Pathfinder Player Companion: Blood of the Night (PFRPG)

2.70/5 (based on 18 ratings)
Pathfinder Player Companion: Blood of the Night (PFRPG)
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Inherit the night and reclaim the power that is rightfully yours! Fight off the vampiric hordes that threaten the safety of humanity, or join their undead ranks in your pursuit of unholy strength. Will you vanquish the blood-sucking villains that seek to rule the streets beneath the cover of darkness? Or will your undead heritage prove that you are more monster than mortal? While others sleep, you find renewed vigor beneath the starlit sky, and whether you seek the blood of the living or the dead, one thing remains certain: the hunt is on.

Blood of the Night contains everything a player needs to play a vampire, a dhampir, or a hunter of these foul beings. Every Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. These are just some of the features you’ll find inside this book:

  • A thorough dissection of vampirekind, including tactics for encountering these undead fiends and properly sending them back to the grave.
  • Advice and guidelines on playing vampire characters in a vampire-focused campaign, as well as new traits for every type of vampire.
  • Traits and alternate heritages for dhampirs—the half-undead, half-mortal progeny of vampires.
  • New feats, equipment, and spells to vanquish undead foes and compel the living to submit to your sanguine will.
  • A new rule system capturing the hunger of vampire characters, who must sup on the living in order to survive.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game, but can easily be incorporated into any fantasy world.

Written by Tork Shaw.

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-470-2

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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Very little material for players

2/5

As others have stated, this book is very low on material for actual players. Let me run down the pages:

2 pages overview on vampires plus 2 pages for the four vampire subtypes, for a total of 10 pages. I admit that the four vampire subtypes *are* interesting, and I like them a lot, but they're completely and utterly useless for players, other than as some world fluff.

2 pages on how to include vampire characters in a campaign, which essentially boils down to, either play an all-vampire campaign, or use dhampirs instead. ("With the exception of using dhampirs, there is no easy way to include vampire characters in a campaign with normal humanoid PCs and maintain a balanced level of power between the characters." "If a player wants to play a vampire-like character, choosing a dhampir is the best way to do so and still maintain a reasonable level of power balance compared to the other PCs.") So, unless your entire group is keen on playing vampires, tough noogies.

2 pages spent on three vampire feats (transform into wolf, swarm or mist).

1 page spent on dhampir fluff, 1 page spent on two dhampir roles and two dhampir traits.

2 pages spent on four dhampir subraces, these are very much in the vein of aasimar/tiefling subraces in their respective Companions. In my personal opinion, this two-page spread is the only worthwhile material in the entire Companion for players. This is some genuinely useful crunch for dhampirs. Sadly, this is pretty much the *only* genuinely useful crunch for dhampirs.

2 pages on undead (essentially vampire) hunger, and withdrawal effects.

2 pages on Golarion-specific fluff for the four vampire races (note, again, for the *vampire* races, and not a word about dhampirs. If you want to know Golarion-specific info on any of the four dhampir subraces, it's about one sentence each on the dhamp subraces two-page spread.

2 pages on vampire hunter builds.

2 pages on feats -- five for vampire slayers and four for vampires. If you wanted any dhampir-specific feats, one of the slayer feats is for dhamps only (you can be healed by positive channel energy).

1 page on 6 spells, 1 page on 6 magic items.

The rest is overhead and general table of contents, next month stuff.

For players, at *best*, I think there's about six pages of genuinely useful stuff. The dhampir subtypes, the feats, the spells and the magic items. The builds spread contains no real new information.

If you want this book because you want to play a dhampir, just get the stats for the four dhampir subraces from somewhere and you're done. I really can't recommend buying this whole thing if all you're interested in is new dhampir options.

Get this book if you want a whole bunch of vampire fluff that you probably will never use as a player. Why is this in the Player Companion line? If this is the book they wanted to write, it should've just been Vampires Revisited in the Campaign Setting line.

I would've given the book a one-star rating, for being a Player Companion that's pretty much useless for players, but two things are enough to bump it (just barely) up to two stars. First is the two-page spread on dhampir subraces. The only useful part of the entire book, and it *is* admittedly great, great enough to IMO carry the whole book. And the second thing is, I really like the artwork. The art is great.

That's about it.


A complete waste of money.


