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Cthulhudrew wrote:Speaking of psychopomps, I really enjoyed your use of the various forms of them in this adventure. It is kind of hard, IMO, to find a way to incorporate them into adventures since they aren't generally antagonistic (which is the main way PCs will interact with them), but they fit in here very organically both in the adventure as well as- in a larger sense- the story that is going on around them in Wati.I agree wholeheartedly. I am enjoying seeing psychopomps put to use.
I love psychopomps. I should; I created them (with a teensy bit of help from Wes Schneider), so I was really excited to get handed an adventure where the outline was basically "zombie apocalypse." Psychopomps are cool creatures, but it's hard to use them as opponents when you're the GM unless the PCs are being jerks (stealing souls or raising the undead or whatnot). For Empty Graves, I stole a few of my own notes from a planar campaign I've been planning for a few years.
Hopefully everyone has a good time with these. I love tossing in neutral monsters when I can.

HalfAxe |

Jim Groves wrote:I think I still have that encounter somewhere on my laptop. Want me to see if I can find it?Woohoo!!
This is awesome Crystal.
(I'm not just an author I'm a customer and I'm running Chapter One in my home campaign right now)
BTW, I loved Chapter Two and I appreciate these behind the scenes peeks.
PLEASE - I would love to see it.

Cthulhudrew |

I love psychopomps. I should; I created them (with a teensy bit of help from Wes Schneider), so I was really excited to get handed an adventure where the outline was basically "zombie apocalypse."
Speaking of Zombie Apocalypses, I really enjoyed the way this one was structured, as a series of events of increasing intensity alongside more traditional encounter areas. It really gives a sense of the sort of zombie horror you'd see in movies and such (especially that first outbreak). I wish the scene at Feldgrau in Carrion Crown part 3 had been structured a little more like this module.

Gancanagh |

I love the Ammit-looking creature in the bestiary and the set pet, but I wish the Ammit-looking psychopomp was higher CR, 3 is kinda low for one of the most powerful creatures in all mythology.
I hope Ammit will make an appearance as well.
Not a huge fan of the adventure itself this time, i'm not a fan of humanoid undead, and the adventure is loaded with those, and not ones I like, but more like Wights and Ghasts which I really don't like.
Looking forward to part 3 tho!

Generic Villain |
Hey guys, what does the deities article have to say about Wadjet?
She's the LG goddess of the River Sphinx and was the patron/protector of Osirion. Also goddess of good serpents and wisdom.
Domains: Good, Law, Protection, Travel, Water
Subdomains: Archon, Defense, Exploration, Purity, Rivers, Trade
Favored Weapon: light mace

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Thank you. :)
Anything more specific about her ideology and teachings? And what does she look like?
Check out this blog post! :)

Axial |

Axial wrote:Check out this blog post! :)Thank you. :)
Anything more specific about her ideology and teachings? And what does she look like?
Oh, I've read that post before, it was awesome.
My question is more, "What do clerics of Wadjet rant about on street corners?"

zergtitan |

Rob McCreary wrote:Axial wrote:Check out this blog post! :)Thank you. :)
Anything more specific about her ideology and teachings? And what does she look like?
Oh, I've read that post before, it was awesome.
My question is more, "What do clerics of Wadjet rant about on street corners?"
This is all the book gives.
Wadjet appears as a woman with the head of a cobra, with winged arms outspread in a protective pose, or as a winged cobra with a woman’s face, raised and ready to strike in defense of her land and people. A protector of kings, Wadjet supports Ra and Horus as deities of rulership, but as the guardian of all Osirion, she works with Khepri to protect the common folk as well.
Wadjet is a patron of pharaohs, and the uraeus is part of the royal regalia of Osirion. Although she has temples in many of Osirion’s major cities, countless smaller shrines to Wadjet stand along the banks of the River Sphinx. Oracles are particularly common in Wadjet’s priesthood, and the pharaohs of Osirion have long looked to them for insight and counsel.

Axial |

Axial wrote:Rob McCreary wrote:Axial wrote:Check out this blog post! :)Thank you. :)
Anything more specific about her ideology and teachings? And what does she look like?
Oh, I've read that post before, it was awesome.
My question is more, "What do clerics of Wadjet rant about on street corners?"
This is all the book gives.
** spoiler omitted **
Thanks Zergtitan, I really appreciate it.
Queenseeker Falz CR 8
male Giant Half-Celestial Uraeus
LG Large outsider (native)
lnit +8; Senses darkvision 60 ft., low-light vision, scent; Perception +17
DEFENSE
AC 24, touch 14, flat-footed 19 (+4 Dex, +9 natural)
hp 80 (7d10+42)
Fort +11, Ref +9, Will +5
DR 5/magic; Immune disease, poison; Resist acid 10, cold 10, electricity 10; SR 19
OFFENSE
Speed 20 ft., climb 20 ft., fly 50 ft. (average), swim 20 ft.
Melee 2 bites +16 (1d8+9 plus poison)
Space 10 ft.; reach 5ft.
Special Attacks breath weapon (30-ft. line, blinded for 1 round
and must save against poison, Reflex DC 15 negates, usable every 1d4 rounds for each head), smite evil 1/day (+4 attack and AC, +7 damage)
Spell-Like Abilities (CL 7th)
3/day-Protection from evil
1/day-bless, aid, detect evil, cure serious wounds, neutralize poison, holy smite, remove disease
STATISTICS
Str 29, Dex 18, Con 22, Int 17, Wis 17, Cha 18
Base Atk +7; CMB +20; CMD 33
Feats Acrobatic, Combat Expertise, Flyby Attack, Improved
Initiative
Skills 6 Climb +23, Fly +11, Knowledge (religion) +6, Perception +17, Sense Motive +10, Stealth +10, Swim +23; Racial Modifiers +4 Acrobatics, +8 Perception
Languages Aquan, Common, Osiriani, Celestial
ECOLOGY
Environment warm rivers Organization solitary, pair, or nest (3-8) Treasure standard
SPECIAL ABILITIES
Poison (Ex) Bite or breath weapon-contact or injury; save Fort DC 15; frequency 1/round for 2 rounds; initial effect blinded and paralyzed for 1 round; secondary effect blinded for
2d4 rounds; cure 2 consecutive saves.

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Rob McCreary wrote:Axial wrote:Check out this blog post! :)Thank you. :)
Anything more specific about her ideology and teachings? And what does she look like?
Oh, I've read that post before, it was awesome.
My question is more, "What do clerics of Wadjet rant about on street corners?"
My answer was more to your question, "What does she look like?" :)

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Any possibility of getting just the gods article? I am playing this campaign, not running it and don't want to spoil it. I am playing a cleric of Osiris. I was hoping that there would be a way to just get the double-sized article on the gods. I can find out all the domains, subdomains, and favored weapons online, but I was hoping for descriptions and any flavor text that would be in the article. Don't really think it is worth $16 just for the one article.
Thanks