Following the opening of its necropolis, the city of Wati is overrun by hordes of the unquiet dead. The heroes must once more brave the abandoned streets and dusty tombs of Wati’s necropolis in search of the powerful artifact called the Mask of the Forgotten Pharaoh, as well as the necromancer who is using it to create the undead uprising. But mysterious masked cultists also seek the artifact so they can bring a pharaoh from the ancient past back to life. Can the heroes defeat the evil necromancer and return the deceased to their graves, or will Wati truly become a city of the dead?
"Empty Graves,” a Pathfinder adventure for 4th-level characters, by Crystal Frasier.
A double-sized article that peers into the gods and faiths of Ancient Osirion, by Rob McCreary.
A terror-filled night in a family tomb in the Pathfinder’s Journal, by Amber E. Scott.
Four desert-dwelling monsters, by Crystal Frasier, Thurston Hillman, and Will McCardell.
Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
ISBN-13: 978-1-60125-589-1
Empty Graves is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (595 KB zip/PDF).
Other Resources: This product is also available on the following platforms:
I really enjoy the pace and the writing. PCs had a constant need to keep them motivated and were well rewarded for their roleplaying.
Unfortunately, the physical product was very poor. The glue binding the pages was very weak and the pages fell out of their binding, just by being turned (I found this from a fair few paizo books from APs of this time)
As per the title, this book of the AP did a great job of providing in a single AP volume that I was looking for in a Egyptian-flavored AP. We got tons of undead to fight, a mysterious cult on the loose, and solving massive puzzles (that are well done!). I especially appreciated the more urban setting of this book, as it brought to mind some of the fun sequences of The Mummy and The Mummy Returns.
I will start by saying I approach whats written in the AP books are a framework by which I add or subtract bits here and there and shift them around to fit the backgrounds of my player characters. I ran it for a group of 6 PCs online. As such, I'll approach this review with a pros and cons framework.
PRO:
The idea of an undead outbreak throughout the city is a very fun premise. And the encounters written for this are loose enough that you can use what you like and add more with ease. I think I ended up using most of their ideas.
Many of the encounters in the outbreak could be resolved by non-combat means.
The Adventure starts with a scene that can give the PCs a chance to go to a party and interact with a variety of NPCs.
The Necropolis is an interesting setting once the adventure moves there. This adventure allows the PCs to investigate a variety of spots in and around it.
The idea of ghoul drug dealers was brilliant!
CONS:
The final fight proved deadly and almost led to a TPK.
The use of red herrings can cause a lot of confusion among the group. Also the politics within the Church of Pharasma doesn't seem to be particularly well flushed out. I felt like I was missing something important there.
After running the exceptional book 1 this was unfortunately a bit of a let down for me. I found it too much of a sand box with a scattering of potential encounters for the GM to use. I'd have much more enjoyed something a kin to how the first book played out with a set plotline and consecutive locations.
However, following it's completion my players said they really enjoyed it because there was a lot more role-play opportunities among both the human NPC's and monster encounters that they could diplomacy or talk their way through.
Wow. This is exactly the kind of "Fantasy Egypt" fashion I was hoping to see. :)
So, bone scepter and what looks like human bones worn about his neck...but also ankh tattoos and maybe some sort of orobouros-like symbol on his forehead... Osirian priest of Pharasma?
I would kill for a normal-monster based Ouroboros in this Bestiary!
I wouldn't like a unique or god-like ouroboros tho, that would ruin the creature for me personally.
I like it that there is a God called Ouroboros (if there is one) but I want weaker minion creatures that resemble him/her and which aren't avatars or CR 15 monsters that are uniques.
While a snake that eats himself is stupid as monster, I would like a black-scaled lizard/dragon creature (wingless) that has regeneration powers and which can feed from its own body to gain some benefits or power boosts or to never grow hungry.
You guys don't get it! He was burdened with glorious purpose, but that was snatched from him by older family members! So he's, like, really wounded and dangerous!