This book had so much potential but instead all we received was material most of us (as players) don't ever bother using. We had hoped for A LOT of feats for Dhampir and Vampire Slayers, sample stat blocks for both Dhampir and Vampire Slayer NPC's in general, or even a new vampire monster stat block (aka a new strain). Instead, we get a butt load of wasted space, a ton of artwork that serves no other purpose other than to make you go "oh" and "awe" for a few seconds, and a amount of useful material so utterly and COMPLETELY LIMITED that it's sad (if not down right sickening). We didn't even receive an updated Vampire Hunter archetype or a Vampire Hunter prestige class. This book is a waste of space, a waste of money, and the developer should be ASHAMED with himself. When the ARTISTS put more EFFORT into a Tabletop RPG Manual than the actual material makers then you KNOW something's wrong with the company you once admired and adored. Either way, DON'T WASTE YOUR MONEY ON THIS BOOK. It's not even worth the shipping fee let alone the full price.


Blank space

1/5

So much blank space inside this book.


Disappointing

2/5

I will try not to rehash anything already said too much. As much of the good and bad has already been mentioned. Simply, this is the first time a Pathfinder product made me want my money back. I just don't have much use for the materials provided.
For GM purposes I fid it disappointing that I will still need to hunt down the templates for Nosferatu and Vetalas if I choose to use them.
Also for my PCs, archetypes would have been much more useful than suggested character builds.
The non-mechanics information was as always very good. However I feel like not much was added beyond Classic Horrors Revisited.
Both Blood of Heavens and Blood of Fiends were much better.


A great little book all about Vampires (and some other stuff)

5/5

There are a lot of reviews here that can tell you about the product in more detail, but seeing as how there are quite a few negative ones for a product I enjoyed, I thought I'd contribute.

Blood of the Night is what I would consider an essential guide to Vampires in Golarion. It's simple and clean, and doesn't add any more information than you need, making it a perfect companion to Pathfinder's many other products that have something to say about Vampires. My players love Vampires, and it will be really nice to finally have a product that will greatly improve my ability to run a fantastic game about Vampires, and it also give me the tools to allow my players to play as Vampires!

I was also happy to see even more information about Dhampires, because I am a big fan. I was sure that there was already plenty of information out there about the half-damned; with Blood of the Night's details about all four Vampires variants, it was nice to see Dhampire heritages tie into these newly presented details, instead of ignoring the potential for them.

The information about Vampire Hunters was quite lacking, to the point of being nonexistent, but I honestly purchased the product not knowing that it had anything to do with Vamp hunters, so I'm not saddened by this.

Blood of the Night is an excellent book about Golarion's Vampires, and if you are looking to purchase a book with even more info on them (as I was) you will be quite pleased.

If you are looking for a book exclusively about Dhampires, you will be disappointed, as it is not exclusively about Dhampires, and doesn't pretend to be. However, the extreme, dire-hard Dhampire lover would be remiss to not purchase this product, as it's Dhampire Heritages are excellent, and the rest of the book will really help flesh out your character's background.

For the player looking for a book on Vampire hunting, you should avoid this book at all costs, unless you want only a few feats, spells and items that assist in Vampire slaying, or are also looking for some background info and character building advice.

In conclusion, as a DM who only wanted a book about Vampires, I have to give Blood of the Night a full five stars for going above and beyond my expectations. BTW, have I mentioned how much I like the new layout? It is awesome. Keep it up Paizo!


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Dark Archive

Very cool cover. I'm pretty sure I've seen the vampire slayer somewhere before. Can't remember where, though.


Great cover art, can't wait to see what we get for the Dhampir. I hope there is a 100 alternate racial traits like the Aasimar/Tiefling books had.

Silver Crusade

Awesome to see the dhampir tradition of nice hats and vampire shanking is continuing. :)

Two makes it a tradition, right?


Ravenmantle wrote:
Very cool cover. I'm pretty sure I've seen the vampire slayer somewhere before. Can't remember where, though.

Vampire Hunter is an inquisitor archetype that appears in Inner Sea Magic.

Like a lot of inquisitor archetypes, it takes away the inquisitor's Detect Alignment ability.

Dark Archive

Wolf Munroe wrote:

Vampire Hunter is an inquisitor archetype that appears in Inner Sea Magic.

