Pathfinder Roleplaying Game: Ultimate Equipment (OGL)

4.10/5 (based on 29 ratings)
Pathfinder Roleplaying Game: Ultimate Equipment (OGL)
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Choose your weapon and stride boldly into battle with Pathfinder RPG Ultimate Equipment! Within this handy, all-in-one reference, you'll find 400 jam-packed pages of magic items and adventuring gear, from simple camping equipment and weapons up to the most earth-shaking artifacts. Included as well are handy rules references, convenient price lists, and extensive random treasure generation tables, all organized to help you find what you need, when you need it. With this vast catalog of tools and treasures, the days of boring dragon hoards are over, and your hero will never be caught unprepared again.

Pathfinder RPG Ultimate Equipment is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder RPG Ultimate Equipment includes:

  • Thousands of items both magical and mundane, including the best weapons, armors, magic items, and gear from the Pathfinder RPG hardcover line and select other Pathfinder sources, as well as hundreds of never-before-seen items.
  • Tons of special materials and magical abilities to help you create exactly the magic item you've been looking for.
  • A wealth of specific magic items, organized by type to ensure your character is always wearing as much magic as possible.
  • An innovative new treasure generation system, designed to help GMs roll up exactly what they need, every time.
  • New alchemical weapons, tools, and poisons.
  • Kits to help your character get the most out of her skills or profession, plus new mounts, animal companions, and retainers.
  • Descriptions of every item, plus hundreds of full-color illustrations to aid in window-shopping.
  • ... and much, much more!

ISBN-13: 978-1-60125-449-8

Errata
Last Updated - 5/19/2016

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

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Average product rating:

4.10/5 (based on 29 ratings)

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Great GM resource, a bit short on completness

5/5

Ultimate Magic gathers *most* of the mundane and magic items printed in Pathfinder resources insofar. As a "Magic Item Compendium" it's a very good publication, with one snag - while it would be way too much to expect *every* PF item listed here, a select few that became extremely popular are missing here - agile weapon property, I am looking at you. Nevertheless, it's a combination of existing and new stuff that works very well as a comprehensive resource for your Pathfinder games. Also, a few really not working items (garrote, hello!) haven't been reprinted here and some errors (APG staff pricing) are fixed. So yeah, I wish this book was a bit more ultimate than it is.

However, what *really* blows this book out of the water for me as the GM is the random treasure generation system. Best one I've seen so far, with attention to detail and usefulness not seen in any other resource I've happened upon in d20. Sorry MIC, this is where UE wins hands down. Invaluable time saver so dearly missed from Pathfinder since day 1 is here.

UPDATE: After getting the hardcover and realizing that it pretty much works as a complete equipment resource for players (including class-tailored item kits), I've bumped the review up a star. But I am still a bit grumpy over the agile enhancement!


I love the idea but...

2/5

This book has a lot of great ideas in it. The charts are neat and some of he things you can do with them are just awesome; or they would be if so many of the items weren't so screwy. Many are just cut and paste jobs, errors and all, from earlier sources. Some beg obvious questions and clarifications that aren't provided and make little to no sense when compared with the "Core" rules.

My advice is to skip this book and wait for the next printing/errata; it desperately needs it.

Perhaps I've become spoiled but I expect a lot more from a Paizo hardcover than this.


Great book

5/5

Had a good look through the book and am liking a lot of things I'm seeing Including new Items that use Ki and stat enhancers that give other benefits. Add in the large number of tables and charts and I think it is a real winner.


Skip This One. You'll Be Better Off For It.

1/5

This hardcover consists of many reprints of old items. However, these reprints do not correct any previous errors. We have mispriced items all over the place.

In addition, Ultimate Equipment does not reprint all of Pathfinder RPG's magic items. If it is to be a collection of reprints, then it needs to be a complete collection. It found room to reprint even the rules for masterwork items, why could it not be a complete collection?

Why pay money for a incomplete book of cut-and-paste, error-filled reprints?

Further, the original content in Ultimate Equipment spans a wide range of writing quality. Prices for magic items are often inconsistent. Also, the active monk hate, from the brawling armor enhancement to the blade of the sword-saint, was not appreciated. Including a monk's holy avenger and making it such that a monk is not proficient in it was a fine piece of work.

It's as if the entire book is entirely unedited. If I actually wanted to use this book, I would have to wade through so much text and fix many, many items myself.

One star. There's no excuse for this book. Edit your books, Paizo, so I don't have to.

-Matt


An Excellent Addition

5/5

This is a fantastic book, with sky-high production values. The indexing and arrangement of the items is probably the biggest strength - it is fast to find everything in the book. I love that it includes items from all the other core books, so that there is no need to go hunting between books for elusive bits of kit. This is one of the few hardcovers I'll actually tote to sessions for my players to look through.