Campaign Trait: "Reverse Harem" Heroine/Hero - Your ship finally came in. Troubled beefcake and cute male NPCs abound. You get a +2 bonus to Sense Motive checks to understand their storming but sensitive souls and a +2 to Diplomacy checks for unlocking their hearts. These skills become class skills for you.
Oh to have the love of both Azaz and <Empty Graves cover guy> and possibly never find peace of the heart, or to guide them to find happiness together and be left aside, longing and alone.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Ashak-Kenoth wrote:
Irnk, Dead-Eye's Prodigal wrote:
Dammit Crystal! I think you broke Mikaze!
Oh to have the love of both Azaz and <Empty Graves cover guy> and possibly never find peace of the heart, or to guide them to find happiness together and be left aside, longing and alone.
So, uh... anyone else super stoked to read about the gods of ancient Osirion?
I feel the opposite, I've had to spend time removing them from half dead city, and it pains me that this article on earth gods is double sized... sorry "ancient osirion" gods. I enjoy the Theme of the AP so far, and the earth golarion cross over hasn't been too bad up to where I am in half dead city, it's been pretty easy to remove it. I just hope this dosen't become more ingrained into the story. But of course this is my personal preference, and if it becomes to laborious I'll have to bow out.
So, uh... anyone else super stoked to read about the gods of ancient Osirion?
I feel the opposite, I've had to spend time removing them from half dead city, and it pains me that this article on earth gods is double sized... sorry "ancient osirion" gods. I enjoy the Theme of the AP so far, and the earth golarion cross over hasn't been too bad up to where I am in half dead city, it's been pretty easy to remove it. I just hope this dosen't become more ingrained into the story. But of course this is my personal preference, and if it becomes to laborious I'll have to bow out.
A question to one of the developers (or anyone involved that are able to answer) of this volume of the Adventure Path:
Will the presentation of the ancient gods of Osirian be similar to that of the Tian-Xia gods in the Tian-Xia Gazetteer (paricularly the deity "stat blocks" from that product)? Or will the article be, overall, "less comprehensive"?
Although not the end of the world...:
Or will I have to wait until the volume's release at the end of the month to re-post this same query, and then decide whether or not I'd want to get it after getting the answer?
A question to one of the developers (or anyone involved that are able to answer) of this volume of the Adventure Path:
Will the presentation of the ancient gods of Osirian be similar to that of the Tian-Xia gods in the Tian-Xia Gazetteer (paricularly the deity "stat blocks" from that product)? Or will the article be, overall, "less comprehensive"?
** spoiler omitted **
Please and thank you.
Carry on!
-- C.
It's similar to the deity entries in Dragon Empires, but the Osirian gods have a little more info. It's probably more accurate to say that the format resembles that used for the core 20 gods in the Inner Sea World Guide.
A question to one of the developers (or anyone involved that are able to answer) of this volume of the Adventure Path:
Will the presentation of the ancient gods of Osirian be similar to that of the Tian-Xia gods in the Tian-Xia Gazetteer (paricularly the deity "stat blocks" from that product)? Or will the article be, overall, "less comprehensive"?
** spoiler omitted **
Please and thank you.
Carry on!
-- C.
It's similar to the deity entries in Dragon Empires, but the Osirian gods have a little more info. It's probably more accurate to say that the format resembles that used for the core 20 gods in the Inner Sea World Guide.
The name of this AP installment should have been the name of the blog post; "A hundred black coffins for a hundred bad men" - that is an awesome title! :D
The name of this AP installment should have been the name of the blog post; "A hundred black coffins for a hundred bad men" - that is an awesome title! :D
The title comes from a NSFW (language) song: LINK.
I'm liking the Sunbaked zombies - they have great horror potential! As, when the PC's are poking about the dark tomb, they see pinpoints of light coming around a corner, only to reveal desiccated persons with flames in their eyes!