Like a lot of inquisitor archetypes, it takes away the inquisitor's Detect Alignment ability.

My apologies for the confusion my post caused. By "vampire slayer" I was actually refering to the specific character on the cover, a character which I'm assuming is a vampire slayer of sorts, perhaps an inquisitor (vampire hunter), based on the stakes the character carries. I was wondering if I'd seen artwork for the character before somewhere.

Of course, my post didn't include a single example of the word "artwork" and that can't have helped matters. :D


The center character is a vampire, so I somehow doubt she's a vampire slayer... Unless the pointy teeth are wrong.

Apparently she can fart fireballs too.

Silver Crusade

Could be a dhampir. That was my assumption with the stakes.

To further cloud the issue though, those guys are wearing holy symbols of Pharasma...


Ravenmantle wrote:
Very cool cover. I'm pretty sure I've seen the vampire slayer somewhere before. Can't remember where, though.

She's reminiscent of a character in the opening illustration for the Bestiary in Adventure Path #8: Seven Days to the Grave (which I think has been reused somewhere else).

Dark Archive

Mikaze wrote:
To further cloud the issue though, those guys are wearing holy symbols of Pharasma...

Huh! So they are. I'd assumed those were vampires and the character with the stakes was a dhampir vampire hunter/slayer. Hmm...


1 person marked this as a favorite.

I think the vampire was trying to pass off as a vampire slayer. Just look at all those crosses she's wearing.

It may have been the red hair, and thus lack of a soul, that tipped the Pharasmins off.


Looking at the picture, she kind of reminds me of my vampire character in Skyrim. Her armor looks a lot like the Skyrim vampire armor anyway.

A lot of vampires used to be vampire hunters. That's how they ended up as vampires. The stakes she carries may be a throwback to her days as a vampire hunter. (There's a vampire in one Pathfinder AP that carries +1 wooden stakes and was a vampire hunter in life.)

Or she could be a dhampir kinslayer that the Pharasmins have mistaken for a vampire. I mean surely not all dhampirs have white hair.


I like that explanation better.

Liberty's Edge

Wolf Munroe wrote:

Looking at the picture, she kind of reminds me of my vampire character in Skyrim. Her armor looks a lot like the Skyrim vampire armor anyway.

A lot of vampires used to be vampire hunters. That's how they ended up as vampires. The stakes she carries may be a throwback to her days as a vampire hunter. (There's a vampire in one Pathfinder AP that carries +1 wooden stakes and was a vampire hunter in life.)

Or she could be a dhampir kinslayer that the Pharasmins have mistaken for a vampire. I mean surely not all dhampirs have white hair.

2nd half of Council of Thieves if I recall


Yeah, I'm really confused on what's going on in the art. I mean, its beautifully drawn, but...

I liked someone else's idea that she's a dhampir kinslayer mistaken for a vampire by the Pharasmians...but why do the priests all look exactly alike?

And she's not farting fireballs...it looks like the priests are carrying torches.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I believe the priests are dhampirs and the other person is a vampire.

Dark Archive

2 people marked this as a favorite.
Cheapy wrote:
Apparently she can fart fireballs too.

Ha, that was my first thought, too!

Love the gothic buildings in the background.


I really hope there are racial feats for Dhampirs that give them the ability to turn into a bat, go gasious form, change into a wolf, and other vampire abilities.


1 person marked this as a favorite.
Dragon78 wrote:
I really hope there are racial feats for Dhampirs that give them the ability to turn into a bat, go gasious form, change into a wolf, and other vampire abilities.

I really hope ordinary vampire hunter archetypes (aka humans) get more power in this book. The Vampire Hunter archetype just doesn't have that undead-killing SHABANG too it ya knows? It needs to be complimented by a prestige class (like the Aldori Swordlord and Winter Witch archetypes were).

Silver Crusade

OhmygoshOhmygoshOhmygoshOhmygoshOhmygoshOhmygosh

Does this mean Dhampirs are becoming PLAYBABLE PATHFINDER RACES WITHIN THE SOCICITY!
*squeeeeeeeeee*
If so, I am so excited!


zergtitan wrote:
I believe the priests are dhampirs and the other person is a vampire.

The one in the middle has teeth and is dressed like a vampire hunter. As for the others, I'd be really surprised if dhampirs were allowed into the Pharasmian clergy.


