Pathfinder Campaign Setting: Inner Sea Gods (PFRPG) Hardcover

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Pathfinder Campaign Setting: Inner Sea Gods (PFRPG) Hardcover
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Unleash the Power of the Gods!

Through the miracles of priests and the weapons of crusaders, the deities of the Pathfinder Roleplaying Game command unrivaled influence over the lands of the Inner Sea. Tap into their incredible might with Pathfinder Campaign Setting: Inner Sea Gods! Inside you’ll discover the deepest secrets of an entire pantheon of incomparable beings, claim relics suited to both sinners and saints, and wield immortal might as a character of any background, race, or class. No longer does the favor of the gods belong to clerics, paladins, and other divine spellcasters alone—choose your faith and make holy power your own!

This volume expands upon the world and religions detailed in Pathfinder Campaign Setting: The Inner Sea World Guide. Inside this tome of mysteries, you’ll find:

  • Massive articles on the most powerful deities of the Pathfinder campaign setting, revealing everything you need to know about the gods and their followers, temples, adventurers, holy days, otherworldly realms, divine minions, and more!
  • Details on nearly 300 deities from across the Inner Sea region and beyond.
  • New prestige classes to imbue you with the power of the gods! What’s more, each of these three classes is uniquely customized to make worshipers of all 20 core gods mechanically distinct from each other—that’s 60 different prestige class variations!
  • Tons of new feats to help optimize your character and make you a champion of the church.
  • More than 140 magic items tailored to religious characters of all classes! Unleash righteous wrath or spread divine corruption with sacred armor, weapons, altars, holy symbols, and other relics for every faith.
  • A library of spells and subdomains to help your caster sow destruction, spread divine love, or remake reality in your god’s name!
  • Character traits to help you get the most out of your character’s beliefs and backstory.
  • Dozens of monsters, including high-level heralds and divine servitors for Pathfinder’s most prominent deities.

ISBN-13: 978-1-60125-597-6

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5/5


Must have for divine players and GM

5/5

While it looks like a cleric book at first sight this is way more.
Of course; clerics, inquisitors, oracles, warpriests and (anti)paladins wil benefit the most, but now you can also make a fighter a soldier of god by taking the sentinel class, or make a Desna rogue and gain access to the feats. The feats, traits, spells and boons make the difference between the gods a lot greater, witch also adds more flavor. In the corebook the weapon and domains where the only stats of a deity, but the fire domain didn't give a character more Asmodues feel, because a Sarenrea priest could take it to. With these Deity specific feats, boon etc. it can become a big deal witch you choose.

The 3 archetypes are all good, divine casters can go exalted, martials can take sentinel classes and everyone can go evangelist.

Now the big deal for me:
As a GM you can at so much flavor:
Example: giving the bad guys in your torture chamber Zon-Kuthon feats, prestige classes and spells.

Love this book.


Ring Side Report- RPG Review of Inner Sea Gods

4/5

Originally posted at www.throatpunchgames.com, a new idea everyday!

Product- Pathfinder Campaign Setting: Inner Sea Gods
Producer-Paizo
System-Pathfinder
Price-~$30
TL; DR-If you want to know about the main Golarion gods, get this book. 90%

Basics- Inner Sea Gods is the first hard cover book discussing Golarion in a long time from Paizo, and as the name suggests, it focuses on the gods of the inner sea region. Chapter one discusses the big 20-the top gods of the setting. Each god gets a few pages discussing important stats for this god and prestige classes for characters of this god, the gods beliefs, the priesthood, the church, temples and shrines, a priest's role in the world, how adventures see the god, clothing of worshipers, holy texts, holidays, aphorisms, relations between religions, the gods realm, planar allies, and a sidebar for characters of this god for different items, archetypes and character options. Each god also gets a picture of a worshiper and the god itself. After the main deities' chapter, the second string of deities gets a chapter with each deity getting half a page followed by a section on race specific pantheons. Next is a chapter on character options including three new prestige classes, feats, traits, domains spells, and items. The book finishes with new monsters and quick stat tables on the gods.

Theme or fluff- I liked and didn't like this one. What was here was great, but what wasn't was what really made this disappointing. The first chapter of the book is amazing! The write up on each god is an excellent resource for anyone who wants to learn about the gods of this world. However, I would have gladly traded any items and spells in this book for more page space on the second string deities. That was what I really wanted from this book. Gods like Besmara already have a deity write up that could have been copy/pasted from the Adventure Paths (AP) right in this book! And that's the assumed default god of the second highest selling AP! Heck, some gods don't even get the half page as some race deities get less than a paragraph in the pantheons. Now, I know this is kind of nit-picking as +90% of players will pick a main god and use that, but those minor god details are important to me. 4/5

