What it is: The Cavalier class, minus the horse, minus any ability that is useful without a mount, plus a wolf that one can ride.
Short: FGG continues to produce products that have missing rules, are full of grammatical and formatting errors, and classes that are one trick ponies.
Long:
I’ll make this quick, lest I repeat myself.
What does it take, I wonder, to do a few once overs of one's product, and see what is missing?
When I skimmed this class, I was pretty delighted. A savage Cavalier, with wolves? Yes please!
However, after I actually began to go through this class, here is what I found:
-Grammatical errors, like missing words: “They can found charging,” (Shouldn’t that be: They can BE found charging?)
-Formatting errors. One that sticks out in my mind is one of the wolves, the Death Hound, has its title in a smaller font type.
-There are supposed to be five wolves available to select from: Blood Wolf, Steel Pelt, Black Fang, Iberion, or the Death Hound. They do not, however, list the stats for the Blood Wolf.
-An almost complete lack of class abilities that actually help the Wolfsworne character. Most of the abilities help their wolf, which they are assumed to always be riding. What abilities does a Wolfesworne actually get for themselves? Fighter bonus feats at 2nd level, and every 4 levels afterwards. That’s it. Everything else either pumps up the wolf, or is related to the wolf in some way. Maybe that doesn’t bug you, but it bugs me.
Lastly, FGG seems to have completely ignored requests for more information about the missing Blood Wolf.
I didn’t go further than the actual class itself. It also contains feats, archetypes, and magic items. I didn’t keep reading past the class, because I’m the only one whom allows 3rd party classes in my games, and after reading the disaster that was the core class, I knew I wouldn’t be allowing it in my games.
In the end, the Wolfsworne gets two stars for having an interesting idea that has been badly implemented. Maybe if the class was cleaned up, and the issue I have with the Wolfsworne character being pretty weak without their wolf was addressed, I’d raise this to four stars. Three if the document was at least cleaned up.
There are a lot of reviews here that can tell you about the product in more detail, but seeing as how there are quite a few negative ones for a product I enjoyed, I thought I'd contribute.
Blood of the Night is what I would consider an essential guide to Vampires in Golarion. It's simple and clean, and doesn't add any more information than you need, making it a perfect companion to Pathfinder's many other products that have something to say about Vampires. My players love Vampires, and it will be really nice to finally have a product that will greatly improve my ability to run a fantastic game about Vampires, and it also give me the tools to allow my players to play as Vampires!
I was also happy to see even more information about Dhampires, because I am a big fan. I was sure that there was already plenty of information out there about the half-damned; with Blood of the Night's details about all four Vampires variants, it was nice to see Dhampire heritages tie into these newly presented details, instead of ignoring the potential for them.
The information about Vampire Hunters was quite lacking, to the point of being nonexistent, but I honestly purchased the product not knowing that it had anything to do with Vamp hunters, so I'm not saddened by this.
Blood of the Night is an excellent book about Golarion's Vampires, and if you are looking to purchase a book with even more info on them (as I was) you will be quite pleased.
If you are looking for a book exclusively about Dhampires, you will be disappointed, as it is not exclusively about Dhampires, and doesn't pretend to be. However, the extreme, dire-hard Dhampire lover would be remiss to not purchase this product, as it's Dhampire Heritages are excellent, and the rest of the book will really help flesh out your character's background.
For the player looking for a book on Vampire hunting, you should avoid this book at all costs, unless you want only a few feats, spells and items that assist in Vampire slaying, or are also looking for some background info and character building advice.
In conclusion, as a DM who only wanted a book about Vampires, I have to give Blood of the Night a full five stars for going above and beyond my expectations. BTW, have I mentioned how much I like the new layout? It is awesome. Keep it up Paizo!
I have enjoyed Green Ronin's D20 Modern products in the past, and this one is no exception. I enjoyed the interpretations of Martial Art styles within the book, and thought it was everything popular fiction depicts Martial Arts to be. A martial arts style is similar to a feat; you must meet the prerequisites to take a martial arts style, and it gives you some sort of combat ability. In addition to styles that exist in the real world, they also have a Gun-Kata style (like in the movie Equilibrium) and a Psionic based style.
I have to say, it's a balanced system if all your players use it (as well as your NPCs) but it isn't well balanced if, for example, a PC has a martial arts style and your NPCs don't; they will easily beat said NPCs.
I can not speak of this rule book's dedication to the original source material if the source material is non-fictional, but I think it is great for interpreting every martial arts movie and TV show I've ever seen.