1 person marked this as a favorite.
Tirisfal wrote:
zergtitan wrote:
I believe the priests are dhampirs and the other person is a vampire.
The one in the middle has teeth and is dressed like a vampire hunter. As for the others, I'd be really surprised if dhampirs were allowed into the Pharasmian clergy.

Why wouldn't they be? Dhampirs aren't undead, and perhaps those that want to follow the Lady of Graves want to make sure that their unfortunate birth (if that's how they view it) doesn't happen again.


1 person marked this as a favorite.
Tirisfal wrote:
As for the others, I'd be really surprised if dhampirs were allowed into the Pharasmian clergy.

Why?

They are not undead, and possess natural talents for discovering undead, and are resistant/immune to many undead attack forms. Provided that a pharasman cleric could distinguish a Humanoid from an Undead creature (not a hard task for someone with 1 rank in Knowledge (Religion)), I think it seems like a logical choice.

Race shouldn't be the issue, there.

Edit: A tip of my hat to Lilith on being a quicker draw.


Lucent wrote:
Tirisfal wrote:
As for the others, I'd be really surprised if dhampirs were allowed into the Pharasmian clergy.

Why?

They are not undead, and possess natural talents for discovering undead, and are resistant/immune to many undead attack forms. Provided that a pharasman cleric could distinguish a Humanoid from an Undead creature (not a hard task for someone with 1 rank in Knowledge (Religion)), I think it seems like a logical choice.

Race shouldn't be the issue, there.

Edit: A tip of my hat to Lilith on being a quicker draw.

A complicated retort:

No, I understand that the Gray Lady wouldn't have an issue with a dhampir...and I understand that she has some measure of influence on who lives and dies, and their individual fates and destinies; as such, she may have a specific plan for a dhampir. That being said, the CLERGY, as fallible humans, might have some issues with ordaining them into the CHURCH, even if Pharasma doesn't have a problem with it herself, and still grants them spells (both the dhampir and the racist priests).

Just because Pharasma is just, doesn't mean her servants are. She's a busy Lady...the gods of Golarion, as far as I understand it, don't have time to smack each of their priests that step a bit out of line philosophically (unless its enough to get their spells stripped from them); and denying a dhampir a job as a priest via racial bigotry probably isn't high on her list unless she's got plans for them.

A more simple retort:

Dhampirs are really rare - I'd be more surprised if all three of them are dhampirs.

Dark Archive

Tirisfal wrote:
Just because Pharasma is just, doesn't mean her servants are. She's a busy Lady...the gods of Golarion, as far as I understand it, don't have time to smack each of their priests that step a bit out of line philosophically (unless its enough to get their spells stripped from them); and denying a dhampir a job as a priest via racial bigotry probably isn't high on her list unless she's got plans for them.

True enough, but one thing that defines clerics and their ilk is their wise nature and their devotion to their deity's dogma. If Pharasma is perfectly fine with the existence of dhampirs, it stands to reason that the majority of her mortal servants respect that due to the simple fact that life is a very important part of the Pharasmin faith. Despite the tragic circumstances surrounding their genesis, each dhampir is a living creature.

I'm absolutely certain that some clergymen would protest at the notion of including a dhampir into the ranks of the clergy for whatever reason, be it speicism, superstition, or some other reason entirely, but for the most part, I think that dhampirs are accepted just as much as humans or elves or dwarves, perhaps even more so. In other words, as I see it, a Pharasmin scoffing (or worse) at the notion of a dhampir doing Pharasma's work is the exception rather than the rule.

Silver Crusade

Some Pharasmin sects might very well see dhampir as having one foot in the grave, so to speak. Could be seen as a blessing and a curse from that point of view.

Silver Crusade

Wolf Munroe wrote:

Or she could be a dhampir kinslayer that the Pharasmins have mistaken for a vampire. I mean surely not all dhampirs have white hair.

That what I'm figuring at the moment.

Kinda like how I rationalized Book of Fiends cover so that the tiefling could still be the hero on their player companion book, at least in headcanon.


Mikaze wrote:
Some Pharasmin sects might very well see dhampir as having one foot in the grave, so to speak. Could be seen as a blessing and a curse from that point of view.

I'm in this boat, but then, I really hate the undead.