Mechanics or Crunch-This was done well even if I wanted more fluff in the book. Instead of making an ungodly (ha puns!) number of different prestige classes, Paizo made three, BUT each god gives different powers depending on the god the character serves. That right there, along with CMB/CMD, is the smartest thing Paizo has added to the 3.X system! I don't need a book with three classes per god (basically the standard Paizo three: skill monkey, fighter, and caster); I can have two pages explaining each class and 1/2 a page per god giving each god's specific powers for those three. That frees up page space that was much better used and solved a problem in a smart way. The feats, items, monsters, and powers provided by the book are also well done too. Like any large book, there are winners and losers for all the options provided, but overall it's not bad. I think the alters and item are far overpriced for the bonus you get though. As above, since the non-core gods don't get much more than half a page, you can't out of the box play the new prestige classes with the obscured gods. But, those are minor problems. 4.5/5

Execution- It's not a bad book. I might have problems with content, but Paizo knows how to really put a bunch in each book. The art helps keep the reader from getting bored since you are in essence reading at least 150 pages of fake theology textbook. Item, spell, power, class layout is as great as ever. I find nothing to complain about here. 5/5

Summary- If you play Pathfinder and are a cleric, then this book is a no brainer. If you run a Pathfinder game and will use ANY gods at all, then this book is a no brainer. I have my problems with what didn't make the cut for this book as opposed to what did. However, if you are the vast majority of people out there who pretend to worship some fantasy god in this system, then this book is for you. If you want to worship some obscure god, you have a bit of work on your hands. Since I love clerics in my 3.5 games, this a well done book I'm glad is part of my collection but not completely what I wanted. 90%


Great for those interested in the core deities

4/5

I've posted a complete review on my blog, The Triangular Room.

I think Inner Sea Gods is a great addition to my Pathfinder collection. While a fair amount of the content is recycled from previous products, it’s really fantastic to have everything in one place, especially in such a beautiful, well-designed volume. I’d consider it a must-buy for fans of the core Golarion deities. For those looking for more options related to the non-core deities, this title is probably not going to help you a great deal.


Finally got one

5/5

I'm a big fan of giving back story to the world around us, and this helps. Added in the fact it is Reynolds best covers, and the interior matched it was just outstanding. I do agree some of this is a repeat, but I also think this may be one of those that we will see have an update. Maybe new gods added, some deaths, feats better explained, etc. Needs work, but I still love it. Worth the buy.


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Silver Crusade

Draco Bahamut wrote:
Having ideas for Focas and Arlachramas already.... Missing babies, only to find that that villain bodyguard is a ** spoiler omitted **.

Oh! Oh!:

Don't forget the Pickled Punk and the Corpse Orgy!

RPG Superstar 2008 Top 32

Todd Stewart wrote:
poached by Baphomet the demon lord who pretty much gets his entire appearance from Levi's illustration of the Baphomet).

I do find it amusing that the demon lord of minotaurs is a goat, not a bull.


Rysky wrote:
Draco Bahamut wrote:
Having ideas for Focas and Arlachramas already.... Missing babies, only to find that that villain bodyguard is a ** spoiler omitted **.
** spoiler omitted **

That's kind of what I'm planning for Folca... going to

Spoiler:
drop a cleric or inquisitor of Folca into Kaer Maga when I run The Asylum Stone, having him run a home for "wayward children". The children are all kidnapped at young ages from all over the Inner Sea region, broken down and mentally conditioned to worship Folca and continue the work when they're old enough.

So, basically it's the G-Men from The Boys, except a bunch of Daemon worshipers instead of superhero children.


Ross Byers wrote:
Todd Stewart wrote:
poached by Baphomet the demon lord who pretty much gets his entire appearance from Levi's illustration of the Baphomet).
I do find it amusing that the demon lord of minotaurs is a goat, not a bull.

Heh, the Baph article contains this line:

Quote:
Though in life his head was like a bull’s, over time it has become more like that of a goat for reasons he’s never explained.

IIRC, Baph also used to be much more beefed up, but his time in the Ivory Labyrinth in Hell made a number of changes to him. The goat head might be one of the lingering consequences of his time as Asmodeus's prisoner.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.
doc the grey wrote:
how the hell this cult hasn't managed to get burned off Golarion by literally everyone
doc they grey wrote:
Like I could totally see a cleric of Folca being someone that a paladin and antipaladin team up to hunt down since NO ONE wants that cult within a planet of them.

It's worse than that, actually. Daemonic harbingers (as well as some of the 'lesser' demigods like infernal dukes and nascent demon lords) don't have the kind of influence on Golarion that the bigger Gods do. They don't have churches and cults that recruit/convert/breed the next generation of followers. (Or, in mechanical terms, they're 'obscure' deities with a Knowledge(religion) DC of 20. Even most religious scholars haven't heard of them.)

They have to recruit like-minded followers and clerics by granting them visions or visiting them in dreams. You could burn every book that mentions Folca. You can murder anyone who has ever heard of him. But all it takes is one pederast having a bad dream and it all starts over again.


Ross Byers wrote:
doc the grey wrote:

I wouldn't say it's that they are crazy so much as that they are so specific, horrifying, and sort of passive and inevitable. While demons are chaotic destruction and devils are masterful schemers the daemons are like the maggots on the corpse of their plans and victims. When deskari brings the abyss through the worldwound, all the daemons prophet from it from the famine and plagues it brings to the horrifying extremes people are willing to go to to save themselves taking their evil to a whole new level. They are really the true danger of the big 3 evil outsiders if you ask me, the monsters that prey on you while you are too horrified by other events to see them coming and so disturbing in their own right that most people either don't know they exist or probably think of them as a myth.

