Pathfinder Campaign Setting: Inner Sea Gods (PFRPG) Hardcover

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Pathfinder Campaign Setting: Inner Sea Gods (PFRPG) Hardcover
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Unleash the Power of the Gods!

Through the miracles of priests and the weapons of crusaders, the deities of the Pathfinder Roleplaying Game command unrivaled influence over the lands of the Inner Sea. Tap into their incredible might with Pathfinder Campaign Setting: Inner Sea Gods! Inside you’ll discover the deepest secrets of an entire pantheon of incomparable beings, claim relics suited to both sinners and saints, and wield immortal might as a character of any background, race, or class. No longer does the favor of the gods belong to clerics, paladins, and other divine spellcasters alone—choose your faith and make holy power your own!

This volume expands upon the world and religions detailed in Pathfinder Campaign Setting: The Inner Sea World Guide. Inside this tome of mysteries, you’ll find:

  • Massive articles on the most powerful deities of the Pathfinder campaign setting, revealing everything you need to know about the gods and their followers, temples, adventurers, holy days, otherworldly realms, divine minions, and more!
  • Details on nearly 300 deities from across the Inner Sea region and beyond.
  • New prestige classes to imbue you with the power of the gods! What’s more, each of these three classes is uniquely customized to make worshipers of all 20 core gods mechanically distinct from each other—that’s 60 different prestige class variations!
  • Tons of new feats to help optimize your character and make you a champion of the church.
  • More than 140 magic items tailored to religious characters of all classes! Unleash righteous wrath or spread divine corruption with sacred armor, weapons, altars, holy symbols, and other relics for every faith.
  • A library of spells and subdomains to help your caster sow destruction, spread divine love, or remake reality in your god’s name!
  • Character traits to help you get the most out of your character’s beliefs and backstory.
  • Dozens of monsters, including high-level heralds and divine servitors for Pathfinder’s most prominent deities.

ISBN-13: 978-1-60125-597-6

Other Resources: This product is also available on the following platforms:

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5/5


Must have for divine players and GM

5/5

While it looks like a cleric book at first sight this is way more.
Of course; clerics, inquisitors, oracles, warpriests and (anti)paladins wil benefit the most, but now you can also make a fighter a soldier of god by taking the sentinel class, or make a Desna rogue and gain access to the feats. The feats, traits, spells and boons make the difference between the gods a lot greater, witch also adds more flavor. In the corebook the weapon and domains where the only stats of a deity, but the fire domain didn't give a character more Asmodues feel, because a Sarenrea priest could take it to. With these Deity specific feats, boon etc. it can become a big deal witch you choose.

The 3 archetypes are all good, divine casters can go exalted, martials can take sentinel classes and everyone can go evangelist.

Now the big deal for me:
As a GM you can at so much flavor:
Example: giving the bad guys in your torture chamber Zon-Kuthon feats, prestige classes and spells.

Love this book.


Ring Side Report- RPG Review of Inner Sea Gods

4/5

Originally posted at www.throatpunchgames.com, a new idea everyday!

Product- Pathfinder Campaign Setting: Inner Sea Gods
Producer-Paizo
System-Pathfinder
Price-~$30
TL; DR-If you want to know about the main Golarion gods, get this book. 90%

Basics- Inner Sea Gods is the first hard cover book discussing Golarion in a long time from Paizo, and as the name suggests, it focuses on the gods of the inner sea region. Chapter one discusses the big 20-the top gods of the setting. Each god gets a few pages discussing important stats for this god and prestige classes for characters of this god, the gods beliefs, the priesthood, the church, temples and shrines, a priest's role in the world, how adventures see the god, clothing of worshipers, holy texts, holidays, aphorisms, relations between religions, the gods realm, planar allies, and a sidebar for characters of this god for different items, archetypes and character options. Each god also gets a picture of a worshiper and the god itself. After the main deities' chapter, the second string of deities gets a chapter with each deity getting half a page followed by a section on race specific pantheons. Next is a chapter on character options including three new prestige classes, feats, traits, domains spells, and items. The book finishes with new monsters and quick stat tables on the gods.

