The Reign of Winter Adventure Path begins with an exciting new adventure from RPG Superstar winner Neil Spicer! Every 100 years, the Witch Queen Baba Yaga returns to the nation of Irrisen to place a new daughter on the throne, but this time, something has gone wrong. Far to the south, winter cloaks the forest near the village of Heldren with summer snows. The heroes venture into the wood and discover a magical portal to the frozen land of Irrisen, whose supernatural winter will soon engulf all of Golarion unless they can discover the fate of the otherworldly witch Baba Yaga—a quest that will take them through snowbound Irrisen to even stranger lands beyond.
“The Snows of Summer” is a Pathfinder Roleplaying Game adventure for 1st-level characters. This volume kicks off the new Reign of Winter Adventure Path, and includes a gazetteer of the villages of Heldren and Waldsby, details on the cultural and magical legacies of Irrisen, and several new monsters in the Pathfinder Bestiary. Author Kevin Andrew Murphy launches a new Pathfinder Journal novella in this exciting volume of the Pathfinder Adventure Path!
This volume of Pathfinder Adventure Path launches the Reign of Winter Adventure Path and includes:
“The Snows of Summer,” a Pathfinder RPG adventure for 1st-level characters, by Neil Spicer.
A gazetteer of two villages—one in Taldor and the other in wintry Irrisen—to help flesh out the characters’ environs, by Rob McCreary.
A look into Irrisen’s legacies and mysteries GMs can use for this campaign, written and compiled by Rob McCreary.
An alchemist’s journey to Irrisen’s capital of Whitethrone in the Pathfinder’s Journal, by Kevin Andrew Murphy.
Four new monsters, by Neil Spicer and James Wilber.
ISBN–13: 978-1-60125-492-4
The Snows of Summer is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (639 KB zip/PDF).
Other Resources: This product is also available on the following platforms:
I liked the story of this module. I also liked the gimmick of it, to an extent, with the focus on weather as a very real hurdle to overcome.
However, the first part is so hard that my players really had trouble enjoying themselves. The weather rules could use some streamlining, and some more give. The penalty to ranged attacks was especially brutal, since many enemies in the forest flew. I did make some tweaks to make some encounters cool (playing with low visibility on Roll20 due to snow was fun). But beware: the encounters in the forest are going to be very, very hard for a level 1 party. Judging from my players' reactions, it wasn't the fun kind of hard.
Once they got out of the forest, though, it picked up. The next section was a cool town and dungeon crawl. I enjoy how alien and oppressive Irrisen feels. What really attracts me to this AP is that it's definitely not a "standard" fantasy setting. The book does a good job of making the dungeons feel otherwordly and should take players out of their comfort zone.
PROS: Does a good job of evoking a "stranger in a strange land" feeling. The second section is really nicely done, with a really neat dungeon to end the module. The story is very dark in a satisfying way-- expect your players to see terrible things happening to people in this AP. Irrisen pulls no punches, like a fairy tale if you take out all the whimsy.
CONS: Difficulty (too high for the first section). Weather mechanics can bog down gameplay, and can make some builds feel useless (like ranged attackers). If I had to run it again, I'd homebrew some stuff to get the players to level 2 before launching into this module.
I’m a player that bailed on a game 80% of the way through this.
This book has a premise of having the players save the world when Golarion is full of very high level NPCs that any sane party would pass that torch to. This adventure path requires (among lots of other retcon surgery) that it not be set in setting like Golarion.
This book was a succession of “Why am I even here?!?” questions. Leave this one on the shelf unless you have lots of time for major plot rewriting.
I am a big fan of Paizo APs (I have played/GM'd 7 including this one) and this has been my least favourite.
Book 1 is just one long rail road with little motivation apart from "the world is in danger" for a basic party. The plot hook just isn't developed enough for myself.
There are too many encounters that are unnecessary (out of the first 13 encounters, 11 are combat based. One of these is 1 encounter that combines 3).
The GM was advised in the book to put us under a compulsion spell to make sure we stayed on the path the adventure wanted us on. I do not think this is good AP planning to encourage good roleplay.
I do love Paizo APs but this one just doesnt stand up to some more recent APs whose quality are outstanding.
An interesting start to a campaign. Lots of role play and some interesting encounters to keep the combat types happy. I have two grumbles though. One is that the encounters seem arbitrary, just set to sow off the events taking place. I'd have much preferred to just get on with the story than keep having to have unnecessary encounters when GM description will do. Secondly, like most AP's, there just isn't the opportunity to sell stuff and buy equipment. After several AP's this just gets old.
A heavy-handed introduction to a most promising campaign
I just finished taking a group of 4 PCs through the module. While we had a lot of fun, I still had some gripes with a few things.