Well, also Law and Chaos sort of give Devils and Demons a purpose to their Evil.

Devils want to bring order to (i.e. conquer) the universe, given time, and they have infinite time. Different types of devils have different types of jobs, but they serve a greater, unified, purpose.

Demons want to indulge their violent vices forever. Generally, different types of demons are manifestations of different sins.

Daemons, however, are terrible things that happen purely because they're terrible. From the Horsemen on down, they are embodiments of ways to die, not things to do (like demons) or things to accomplish/roles to fill (like devils). Daemons are living manifestations of ceasing to exist.

This is precisely why I think Daemons are the bee's knees. Even more purity of purpose than Qlipploth, they just want the Abyss back and wish to accomplish it by annihilating all mortal and demonic life. Daemons on the other hand... well, they exist to end things. All things. Nothing more, nothing less.

Though I must wonder why Abbadon/Daemons decided to show the Abyss how to transform souls into Demons... did they take offense to Rovagug almost stealing their thunder at the dawn of the universe?

Anyway, can't wait to get my copy in hand, the info on Harbingers seems deliciously evil.

RPG Superstar 2008 Top 32

2 people marked this as a favorite.
IxionZero wrote:
Though I must wonder why Abbadon/Daemons decided to show the Abyss how to transform souls into Demons... did they take offense to Rovagug almost stealing their thunder at the dawn of the universe?

I have a few theories:

1) Daemons make bad things happen because that is what they do. Creating demons makes mortal life worse, so here are some demons.

2) In the eons where daemons exists and demons didn't, CE souls had to go somewhere, and the qlippoth (generally speaking) don't want them. One of the reasons the demonic population (literally) exploded when the first demon was created was that the abyss was bloated in eons' worth of CE mortal souls and nothing to do with them. Daemons might not have been trying to create a new form of life so much as torture a qlippoth, and the demonic baby boom was an accident.

2a) If the qlippoth didn't want mortal souls, then CE souls might have been largely portioned out to the daemons and proteans. Daemons, despite their PR, make new daemons out of souls (ending the universe takes manpower, after all.) Perhaps they were gaining, as a race, a taint of chaos that could have derailed their goals. They might have created demons purely so that CE souls have a place to go. Otherwise, given time, they might have become more like demons themselves.

3) Demons are somehow more useful or less threatening to daemons than qlippoth are.

Shadow Lodge

Draco Bahamut wrote:
Having ideas for Focas and Arlachramas already.... Missing babies, only to find that that villain bodyguard is a ** spoiler omitted **.

To build on that...

spoiler:
Both groups are aided by an alchemist or necromancer of Stygidvod, The Charnel Child Daemon harbinger of radical routes to immortality, fear of aging, and wills.

This is why I love the Daemons, just when you don't think it can be worse, it is.

Shadow Lodge

Ross Byers wrote:
IxionZero wrote:
Though I must wonder why Abbadon/Daemons decided to show the Abyss how to transform souls into Demons... did they take offense to Rovagug almost stealing their thunder at the dawn of the universe?

I have a few theories:

1) Daemons make bad things happen because that is what they do. Creating demons makes mortal life worse, so here are some demons.

2) In the eons where daemons exists and demons didn't, CE souls had to go somewhere, and the qlippoth (generally speaking) don't want them. One of the reasons the demonic population (literally) exploded when the first demon was created was that the abyss was bloated in eons' worth of CE mortal souls and nothing to do with them. Daemons might not have been trying to create a new form of life so much as torture a qlippoth, and the demonic baby boom was an accident.

2a) If the qlippoth didn't want mortal souls, then CE souls might have been largely portioned out to the daemons and proteans. Daemons, despite their PR, make new daemons out of souls (ending the universe takes manpower, after all.) Perhaps they were gaining, as a race, a taint of chaos that could have derailed their goals. They might have created demons purely so that CE souls have a place to go. Otherwise, given time, they might have become more like demons themselves.

3) Demons are somehow more useful or less threatening to daemons than qlippoth are.

Honestly I think it was just an accident. The Daemons were always to me sick and dispassionately interested in anything that could maybe help them in their goals. They are also in my mind the most laid back of all of the evil outsiders, with goals that they know are both inevitable and a zero sum game. Everything dies, and as long as they keep doing what they are doing, devouring souls as they pass to the bone yard, causing pointless and pitiful deaths to others to turn mortals into souls bound for Abbadon. On top of that they are not bound up by the strictures of Law and Chaos guiding them, keeping them from getting hung up when things get more chaotic then they planned or when things end up too orderly and slow. As long as the oblivion flows they are winning. Also I think they are pretty genre savvy and probably the most aware of the reality they live in and what that means for them to gain success.

They are bascially the super powered version of Elan's dad from OoTS with the evil cranked up to 11.

RPG Superstar 2008 Top 32

Tarquin was LE.

RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

1 person marked this as a favorite.