Theme or fluff- I liked and didn't like this one. What was here was great, but what wasn't was what really made this disappointing. The first chapter of the book is amazing! The write up on each god is an excellent resource for anyone who wants to learn about the gods of this world. However, I would have gladly traded any items and spells in this book for more page space on the second string deities. That was what I really wanted from this book. Gods like Besmara already have a deity write up that could have been copy/pasted from the Adventure Paths (AP) right in this book! And that's the assumed default god of the second highest selling AP! Heck, some gods don't even get the half page as some race deities get less than a paragraph in the pantheons. Now, I know this is kind of nit-picking as +90% of players will pick a main god and use that, but those minor god details are important to me. 4/5

Mechanics or Crunch-This was done well even if I wanted more fluff in the book. Instead of making an ungodly (ha puns!) number of different prestige classes, Paizo made three, BUT each god gives different powers depending on the god the character serves. That right there, along with CMB/CMD, is the smartest thing Paizo has added to the 3.X system! I don't need a book with three classes per god (basically the standard Paizo three: skill monkey, fighter, and caster); I can have two pages explaining each class and 1/2 a page per god giving each god's specific powers for those three. That frees up page space that was much better used and solved a problem in a smart way. The feats, items, monsters, and powers provided by the book are also well done too. Like any large book, there are winners and losers for all the options provided, but overall it's not bad. I think the alters and item are far overpriced for the bonus you get though. As above, since the non-core gods don't get much more than half a page, you can't out of the box play the new prestige classes with the obscured gods. But, those are minor problems. 4.5/5

Execution- It's not a bad book. I might have problems with content, but Paizo knows how to really put a bunch in each book. The art helps keep the reader from getting bored since you are in essence reading at least 150 pages of fake theology textbook. Item, spell, power, class layout is as great as ever. I find nothing to complain about here. 5/5

Summary- If you play Pathfinder and are a cleric, then this book is a no brainer. If you run a Pathfinder game and will use ANY gods at all, then this book is a no brainer. I have my problems with what didn't make the cut for this book as opposed to what did. However, if you are the vast majority of people out there who pretend to worship some fantasy god in this system, then this book is for you. If you want to worship some obscure god, you have a bit of work on your hands. Since I love clerics in my 3.5 games, this a well done book I'm glad is part of my collection but not completely what I wanted. 90%


Great for those interested in the core deities

4/5

I've posted a complete review on my blog, The Triangular Room.

I think Inner Sea Gods is a great addition to my Pathfinder collection. While a fair amount of the content is recycled from previous products, it’s really fantastic to have everything in one place, especially in such a beautiful, well-designed volume. I’d consider it a must-buy for fans of the core Golarion deities. For those looking for more options related to the non-core deities, this title is probably not going to help you a great deal.


Finally got one

5/5

I'm a big fan of giving back story to the world around us, and this helps. Added in the fact it is Reynolds best covers, and the interior matched it was just outstanding. I do agree some of this is a repeat, but I also think this may be one of those that we will see have an update. Maybe new gods added, some deaths, feats better explained, etc. Needs work, but I still love it. Worth the buy.


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Voadam wrote:
Kvantum wrote:

Paizo PDFs are priced at 70% of the cover price (barring RPG hardbacks and the core setting book, which this one is not.) If Amazon or other dealers want to sell it for less than 70% of MSRP, that's their business.

People complained about the price for the PDF of the compilation of Rise of the Runelords, too.

Yep, Paizo chooses to make their pdfs really expensive unless they are part of a subscription or one of the big rules hardcovers or that one setting book.

Rise of the Runelords' PDF was expensive too and I expect a bunch expressed complaints about the high price when it was announced. Similarly I expect a bunch of disappointed complaining here as well. Perhaps a little less because there was the RotRL book example, perhaps a little more as this is a broadly useful setting information sourcebook like the campaign setting one and not a specific six part adventure path.

