? I hope there's some fluff along with the crunch.

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

>Looks, cries, begins the ritual F5ing<


Dragon78 wrote:

The monstrous mount feat is awesome.

And it's awesome because it does.....?


1 person marked this as a favorite.
Eric Hinkle wrote:

Looking forward to getting this one every time I hear more about it.

And Durvin Gest, the founder of the Pathfinders, was a fighter? Knock me down and call me shorty, I would have sworn he was a bard in game terms.

And oh yes, what does it have to say about the Varangian, I mean Ulfen Guard? I hope there's some fluff along with the crunch.

There is a bit of fluff, not much more than a paragraph or so. Mostly describes about how the Ulfen Guard are the valued bodyguards of Taldan nobility specifically Stavian III. The crunchy part of the block basically makes them...well Civilized barbarian guards. Most of their abilities are heavy on Defense, either of themselves or a "target ally" that boosts their abilities when they are within a certain range of them.

Morbius X wrote:
Dragon78 wrote:


The monstrous mount feat is awesome.

And it's awesome because it does.....?

It gives you access to a (very) limited list of creatures to use as mounts/animal companions. I imagine there will be more in the future or as GMs rule but right now the four are Griffon, Hippocampus, Hippogriff and Worg.

Dark Archive

Alleran wrote:
What level is Gyr?

Rogue 13

Alleran wrote:
What's the lowest listed level for a Linnorm King on the list? Or is it just Sveinn and Estrid on it?

Just those two. In terms of other Linnorm Kings stuff, though, there's an Ulfen Guard prestige class and Crag Linnorm Plate armor.

During my lookover, I noticed that I previously I missed Karsakim (Fighter 5 / Pure Legion Enforcer 10, Commander of the Pure Legion) and the Khopeshman of Sothis (Aristocrat 3 / Fighter 12, Commander of the Risen Guard) on my earlier list of 15+ NPCs.

Alleran wrote:
Is there anything on Jalmeray, Vudra and/or Qadira in the book?

Kharswan, Thakur of Jalmeray, makes it onto the list of martial characters as a 14th Level Monk. Pasha Muhlia Al-Jakri (former head of the Qadiran Pathfinder Society faction) is on there as a Rogue 5 / Assassin 4, and Xerbystest II, Satrap of Qadira, is on there is an Aristocrat 8 / Fighter 6.

In terms of content for PCs:

Jalmeray-
* The Houses of Perfection from Jalmeray are one of the dojos listed
* There's a magic weapon type called the Monastic Warden, which is a type of ki-focus temple sword from Jalmeray that is attuned to a particular temple or monestary, can use Ki to avoid shields, and can send copies of itself made of white light out as a ranged touch attack.
* There's another magic weapon from there called the Steadfast Urumi that is might-cleaving and provides its wielder a deflection bonus that scales by how many enemies are within the weapon's range and helps its wielder acrobatics-tumble through threatened areas.
* There's also 7 combat/style feats associated with the Houses of Perfection.

Qadira-
* There's a Monk archetype for Monks of the Seven Forms, which comes from the Monastary of the Seven forms between Qadira and Taldor, and, despite being founded by Tian monks, has been under Qadiran control for a lot of its history.
* There's a Qadiran Horselord archetype for Cavaliers.
* There's a Scabbard of the Efreet magic item that gives weapons drawn from it flaming for a short time when drawn, can also apply flaming burst to the weapon three times per day for 10 minutes, and once per day can create a fire storm.

Nothing Vudra-specific, but I think the Vudra flavor is pretty well covered by the Jalmeray stuff in here.

Alleran wrote:
And oh yes, what does it have to say about the Varangian, I mean Ulfen Guard? I hope there's some fluff along with the crunch.

There's a paragraph at the start of the section of the prestige class. The two notable-ish bits that I don't remember from before are that there are non-Ulfen people allowed into the organization in support roles, but not as official members of the Ulfen Guard, and that a fair number of members of the Ulfen Guard are operating incognito as merchants/seafarers/non-Guard mercenaries who are secretly working as agents of the Grand Prince.