Is Folca legal to worship in PFS? I kind of want to make a N candyman cleric of Folca now.

"Wait, you worship the daemon harbinger of child abductions?"

"He's about so much more than that, OK? I prefer to focus on the confections. Have a lollipop?"


RainyDayNinja wrote:
Is Folca legal to worship in PFS? I kind of want to make a N candyman cleric of Folca now.

No.

Additional-Resources-Horsemen:
Pathfinder Campaign Setting: Horsemen of the Apocalypse

Spells: all spells on pages 38—39 are legal; Items: candle of abbadon, daemon seed

Additional-Resources-Inner-Sea-Gods:
Gods: all of the gods listed in the appendix are legal choices except daemon harbingers, great old ones, infernal dukes, malebranche, nascent demon lords, orc deities, outer gods, qlippoth lords, and whore queens;

Silver Crusade RPG Superstar 2014 Top 16

RainyDayNinja wrote:

Is Folca legal to worship in PFS? I kind of want to make a N candyman cleric of Folca now.

"Wait, you worship the daemon harbinger of child abductions?"

"He's about so much more than that, OK? I prefer to focus on the confections. Have a lollipop?"

Nope, Daemon harbingers are not allowed. :(

Shadow Lodge

cartmanbeck wrote:
RainyDayNinja wrote:

Is Folca legal to worship in PFS? I kind of want to make a N candyman cleric of Folca now.

"Wait, you worship the daemon harbinger of child abductions?"

"He's about so much more than that, OK? I prefer to focus on the confections. Have a lollipop?"

Nope, Daemon harbingers are not allowed. :(

ehh I don't mind that. I think the point of the harbingers is that they are bad to the core and not the friends of anything that is mortal, alive, and likes to stay that way.

That being said though the fact that somehow ALL of the Infernal Dukes and Whore Queens are banned (a group who are far more subtle and willing to shoulder up with LN characters to further their goals) while ALL of the Demon Lords are legal just makes 0 sense. Seriously I don't know how clerics of gods of Chaotic brand Evil are somehow more team oriented and productive then the Lawful ones.


RainyDayNinja wrote:

Is Folca legal to worship in PFS? I kind of want to make a N candyman cleric of Folca now.

"Wait, you worship the daemon harbinger of child abductions?"

"He's about so much more than that, OK? I prefer to focus on the confections. Have a lollipop?"

Majuba wrote:
No

You can still hand out free candy...

so long as you pay for it (cost?) and they eat it during the scenario...

ahh well - there go my Pop-Rocks of Nyarlathotep...

RPG Superstar 2008 Top 32

doc the grey wrote:
Seriously I don't know how clerics of gods of Chaotic brand Evil are somehow more team oriented and productive then the Lawful ones.

They aren't: Nascent demon lords are banned too. I think the intent was to keep people from just fishing for an ever-more-obscure deity to get the domains they want.

So they're allowing true deities and the 'first rank' demigod outsiders: Archdevils, demon lords, horsemen. The ones that are banned are the next step down: infernal dukes, whore queens, nascent demon lords, harbingers.

LN and friends with devils? Worship Asmodeus or one of the 8 archdevils. Don't go looking for a malebranche or infernal duke that no one else at the table will recognize.

CN and like demons, but Lamashtu isn't enough? Pick one of the bigger demon lords.

And so on.

Contributor

2 people marked this as a favorite.
doc the grey wrote:


Honestly I think it was just an accident. The Daemons were always to me sick and dispassionately interested in anything that could maybe help them in their goals.

Musing here on my part, but this is culled from printed material in BotD 3 and elsewhere:

Rising out of their own hatred for mortals, some of them are utterly obsessed over mortal souls. Among the current Four, Trelmarixian has an almost religious obsession with soul experimentation. Part death camp scientist, part religious fanatic, equal parts nightmarish gourmand.

The specifics of the daemonic creation of demons wasn't spelled out (it's one of those things that should have wiggle room I think), but it could be implied that Lyutheria the Parasite Queen had a hand in the process, potentially along with her then student/lover/snack Trelmarixian. There's a bit in an early Kobold Quarterly that touches on their callous, rampant, and frankly reckless experimentation, with the suggestion that failed experiments (whatever they would see as a failure isn't explained) are simply dumped into the Abyss or the Maelstrom 'like the ones before'.

Again, while it isn't solidly stated one way or the other, I would suggest that you could reasonably point a finger at the current Horseman of Famine and his very-much-eaten-by-him predecessor (who is suggested to have been potentially the oldest Horseman except for Charon who is original).

As for if the first nascent demons were intentionally or carelessly dumped into the Abyss and subsequently blew up there is unknown. If it was intentional, the experiment exceeded far beyond their wildest dreams and indeed every expectation of control on their part. But in the long run, might they even care if it ticks the countdown clock to Oblivion a notch closer to midnight?

Shadow Lodge

Ross Byers wrote:
doc the grey wrote:
Seriously I don't know how clerics of gods of Chaotic brand Evil are somehow more team oriented and productive then the Lawful ones.

They aren't: Nascent demon lords are banned too. I think the intent was to keep people from just fishing for an ever-more-obscure deity to get the domains they want.