Quote:
Rules hardback PDFs are 9.99 since most of it is OGC which will go to the SRD and 3rd party sites soon enough. Inner Sea World Guide was 9.99 for the PDF since it was the core setting book and is pretty much necessary to GM a game set in Golarion. Inner Sea Gods is not necessary for a GM. Nice to have, I mean, really nice to have, but not necessary.

None of it is necessary after the initial core rules. You could run the setting off of the wiki or the shorter guide. You can run the gods off the Core book's cleric section for domains or off the campaign setting book or Gods and Magic or the Faiths of X series or the wiki, or off this book.

I expect pricing the setting book at $10 while this one at $28 means that a lot of interested people who got the setting book pdf will not get the gods pdf and will be disappointed by this pricing choice by Paizo.

Amazon sells its new physical books either at a razor-thin margin (i.e. pennies per unit) or at a loss. It's a predatory business practice, so I tend to choose to spend more for my hardcopy books by buyuing directly from Paizo, or by paying MSRP at my Friendly local Gaming Store.

Honestly, I usually choose the PDF over the printed copy. That's the format I bought my copy of Inner Sea Gods. This makes my 20th Campaign Setting PDF purchase, in addition to 7 modules, 8 Player Companions, 3 AP volumes, the NPC Codex, and about two dozen third-party PDFs of various sorts.

I find PDFs more valualble than the printed copy. They are far easier to use at the gaming table, infinitely portable, and (most importantly) searchable. I keep a copy of all my Paizo PDFs on my SkyDrive so that I can access them from any of my computers, my phone, or my tablet.

(Of course, they're also by far easier to steal. I would imagine that there are probaly 10 or 20 illegally downloaded Paizo PDFs for every legally-purchased one. That's bad for a niche-market publisher.)

About the only time I prefer the hardcopies is when I'm sitting in an armchair reading them.


Haladir wrote:

Honestly, I usually choose the PDF over the printed copy. That's the format I bought my copy of Inner Sea Gods. This makes my 20th Campaign Setting PDF purchase, in addition to 7 modules, 8 Player Companions, 3 AP volumes, the NPC Codex, and about two dozen third-party PDFs of various sorts.

I find PDFs more valualble than the printed copy. They are far easier to use at the gaming table, infinitely portable, and (most importantly) searchable. I keep a copy of all my Paizo PDFs on my SkyDrive so that I can access them from any of my computers, my phone, or my tablet.

(Of course, they're also by far easier to steal. I would imagine that there are probaly 10 or 20 illegally downloaded Paizo PDFs for every legally-purchased one. That's bad for a niche-market publisher.)

About the only time I prefer the hardcopies is when I'm sitting in an armchair reading them.

I buy a lot more PDFs than hard copy books too. I just picked up over a hundred 3rd party ones with the Fat Goblin Games May Mega-bundle (which I think is a medical fundraiser) on Friday.

I'm just not buying Inner Sea Gods, even though I'm interested in the content, because of the current price. There are other gaming PDFs I'd rather spend my monthly RPG budget on.


Kevin Mack wrote:
Reading over the book there seems to have been a change of stance in regards to Saranae worship in Taldor (Were apparently there are now many churches and appears to be an accepted religion) as well as how the dawnflower cult works (None of which seem to be close to evil which seems a bit odd giving there stance on things)

Not a fan of the change; I liked the previous incarnation of the Dawnflower Cult better. The ban on Sarenrae worship made Taldor more interesting, and not to mention all of the material that has been rendered obsolete. I'm sure I won't be the only one ignoring the retcon.

On the up side, I've enjoyed the rest of the book so far.

Scarab Sages

Why does Abadar's Lawgiver seem so very underpowered compared to the avatars of other gods? Were some of the SLA's left out? Did it's fast healing or regeneration get left out?

Contributor

Tietar, why do you think the Lawgiver seems underpowered compared to the other heralds?

