This is a compilation of 44 maps from the Rise of the Runelords Anniversary Edition, with special PDF-only interactive features: buttons that allow you to hide map tags and/or grids, or engage a player-friendly view, hiding secret doors and even obscuring secret rooms! These are the exact same maps that appear throughout the Rise of the Runelords Anniversary Edition Adventure Path, presented at the exact same scale.
These interactive features are fully supported in current versions of Adobe Reader, but they may not work reliably with other PDF viewers. (In particular, Apple's PDF renderer does not currently support these interactive features, so they won't work with Apple's Preview app or iOS devices, including iPads and iPhones.) If your reader does not support the interactive features, you'll usually be able to see the maps, but the buttons won't hide anything. Adobe Reader is a free download from adobe.com.
Note that the Interactive Maps are already included with the PDF edition of the corresponding book, so if you already have the Rise of the Runelords Anniversary Edition PDF, you do not need this collection.
Interactive maps do not support image extraction in Adobe Reader. The non-interactive versions of the maps can be found in the PDF editions of the individual Adventure Path volumes and may be extracted from those files. See the Interactive Map FAQ for more information.
Cartography by Jason Engle, Robert Lazzaretti, and 99 Lives Design
Product Availability
Fulfilled immediately.
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I will say that being able to toggle on and off the display of the map markers is convenient. However, unfortunately, I cannot give this a good review as the resolution of the images is quite low. I purchased this to use with a VTT (Actually purchased the entire Anniversary Edition). This was a bit disappointing as I already own the hard cover anniversary edition and was really looking for images for use in a VTT environment.
Checking the first two maps alone, I can zoom in all I want and the resolution is 22 Pixels per Square. Most VTTs start at 50, and players with higher end computers like to use 200 pix / sq.
Also, there are several encounter maps from the book missing as others have said including the beginning encounters, which reference their flip mats.
I would highly recommend supporting VTT players by providing (as has been stated repeatedly on the forums). This could easily be done like the current delivery with zip files containing either .PNG, .BMP, .TIFF, etc of the encounter maps at minimum of 50 Pixels per 5' sq., but ideally as most online content providers create (50, 100 & 200). I am sure that these images are created in an image editing software (I'm going to assume Photoshop) where this process would be quite easy to do.
I was really hoping that for the money it would be more than just toggling grids on and off and map tags on and off. The only other function is that when you engage player view the secret rooms disappear but it still leaves a big blank spot. I was really hoping that this was something I could use to where I could reveal one room at a time but its just a big old map that shows you everything so you can't really show it to your players without them seeing the entire layout of the area. Very disappointing. Its pretty much just the map folio.
This collection of maps was just what I needed to get everything going for my ROTRL run with my group through Roll20. The maps scaled very well and looked great on the virtual table top.
I rated the product five stars, but here are some suggestions for improvements:
1.) I had to download Adobe Reader for Linux since the forms wouldn't work in Okular or Evince. Working that out would be great since they perform really well.
2.) The maps should be in the document in two forms that don't require buttons, one for players and one for GMs. (Although the grid button is pretty sweet.) While this would double the document size, that's not too much of an issue for a digital doc.
3.) I wouldn't say no to higher-res maps, even though these ones looked good scaled.
4.) A PDF-lite version of this like what you did with the player's handbook would be nice. The background and trim images are beautiful, but they seem to bog Adobe Reader down. Okular and Evince do just fine with them though, so this could be an AR bug.
5.) Include the map for the initial raid on Sandpoint (the town square outside the temple).
Thanks again for another great product!
Doesn't include everything and work is required to make full use of these maps.
I bought this because I wanted all of the maps used in the campaign without markings, and the description told me this was my ticket to happiness. Unfortunately, while it does have much of what I've seen in the core book, I have already noticed it's missing things like the map grid for the very first encounter when the goblins attack the festival, meaning I need to try and get that out of the book itself, but in the book it has DM markings on it, which is why I'd hoped it would be in this PDF.
Also a disappointment is that it seems the intent of this PDF is for printer use, but if you try to scale up the image to a size where you could actually use the maps to place miniatures on it, the image is low resolution.
I had actually been intending to use this in conjunction with the 3D Virtual Tabletop, but it looks like I also can't just copy and paste the maps out of the document, so I will likely have to try and extract them with Photoshop, making even that a pain.
All in all, there are a lot of maps in here, and it is great you can turn off the DM notes, but they are also low resolution, don't seem to be all that easy to use for actual gameplay (unless you just want them as map reference sheets) and don't include ALL of the maps and locations pictured in the core book. Knowing what I know now, I would probably still buy it, because these maps aren't really available elsewhere unmarked for player use, but I am still going to have to do a lot of work with them to make them usable, and also still have to search around looking for missing maps and locations that the product description implied were in this document.
