Sign in to create or edit a product review. Way of the Wicked—Book #5: The Devil My Only Master (PFRPG)Fire Mountain GamesOur Price: $10.00 Add to Cart*sigh*CustomCharacter —I wish I could give a product 0 stars. This book hurts me; It's so bad that it burned me out of GMing the AP. It's so bad it actively hurt my mental health. Here's a laconic version of the plot: The PCs escape from their blood pact with their sponsor and kill him. They also get revenge on the paladin that's been a thorn in their side. It's an acceptable plot overall, but the logistics of it are inexcusable. Over the course of the AP, the writers have established a couple things about the PCs' sponsor. Namely...
This book goes deeper into b#*#!~#@ Hell with him in two ways:
That thorn in the PCs' side, the paladin, is their first goal in the book. He's actually been incredibly successful overall, only failing in his first encounter with the party, and now. Despite this success, there's potential for him to fall here straight into being an Antipaladin. Worse, this is the *expected* outcome, only for them to pull a 'gotcha!' in the next book. Oh, speaking of: the book forces the LE Antipaladin houserule on you, even if you don't allow him to fall. The book demonstrates their inability to properly apply most templates:
There's a 'masterpiece' of a trap, which *would* really hurt...if it were at all possible for the PCs to reasonably fail. A DC 20 Reflex negates, and the PCs are level 17. A better and approximately equivalent trap would be a Mage's Disjunction. Finally, the book ends with an incredibly display of writing which fixes most of the plotholes, minor and major.../s It's the literal definition of a Deus Ex Machina.
As an aside, the book has an appendix with material for considering having undead PCs. Stuff like some magical items being not so useful, like belts of CON (true) and amulets of natural armour (false). They then offer up homebrew methods to help remove the drawbacks of being undead, further unbalancing the very idea. They even include a way to resurrect a creature *while still leaving the creature as undead.* This is SO ABUSEABLE and subverts what is deliberately the biggest tradeoff one makes when willingly becoming undead. How in Hell did people trust these guys enough for a second AP when *this* is the quality of writing they achieve? Way of the Wicked—Book #4: Of Dragons and Princesses (PFRPG)Fire Mountain GamesOur Price: $10.00 Add to CartFiller, Filler, Interesting Climax.CustomCharacter —This book is filler. It's not *terrible* filler mechanically, but a good two thirds of it could be replaced by just about anything and be just as relevant to the plot. Seriously, I don't have too much to say about it, positive or negative. There are two... - Black dragons are notoriously anti-social, hating all intelligent life, even other black dragons. Why does saving his son allow the PCs an audience with a black wyrm?
Again, subtracted 1 star from my actual score due to the whole 'fraud' thing. Way of the Wicked—Book #3: Tears of the Blessed (PFRPG)Fire Mountain GamesOur Price: $10.00 Add to CartWarrior 2s vs level 10 PCs? Why?!CustomCharacter —Tucker's Kobolds was a story of an AD&D campaign; it's not possible to do in 3.5 or Pathfinder! ...I'm getting ahead of myself. Book 3 has the PCs recruit an army to assault an order of healers during the winter. This order resides in the Vale of Valtaerna, which is nearly impossible to traverse during the winter. The PCs must slay every single creature there to hide the Asmodean influence of the work. Before the plot starts, Book 3 is a logistics nightmare:
Book 3's actual text begins with some absolute d~!~@~&. In the last book, the ultimate encounter was a paladin and his allies. The AP hopes to have the paladin escape, but offers this justification if he doesn't. If he dies, he is resurrected by a 'miracle of Mitra'...and by that, they mean a lich cleric of Asmodeus teleports in, grabs the corpse, and resurrects it. I really hope I don't have to spell out how audaciously bad this idea is, especially given who the cleric is. This AP begins the issue of outsiders only being banished when killed. This was a 3.5e rule that did *not* make it into Pathfinder, and it is never written that they're using a houserule. They also treat summons as their own creature rather than the mere manifestations Pathfinder's rules have them as. They also shout out the PFSRD in this book, so it's not like they didn't have the resources available to them. It also continues the Kingmaker Problem I mentioned in my review of Book 2, because the PCs and their army have the whole season of winter to kill everyone in the Vale. The PCs don't have to worry about the common folk, but they do have to deal with the creatures too powerful for their army. Finally, as the title establishes, this book is where they starting throwing out some absolute nonsense as 'threats' to the players. This isn't fun; this is just tedious. I will give Fire Mountain credit: after being briefed by their leader, a contract devil informs them of some information carefully left out by said leader, and offers a contract. This is handled in an organic way, conveying that a)their leader is hiding information, b)other forces are watching them, and c)this devil (who is important later) can now scry on them freely due to the contract. -1 star from my actual rating because of the 'Kickstarter fraud' thing others have mentioned. Way of the Wicked—Book #2: Call Forth Darkness (PFRPG)Fire Mountain GamesOur Price: $10.00 Add to CartGood idea, flawed execution.CustomCharacter —I've written this review 3 times now and the site keeps crapping out, so pardon the brevity. + Interesting idea that's not done in Good campaigns
-1 Star from my actual rating because of the whole 'fraud' thing. The title says it all. Book 1 of Way of the Wicked is fantastic, with a great and memorable starting setpiece, So is the Watch Wall, with a lot of options for the PCs. -1 Star from my overall rating, with the whole Kickstarter fraud thing others have mentioned. To keep a long story short, I play on a virtual tabletop, as my players live across the country. These have been absolutely wonderful for use on such a tabletop, but I can easily see the qualms if you were to try to use this traditionally. The only discredit this has to my use is that it does not allow copy and pasting of maps into image files, but that is already disclosed in the product information and is easily circumvented through use of basic functions like print screen.
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