So they're allowing true deities and the 'first rank' demigod outsiders: Archdevils, demon lords, horsemen. The ones that are banned are the next step down: infernal dukes, whore queens, nascent demon lords, harbingers.

LN and friends with devils? Worship Asmodeus or one of the 8 archdevils. Don't go looking for a malebranche or infernal duke that no one else at the table will recognize.

CN and like demons, but Lamashtu isn't enough? Pick one of the bigger demon lords.

And so on.

Actually the horsemen are still banned along with the outer gods either the latter being considered true deities in their own right. What's aggravating is that you can still pull pretty much any domain combo with that list you want (so it's not that), it can't be an argument over appropriateness since we also have access to THE MAJOR ANTAGONIST OF THE 4TH SEASON as a god option (Lissala) and many other gods that would really just not be appropriate for players of any variety that are trying to work with a team that is not evil (seriously check out Socothbenoth or hell even Lamashtu or Zon really are kind of messed up options for most groups or parties when you look at their dogma), and the argument of they are usually villains doesn't really make much sense since most of the villains we get in pfs are either unaligned mortals or followers of deities we as players can legally follow. Now don't get me wrong, I love that I can help my friends build Ramsey inspired rangers who flay enemies for Zon or that I can build a dwarven Warpriest of Dispater who is trying to use his connections to Cheliax and his fame & wealth he's getting from the pathfinder organization to further that goal but I as a player want to feel like the restrictions on what faiths my characters can follow make sense for the game and the story that pfs is trying to tell, not just arbitrary picks by the staff.

Shadow Lodge

Todd Stewart wrote:
doc the grey wrote:


Honestly I think it was just an accident. The Daemons were always to me sick and dispassionately interested in anything that could maybe help them in their goals.

Musing here on my part, but this is culled from printed material in BotD 3 and elsewhere:

Rising out of their own hatred for mortals, some of them are utterly obsessed over mortal souls. Among the current Four, Trelmarixian has an almost religious obsession with soul experimentation. Part death camp scientist, part religious fanatic, equal parts nightmarish gourmand.

The specifics of the daemonic creation of demons wasn't spelled out (it's one of those things that should have wiggle room I think), but it could be implied that Lyutheria the Parasite Queen had a hand in the process, potentially along with her then student/lover/snack Trelmarixian. There's a bit in an early Kobold Quarterly that touches on their callous, rampant, and frankly reckless experimentation, with the suggestion that failed experiments (whatever they would see as a failure isn't explained) are simply dumped into the Abyss or the Maelstrom 'like the ones before'.

Again, while it isn't solidly stated one way or the other, I would suggest that you could reasonably point a finger at the current Horseman of Famine and his very-much-eaten-by-him predecessor (who is suggested to have been potentially the oldest Horseman except for Charon who is original).

As for if the first nascent demons were intentionally or carelessly dumped into the Abyss and subsequently blew up there is unknown. If it was intentional, the experiment exceeded far beyond their wildest dreams and indeed every expectation of control on their part. But in the long run, might they even care if it ticks the countdown clock to Oblivion a notch closer to midnight?

Exactly. The daemons don't care how the oblivion click ticks so long as it's ticking towards the nothingness.

RPG Superstar 2008 Top 32

doc the grey wrote:
Actually the horsemen are still banned along with the outer gods either the latter being considered true deities in their own right.

Are the horsemen in the appendix of Inner Sea Gods? I thought they were. And if they are, then they're legal in PFS. They are not on the prohibited list from this book as posted by Majuba. Why you would want to play a True Neutral worshipper of a daemon in PFS, I don't know, but it is legal.

Shadow Lodge

Ross Byers wrote:
doc the grey wrote:
Actually the horsemen are still banned along with the outer gods either the latter being considered true deities in their own right.
Are the horsemen in the appendix of Inner Sea Gods? I thought they were. And if they are, then they're legal in PFS. They are not on the prohibited list from this book as posted by Majuba. Why you would want to play a True Neutral worshipper of a daemon in PFS, I don't know, but it is legal.

Yeah, I don't really feel like that is much of a victory unfortunately. Now it's cool that I can play a follower of Death but to be honest I don't think it really fits with the whole meta idea of group cooperation and sportsmanlike play since the daemons are by and large about making everything come undone and end. Honestly what I would really like to see is the evil deities options rethought with most of the Infernal dukes legalized, the demon lords list reduced, and the CN Outer God options made legal. That way I could rock my Azathoth cleric while at the same time not having to worry about being saddled with a follower of Socothbenoth rolling up beside me.

Shadow Lodge

Other big question for the devs. Was there an overhaul or minor rewrite to Valani? In Chronicles they sited him as a boar headed, hawaiian style volcano god and now he's represented by dinosaurs. Now don't get me wrong, if he's now got the head of a T-Rex and calls down golden lava I might just be your #1 supporter but I kind of want to know before I start fiddling with him what's what.


WRT to what evil deities/demideities are legal for PFS:

For the most part, I'm ok with the Infernal Dukes not being legal (after all, neither the Daemon Harbingers nor the Nascent Demon Lords are, so all seems 'balanced' out...).