Scarab Sages

Mr. Reynolds, First, allow me to say that the book (overall) is fantastic. I had been waiting for just such a book. If only my current game were so Abadar-focused I might not have had a beef.
I understand that all the construct traits take a bite out of CR. And that being a construct limit's it's HP (due to not Con, the only bonuses are from the flat-bonus-for-a-construct-of-his-size and toughness).
On comparing with Erastil's, Iomedae's, Pharasma's, Serenrae's, etc. heralds (and, honestly, ditto the servitors), I am left underwhelmed. Perhaps it is the lack of regeneration or fast healing (most other heralds have a method of self-healing, but here we have none), lack of effective SLA's (his are ALL irrelevant to him, as his construct traits grant immunity to all those things), low HP (only Torag's is lower- but he's listed as having iron golem immunities and changeable DR as well, not so Lawgiver), or under-powered magic weapon (it appears that each herald listed with a magic weapon has a minimum of +4 worth of weapon enhancements, be it on a single weapon or divided between two weapons- except for Serenrae's herald, who has THREE! +4-equivalent weapons).
If you would be so kind as to expound upon the Lawgiver's entry, and how it isn't underpowered, I would appreciate it.

Scarab Sages

More construct-like DR would have been a nice touch, too, such as:

DR15/adamantine and chaotic

Contributor

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Thanks for replying. :)

In terms of defenses, the lawgiver has lower hit points than other heralds, yes, but (as you pointed out) that's offset by its high DR and (also as you pointed out) by its construct immunities. Keep in mind also that its AC is higher than the norm for its CR (34 instead of 30), which helps reduce the damage against it. But I do agree that it could have had DR 15/chaotic and adamantine instead of just chaotic.

As for its lack of "effective" SLAs, it is not meant to be a blast-you-with-spells creature, it is a pound-you-with-hammer creature. Compare it to The First Blade (page 288), who only has a few SLAs and they're not very good... because Gorum's herald is about beating on you rather than blasting you. Abadar's herald's SLAs key to its role as a protector and defender (not just of individuals, but of cities), and aren't really for use on itself, but on its allies and wards. (I'll point out that it didn't have any SLAs at all in its pre-Pathfinder incarnation, which was also written by me, and I don't have my development file on it but I assume I added the SLAs in ISG to give it some magical options.)

As for its magical weapon, the comparison isn't of how many plus-equivalents the weapon has, but whether it deals appropriate damage for a creature of its CR. So:
Lawgiver/Abadar: average result of 4d6+10 is 24. Four attacks per round, that's 96 damage per round. The table on Bestiary page 291 pegs a CR 15 monster's "High" damage column (i.e., a creature that is "primarily a melee or ranged combatant") at 70, so 96 is well above that, and that's not even counting the +2d6 extra on each attack against chaotic creatures (a common foe for Abadar) from axiomatic, which would put its average damage up to 124 per round.
Menotherian/Calistria: 1d8+9, 2x 1d6+9, 2d8+9 averages to 48.5, which is on the low side, but the Menotherian also has poison, and a save-or-die implant attack it can use with its sting attack.
Thais/Cayden Cailean: 2d8+12 x4 attacks averages to 84 damage, less than the Lawgiver but still above the expected 70 for a melee-oriented CR 15 creature.
Thalachos/Sarenrae: 1d8+8 x6 attacks = 75 damage per round, less than the lawgiver. If you add in the average of 14 fire per round that puts it at 89 damage per round, still less than the Lawgiver (although this herald also has a stun ability).

Paizo builds its monster stat blocks with a complicated Excel spreadsheet that I wrote. It checks every monster built with it against the parameters of the table on Bestiary 291 and flags any value that's unusually high or low for its CR. And sometimes things are deliberately set high or low--a brute monster might be given a higher-than-normal damage value for its CR, but a lower-than-normal attack bonus for its CR, which averages out to "about normal for its CR" but makes for an interesting encounter where the monster doesn't hit often but hits HARD when it does. "Is this creature's total weapon bonus comparable to other monsters of this type" isn't relevant to how powerful a monster is because you could give one monster a (+2-equivalent) +1 flaming weapon which in its hands deals the same or more damage than a (+7-equivalent) +3 disruption ghost touch ki focus weapon in the hands of a different creature.