Mikaze wrote:
Wolf Munroe wrote:

Or she could be a dhampir kinslayer that the Pharasmins have mistaken for a vampire. I mean surely not all dhampirs have white hair.

That what I'm figuring at the moment.

Kinda like how I rationalized Book of Fiends cover so that the tiefling could still be the hero on their player companion book, at least in headcanon.

Yeah...how exactly did you figure that one? As a fan of tieflings, I love that Paizo goes out of their way to present them as being born of evil, but not necessarily being evil themselves, and then they show one getting smited by a pally on our companion book...? Anyway, that's off topic.

Does anybody here have the caster level to toss a Summon Greater Creative Director spell here? I'd love some explanation on the artwork on this. Mostly because I'm confused as to why all four of the priests look EXACTLY alike.

Silver Crusade

5 people marked this as a favorite.
Tirisfal wrote:
Yeah...how exactly did you figure that one?

Spoiler:
Tiefling refuge from Cheliax fled an infernal cult and sought sanctuary at a cathedral of Iomedae. She was kept hidden away by the clergy there for a while until the cult managed to track her down.

Cultists firebomb the cathedral, killing a number of the clergy present before Seelah and her party arrived on the scene outside. While the cultists were being driven off, Seelah burst inside to save who she could.

At the same time the tiefling was standing over a bloodied nun. She had originally intended to flee at the first sign of trouble, but seeing the priestess that had granted her sanctaury in danger got the better of her conscience.

Seelah sees what looks like a diabolist stereotype over a bleeding nun, doesn't have a lot of time to think while in a burning building and with lives in the balance, and jumps to conclusions.

When her smite fails, Seelah realizes her mistake, quickly lays on hands both the tiefling and the nun, and drags them both to safety. From that point they find out that a couple of younger members of the clergy were abducted as leverage for the tiefling's return, so Seelah and the tiefling have to put aside their bad first meeting, team up, and fight crime.

Pre-asskicking lock-and-load montage required.

Painful romantic tension optional.


1 person marked this as a favorite.
Mikaze wrote:
Tirisfal wrote:
Yeah...how exactly did you figure that one?
** spoiler omitted **

Hahaha, that certainly works.

Still doesn't explain why she's dressed like an evil hooker, but I get where you're going haha


Pathfinder Adventure Path, Lost Omens Subscriber; Pathfinder Battles Case Subscriber

I'm a bit late to the new cover, but is that a unholy symbol of Lamashtu hanging from the center figure's neck? Cause it looks that way. If only I could make the image larger and crisper on that one section!

Liberty's Edge

Robert Jordan wrote:
I'm a bit late to the new cover, but is that a unholy symbol of Lamashtu hanging from the center figure's neck? Cause it looks that way. If only I could make the image larger and crisper on that one section!

Where is that fancy CSI imaging software?

I do agree that it appears to be Lamashtu.


1 person marked this as a favorite.

http://browse.deviantart.com/?q=blood+of+the+night#/d5hza70

Just ask the artist!


I wonder, how much of this book is actually stuff for Dhampirs?


Tirisfal wrote:
The one in the middle has teeth and is dressed like a vampire hunter. As for the others, I'd be really surprised if dhampirs were allowed into the Pharasmian clergy.

My Dhampir Inquisitor of Pharasma saw your post, and is very offended.

Don't be suprized if you get a visit in the near future.

Developer

Dragon78 wrote:
I wonder, how much of this book is actually stuff for Dhampirs?

Quite a bit! If I had to assign an exact number, I'd say about half the book pertains to dhampir characters and half pertains to vampire characters, though there's plenty of cross-over as well. If you're playing a dhampir, this is a book you won't want to miss!

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

How much is for people who want to kill Vampires?
And just to check, there are no vampires that sparkle in the daylight?


Stratagemini wrote:

How much is for people who want to kill Vampires?

And just to check, there are no vampires that sparkle in the daylight?

Any vampire can sparkle with a good use of Glitterdust.

Dark Archive

So ummm.... just checked my subscriptions and this has been pushed back yet again? to January? I love everything that Paizo does product wise, but seeing all of the development that's going on with the online game space, a card game and mythic rules, while also switching to a "monthly product line," I'm seeing a disturbing trend as far as tardiness on some of them. Honestly getting hit for $130 in one month for my subscriptions that do not include the core rulebooks seems a bit much. An reason why this is happening?


