Jim Groves Contributor, RPG Superstar 2010 Top 4 |
Mythic +10 Artifact Toaster |
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gonna leave this here for egyptian themed class here
Reptilian |
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In Wati, the half city, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city’s vast necropolis in search of the nation’s lost glories.Me : "That seems like a terrible idea."
Following the opening of its necropolis, the city of Wati is overrun by hordes of the unquiet dead.
Yep, I was right ...
Jim Groves Contributor, RPG Superstar 2010 Top 4 |
Me : "That seems like a terrible idea."
Ironically the Ruby Prince, Khemet III, implemented this policy six years ago and he doesn't have your objection on file. ;-D
I say that in jest, but that is accurate to the timeline in the Inner Sea Guide. Wati was something of a hold out, draw whatever conclusions you may from that.
Kajehase |
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Kajehase wrote:Speak for yourself, Old Windbag, I'm entirely worthy.No, you're definitely not; you're just a savage and a heathen from the Land of the Linnorm Kings!
You don't really think we're bothered by what bald devil-kissing dwarves think, do you?
...maybe we've left Vyre unlooted for too long.
TheLoneCleric |
Well, there is travel in the same country like Carrion Crown which isn't so bad. Then there is...well Jade Regent and Serpents Skull.
I'm down with somethin glike Shattered Star where they run back and forth over west and central Varisa.
Just curious. One CITY seems a lot, but I guess it could be like Crimson Throne.
DM Crustypeanut |
Product description wrote:But a group of mysterious masked cultists also seeks the artifact to bring a pharaoh from the ancient past back to life.Ohoho! Could this mysterious cult be ** spoiler omitted ** My tinfoil hat points to "Yes"!
Looking forward to AP soooooo much.
I really doubt, or at least hope, that it is not them. My guess is a cult of the Ancient Osirion gods - considering their worship is being brought back in this campaign, it makes more sense than the guys you said, who are more interested in other things than bringing back the dead. In fact, these very same people OPPOSE a cult of necromancers in their home nation.
Still, I do hope the Order makes an appearance.. just not as the mask-wearing necromantic cultists. I would be greatly disappointed if that were the case.
Also.. why does this have so many similarities to my Road to Damnation campaign?! Masked Cultists, rival adventuring parties, ancient tombs.. ancient artifacts.. stop stealing my ideas!
Just kidding, carry on.
DM_aka_Dudemeister |
Staying in a relatively focused area in an AP is a good thing.
Travel APs suck. The less travel, the better. (Yes, there are some exceptions, blah blah blah... Savage Tide and uh... uh... [not Kingmaker, since I consider that 'focused in one area']... still thinking...)
Jade Regent is a good travel AP.
The travel APs that don't work are the ones that try to get the players to connect heavily with a place before the plot train takes them from that place to either never return, or return after the place has been busted up by bad guys.
Odraude |
Arnwyn wrote:Staying in a relatively focused area in an AP is a good thing.
Travel APs suck. The less travel, the better. (Yes, there are some exceptions, blah blah blah... Savage Tide and uh... uh... [not Kingmaker, since I consider that 'focused in one area']... still thinking...)
Jade Regent is a good travel AP.
The travel APs that don't work are the ones that try to get the players to connect heavily with a place before the plot train takes them from that place to either never return, or return after the place has been busted up by bad guys.
I actually like the latter (Curse of the Crimson Throne) as a player. Has this "Prodigal Son Returns to Save the Day" feel to it. It's like when Simba comes back to pride rock after Scar has screwed everything over. But, as a player, I don't mind sometimes where things go to s$@+ and we have to retreat and regroup. I think it adds some good drama to the game and for me, it's fun and victory is all the more sweet when you come back in and save the town.
However, I'll agree with the first one. That was a huge issue with Second Darkness.
DM_aka_Dudemeister |
DM_aka_Dudemeister wrote:Arnwyn wrote:Staying in a relatively focused area in an AP is a good thing.
Travel APs suck. The less travel, the better. (Yes, there are some exceptions, blah blah blah... Savage Tide and uh... uh... [not Kingmaker, since I consider that 'focused in one area']... still thinking...)
Jade Regent is a good travel AP.
The travel APs that don't work are the ones that try to get the players to connect heavily with a place before the plot train takes them from that place to either never return, or return after the place has been busted up by bad guys.