That is a really interesting breakdown of the Lawgiver. It's nice to get the occasional look "behind the curtain" and see how Paizo handles things like this.

Especially since your reply lead me to discover the "create a monster"-appendix in the Bestiary, I've never noticed that before :)

Scarab Sages

Thank you, sir, for the clarification. I appreciate the time you have taken and the detail with which you have answered me.

I wasn't trying to imply "blast-you-with-spells" SLA's, rather SLA's that both provide direct benefit to Lawgiver and that are more thematically linked with Abadar's portfolios. Antimagic field, dispel chaos, mark of justice, move earth, order's wrath, Prot.from/Magic circle vs. chaos (or an aura effect similar), shield of law, sanctuary (aura effect), shield other, soften earth and stone, stone shape, stoneskin, wall of stone, and Zone of Truth (aura effect) would all have been (IMO) more interesting SLA choices- especially where Abadar's faithful are more "help others to help themselves" than outright "heal your afflictions". Granted many of them are not appropriate due to spell level, and the damage dealing ones aren't needed here, per se.

On the topic of self-healing (or repair), how does Lawgiver regain hit points? A bit about healing from acid or electricity damage (as per golems), or some slow regeneration (or fast healing) ability (on a x/hour, x/day, or x/week) perhaps?

Contributor

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Tietar,

I understand the distinction you're making. A herald is what its deity wants it to be. That means some heralds are brutish battle monsters. Others are personable and built more for buffing and coordinating the deity's mortal followers. Some are versatile spellcasters.

Basically, each herald is a tool, and the deities have many other tools at their disposal. Abadar, god of cities, uses his herald as a magnet, hammer, and perhaps a wedge, rather than a shield, shovel, and polygraph. If the GM decides other abilities are more relevant to a specific conjuration of the herald, the GM is free to do so; essentially, the listed stats for a herald are its "standard configuration."

As for healing, the Lawgiver doesn't have a golem's "immunity to magic" ability, so it is able to use cure serious wounds on itself if it is hurt and needs to stick around for a while (if it doesn't need to remain in the mortal world, presumably Abadar or another minion in the god's realm in Axis will heal or repair it).

Scarab Sages

Again, my thanks for the clarifications. I got hung up on cure spells not effecting constructs there for some reason. I'll keep your responses in mind when treating with Abadar-themed characters on game-night.

Contributor

Have fun! :)

Paizo Glitterati Robot

Removed some posts. Let's keep this discussion about the Inner Sea Gods Hardcover, please. Thanks!

Scarab Sages

Detect Magic wrote:
Kevin Mack wrote:
Reading over the book there seems to have been a change of stance in regards to Saranae worship in Taldor (Were apparently there are now many churches and appears to be an accepted religion) as well as how the dawnflower cult works (None of which seem to be close to evil which seems a bit odd giving there stance on things)

Not a fan of the change; I liked the previous incarnation of the Dawnflower Cult better. The ban on Sarenrae worship made Taldor more interesting, and not to mention all of the material that has been rendered obsolete. I'm sure I won't be the only one ignoring the retcon.

On the up side, I've enjoyed the rest of the book so far.

I just noticed this as well. Is this meant as a change, or was the legal status of Sarenrae worship in Taldor just not mentioned? I could believe that worship of Sarenrae is common in Tador, and even the old Taldor splat book says it's really only in the big cities that worshippers are persecuted on sight. I ran the PFS scenario Decline of Glory a while back and

Spoiler:
had some Taldan soldiers react negatively when they figured out one of the PCs who was trying to convince them the group was there to help was a cleric of Sarenrae. I hope I didn't miss this and get the reaction wrong.

Silver Crusade

Page 317 of the PDF does not seem to be scanned in quite right. Any fix for this? Or just live with it?


