Fire Mountain Games |
Eric,
This is the first part of the article that deals with advice on integrating Vampire and Lich PCs into your party. In Book V, we get the crunch, alongside the first part of Jason Bulmahn's Hellbound article with new options for followers of Asmodeus specificly and evil PCs in general.
Matthew,
Hah. We are still shooting for having Book V out by the end of August. But I think the chance of a week or two delay are high. We'll see. I'll be sure that paizo's messenge boards and our facebook page have the latest news.
Midnight Angel,
After you've read it, tell us what you think. We love feedback.
Kevin_video,
I prefer to worry about the things I have any control over. But I will note I submitted to Paizo.com and DrivethruRPG within like three minutes of one another.
PathfinderFan64,
The print copies for sale here are exactly the same as the print copies for sale at DriveThruRPG. They are POD sent to Paizo on consignment. I hope that answered your question.
I think that caught me up with questions. Thanks for all the enthusiasm everyone and thanks for supporting "Way of the Wicked".
Gary McBride
Fire Mountain Games
Fire Mountain Games |
Isn't book 5 a little bit late für new pc options? :(
I hope we (my group and others who already started wotw) can still use this stuff.
Patrick,
For us, due to the demanding work schedules of Jason, it was basically a choice between never publishing the material and publishing it in Book Five and Six. So, we took option two.
However, some of the magic items are quite high level and will be useful even in the later chapters. And of course the feats and spells could be introduced at any time. If you already running the game, the archetypes...well, probably not.
That said, none of this is make or break. Book One is a complete adventure that needs no more outside material. But we are trying, by the end of Book Six, to create the best adventure path we can.
Gary McBride
Fire Mountain Games
Richard D Bennett |
1 person marked this as a favorite. |
My initial pass has maintained my excitement about running this campaign. This one does seem to be a little heavier on the "In order to do X, you must get Y on your side, which requires you to do Z," but that very structure should, hopefully, incite the PCs to do what needs to be done in Book 5!
Marsember will make a fine stand-in for Daveryn. About time someone burned that town to the ground anyway.
kevin_video |
Kevin_video,
I prefer to worry about the things I have any control over. But I will note I submitted to Paizo.com and DrivethruRPG within like three minutes of one another.
Gary McBride
Makes me wonder what they're excuse is. I'm seeing tons of new stuff come out, including Pathfinder books, but none of it is your new one.
Hopefully they'll have it by next week.
kevin_video |
Yeah - but only the pdf. Not the POD-Bundle. As much I like to see more than the preview and as much I like the path - I´m not going to pay 10$ more for having a preview. I hope this time the POD-Bundle doesn´t take so long.
I got the pdf subscription so I'm okay with what I've got right now.
amethal |
If you would prefer hardcopies I think you would see things different. :D
Drive Thru print copies charge me UK postage (rather than US postage like Paizo understandably does) so I am holding out for the hardcopy from them. It is a bit irritating that they are taking longer than Paizo to have them available for sale though.
Not that I am actually in any rush - I never run an adventure path until I have all the parts, so in my case feel free to put whatever "starting" material you like in books 5 and 6.
Fire Mountain Games |
Amethal,
Sorry for the delay. We are pushing this forward as fast as we can.
And actually there is wisdom to what you say. You can run a fine adventure using a book or two before whole AP is published, no doubt.
But to truly get the whole experience and have the chance to experience every nuance, yeah, it's a good idea to wait to the whole AP is published.
*shrugs*
Still, as a publisher, I've appreciated reading all the actual play of Book One and Book Two while working on the later chapters. I think its helped me grow as an adventure designer.
I guess am I of two minds on this issue.
Gary McBride
Fire Mountain Games
French Wolf |
Patrick Kropp wrote:If you would prefer hardcopies I think you would see things different. :DDrive Thru print copies charge me UK postage (rather than US postage like Paizo understandably does) so I am holding out for the hardcopy from them. It is a bit irritating that they are taking longer than Paizo to have them available for sale though.
Not that I am actually in any rush - I never run an adventure path until I have all the parts, so in my case feel free to put whatever "starting" material you like in books 5 and 6.
If you don't mind me asking how much does one hard copy plus uk postage cost amethal? I am thinking about getting a friend one as a present.
Fire Mountain Games |
So... it's been a while since part four came out (almost 24 hours, man!!!), when are we going to see part five?