The trek through the Border Wood is a string of seemingly disconnected encounters. Yes, I get that most of them are there to illustrate the transformation of the woods but it felt like a theme park ride from one "Here is a strange monster, kill it!" to the next.
I definitely recommend to significantly condense this part down to the major encounters.
I also did not like the way the Black Rider just forces the PCs to take up his mantle. Sure, good-aligned characters might have some issues with trying to help a supposedly evil witch, but this solution seems too imposing.
Lastly, as written, the book fails to adequately introduce its final villain. The entire time the PCs think they are going to face a certain character but then end up fighting their out-of-office replacement who has not even come up in any way in the adventure. There is a line late in the book about how he scries on the party and how that should introduce him to the players but I don't really see how that would work.
But it is absolutely not all bad.
Plot-wise, this is the most epic exposition to an Adventure Path I have run so far. The PCs are sent off by the herald of an almost divine being to find out what happened to his mistress when they have just barely hit 2nd level!
Also, Neil Spicer added some really nice touches to the encounters. Even the ice elementals have first names! Everything has a reason and a motivation for being where it is, they are just not very likely for the PCs to find out about, so in the end it just seems random to them (see above).
I also liked the general atmosphere: The sense of dark fairy-tale and haunted forest comes across very well, right down to the wintery village oppressed by an evil overlord (or overlady, as it were).
All in all, I rate this 3 stars because the plot and atmosphere are nice, but the trek through the forest was just too much of a drag to rate this any higher in my opinion.
However, if you are willing to invest some time as a GM, I am sure you can easily add at 1 star.
All the ingredients for a great adventure are there, you just need to throw them into a cauldron, stir, and cackle.
This has probably been asked before, but is the Winter Witch Revisited Blog considered official errata yet?
Sorry I missed this one for so long.
That is the version we are using for the AP. I'd consider it official, and if we happen to sell out of Paths of Prestige and end up reprinting it, the blog version is what would replace that spread.
OMG, I know I am "johnny come lately" with this post after 155 posts alrdy, but this is GREAT! I have been crafting a side campaign in the frozen north since Jade Regent...and now I don't have to work so hard! This has all the elements I was alrdy crafting a piece at a time(I hope). Does this mesh well with the Witchwar Legacy (sorry, don't have time to read all 155 posts on an unreleased product today...I know, I'm a loser)? Cause that would make my campaign even easier yet. Wow, I love all the work you guys do at Pazio.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber
This reminds me of the City of Galirad in Wolfhound/Волкодав...will we see a Zhadoba? Maybe even Morana, the Slavic goddess of winter and death, will make an appearance too! :D I have to say I am stoked for a Russian Myth AP!!
The question I have is: Why the price increase on the AP isuues? Is there an increase in page count, increased product quality or some other goodness addition?
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
Chris Ballard wrote:
The question I have is: Why the price increase on the AP isuues? Is there an increase in page count, increased product quality or some other goodness addition?
Erik Mona wrote:
Pricing Changes
A close look at our budgets has convinced us that we need to make some price changes on some of our product lines to keep up with rising production costs. Starting in February 2013, Pathfinder Map Packs and Pathfinder Flip-Mats will rise in price from $12.99 to $13.99.
Also starting in February, the monthly Pathfinder Adventure Path volumes, which have held steady in price for 66 consecutive volumes, will increase to $22.99 (subscribers will pay the new discounted price of $15.99, plus their other subscription benefits like the Pathfinder Advantage discount and free PDFs). Additionally, the monthly Pathfinder Player Companion line will shift from $10.99 to $12.99.
This is the first time we have ever raised prices on the Adventure Path, and we agonized over the decision. In truth, we probably should have raised the price a few years back when the cost of paper and printing increased with inflation and increased global demand at the end of 2008, but we wanted to hold the line as long as possible. We must do it now to keep the high standard of quality we publish each month, and we hope that you’ll find the few extra bucks well worth the investment.
Keep your eyes on the Paizo Blog for more updates about upcoming products and exciting new releases for 2013. It promises to be a huge year for Paizo and the Pathfinder RPG, and we can’t wait to share some of our exciting plans with you.
Your support has been integral to the Paizo story these last 10 years, and we look forward to sharing the next 10 years with you!
Because there are constant increases in production costs, from shipping, to printing, etc. I am sure that it has finally come to the point that they just have to make the increase to keep a respectable margin.
To be honest, I am surprised that they were able to keep it the same for so long. ^_^
Ok, thanks. I just like to know for sure what's going on and had trouble finding the answer. I do understand that costs to make various products change over time.
That has been the case for Skull & Shackles and Shattered Star. I hope it's the case for Reign of Winter as well as it's a useful feature.