I actually like the latter (Curse of the Crimson Throne) as a player. Has this "Prodigal Son Returns to Save the Day" feel to it. It's like when Simba comes back to pride rock after Scar has screwed everything over. But, as a player, I don't mind sometimes where things go to s&+! and we have to retreat and regroup. I think it adds some good drama to the game and for me, it's fun and victory is all the more sweet when you come back in and save the town.
However, I'll agree with the first one. That was a huge issue with Second Darkness.
I like Curse of the Crimson Throne as well, but if I had my druthers I would remove Skeletons of Scarwall (even though it's a stronger adventure than A History of Ashes), because two books is just too long a time to be gone from the city.
uh... /end tangent.
In any case I'm glad that this AP will be a bit more focused on a single area/region.
Cthulhudrew |
I like Curse of the Crimson Throne as well, but if I had my druthers I would remove Skeletons of Scarwall (even though it's a stronger adventure than A History of Ashes), because two books is just too long a time to be gone from the city.
I've considered relocating Scarwall into/near Korvosa for similar reasons.
Shisumo |
So, uh... anyone else super stoked to read about the gods of ancient Osirion?
I can't help wondering whether they will be legitimate sources of worship for PCs - i.e., would it be worth waiting until we have this information to begin play, in case a player wants to make a cleric, paladin, inquisitor or warpriest of one of these gods?
Robert G. McCreary Senior Developer |
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The Osirian gods can be worshiped by PCs - they are full gods, but they have a more regional focus, and so are not as popular as the core 20 gods. In addition, the AP assumes that these gods are most likely not worshiped by the PCs - most references to the Osirian gods in the AP, in tombs and ruins, point to their past worship. However, there are people in modern-day Osirion who still worship those gods, and a PC could also worship them. As to whether to wait to start the AP until this volume is out, that's up to you, and whether you think your players would be interested in being a cleric of one of the gods.
DeciusNero |
The Osirian gods can be worshiped by PCs - they are full gods, but they have a more regional focus, and so are not as popular as the core 20 gods. In addition, the AP assumes that these gods are most likely not worshiped by the PCs - most references to the Osirian gods in the AP, in tombs and ruins, point to their past worship. However, there are people in modern-day Osirion who still worship those gods, and a PC could also worship them. As to whether to wait to start the AP until this volume is out, that's up to you, and whether you think your players would be interested in being a cleric of one of the gods.
Perfect - it was a bit of head-canon of mine that some deities might prefer to be worshipped by a certain region/people than the larger deities. :3
Robert G. McCreary Senior Developer |
Axial |
The Osirian gods can be worshiped by PCs - they are full gods, but they have a more regional focus, and so are not as popular as the core 20 gods. In addition, the AP assumes that these gods are most likely not worshiped by the PCs - most references to the Osirian gods in the AP, in tombs and ruins, point to their past worship. However, there are people in modern-day Osirion who still worship those gods, and a PC could also worship them. As to whether to wait to start the AP until this volume is out, that's up to you, and whether you think your players would be interested in being a cleric of one of the gods.
I am SO going to play a Paladin of Ra it isn't even funny.
Irnk, Dead-Eye's Prodigal |
Just curious. I can't seem to find which deity gets an article in this one. Or is the Egyptian one replacing that? :(
The 'New Deity article in the second & fourth issue of the AP' Cycle pretty much ended when we got all of the 'core 20' Deity articles done. Now we get them when we get them, which is when it is applicable to the AP in question. In RoW, we got Milani in the second issue, yes; but we got Suzurial in the fifth. WotR, we didn't get one until the third issue & that was a philosophy not an actual deity (Green Faith), we also got a faith article for Baphomet in the fifth...
Which is kind of ironic, given that there is a definite possibly even if not a likelyhood of the PC's permanently slaying him.Axial |
Which is kind of ironic, given that there is a definite possibly even if not a likelyhood of the PC's permanently slaying him.
It does make sense if you want to use him as a villain outside WoTR. He is, after all, a demon lord and master of secret societies. Sounds like good BBEG material to me.
zergtitan |
They refer to the worship of Wadjet and Apep as LN and CN respectively, when more updated volumes have them as LG and CE. how would they interact with their NG and NE worshipers? and how are they in relations to the rod of the python (NG) and the rod of the viper(NE)?