It's happened to every Game Master. You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.
Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.
Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
The 320-page Pathfinder RPG NPC Codex includes:
Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.
Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.
Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.
Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.
Animal companion statistics for druids and rangers, from level 1 through level 20.
Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.
Encounter groups for conveniently crafting battles on the fly.
... and much, much more!
ISBN-13: 978-1-60125-467-2
Other Resources: This product is also available on the following platforms:
Short Version: Unless you use an alternate way to build NPCs, grab this.
Building NPCs in Pathfinder can be one of the most time-consuming types of preparation. No book can contain all the NPCs you could ever want, but this one takes care of a broad swathe of them.
This is one of the first books I'd suggest for a new GM, up there with the Bestiary. Particularly for groups that wander off the rails, and frankly that's almost all of them, having a slate of prebuilt NPCs to pull from can be a lifesaver.
A perfect resource for easily assembling quality NPCs. Some take a bit more work, such as the arcane classes, but for the most part I can simply use the given stats for any NPC I need.
I just wish it was updated to include newer classes, but that doesn't lessen the quality of what is here, which is fantastic.
My only complaint is that I would have liked to see 2-3 levels of many of the NPCs represented. I love the tactics info and would love to see the PFS pregens get a tactics section.
The best book hands down for Gamemasters. Perhaps one of the most valuable books ever made for GMs across all systems. Great source of ideas for players as the well. Even if you dont GM the art in this book is worth the cost alone. Get it!
This is in my opinion Paizo's best work so far. The culmination and amalgamation of dozens of previous awesome work, finally used as they should be, and used to build the most fascinating monster encounters.
Not only are the goblin gangs and hobgoblin patrols well assembled, but the book goes beyond and presents new and amazing feats, archetypes and magic items for these monsters. Finally the PCs can quake in their boots at fell magic that they are not prepared for, and the meaning of "you see five orcs, roll initiative" has now gained a whole new meaning.
I think for many, this book seems a little late coming. So many of us have moved on from Core and would like future releases to include all options currently available.
Speaking of that cover, I still want to buy a clean/textless print of this one.
I've got my fingers crossed that this wraps around onto the back cover.
Oh man...so many wants....
It should wrap around to the back side. If you buy the PDF, you can save the page its on to use for your computer wallpaper or something. I have a spread photo from Carrion Crown as my wallpaper currently :)
It is! The fact that it's just as big as you see it doesn't make it any less so! It's so awesome that we actually ended up putting all of those characters into the book.
It is! The fact that it's just as big as you see it doesn't make it any less so! It's so awesome that we actually ended up putting all of those characters into the book.
Awesome, because that gnome's hat and moustache are too good to only use once. :D
Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Vic Wertz wrote:
It is! The fact that it's just as big as you see it doesn't make it any less so! It's so awesome that we actually ended up putting all of those characters into the book.
I know this is still epic in proportion, I have always been a fan of the tavern scene. Just because it's not landscape doesn't mean I think badly of it.
This being in the world-neutral line, any NPCs from Golarion are highly unlikely.
How are they gonna make it world-neutral with divine-based NPC's in this manual? I mean, a cleric has to have a deity in order to have specific domains yes?
Deities are featured in the Core Rulebook. These deities may have a place in the Pathfinder campaign setting as well, but the Pathfinder Roleplaying Game and the products specific to that line of products (Core Rulebook, Advanced Player's Guide, etc.) are considered to be setting-neutral. You'll note that there's no setting-specific fluff related to the deities in the Core Rulebook. In fact, the word "Golarion" is mentioned once in the entire book, in Apendix 4: Game Aids, specifically in the paragraph concerning the Pathfinder Campaign Setting line of products.
I also thought that the deities in the core rule book were given as examples and that each GM setting might or might not have thoose deities available.
Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
This is true daniel, but in the case of divine NPCs in the Codex I'm sure you can easily sub out Golarian gods with whichever pantheon you want to use.
The book will include deities for appropriate characters, the PRD will not (because the deity names aren't Open content), but by looking at a character's alignment, description, and domains in the PRD, I'm sure you can figure out which deity he or she worships.
I was there for that - I played the cleric (forgot the name) that briefly pinned Metterak to the ground with an earthquake. Sadly, I managed to blow the save against dragon fear and fled the fight for just long enough to miss the killing blow.
NPC Codex 2...The Larger World? Including NPCs from different lands? Arcadia to Tian Xia?
This codex, and any further in this product line, are going to be world neutral (with the exception of deity names, I think). Typically they keep the hardcover rulebooks world neutral so people who don't play in Golarion can get the most out of them.
NPC Codex 2...The Larger World? Including NPCs from different lands? Arcadia to Tian Xia?
More likely NPC Codex II: Advanced Player's Guide/Ultimate Combat/Ultimate Magic/etc.
Yep. I'd honestly expect plenty of NPCs in this setting neutral book to have that sort of RL regional flavor already. I doubt the cultural flavor is going to be confined to ISR-ish cultures alone(and to be honest, the ISR has a wide cultural range already, it's not just Avistan all the time!)
The book is pretty much fantastic. Tons of dwarves, halflings, elves, and I really enjoy that the stat blocks themselves don't dip into any-- that I saw-- archetypes. It's really cut and dry and excellent. Will be of great use!
Another thing I really liked was that, for everything except for the fighter, who was odd, every 20th level NPC bought right into the character you'd imagine they'd be. There's no weird concept 20th level characters-- even the fighter, who is odd, is a two-handed fighter with some miscellaneous feats and options.