It sounds like it has avoided groups of Knights that were detailed some in Knights of the Inner Sea.


Anyone willing to list the names of all the new archetypes?

Shadow Lodge

2 people marked this as a favorite.
Illius wrote:
Anyone willing to list the names of all the new archetypes?

Bekyar Kidnapper (Rogue), Calistrian Hunter (Fighter), Druman Blackjacket (Fighter), Gun Scavenger (Gunslinger), Hamatulatsu Master (Monk), Iroran Paladin (Paladin), Jungle Rager (Barbarian), Kintargo Rebel (Rogue), Monk of the Seven Forms (Monk), Okeno Liberator (Rogue), Quat (Dwarf Monk), Qadiran Horselord (cavalier), Rough Rampager (Antipaladin), Sable Company Marine (Ranger), Seal-Breaker (Antipaladin), Shoanti Burn Rider (Barbarian), Siege Gunner (Gunslinger), Spellscar Drifter (Cavalier), Tanglebriar Demonslayer (Ranger), Ustalavic Duelist (Fighter), and Wave Rider (Cavalier)

Dark Archive

2 people marked this as a favorite.

Archetypes:
Bekyar Kidnapper (Rogue)
Calistrian Hunter (Fighter)
Druman Blackjacket (Fighter)
Gun Scavenger (Gunslinger)
Hamatulatsu Master (Monk)
Iroran Paladin (Paladin)
Jungle Rager (Barbarian)
Kintargo Rebel (Rogue)
Monk of the Seven Forms (Monk)
Okeno Liberator (Rogue)
Ouat (Dwarf Monk)
Qadiran Horselord (Cavalier)
Rough Rampager (Antipaladin)
Sable Company Marine (Ranger)
Seal-Breaker (Antipaladin)
Shoanti Burn Rider (Barbarian)
Siege Gunner (Gunslinger)
Spellscar Drifter (Cavalier)
Tanglebriar Demonslayer (Ranger)
Ustalavic Duelist (Fighter)
Wave Rider (Cavalier)

There's also two prestige classes:
Pure Legion Enforcer
Ulfen Guard

Edit: Whoops, looks like I got ninja'd


Thank you to you both!!


...Monks of the Seven Forms are not, in fact, Monks of the Seven Forms, since they're occupying a monastery that once housed a different order that actually practiced an art called the Seven Forms, but that art has been completely lost and they just use the name anyway.

what is this i don't even


What kind of combat options do we have in here? New rules and feats?


Evil Midnight Lurker wrote:

...Monks of the Seven Forms are not, in fact, Monks of the Seven Forms, since they're occupying a monastery that once housed a different order that actually practiced an art called the Seven Forms, but that art has been completely lost and they just use the name anyway.

what is this i don't even

Maybe the development team couldn't come up with seven forms, so they just kept the name, but gave a reason it didn't make any sense :P


Whoa, two antipaladin archetypes!?

Please, tell me more. :)

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Sign me up for knowing more on antipaladins


I'm kind of curious about what an Iroran Paladin is like, especially considering that I thought there already was a prestige class for that. If this archetype does the paladin/monk thing without having to multiclass, that will be pretty cool :D


Ooh, and the Calistrian fighter? It's always nice to see some whip love!

Err, whip options might be a better way to phrase that.


Matrix Dragon wrote:
I'm kind of curious about what an Iroran Paladin is like, especially considering that I thought there already was a prestige class for that. If this archetype does the paladin/monk thing without having to multiclass, that will be pretty cool :D

It does indeed do the paladin/monk thing with no multiclass, although it's not compatible with the Champion of Irori PrC.

Spoiler:
You trade Smite Evil for "Personal Challenge" that can be used against any alignment but gives less bonus damage, lose Detect Evil for Ki detection, swap channeling for a Ki Pool, become immune to forced rerolls, change the Good Aura to Law, get IUS as a bonus feat, and scale your unarmed damage as a monk half your level. Oh, and you get your Cha bonus to AC so long as you're in light or no armor, up to a max of your paladin level. I like the archetype overall, since it offers a good alternative for Iroran characters who don't have 6 good stats.