However, if there is a group I wish were made legal for play, it'd be the Whore Queens: Except for Lissala (is she even legal?), I don't think there are any LE FEMALE deities (demi or otherwise) from which a player cleric could choose.

begin rant :p:

I mean, if one wants to be a cleric of a CE (demi)goddess, there's Lamashtu, Lady Nanbyo (for Tian Xia adventures), & various female Demon Lords (amongst others?). A NE (demi)goddess? Well not as much of a choice as for CE, there's at least Urgathoa and Lao Shu Po (Tian Xia adventures, again). But a LE (demi)goddess? It could be argued that there's Lissala, but she's a forgotten goddess: almost no-one worships her in the 'modern' age of Golarion...

Where are the LE (demi)goddesses?!

Would it really be a bad thing to allow the Whore Queens as an option? There's only four of them.
And if they were added with the Archdevils, that'd only give 13 (Asmodeus included) top devils vs. the 30+ Demon Lords & 30+ Empyreal Lords...

/end rant :p

Other than that, *shrug*
There's always the home game! :D

Carry on!

--C.

Shadow Lodge

Psiphyre wrote:

WRT to what evil deities/demideities are legal for PFS:

For the most part, I'm ok with the Infernal Dukes not being legal (after all, neither the Daemon Harbingers nor the Nascent Demon Lords are, so all seems 'balanced' out...).

However, if there is a group I wish were made legal for play, it'd be the Whore Queens: Except for Lissala (is she even legal?), I don't think there are any LE FEMALE deities (demi or otherwise) from which a player cleric could choose.

** spoiler omitted **

Other than that, *shrug*
There's always the home game! :D

Carry on!

--C.

Yeah you can follow Lissala (which doesn't make much sense considering how much her cult was involved in the enemy events of season 4). As for demon lords the issue with the whole argument about no infernal dukes bit all the demon lords is that it's not really an equal argument. Devils and the other evil outsiders have do main granting entities that run the gamut of CRs from 21 to 30 that have been stratified into various categories with tons of variety. Meanwhile demons have most of their various options locked up as true demon lords. So when they ban access to some of those lesser divinities groups like the devils lose a lot of interesting variety options while demons lose almost nothing. Seriously, by banning infernal dukes and whore queens the devils lose dozens of deities while the demons only lose like 5.


James Jacobs wrote:

The ability to cast 3rd level spells in this case does NOT mean spell-like abilities.

That's an unfortunate side effect of a FAQ entry, and frankly, we should re-evaluate that FAQ entry since spellcasting is NOT the same as spell-like abilities.

I'm a little confused by referring to this as an "unfortunate side effect", since the FAQ in question explicitly states that the Paizo design team is aware of that impact and considers it acceptable.

The FAQ wrote:

The FAQ says:

Edit 7/12/13: The design team is aware that the above answer means that certain races can gain access to some spellcaster prestige classes earlier than the default minimum (character level 6). Given that prestige classes are usually a sub-optimal character choice (especially for spellcasters), the design team is allowing this FAQ ruling for prestige classes. If there is in-play evidence that this ruling is creating characters that are too powerful, the design team may revisit whether or not to allow spell-like abilities to count for prestige class requirements.

That seems pretty completely unambiguous as a statement that this is not an "unfortunate side effect", but a considered decision based on the dismal effectiveness of such prestige classes. And while I honestly sort of hate the ruling conceptually, I will totally concede that without it, basically all spellcasting prestige classes are a bad idea right now.

Mostly, I just don't get how this obviously considered and intentional thing can be an "unfortunate side effect".


doc the grey wrote:
Psiphyre wrote:

WRT to what evil deities/demideities are legal for PFS:

For the most part, I'm ok with the Infernal Dukes not being legal (after all, neither the Daemon Harbingers nor the Nascent Demon Lords are, so all seems 'balanced' out...).

However, if there is a group I wish were made legal for play, it'd be the Whore Queens: Except for Lissala (is she even legal?), I don't think there are any LE FEMALE deities (demi or otherwise) from which a player cleric could choose.

** spoiler omitted **

Other than that, *shrug*
There's always the home game! :D

Carry on!

--C.

Yeah you can follow Lissala (which doesn't make much sense considering how much her cult was involved in the enemy events of season 4).

When did Lissala become legal? I would have sworn she wasn't, for much the same reasons you mentioned.


She became legal in Inner Sea Gods. Also hypothetically there can be schism in faiths in Golarion. So one bunch of Lissalans hating another bunch of Lissalans is quite believable. You can even play the ones that heavily feature Lissala cultists, just scream "HERETICS" right at the beginning.


I was pretty excited about this book, but after looking over a friends copy, I must say I am greatly disappointed. I'm not a huge fan of most of the main gods, but love many of the minor ones. And instead of being about 300+ gods, this book really only focused on the main 20. But that is only a minor point in comparison to my other issues.

First of all, I hate the layout of this book. Why are the options grouped by type instead of by god? All the deity specific feats, traits, magic items, and spells should have followed after the god's entry. Sure there is a reference chart, but flipping back and forth through 70 pages is annoying as hell- especially if you are using the pdf.

