Pathfinder Society Scenario #4–19: The Night March of Kalkamedes (PFRPG) PDF

4.50/5 (based on 43 ratings)

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A Pathfinder Society Scenario designed for levels 1–5.

A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.

Written by Michael Kortes.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Average product rating:

4.50/5 (based on 43 ratings)

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My favorite Scenario to Date

5/5

I played this scenario a while back and really enjoyed it. The story was good... there was some fun mechanics... The author thought outside the box and did a great job on this one.


5/5

This was a very fun mission. Lots of Role playing with out being a skill monkey. Took my son to this to pay his 1st PFS game he loved it and he loved it too


[Player] Outstanding scenario, a must-play!

5/5

My perspective on this scenario is as a player. For reference, I played it in the lower tier (1-2). Be warned, spoilers will follow!

This scenario was simply amazing for the following reasons:

- It gives players some freedom as to how to solve every situation. I particularly liked playing this at lower tier, and I don't know if higher tier would spoil some situations with spells trivializing some of them?
- Time pressure was really appreciated, it really puts you in a difficult position, and forces you to make choices.
- Interactions with Gamin added something special. I also love the fact that as written on the Chronicle, Gamin is not overpowered, but is a fine, interesting item!
- The final room was also very interesting for its choices, and flavor (the BD's story was hilarious, and I loved roleplaying with the gnome).

As a conclusion, I'll add that this scenario is really different from anything you might have played this far, and deserves its five-star rating well. Another excellent performance by Michael Kortes!

Story: 5/5
Roleplay: 4/5
Encounters: 4/5
Mechanics: 5/5

Total: 5/5


March directly to a table of this!

5/5

I was worried about what seemed like a silly premise , but I ran this @ subtier 4-5 for a table of seven and it was a blast. Calls for lots of creative thinking and teamwork, with conflicts that cannot all be resolved with violence. It is nice to see a season 4 that provides a challenge without cranking all the combats up to eleven.

A winner.

Spoiler:

GMs -- don't run this guy cold. You will be able to make the most of the "gnome" if you're well prepared.

The good:
--------------
* Great role-playing opportunities, especially the intelligent weapon.

The bad:
--------------
* Difficulty -- I think this one is a bit too easy as far as combats go.

The ugly:
----------------
* The scenario expects the Pathfinders to toss Kalkamedes' home on a rather thin pretense, but if they don't, they really lose out.

(*****)


There's a reason that PFS allows creative solutions!

5/5

This scenario is wonderfully creative. It presents the PCs with a unique problem at the start of the scenario, then carefully picks apart their solution throughout the entire session. A good GM should be prepared to think carefully about the possible consequences of the PCs actions, and be willing to make up some rolls on the fly. Done well, it provides some excellent farcical humor, then culminates in a fascinating RP situation. The final combat has a strong buildup, but does end up being a bit easier than I was hoping. I had an exceptional table, though, and it may challenge some less cohesive teams. Still, I consider this to be an excellent scenario that provides a refreshing change from the dungeon crawls and bash-fests. It also allows for PCs without a Charisma score to get involved in the roleplay.


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Grand Lodge

This premise just sounds weird. I can't wait to play it! :-)

Shadow Lodge Contributor

Love the sound of this one!


This sounds really cool. And it's written by Kortes, awesome!


1 person marked this as a favorite.
TwilightKnight wrote:
This premise just sounds weird. I can't wait to play it! :-)

I dunno, sounds to me like a bit of a snoozer. [/cymbal crash]

Sovereign Court

1 person marked this as a favorite.

Ever since I played in the Pact Stone Pyramid, I look forward to Michael's adventures. Can't wait to try this one!

Digital Products Assistant

Now available!

Sovereign Court

Just read through it! Can't wait to run it! This one actually seems more fun to run than to play.

Minor concern is there are a LOT of typos and rough bits. Easily managed, just a little distracting.

Finally, a question on the Chronicle Sheet:

Chronicle Sheet:
For Gift of Ghaele, would I be correct in assuming they gain access to their choice of spell from the sub-tier the player plays "Night March" as? As opposed to them choosing it when playing in either sub-tier at a later time? So one of those lines will be crossed out, yes?

Dark Archive

From a skim read it looks great fun to run, with some great elements. Roleplaying choices matter. I think its going to be a classic.

Project Manager

Sior wrote:

Just read through it! Can't wait to run it! This one actually seems more fun to run than to play.

Minor concern is there are a LOT of typos and rough bits. Easily managed, just a little distracting.

Finally, a question on the Chronicle Sheet:
** spoiler omitted **

Sorry about that. We had a problem with the file getting corrupted and changes getting lost, so it was difficult to determine whether all the changes got in. We didn't want to delay it to do additional copyediting, though.

Sovereign Court

Jessica Price wrote:
Sorry about that. We had a problem with the file getting corrupted and changes getting lost, so it was difficult to determine whether all the changes got in. We didn't want to delay it to do additional copyediting, though.

And I personally appreciate it, since I've been looking forward to this one, haha. There's nothing insurmountable, just distracting. That's all.

Project Manager

Sior wrote:
And I personally appreciate it, since I've been looking forward to this one, haha. There's nothing insurmountable, just distracting. That's all.

Whew! Good to know. :-)

Scarab Sages

I agree with Sior and ZomB, I think this will be a blast to run. I typically prefer higher tier scenarios, but with this one I do not care. I am looking very forward to running this.

I do wish that there was some form of scenario completion element as there is in "The Dissappeared" and "Fortress of the Nail", for if you know who gets out.

Sovereign Court

Kristen Gipson wrote:
I do wish that there was some form of scenario completion element as there is in "The Dissappeared" and "Fortress of the Nail", for if you know who gets out.

The penalties for letting that happen are on your Chronicle. As for wide-reaching effects of the scenario you mention, I don't think it's that much of an impact on the overall story-line. But good players will incorporate it into their roleplaying.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

rewards:
I wonder if in a future chronicle their will be an opportunity to reforge the Gamin, perhaps at the next subtier. I love the flavour of the Gamin and it would fit well in a redemption sort of story.

faction stuff:
I also really appreciate the telegraphing of the end of the shadow lodge in this module, that Sheila is explicitly both concerned for Kalkamedes and the also concerned that she been seen showing concern.

Grand Lodge

1 person marked this as a favorite.

Oh man I cannot wait to run this at Origins...

Grand Lodge

1 person marked this as a favorite.

And I ran it at Origins. Possibly the best 1-5 of the season.


Read through this one today - it looks very good. I like it a lot. One thing, though, is a quibble about a conflict between the art and a description of an NPC.

Spoiler:

text: "Sulianna appears to be a beautiful, elven warrior-woman"
but the picture shows a woman with non-elf eyes (they have whites) and non-elf ears (no points).


Is this a good one for me and my 2 sons to join in on for gencon? They are 10 and 12 and we've got moderate experience.. been playing Pathfinder at home for almost a year, but never with others.

Also, should we bring level 1 characters? level 5 characters? Anyone know what the norm is for when this gets run at gencon?

Grand Lodge

WebHammer, you can bring any Pathfinder Society Organized Play legal character you have. If you do not have an Organized Play character there will be pre-generated characters for you to use until you have a chance to make one yourself. You can show up with a 1st level character built using the character generation rules found in the Guide to Organized Play (a free download here) and play using that.

This scenario is perfectly suitable for young players, and is a dynamite adventure that should be a good introduction to the world of Golarion and organized play.

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