Hurricane Sandy.

Project Manager

Kyle Lefever wrote:
So ummm.... just checked my subscriptions and this has been pushed back yet again? to January? I love everything that Paizo does product wise, but seeing all of the development that's going on with the online game space, a card game and mythic rules, while also switching to a "monthly product line," I'm seeing a disturbing trend as far as tardiness on some of them. Honestly getting hit for $130 in one month for my subscriptions that do not include the core rulebooks seems a bit much. An reason why this is happening?

With Blood of the Night, it sounds like someone may have bumped back the expected date to be cautious, or maybe the hurricane has affected ship dates and I haven't heard about it yet, but as far as I'm aware it's still on track for December -- I'll post here if I learn differently. You'll have to check with customer service to determine how much you're likely to be charged in a month with extra/late products shipping.

As far as a more global view, the card game and the MMO are licensed products being developed by outside companies. We're working to get a number of our internal product lines which were late (some, such as the modules, by several months) back on track, minimizing the impact of hardcovers on other lines, and making up lost time from convention season; we prioritized the Adventure Paths, and you can see the fruits of our labors in that they're shipping on time. Now that we have them back on time, we are turning our attention to the other product lines and we look forward to a brighter, shinier, more on-time future.

Dark Archive

Thank you much Jessica. I know you guys have a lot going on right now and I don't mean to be abrasive. I was just shocked as I looked at my subs and saw all of them stack up for one month. It's certainly not enough to turn me away. Keep up the great work and I look forward to all of the products coming soon.

Developer

Stratagemini wrote:

How much is for people who want to kill Vampires?

And just to check, there are no vampires that sparkle in the daylight?

There's definitely a lot of this too. I'm wary to put an exact ratio, but a significant portion of this book is highly valuable to vampire and dhampir slayers. Magic items, feats, traits, and more!


Patrick Renie wrote:
Stratagemini wrote:

How much is for people who want to kill Vampires?

And just to check, there are no vampires that sparkle in the daylight?
There's definitely a lot of this too. I'm wary to put an exact ratio, but a significant portion of this book is highly valuable to vampire and dhampir slayers. Magic items, feats, traits, and more!

Is the Vampire Hunter Inquisitor Archetype getting remake or a prestige class added onto it (like the Winter Witch or Aldori Swordlord archetypes)? Because as it is right now it leaves ALOT to be DESIRED (no offense).

Developer

Berselius wrote:
Patrick Renie wrote:
Stratagemini wrote:

How much is for people who want to kill Vampires?

And just to check, there are no vampires that sparkle in the daylight?
There's definitely a lot of this too. I'm wary to put an exact ratio, but a significant portion of this book is highly valuable to vampire and dhampir slayers. Magic items, feats, traits, and more!
Is the Vampire Hunter Inquisitor Archetype getting remake or a prestige class added onto it (like the Winter Witch or Aldori Swordlord archetypes)? Because as it is right now it leaves ALOT to be DESIRED (no offense).

Nope. This book doesn't change or add anything regarding that archetype.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Very cool cover.


Hey, Mr. Schneider...if you don't mind me asking, is there a Dhampir Heritage that doesn't have a Constitution penalty?

See, I always figured a Dhampir character would go well with this class because of all the blood-related abilities, it just seems fitting. http://www.pathfinderdb.com/character-options/classes/1358-dark-knight

But because the Dhampir gets -2 Con, it's not exactly practical.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

Personaly? Dhampir Mysterious Stranger Gunslinger. Just guns are not always optimal agianst undead. Unless this book offers some better gun related options.

Developer

SilverDragonKnight wrote:
Hey, Mr. Schneider...if you don't mind me asking, is there a Dhampir Heritage that doesn't have a Constitution penalty?

I can answer this question with a resounding "yup!"


Quote:
Nope. This book doesn't change or add anything regarding that archetype.

Might I ask from the Developer of this book the reason for that decision. I only ask as I feel as it stands the current Vampire Hunter archetype lacks a GREAT DEAL OF APPEAL for those wishing to fight the hungry dead (as cool as Sun Strike is I don't feel an extra +1d6 dmg dealt merits a good Vampire Hunter or a Hunter of the Undead for that matter).


They generally do not revisit player options they've printed in the player companions.

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