;-)
Any day now, no doubt. :)
Gary "Sleep is for the Weak" McBride
Fire Mountain Games
Fire Mountain Games |
1 person marked this as a favorite. |
Evil Midnight Lurker,
A good question and I should have put in a note in the adventure to clarify this. However, the answer is...
Highly dependent on the PCs and where they are. The death of Chargammon is something they will definitely learn about at the beginning of Book 5. If they find Chargammon's corpse, a cowering servant could tell him what he saw.
Or they may be gone all together and learn about in Book V.
I'll say this, Book V once more picks up right after the events of Book IV so we'll be dealing with the aftermath in depth in Act One.
This book was about killing King Markadian and ends with his death and the death of Chargammon that happens simultaneously to that murder.
Hope that helps and I hope you enjoy the book,
Gary McBride
Fire Mountain Games
Generic Villain |
I thought the first three sections were awesome. I especially enjoyed the
I definitely hope future locations are more like the former, less like the latter.
Fire Mountain Games |
Generic Villain,
Thanks for the feedback and I'm glad you enjoyed the book.
We really appreciate you taking a moment to tell us your thoughts.
Gary McBride
Fire Mountain Games
Patrick Kropp |
Patrick Kropp wrote:Is there any reason you didnt make Markadian into a knight?I always thought a fighter was a knight. Or did you mean a cavalier, the 3pp knight, paladin (also considered a knight), or something else?
Cavalier. The path has a definitive lack of them. Sir Balin would have been a nice knight too.
Fire Mountain Games |
Patrick,
It is a fair criticism. There has only been one actual cavalier in the AP so far:
Sir Valin Darian in Farholde, the heir of the Victor, is a cavalier.
Personally, I think the fighter class can be shaped to be a fine representative of a knight (we use the dragon archetype several times to help with this). But, perhaps you're right.
Perhaps we should use the cavalier more. If you do convert any major characters into cavaliers, please post them here. I'd love to take a look at them.
Gary McBride
Fire Mountain Games
John Malueg |
1 person marked this as a favorite. |
Just finished reading Book 4, loved it. Two things jump to my mind, one relating specifically to the game I've been running (currently working through Book 2).
First, I'm excited to see my PC's reach this point, as the only rogue they have is a knife master, which means no trapfinding, which will make many of the traps in this and later modules wonderfully wicked.
Second
Fire Mountain Games |
3 people marked this as a favorite. |
John,
First, I'm glad you loved the book. Take a moment and write a review! We love feedback. Regardless, thanks for the kind words.
Not telling the PCs that Barca is a member of the 8th Knot, that's brilliant. So brilliant, I wish I would have thought of it. Here's my cleaned up stab at what that body of text might look like:
In the city of Daveryn, General Vastenus Barca leads the armies of Talingarde into battle against the forces of the Fire-Axe. He gives a rousing speech to his assembled throng before the battle about how “…in one glorious stroke we will free Daveryn and slay the monster that threatens us all!” His men gallantly raise their swords and salute their high-born general. General Barca orders these valiants en masse to attack the northern gate. “They think their flank conquered and pacified. They will never expect we men of the south and west to attack them from the north!”
Thanks to the infiltration of the city, Northgate was completely undamaged in the fighting as the city was taken. The gate house of Northgate and its two flanking towers are fully manned by the Fire-Axe’s most veteran troops as the battle begins. Every square foot of those ramparts is crammed with hardened killers.
Behind the gate waited a host of ogres and trolls kept in line by a mighty frost giant. Again and again, the men of Talingarde charged those
gate houses. Valiant knights, hardy yeomanry, and a thousand low-born volunteers here only because they believed in the dream that is Talingarde – charged those walls following the Sacred Banner of St. Theonas that had shielded them through the winter chill. And upon those walls they died. Not by the tens nor the hundred, but by their thousands. They hallow the ground with their sacrifice. Duty officers and lesser soldiers beg General Barca to stop the assault. “No,” he answers, “I can feel the enemy breaking. And once broken here, we shall break them everywhere.”
The slaughter continued unabated.
Northgate was Duke Martin’s masterpiece of fortification. The Duke knew that the Fire-Axe was coming for him and so he had dedicated uncountable resources to shoring up this gatehouse over the last winter to be ready for the northern invaders. Its walls were buttressed by
stone masons forced to work through winter nights. Its gates framed in iron by smiths heated only by their forge fires. Its armories stocked with tens of thousands of arrows made by every fletcher in the city.