I don't believe that the pdfs are scans at all. What sort of error? Perhaps re-downloading the file will fix it.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber
David Bowles wrote:
Page 317 of the PDF does not seem to be scanned in quite right. Any fix for this? Or just live with it?

PDF page 317 or book page 317? What PDF viewer are you using, and what OS/device?


Why does the Pathfinder OGC mention the Pure Legion Enforcer as a Prestige Class from Inner Sea Gods, yet my copy of the book does not have the Prestige Class in it?


Because it's from Inner Sea Combat. What's the Pathfinder OGC?


The SRD. You know, the online source that has most of the stuff?


You mean d20pfsrd.com? Paizo has nothing to do with that site. If they have the wrong source listed for something, let them know and they'll fix it (I assume).


2 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path Subscriber

Which is the same reason the PrC in Inner Sea Combat is "Pure Legion Enforcer" and the d20pfsrd site has it listed as "Purity Legion Enforcer". The Pure Legion is Golarion-specific organization and the d20pfsrd is not a fan site but a commerical site, so they can't use Golarion-specific IP.

Might I suggest you look at the Archives of Nethys for non-core book information? (Which is also a non-Paizo site. But it is a really well editted fan site.)

The Exchange

1 person marked this as a favorite.

d20pfsrd.com is a 'fan' site that is also commercial in that I attempt to earn income from ads.

The source / section 15 reference on that page has been corrected.

All you need to do is email me (jreyst@gmail.com) if something seems incorrect.

Silver Crusade

cjtSparhawk wrote:
Was it intentional to remove the revelry subdomain from Cayden Cailean? Or does the entry from champions of purity still hold true? Just asking since the current (9.3) hero lab data file thinks its invalid now.

Just bumping this hoping to get an answer. It seem just that the revelry entry didn't make it into the chart at the front on champions or purity, so also got missed when that one was used as the basis for inner sea gods... Just seems like whose REVELRY is the reason he became a God would catch that subdomain...


David Bowles wrote:
Page 317 of the PDF does not seem to be scanned in quite right. Any fix for this? Or just live with it?

The only problem I see on that page of the PDF is that in the default view you don't see the right half of the table that spans pages 316 and 317 in a way that lets you scroll horizontally from the left side of the table on page 316 to the right side of the table on page 317. If you are viewing the PDF in Adobe Acrobat, you need to select "Two Up" on the View menu to get the two pages to hook up properly.

Grand Lodge

was initially thrilled to get this ... finally, a fleshing out of the varied gods with new domains, etc.!

couple of problems ... with nagaji, et. al added to the pathfinder races, couldn't their deities have been fleshed out a bit? all that's listed for nalinivati is her name, the fact that she's a tien goddess as well as goddess of the nagaji ... no domains, subdomains, nada

for the new domains/subdomains ... there's no listing of which deities they belong to in the descriptions, and the table listings later in the book are more than a bit confusing on the first few read-throughs; there again, some of the minor deities aren't listed, so I have to go to the archive of nethys to find out what my nagaji naga aspirant druid gets, and that isn't considered proper documentation for several of my pfs gms ... for them it has to be in print, either in a readily accessible book or the pdf

an update or some sort of other official documentation would be great!


I was hoping to use the Iron Lord's Transforming Silvers (pg. 266) as a nice workaround for the odd sized weapons in my Rise of the Runelords campaign.

It was perfect because there is even going to be a Gorumite Cleric in the party but then I saw that a fabricate spell was required to create the item.

I have looked at the boards some and haven't found any answers so I figured I would try here. Is there actually a way for a Gorum Cleric to create this item without help, something I am missing? It just doesn't make sense to me to require an arcane spell for ANY item related to Gorum.

Barring a solution here, my plan is just to rename the item and make it an item favored by clerics of Torag. I figure that works pretty well with their whole shtick and the artifice domain granting fabricate.