Second, out of all of the compiled and rehashed information gathered in this book, the specialized summoning list is strangely absent. Why? It's such a flavorful option that wasn't easily accessible. And thanks to this missed opportunity, it still isn't.

Thirdly, while I've seen some interesting mechanics- everything is locked behind strict flavor requirements (ie specific deity worship). And while this isn't bad in and of itself, the book looses a lot of value for me personally if the good mechanical options are tied to flavor (ie deities) that I don't like, while the flavor I like has an over abundance of suboptimal options. For instance, there are literally no options that I find appealing for my Varisian Sorcerer who worships Desna that is currently in a S* campaign. Or finding out that Sentinel Boons for Cayden Cailen are almost entirely redundant with the Sentinel class itself,

So for the above reasons, I won't be purchasing a personal copy of this book.


Merkatz wrote:

I was pretty excited about this book, but after looking over a friends copy, I must say I am greatly disappointed. I'm not a huge fan of most of the main gods, but love many of the minor ones. And instead of being about 300+ gods, this book really only focused on the main 20. But that is only a minor point in comparison to my other issues.

Ya...this....

I bought this hoping to find new information and crunch on the less focused on gods...only to find it was pretty much focused on the core deities that already have a lot of options available....

Don't get me wrong....It looks great....I actually don't dislike the layout and such, and some of the new artwork is great....BUT
I was just hoping for more information and options for followers of some of the less mainstream gods.


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I dunno if anyone's brought it up, but Lamashtus mask from the item section might lead to some of the most disturbing character ideas of all time...

Shadow Lodge

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Glutton wrote:
I dunno if anyone's brought it up, but Lamashtus mask from the item section might lead to some of the most disturbing character ideas of all time...

lmao YES! That m*%&**&%!++* created the word awfulsome in my vocabulary. Now since I don't have Lamashtu in my home world it gets a few origin tweaks but it being associated with Shub Niggurath works out just fine.

Shadow Lodge

3 people marked this as a favorite.
Merkatz wrote:


First of all, I hate the layout of this book. Why are the options grouped by type instead of by god? All the deity specific feats, traits, magic items, and spells should have followed after the god's entry. Sure there is a reference chart, but flipping back and forth through 70 pages is annoying as hell- especially if you are using the pdf.

That was actually one of the things I felt the book had going for it. I really hate when Paizo scatters options all over the place, so putting all the Feats into one section, all the spells into one section, etc. . . was great. It means you do not have to search around for something too much, especially if it is not tied (yah, I hated that too) to one specific deity.

RPG Superstar 2008 Top 32

I think it's deliberate: it means that someone who is normally only interested in, say, Iomedae will see an interesting option for Shelyn or Calistra, and broaden their horizons, instead of pigeonholing into one section of the book.

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
nighttree wrote:


Ya...this....

I bought this hoping to find new information and crunch on the less focused on gods...only to find it was pretty much focused on the core deities that already have a lot of options available....

Concur; I'd like expanded info on Groteus, to name one, as he'd might have some interesting options boon-wise.

Didn't he get an article in one of the AP's? I know Milani did in RoW

Shadow Lodge

It's in Shattered Star 4, Beyond the Doomsday Door.


DeciusNero wrote:
nighttree wrote:


Ya...this....

I bought this hoping to find new information and crunch on the less focused on gods...only to find it was pretty much focused on the core deities that already have a lot of options available....

Concur; I'd like expanded info on Groteus, to name one, as he'd might have some interesting options boon-wise.

Didn't he get an article in one of the AP's? I know Milani did in RoW

Ya...he was one of the biggies I was hoping for more on...along with the Eldest, and Lissalla...

On the bright side...he did get a couple of magic items :P


Glutton wrote:
I dunno if anyone's brought it up, but Lamashtus mask from the item section might lead to some of the most disturbing character ideas of all time...

EEEWWWWWW....that's just WRONG :(


Who was the artist who drew Thais in this book? Anyone know?


DM Beckett wrote:
Merkatz wrote:


First of all, I hate the layout of this book. Why are the options grouped by type instead of by god? All the deity specific feats, traits, magic items, and spells should have followed after the god's entry. Sure there is a reference chart, but flipping back and forth through 70 pages is annoying as hell- especially if you are using the pdf.
That was actually one of the things I felt the book had going for it. I really hate when Paizo scatters options all over the place, so putting all the Feats into one section, all the spells into one section, etc. . . was great. It means you do not have to search around for something too much, especially if it is not tied (yah, I hated that too) to one specific deity.

I agree that a lot of paizo's products in the past have been annoying with options spread out all over the place, but rarely is the content so heavily restricted to a common theme (ie a specific deity requirement). But 90% of the options have that specific deity requirement. If I have a character in a campaign, and am looking for interesting options, this is just 1 of a dozen books I may need to look through. Having all of my deity specific options located back to back would be so much easier to deal with. Even if I was just glancing through the books for character ideas, it would be nice to be able to see at a glance how this Iomadean Feat works with that Iomadean Trait. Or how religion X offers lots of Wizard/Sorcerer spells, but no Inquisitor ones.