Haven't had an extensive look at the Antipaladin archetypes yet, but the Seal-Breaker seeks to bring back the Whispering Tyrant and can spend Smites to bind murderous souls to dead bodies while the Rough Rampager's auras prevents healing and force wounds to stay open.

EDIT: The Calistrian Hunter loses Weapon Training to cause bleed damage when hitting enemies that hit them in the last round, imposing penalties on the offender while gaining temp HP as they savor the damage. Creepy!


agnelcow wrote:

** spoiler omitted **

Spoiler:
Immune to forced re-rolls? You mean we finally have a pugwampi-slayer archetype?!

Mechalibur wrote:
** spoiler omitted **

Spoiler:
Not only immune, but allies in 10ft who are forced to reroll get to roll their reroll die twice and take the higher result. And if they are forced to roll twice and take the lower result, they instead roll three times and take the second-lowest. Death to Pugwampis!

Pathfinder Adventure Path, Rulebook Subscriber

The blog says something about Radovan. I demand spoilers!

...pretty please?


Nate Z wrote:

The blog says something about Radovan. I demand spoilers!

...pretty please?

Spoiler:
It just lists Radovan as a CG rogue 5/monk 2 in the Combatants section. Whomp whomp.

agnelcow wrote:
Nate Z wrote:

The blog says something about Radovan. I demand spoilers!

...pretty please?

** spoiler omitted **

Huh, I thought I read somewhere that he's meant to be

Spoiler:
some kind of variant Synthesist summoner, which seemed to be backed up by conversations with the Godcaller and her eidolon in King of Chaos. I'd assume he'd be mixed with the archetype that allows modification of the eidolon as well, to represent the fact that he has multiple devils trying to control him (no idea if the combo of that and synthesist is actually legal or not)

EDIT: I should mention that the class levels he does have seem appropriate, I just thought there'd be the additional class as well.


Tinkergoth wrote:
agnelcow wrote:
Nate Z wrote:

The blog says something about Radovan. I demand spoilers!

...pretty please?

** spoiler omitted **

Huh, I thought I read somewhere that he's meant to be

** spoiler omitted **

EDIT: I should mention that the class levels he does have seem appropriate, I just thought there'd be the additional class as well.

With regards to that:

Could it be that the designers/developers of the product took the stance of NOT spoiling the novels by excluding those extras that occur within said novels from Randovan's presentation here?

Kinda like how the Inner Sea Guide represents the baseline of "where things are a.t.m." to which the events of the adventure paths alter/ expand/ complicate.

So the stats we're seeing in Inner Sea Combat are just Randovan's starting out baseline to which the events of the novels featuring him may alter/ expand/ complicate...

All this purely speculation on my part. Maybe one of the developers/designers could weigh in on this?...

<shrug>

Carry on!

--C.

::EDIT::
If Inner Sea Combat is meant to be the definitive source of what Randovan's stats are, then it stands to reason that, as a definitive source, it would soon be outdated/invalid when the next novel/ short story is released. After all, Randovan is a 'living' character - he's not one relegated to Golarion's history, which would result in relatively stable/unchanging stats.

??

<shrug>


agnelcow wrote:


It does indeed do the paladin/monk thing with no multiclass, although it's not compatible with the Champion of Irori PrC.

I have to admit I'm kind of wondering what the thinking there is. I mean, I wasn't expecting something like the Winter Witch Archetype/Prestige Class combo but the option could be nice.

That said, I'm one of those folks who has no ability to judge mechanical effectiveness on paper so maybe there's something I'm missing that would make it a really obnoxious combination.


Psiphyre wrote:
So the stats we're seeing in Inner Sea Combat are just Randovan's starting out baseline to which the events of the novels featuring him may alter/ expand/ complicate...

His baseline (meaning the very first novel) would likely have no levels in Monk, because he only had them after Tian Xia. So Radovan's level distribution seems to be from after that, but probably before the trip to Kyonin or the events of King of Chaos.