Good; love having some detailed backstories/info on the issue's baddies (and allies). Would've been useful with Carrion Crown, especially during Broken Moon with all the NPC's.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
This will be the best tasting AP ever! Strange and awesome with a dash of cold and beautiful tsundere ice princesses or ancient hags of power. with the theme of space dimensional traveling right out of doctor who for eccentrics in the pathfinder fan-base. be prepared for Winter is Coming.
Sorry if this has been answered a thousand times already, but do we know where Heldren is yet? That is, do we know the specific nation or region? I want to build some schemata in my players.
Sorry if this has been answered a thousand times already, but do we know where Heldren is yet? That is, do we know the specific nation or region? I want to build some schemata in my players.
Heldren's default location is in southern Taldor, but it was specifically designed to be easily placed virtually anywhere a GM might want to put it for his or her campaign.
Sooo...is there a reason that the subscriptions page now shows RoW issues 1 and 2 authorizing on March 14 and shipping on March 22? Is that just a typo since Snows of Summer is supposed to be authorizing right now? Everything else still shows a February release date for it, so it seems more likely it's just an error on the subscriptions page, but I still wanted to check.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Phillip0614 wrote:
Sooo...is there a reason that the subscriptions page now shows RoW issues 1 and 2 authorizing on March 14 and shipping on March 22? Is that just a typo since Snows of Summer is supposed to be authorizing right now? Everything else still shows a February release date for it, so it seems more likely it's just an error on the subscriptions page, but I still wanted to check.
My "shipping in the next week e-mail" includes "The Snows of Summer" so it looks like it is an error.
Sooo...is there a reason that the subscriptions page now shows RoW issues 1 and 2 authorizing on March 14 and shipping on March 22? Is that just a typo since Snows of Summer is supposed to be authorizing right now? Everything else still shows a February release date for it, so it seems more likely it's just an error on the subscriptions page, but I still wanted to check.
My "shipping in the next week e-mail" includes "The Snows of Summer" so it looks like it is an error.
Nice to know! I figured that's what it was, but my payment hasn't been authorized yet and the subscription page said it would authorize yesterday. I know that it can be a day or two off because there are so many subscribers, but it still made me sweat a bit. Thanks Paul!
We've finished adding all the orders that didn't get spawned yesterday. If you still don't have a February order for Adventure Path #67, please let me know via the customer service forum or email (customer.service@paizo.com).
So I just picked up the Player's Companion People of the North. To my surprise I find in the last two pages a section titled Reign of Winter Player's Guide. So I take it this means we will no longer have the free Player's Guides for Adventure Paths?
So I take it this means we will no longer have the free Player's Guides for Adventure Paths?
Not necessarily. The same happened with Shattered Star. Varisia, Birthplace of Legends contains a spread called Shattered Star Player's Guide and we did get a regular player's guide for Shattered Star.
There will be a Player's Guide beyond the spread that appeared in People of the North. Expect it to be available for download early next week. That's the most accurate I can be at this point. But never fear, it's coming! :)
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Given that for one thing I recall some one stating the updated Winter Witch PrC. would be in the RoW Player's Guide, I'm pretty sure there will still be a RoW Player's Guide.
Last Summer, JJ or somebody said they were going to be having a kind of mini-PG in the back of the Player's Companion that came out about the same time as the start of the AP, but would still have the actual Player's Guide as a free PDF & a number of people howled & whined then as well.
After Kingmaker I had to unsubscribe from the Adventure Paths, because, with a student's income I couldn't justify the expense. But the innovation with this adventure path - Baba Yaga's hut, interplanetary and time travel - I'm back on board for at least this ride. Once again, Paizo's creativity made me a loyal (subscribing) customer.
The Great Solo Test Run PC is probably going to have a great time in Chapter 1.
I love what you did with this Chapter!
Spoiler:
Mantle of the Black Rider is awesome. For those running 1, 2 or 3 PC groups, this is The Great Equalizer. I LIKE IT!!
With that in mind, I have "B.A. keeps whacking us with frostbite damage, it's frickin' BRUTAL man!!" ringing through the drunken haze that my initial read through of this chapter.
Hopefully, the Mantle and similar elements pile up and become Something Awesome when the AP wraps up.
First quick read through looks amazing. Art is fantastic. Plot looks a bit different than I thought. Art is Fantastic. Bestiary is great (Giant moongoose for the win).
I also love the idea behind "Toolkit" chapter and I hope we see it for future "Chapter 1" APs. As I was glancing through the adventure I kept thinking to myself "Damn, now I need to figure out were I read the Boreal Creature and Winter-Touched Fey Templates" because of all these creatures seem to have said templates. Very nice to see them reprinted right in this book.