And so on and so forth.

Ross Byers wrote:
I think it's deliberate: it means that someone who is normally only interested in, say, Iomedae will see an interesting option for Shelyn or Calistra, and broaden their horizons, instead of pigeonholing into one section of the book.

That's great for a first read through- but not for ease of use when going from level 2 to 20 with a character I already have.


If anyone is interested, i am taking a stab at creating some of the named Planar Allies mentioned in Inner Sea Gods. Please provide any constructive criticism!

Here is the link to the post:

http://paizo.com/threads/rzs2qzb6?Inner-Sea-Gods-Planar-Allies#1

I have the three named servants of Desna complete atm...

Liberty's Edge

Curious question (very relevant to my home champaign): on page 129, why was Chalmus Col moved from Vainbride Asylum in Tamrivena (AP 23, page 67) across Ustalav to Havenguard Asylun in Chalmus?
Was there an AP, Module, or Scinario in which he was moved?

Btw, great book Sean!

Silver Crusade

Back in my day Paizo pdfs cost less than the hardcovers.


Rurik Terra Deepflagon wrote:
Back in my day Paizo pdfs cost less than the hardcovers.

Ya...all of us "old folk" can remember those days....

Remember when we where young, and the old folk complained about the rising prices of things ?

Guess what...we actually DID BECOME THEM.


4 people marked this as a favorite.
Rurik Terra Deepflagon wrote:
Back in my day Paizo pdfs cost less than the hardcovers.

And the fun part is they still do.


Rurik Terra Deepflagon wrote:
Back in my day Paizo pdfs cost less than the hardcovers.

When last I checked, $27.99 was indeed less than $39.99...


Why did Lamasthu get the 'most evil' obedience compared to the other evil gods?


I think it is because that was basically the obedience from the first AP?


Haladir wrote:
Rurik Terra Deepflagon wrote:
Back in my day Paizo pdfs cost less than the hardcovers.
When last I checked, $27.99 was indeed less than $39.99...

And Amazon sells it for $28.96 currently. So with quibbling you are technically correct. The pdf is still about $1 cheaper than you can easily get it. That's about a 4% savings I'd say for the change in format.

Though there is also currently a new copy through a third-party seller on Amazon for $26.01, one for $26.02, one for $26.99, and one for $27.99 . . . .

Dark Archive

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Charter Superscriber
Voadam wrote:
Haladir wrote:
Rurik Terra Deepflagon wrote:
Back in my day Paizo pdfs cost less than the hardcovers.
When last I checked, $27.99 was indeed less than $39.99...

And Amazon sells it for $28.96 currently. So with quibbling you are technically correct. The pdf is still about $1 cheaper than you can easily get it. That's about a 4% savings I'd say for the change in format.

Though there is also currently a new copy through a third-party seller on Amazon for $26.01, one for $26.02, one for $26.99, and one for $27.99 . . . .

Paizo PDFs are priced at 70% of the cover price (barring RPG hardbacks and the core setting book, which this one is not.) If Amazon or other dealers want to sell it for less than 70% of MSRP, that's their business.

People complained about the price for the PDF of the compilation of Rise of the Runelords, too. Rules hardback PDFs are 9.99 since most of it is OGC which will go to the SRD and 3rd party sites soon enough. Inner Sea World Guide was 9.99 for the PDF since it was the core setting book and is pretty much necessary to GM a game set in Golarion. Inner Sea Gods is not necessary for a GM. Nice to have, I mean, really nice to have, but not necessary.


Kvantum wrote:

Paizo PDFs are priced at 70% of the cover price (barring RPG hardbacks and the core setting book, which this one is not.) If Amazon or other dealers want to sell it for less than 70% of MSRP, that's their business.

People complained about the price for the PDF of the compilation of Rise of the Runelords, too.

Yep, Paizo chooses to make their pdfs really expensive unless they are part of a subscription or one of the big rules hardcovers or that one setting book.

Rise of the Runelords' PDF was expensive too and I expect a bunch expressed complaints about the high price when it was announced. Similarly I expect a bunch of disappointed complaining here as well. Perhaps a little less because there was the RotRL book example, perhaps a little more as this is a broadly useful setting information sourcebook like the campaign setting one and not a specific six part adventure path.

Quote:
Rules hardback PDFs are 9.99 since most of it is OGC which will go to the SRD and 3rd party sites soon enough. Inner Sea World Guide was 9.99 for the PDF since it was the core setting book and is pretty much necessary to GM a game set in Golarion. Inner Sea Gods is not necessary for a GM. Nice to have, I mean, really nice to have, but not necessary.

None of it is necessary after the initial core rules. You could run the setting off of the wiki or the shorter guide. You can run the gods off the Core book's cleric section for domains or off the campaign setting book or Gods and Magic or the Faiths of X series or the wiki, or off this book.

I expect pricing the setting book at $10 while this one at $28 means that a lot of interested people who got the setting book pdf will not get the gods pdf and will be disappointed by this pricing choice by Paizo.

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