It's explainable. Just odd. I would have expected the most recent iteration of the character in terms of publication dates. As it is, Radovan seems to be post-Tian Xia, while Jeggare in Inner Sea Magic is almost certainly during or before Prince of Wolves.

Spoiler:
Varian Jeggare's "player" (if we're treating them as living/player characters in the setting) almost certainly rebuilt his character as a Sorcerer rather than a Wizard near the end of King of Chaos.


Alleran wrote:
Psiphyre wrote:
So the stats we're seeing in Inner Sea Combat are just Randovan's starting out baseline to which the events of the novels featuring him may alter/ expand/ complicate...

His baseline (meaning the very first novel) would likely have no levels in Monk, because he only had them after Tian Xia. So Radovan's level distribution seems to be from after that, but probably before the trip to Kyonin or the events of King of Chaos.

It's explainable. Just odd. I would have expected the most recent iteration of the character in terms of publication dates. As it is, Radovan seems to be post-Tian Xia, while Jeggare in Inner Sea Magic is almost certainly during or before Prince of Wolves.

** spoiler omitted **

And still doesn't really work, since I thought that aspect of his character started in Prince of Wolves (that's his first novel right?). And given that he spends most of the Tian Xia novel...

Spoiler:
locked into a devil form

it suggests that he had it before he would have gained levels in monk.


Tinkergoth wrote:
... it suggests that he had it before he would have gained levels in monk.

He was being taught monk-like fighting during the novel. I mostly remember him in Prince of Wolves as a brawler and knife-fighter with his not-quite summoning trick. He couldn't control it, so it was probably some sort of template/trait/custom tiefling ability.

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Lord Gadigan wrote:
Alleran wrote:
What level is Gyr?

Veiled Master Rogue 13 (CR 19)

Fixed that for you.


Just got my early copy and I have a question regarding the combat schools. They use the fame/reputation system from Ultimate Campaign but in a slightly different way. Does anyone know if you calculate your combat school fame differently from your 'regular' fame from Ultimate Campaign? It seems to be that way from the vague wording, but I'd like to be sure, as my players have a lot of fame points in my campaign and they want to know if that affects their combat school choices (as one was already a member of the 'school' before the book came out). Anyone have any clarification? If its different, then a PC may have two fame two PP modifiers, one for generalized fame, one for the school?


So what are the new style feats like? Any new qinggong ki options?

Paizo Employee Developer

MythicFox wrote:
agnelcow wrote:


It does indeed do the paladin/monk thing with no multiclass, although it's not compatible with the Champion of Irori PrC.

I have to admit I'm kind of wondering what the thinking there is. I mean, I wasn't expecting something like the Winter Witch Archetype/Prestige Class combo but the option could be nice.

That said, I'm one of those folks who has no ability to judge mechanical effectiveness on paper so maybe there's something I'm missing that would make it a really obnoxious combination.

I wrote that archetype, and one design goal was to make the archetype different from the Champion of Irori prestige class. If it were too similar it might cheapen the prestige class. If it readily provided the prerequisites, it would make transitioning into the prestige class too much of a no-brainer. Instead, the archetype is something unique that can stand on its own and is an attractive option to take from 1st level all the way to 20th.

I'm very happy with how the archetype turned out.

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

>Continues ritualistic pressing of F5<

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Alleran wrote:
** spoiler omitted **

Spoiler:
Varian is still based on his Int, and originally prepared his spell slots form spellbooks. He's not a sorcerer, he's an arcanist.

This matches Dave Gross's trend of predicting classes: Azra was an Oracle and the Master of Devils/Queen of Thorns version of Varian was a Magus.

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Tinkergoth wrote:
EDIT: I should mention that the class levels he does have seem appropriate, I just thought there'd be the additional class as well.

Radovan doesn't have the same relationship with his devils that a synthesist has with an eidolon. He's a Rogue/Ex-Monk with a unique racial benefit, not a multiclass summoner.

(Also, he isn't really a tiefling: A good-aligned tiefling wouldn't be hurt by holy effects or show up on detect evil the way Radovan is. Given his family history, he's more like a unique half-fiend.)

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