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I bought a stack of these for all my old map packs that didn't previously had boxes for it. I keep then in a drawer where I can read them all from the titles on their spine.
Good: Almost all of them fit perfectly, I had about one or two that was tight fit but I also kept the original front and back pieces with them as well. I can write what they are not only on the front but the spines as well and can identify them exactly as they were the newer boxes pre-printed. They were easily to assemble once I opened them and used the map packs inside of them to fold down the top and bottom. Once you got used to how to open the box there was not any
Mediocre: Some didn't want to fit well, and the flaps didn't always want to stay closed. I'm hoping this is a case of the more I have them closed up with pressure sitting in a stack there will not be any issue. I'm not calling the fit a con - because about 75%+ fit well or a little loose but some of the older packs were tight with all the pieces involved.
Few of the books in RP that I never wanted to end. The flavor and stats in this book are awesome and highly useful for people that find that they are not fitting into the 'standard gods' but your not a deviant into the other alignments.
There is something for almost everyone good aligned, investigators have two options of Emperial Lords who they can follow and seem perfectly inline with their 'deity's' viewpoints. Spies and artisans have options, crusaders have more than just Iomedae's views. Good aligned nature gods - sure you don't have to be purely neutral.
There are many options and the mechanics are useful but are more geared towards games that would end up in higher level range (12+) but would add a lot of good flavor without being overpowered.
I have a group that likes Irisden and Viking themed type games and this map comes in very handy.
The artist did wonderful work on both sides of the map and the variety of aspects to it (lake, forest, open spaces) is very well balances that allows for a high amount of usability.
I picked this up because I was picking up an arcane class and curious as to the additional options that came out.
It's a book that applies to multiple classes, one of the more interesting archetypes given a game to pick up might be the story behind the Paladin with a familiar and its a good story creation stand point.
Not only does this open up various familiars but gives even better options for the character.
I've run and played this, my biggest suggestion would be to read Nightglass before running it if you happen to like the novels. This is the dark and twisted depths of Nidal and making the setting speak for itself is crucial. I think this had more of a feeling for me because I had the background on the setting and why things are so wrong because what your seeing is contrary to what it should be.
As a GM I would strongly stress on the trip in what the settings and customs of the country is. I would also suggest be highly flexible, when we played it, our group ran it 'backwards' and thought our contact was the bbeg (oops) it still worked out as we put together pieces from exploring the town and finding out what was going on.
If your players like exploring locations and not just looking for an issue and fixing it this is a very good module for your group.
This has been for a long time one of my go to maps for needing something that happens in a forest setting. It has a lot of versatility and useful be it for something that happens in a scenario or home games random encounters.
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