You realize that if this allowed Image Extraction, then I'd have purchased it so I could use the maps on such programs as roll20 (which has significantly improved the tactical situation of knowing where everything is and where everyone is). Without that ability, there's no reason for me to purchase this. I'm afraid I'm going to have to pass.
Too bad you don't have a non-interactive map PDF that's available separate from the PDFs of the AP! :)
(Also, I've noticed that the interactive PDFs tend to run very slowly on any of my systems, including a Windows Surface Tablet and a dual-core PC. Often it's faster and easier for me to just open a PDF of the module and go straight to the map inside the module than using the Interactive PDF. I'm not sure why these problems happen with the Interactive PDFs and it's a real shame as I like the concept behind it. It may be a problem with Adobe itself.)
I should pick this up for my VTT RotRL game I'm planning to start. Even if Image Extraction doesn't work, print screen is good enough for me since I need to chop up the maps anyway for my VTT setup.
All of the roads on the map of the Hinterlands (Lost Coast and Farm Roads) are solid black lines - can anyone tell me if this is my .pdf reader (Adobe) or the file itself?
Also just noticed it's missing the 'Pit and Caverns' map from page 16 - the tags are there but the map is blank. I attempted to contact customer service a while ago but still haven't received a response... guess i'll send another e mail.
Also just noticed it's missing the 'Pit and Caverns' map from page 16 - the tags are there but the map is blank. I attempted to contact customer service a while ago but still haven't received a response... guess i'll send another e mail.
Looks fine on mine, (Acrobat Reader XI, Version 11.0.08.4)
I know this is an old thread but I had the same problem and thought I would post the solution I found.
In Adobe Reader I browsed to the page with the Pit and Caverns Map. I then toggled the Player Grid (OFF) this made the actual map appear. I was then able to toggle the other buttons as I wished.
There was a map product that supported the original release: Pathfinder Chronicles: Rise of the Runelords Map Folio. But back then, our AP Map Folios weren't poster maps—they were just 8.5x11 sheets reprinting many of the major maps from the AP, usually presented at the same size as they were presented in the AP. It's long out-of-print, though the PDF is available... but this PDF is really a much better product, as it contains a lot of maps that weren't in the original product, plus it has the interactive features.
Thanks for the link, Vic. Apparently, I purchased this product! Guess I need to clean out my closet. I think I want the interactive PDF, too.
Will it let me print any of the maps in 1-inch squares?
*** EDIT: I read the FAQ, and learned that image capture will work. I will try that, and also troll the messageboards to see who else has had success with 1-inch printouts. ***
I know I'll use up a lot of ink, but the thought of having a full size, color, detailed...
I mean, I'm running RotR on vtt and I thought "Hey, this is where I could get maps without markings, yay :D!" but... Umm. Yeah I can remove grids and markings and whatever, but maps can't be extracted from pdf.
So umm, what is this good for if its just pdf where you can take markings off if you can't actually use them in a game? <_<;
Like, okay, read thread and noticed image capture thing, but... Aren't those camera stuff for iphones? I'm not sure how that works
This product works best for either printing, screen-shotting, or just displaying directly on a screen.
"Image extraction" is where you pull an image from a PDF into a separate file. "Image capture" is where you essentially take a digital snapshot of the screen.
Unfortunately, due to a limitation of the software, image extraction doesn't work with the Interactive Maps, though it does work with the non-interactive maps that are in the regular PDF edition.
You can use image capture utilities on the Interactive Maps, And if you're viewing the maps in Adobe Acrobat, you can also save the pages as JPEGs (go to File->Export->Image->JPEG) and crop them in an image editing program.
These maps were commissioned for print publication at approximately the same size that they are reproduced here. (They were not made as minis-scale maps.)
I usually use PDFs through my iPad. I recently purchased a projector that is fun to use and I want to be able to use these maps through my projector using the iPad. I see it mentioned that there is some difficulty doing that and I wonder if anybody has any advice/experience concerning this. Should I try using another type of tablet? Is there a specific program or app that would help?
I want to move the maps to an editor like GIMP, crop the individual rooms, print and then make tiles out of them. Can I do that with this product?
Did you ever manage to make this happen?
Yes, I did with the We Be Goblins module. For this, I copied the image into GIMP and edited the file to include black layers for every room that you can hide once the players enter a specific room. My plan is to project the maps onto the playing surface and just reveal as they explore.
I’ve tried to purchase this twice now. It holds my funds as pending in my account, it does not allow me to download the content. After about 10 days, it finally did cancel the pending charge. I’m not sure what’s going on or what to do.
I’ve tried to purchase this twice now. It holds my funds as pending in my account, it does not allow me to download the content. After about 10 days, it finally did cancel the pending charge. I’m not sure what’s going on or what to do.
I suggest opening a ticket with Customer Service. You can reach them through the link at the bottom of the page, next to the Paizo logo.