Pathfinder Society Scenario #4–19: The Night March of Kalkamedes (PFRPG) PDF

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A Pathfinder Society Scenario designed for levels 1–5.

A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.

Written by Michael Kortes.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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4.50/5 (based on 43 ratings)

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Am I glad I don't sleepwalk..

3/5

The whole idea of following or escorting an NPC is not a new concept. Having that NPC be a magically compulsed sleepwalker however is a pretty nice twist. It also adds a whole new dimension to helping an NPC navigate through different dangers. There's no convincing to be done, so instead you'll have to come with alternative solutions to traverse challenges. It rewards creativity, something that's preferable over being railroaded.

I also liked the whole 'hey, what's that gnome doing here' part. I'm sure it would have been a nice puzzle, were it not for the fact that we split up and accidentally woke up the final encounter from its slumber. That more or less forced to halt our investigation, something we would have easily succeeded at. The timing however ruined it for us, as was probably intended by the writer. It's a choice I personally don't really enjoy. Now I just feel like I was deliberately locked out of a fun puzzle by something that was out of my control.

I'm okay with not receiving the full reward for a scenario, but it should be a group decision that leads to that. Right now I just feel let down and disappointed I didn't get to experience the whole story. It doesn't sit well with me that I didn't get to understand the plot or can make complete sense of what was going on. That really bothers me and that will impact the final score.

That said, it's a rather fun adventure. Thinking outside the box to overcome challenges and having to solve some interesting puzzles is always nice. The fact you can miss out on some of the story, and thus understanding the bigger picture, is however a big flaw in my opinion. I'd still recommend the scenario, but with a note to others to take things slowly and one at a time.


ingenuity pays off

4/5

I've played this scenario twice now. Once under normal PFS rules and last night under Core PFS. Both were on low tier, with the normal group having 6 players of various levels, and the core group consisted of 4 brand new pcs.

combat 4/5:
4 combat situations: bear protecting cubs, bandit ambush, giant skunk and the final fight.
The normal group knocked the bear into the negatives and one party member healed it and then set it free. The core group ran, with one of the party members speaking in bear (gnome who cast speak with animal) contiously saying: we mean no harm, we leave, your territory!.
The bandits; both groups fought them off, but the normal group killed all of them, while my paladin in the core group gave them the option to stop fighting and live. Ofcourse they ran away after a couple of them got killed, and since my paladin was in medium armor didn't bother to chase light armored opponents.
The giant skunk: in the normal group this fight lasted for 3 initiative counts of the first round: the skunk went first, sprayed my rogue who failed her save, rogue moves away to throw up, barbarian (who had sort of adopted the rogue as her personal scout) gets angry and crits the skunk with an earthbreaker, combat over. The partymember who earlier saved the bear almost completely inconsolable. The core group went several rounds before the skunk got killed.
Final fight: both groups went several rounds before killing it.

roleplay 3/5:
With the exception of the very end there is little roleplay with pc/npc. In the normal group there was some extra interaction between Gamin and the group, but in the core group that didn't come up until very far in.
While the normal group had a lengthy conversation at the end, the core group had a very short one, because the gnome in the party was more interested in the unconscious npc. This escalated quickly.

puzzles 5/5:
Most of the walk is about solving puzzles. Howyou solve these is what made most of the fun for me. They do rely on player ingenuity to come up with original solutions, which I like, but other people might not.

Overall feel 4/5: A very nicely told story, which rewards players who think creatively.


Very fun!

5/5

I can understand why some would think this scenario is gimmicky, but our group had an awesome time with it. Had to figure out interesting ways to protect that crazy somnambulist and I thought the puzzle was really cool. This might have gone very differently with inexperienced players though. Great times!


Least Favorite PFS Scenario

1/5

I waited 48 hours after playing this to think it over.
Perhaps my GM did not administer it in an appropriate way, but this is unquestionably the worst PFS adventure I've played.

It features the gimmick of following an NPC who is so dumbly conceived that he falls off of a cliff and takes damage multiple times from being a complete GM fiat "spend resources for no good reason." I wanted to let Kalkimedes die and leave. That others give this plot device praise is confounding to me.

Further, I do not think this adventure is new player friendly at all. If you don't have Linguistics in your party, you're doomed.

And then you need to fail a strength check to succeed at a key 'puzzle' and that is another unforgivable GM fiat. In a game where high rolls are successful, turning on anti-success die-roll conditions is counter-intuitive to new players. I had two new players at the table and they were beyond bewildered.

Finally, we failed enough rolls and were not given sufficient GM background to understand the final encounter, so we watched as the super-demon (completely out of tier and another battle the new players are going to foolishly enter in to) tore apart the focus of the mission, and we probably should have gotten 0 prestige and 0 experience, but our GM 'let us' pay for a Restoration spell for Kalkimedes so we could get 1 experience and 1 pp.