Fried Goblin Surprise wrote:

I was hoping to use the Iron Lord's Transforming Silvers (pg. 266) as a nice workaround for the odd sized weapons in my Rise of the Runelords campaign.

It was perfect because there is even going to be a Gorumite Cleric in the party but then I saw that a fabricate spell was required to create the item.

I have looked at the boards some and haven't found any answers so I figured I would try here. Is there actually a way for a Gorum Cleric to create this item without help, something I am missing? It just doesn't make sense to me to require an arcane spell for ANY item related to Gorum.

Barring a solution here, my plan is just to rename the item and make it an item favored by clerics of Torag. I figure that works pretty well with their whole shtick and the artifice domain granting fabricate.

Just increase the DC for creating the item by +5 for not having the spell?


Arya B. wrote:

was initially thrilled to get this ... finally, a fleshing out of the varied gods with new domains, etc.!

couple of problems ... with nagaji, et. al added to the pathfinder races, couldn't their deities have been fleshed out a bit? all that's listed for nalinivati is her name, the fact that she's a tien goddess as well as goddess of the nagaji ... no domains, subdomains, nada

for the new domains/subdomains ... there's no listing of which deities they belong to in the descriptions, and the table listings later in the book are more than a bit confusing on the first few read-throughs; there again, some of the minor deities aren't listed, so I have to go to the archive of nethys to find out what my nagaji naga aspirant druid gets, and that isn't considered proper documentation for several of my pfs gms ... for them it has to be in print, either in a readily accessible book or the pdf

an update or some sort of other official documentation would be great!

There isn't much info on Nalinivati since she isn't an Inner Sea Goddess as you said she is Tien, that is most likely also the case for the minor deities you mention, the list of the subdomains that they belong to are listed in the appendix listing the Gods in the back of the book


Hello

With the Exalted PRC from Inner Sea Gods it states for Expanded Portfolio:

At 5th level, the exalted further increases her already impressive knowledge of her chosen deity's faith and is rewarded with increased powers in one of the spheres over which her deity holds sway. The exalted chooses a domain of her chosen deity to which she gains access, using her exalted level as her effective cleric level.

The exalted can also can use each of the chosen domain's spells once per day as a spell-like ability, with a caster level equal to her exalted level. The exalted can use each spell-like ability only if she is able to cast divine spells of that level. If the exalted has any domain spell slots, she is also able to cast the chosen domain's spells in those slots as normal.

I understand that the ability to cast domain spells as SLA 1/day scales off the Exalted level but I'm guessing/hoping(!) that does not apply if they are cast from normal domain slots (ie they are cast as per spellcasting level)- hence the phrase as normal? Leading on from this, if that is the case, I assume the same would apply if a cleric was scribing the domain spell to a scroll?

Thanks!


Writers, Potion Glutton is f#*#ed up and you know it. Please unf~+~ it. You know the PDT is not going to do it. Please.

Liberty's Edge

In what way, exactly?


Why is this a $27 PDF? That's the most expensive PDF I've seen

RPG Superstar 2008 Top 32

5 people marked this as a favorite.
Theharlequeen wrote:
Why is this a $27 PDF? That's the most expensive PDF I've seen

It is a $27 PDF because it is a $40 book.


4 people marked this as a favorite.

It's also not like people are holding a gun to your head...


Ross Byers wrote:
Theharlequeen wrote:
Why is this a $27 PDF? That's the most expensive PDF I've seen
It is a $27 PDF because it is a $40 book.

And Ultimate Equipment is 50$ for the book and the pdf is 10$, UC is 45/10 as well. So this being so much more expensive feels out of place.


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It's part of the campaign setting line, those are not included in the PRD and thus the PDF costs more.

It's the same for Inner Sea Races I believe.

Silver Crusade Contributor

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captain yesterday is correct.

On a related note, this is why it's so important that the Adventurer's Guide and Book of the Damned are now part of the RPG line - it means eventual inclusion on the PRD (which makes citation in other products easier) and PDFs for only $10.


I'm happy to have Book of the Damned in the PRD. :)

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