Only a single bridge crossed the River Briden, here at its deepest and swiftest. This bridge was named for its architect – Sir Falstaff. The locals named the old stone crossing Fallingsbridge almost as a joke since it was so sturdily built. And upon that bridge, for hours upon one
fine spring day, did the armies of Talingarde give their lives for a king already dead.
It is almost shocking how well the men of Talingarde fared in a battle so horrifically stacked against them. They charged the gate house not once but seven times. They managed to push a battering ram up to the gate even under the most intense hail of missile fire imaginable. Even
as boiling oil poured upon their ranks like a black waterfall, they broke the outer gate and swarmed into the gatehouse. Past countless murder-holes and arrow slits they pushed. They broke the inner gate and there they met the frost giant king’s personal guard.
Every giant, ogre and troll who barred their passage died that day. The knights of the Alerion led the final charge that rode down the last of the ogres and even slew the frost giant commander. And just as it seemed this might be the most horrific sort of triumph – The Fire-Axe himself took the field leading his cadre of lieutenants and their personal warbands. And with one charge, every hero left
alive beneath the Northgate died.
The Fire-Axe raised the fallen Standard of St. Theonas that had marched at the armies fore. With his infernal weapon he set it aflame and cried victory loud enough for even hell to hear.
Far away across the field, Vastenus Barca broke a clay seal. His work was done. Tiadora and her furies teleported to his location and slew all that remained of his high command. Tiadora approached General Barca,
covered in the blood of his most trusted subordinates, and bowed.
“Well done, Lord of the Cainite Knot.”
Hope that helps,
Gary McBride
Fire Mountain Games
Bryan Stiltz Reaper Miniatures |
Herbo |
@ Generic Villain.
Fire Mountain Games |
The Adarium is a very important place in the course of the campaign for several reasons:
Brigit of the Brijidine and Ara Zandra, powerful outsiders, are there both waiting for the PCs and it's where you get to kill the king.
But almost as important as that in my estimation is the sheer amount of information you learn about your enemy. Within the Adarium the PCs come close to who will be their ultimate enemy in the entire campaign.
Add into that the climactic death of Chargammon and ... well, it's an important place.
I'll grant it lacks the otherworldly weirdness of Eiramanthus isle, however.
If you enjoyed that place, next book we will have the dead ice-elf fairy realm of the linnorm Nithoggr and my take on the Temple of Elemental Evil -- the Agathium.
Gary McBride
Fire Mountain Games
Douglas Muir 406 |
I would agree that in terms of weird awesomeness, Chez Eiramanthus takes the palm. The Horn of Abaddon was fun and kind of freaky, but this was just over-the-top-but-I-mean-in-a-good-way.
In fact, both the dragons come out of this pretty well -- Chargammon's place of residence was one of the creepier, more atmospheric lairs I've seen. Some nice descriptive text there, along with a single line that made me LOL. (In the box text on the monster's parenting skills.)
Since I'm currently campaignless, there's no telling when I'll ever get to run this. But I would have one concern in Chargammon's lair:
I'd be a little concerned about Chargammon's hair-trigger temper. Pretty much every group has at least one wise guy who can't resist making a smart-alecky comment in the middle of a dramatic scene. More generally, players tend to hate being intimidated in-game. So I'd be a bit worried about someone trying to push back against the dragon.
One way to deal with this might be to add some more encounters and wear down the PCs some more. Another, subtler one would be to emphasize Chargammon's alarming trophies. (Which are a great idea, by the way.) If the players see that the dragon has killed an entire platoon of storm giants and has decorated his front door with the skeletons of a couple of mariliths, it should at least make them thoughtful.
Anyway, great work with the dragons generally.
Doug M.
Fire Mountain Games |
Doug M.,
Hey thanks for the kind words! I'm glad you're enjoying the adventure and the two different dragon lairs.
About Chargammon's hair trigger, you're probably right. Ultimately, it is up to the GM to decide how close Chargammon is to attacking the PCs. However, I would say by this point the PCs are 13th+ level. They've had Tiadora's warning. Dealing with Chargammon should be terrifying and dangerous.
You can give them a break and have them make a Sense Motive check (with a very easy DC) to sense just how close this elder wyrm is to attacking them. That should emphasize how serious the situation is.
But ultimately, the PCs have to deal carefully with a dragon as old, arrogant and evil as Chargammon. That is the challenge of this encounter.
Hope that helps and thanks for your support and assistance,
Gary McBride
Fire Mountain Games