Just hated the whole 3 hour experience, and cancelled my next PFS game because this left such a sour taste in my mouth.

An entirely pointless story, badly told.


5/5


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Announced for April!

Grand Lodge

This premise just sounds weird. I can't wait to play it! :-)

Shadow Lodge Contributor

Love the sound of this one!


This sounds really cool. And it's written by Kortes, awesome!


1 person marked this as a favorite.
TwilightKnight wrote:
This premise just sounds weird. I can't wait to play it! :-)

I dunno, sounds to me like a bit of a snoozer. [/cymbal crash]

Sovereign Court

1 person marked this as a favorite.

Ever since I played in the Pact Stone Pyramid, I look forward to Michael's adventures. Can't wait to try this one!

Digital Products Assistant

Now available!

Sovereign Court

Just read through it! Can't wait to run it! This one actually seems more fun to run than to play.

Minor concern is there are a LOT of typos and rough bits. Easily managed, just a little distracting.

Finally, a question on the Chronicle Sheet:

Chronicle Sheet:
For Gift of Ghaele, would I be correct in assuming they gain access to their choice of spell from the sub-tier the player plays "Night March" as? As opposed to them choosing it when playing in either sub-tier at a later time? So one of those lines will be crossed out, yes?

Dark Archive

From a skim read it looks great fun to run, with some great elements. Roleplaying choices matter. I think its going to be a classic.

Project Manager

Sior wrote:

Just read through it! Can't wait to run it! This one actually seems more fun to run than to play.

Minor concern is there are a LOT of typos and rough bits. Easily managed, just a little distracting.

Finally, a question on the Chronicle Sheet:
** spoiler omitted **

Sorry about that. We had a problem with the file getting corrupted and changes getting lost, so it was difficult to determine whether all the changes got in. We didn't want to delay it to do additional copyediting, though.

Sovereign Court

Jessica Price wrote:
Sorry about that. We had a problem with the file getting corrupted and changes getting lost, so it was difficult to determine whether all the changes got in. We didn't want to delay it to do additional copyediting, though.

And I personally appreciate it, since I've been looking forward to this one, haha. There's nothing insurmountable, just distracting. That's all.

Project Manager

Sior wrote:
And I personally appreciate it, since I've been looking forward to this one, haha. There's nothing insurmountable, just distracting. That's all.

Whew! Good to know. :-)

Scarab Sages

I agree with Sior and ZomB, I think this will be a blast to run. I typically prefer higher tier scenarios, but with this one I do not care. I am looking very forward to running this.

I do wish that there was some form of scenario completion element as there is in "The Dissappeared" and "Fortress of the Nail", for if you know who gets out.

Sovereign Court

Kristen Gipson wrote:
I do wish that there was some form of scenario completion element as there is in "The Dissappeared" and "Fortress of the Nail", for if you know who gets out.

The penalties for letting that happen are on your Chronicle. As for wide-reaching effects of the scenario you mention, I don't think it's that much of an impact on the overall story-line. But good players will incorporate it into their roleplaying.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

rewards:
I wonder if in a future chronicle their will be an opportunity to reforge the Gamin, perhaps at the next subtier. I love the flavour of the Gamin and it would fit well in a redemption sort of story.

faction stuff:
I also really appreciate the telegraphing of the end of the shadow lodge in this module, that Sheila is explicitly both concerned for Kalkamedes and the also concerned that she been seen showing concern.

Grand Lodge

1 person marked this as a favorite.

Oh man I cannot wait to run this at Origins...

Grand Lodge

1 person marked this as a favorite.

And I ran it at Origins. Possibly the best 1-5 of the season.


Read through this one today - it looks very good. I like it a lot. One thing, though, is a quibble about a conflict between the art and a description of an NPC.

Spoiler:

text: "Sulianna appears to be a beautiful, elven warrior-woman"
but the picture shows a woman with non-elf eyes (they have whites) and non-elf ears (no points).


Is this a good one for me and my 2 sons to join in on for gencon? They are 10 and 12 and we've got moderate experience.. been playing Pathfinder at home for almost a year, but never with others.

Also, should we bring level 1 characters? level 5 characters? Anyone know what the norm is for when this gets run at gencon?

Grand Lodge

WebHammer, you can bring any Pathfinder Society Organized Play legal character you have. If you do not have an Organized Play character there will be pre-generated characters for you to use until you have a chance to make one yourself. You can show up with a 1st level character built using the character generation rules found in the Guide to Organized Play (a free download here) and play using that.

This scenario is perfectly suitable for young players, and is a dynamite adventure that should be a good introduction to the world of Golarion and organized play.

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