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Quote:

Oh my god. I love Viridium.

Basically, its a special weapon property that is akin to obsidian (aka green volcanic glass). Except the glass is highly toxic and when you strike someone with a viridum weapon, its a DC 12 Fortitude save or they contract leprosy.

I love it so much.

I truly mean no offense but usually a fight against a "opponent" in Pathfinder is quite often to the death (except in terms of outsiders who can make use of teleporting powers). My question for you is how does inflicting a "disease" upon an opponent help kill a foe? One would think that more than 84% of the time it would be utterly useless!


Quote:
And donning/doffing time for Core Book armours only :(

They include more armors and don't even bother to include the donning/doffing times for them? That's not good. Also, no "fast-donning straps" for armor? That's also bit of a let down.

The Exchange Contributor, RPG Superstar 2010 Top 16

3 people marked this as a favorite.
Berselius wrote:
Quote:

Oh my god. I love Viridium.

Basically, its a special weapon property that is akin to obsidian (aka green volcanic glass). Except the glass is highly toxic and when you strike someone with a viridum weapon, its a DC 12 Fortitude save or they contract leprosy.

I love it so much.

I truly mean no offense but usually a fight against a "opponent" in Pathfinder is quite often to the death (except in terms of outsiders who can make use of teleporting powers). My question for you is how does inflicting a "disease" upon an opponent help kill a foe? One would think that more than 84% of the time it would be utterly useless!

When used by players yes.

Silver Crusade

Yeah, viridium blades sound like the sort of thing certain cults, drow houses, and all-around jerks would just love to use.

Your usual heroic characters wouldn't want to use them for that property, but those that enjoy inflicting suffering or appreciate the psychological effect of knowing that even just getting scraped can doom a person will be all over this.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Viridium sounds like a very nasty and demoralizing material to equip an army with. The opposing side would panic every time they see a rain of Viridium tipped arrows flying towards them.

Silver Crusade

Geez, and then consider its use in siege warfare.

Freakin' yikes. An army could just catapult scatterbomb loads of viridium caltrops into cities. Many would land in the streets. Plenty will be stuck on walls and rooftops. Those things could claim victims long after a war even if the city holds, like unexploded shells.

Shadow Lodge

Berselius wrote:
Quote:

There is an exotic nine-section whip.

I don't know if that will be what you are looking for though.

DAMMIT. No, no it's not. I'm looking for a whip made of metal links with a miniature spiked ball at the end. Like Castlevania's "Vampire Killer" whip.

What you're looking for isn't actually classified as a whip by anyone except the people who make Castlevania games. Look for a flail or a meteor hammer.


1 person marked this as a favorite.

I just want a whip that doesn't need a feat to do lethal damage that still has reach. But it looks like we are keeping the UC version of the Scorpion whip for now so no luck there.


My new favourite weapon: Warhammer Musket! Imagine trying to aim that sucker with one hand ahahahahaaaaaa. A pistol with a weight on the end? GENIUS!


mach1.9pants wrote:
My new favourite weapon: Warhammer Musket! Imagine trying to aim that sucker with one hand ahahahahaaaaaa. A pistol with a weight on the end? GENIUS!

Ah, a gun after my own heart.

pistolwhips another Brute to death

The Exchange Contributor, RPG Superstar 2010 Top 16

mach1.9pants wrote:
My new favourite weapon: Warhammer Musket! Imagine trying to aim that sucker with one hand ahahahahaaaaaa. A pistol with a weight on the end? GENIUS!

A musket is a two handed firearm.

Silver Crusade

Pathfinder Adventure Path Subscriber
Dennis Baker wrote:
mach1.9pants wrote:
My new favourite weapon: Warhammer Musket! Imagine trying to aim that sucker with one hand ahahahahaaaaaa. A pistol with a weight on the end? GENIUS!
A musket is a two handed firearm.

Nice shot there, cheap pun intended.


D'oh good point the image makes it look like a pistol! Still couldn't shoot for crap with a lump of metal on the end, one handed or two handed.

Silver Crusade

Pathfinder Adventure Path Subscriber
mach1.9pants wrote:
D'oh good point the image makes it look like a pistol! Still couldn't shoot for crap with a lump of metal on the end, one handed or two handed.

I've had a musket in my hands and believe me the butt end can do 1d6 bludgeoning even without any double weapon silliness.


I entirely agree with that, even the crappy plastic space age ARs I have used would still hurt whacked around someone's noggin! It is mainly that illustration of the Warhammer Musket, just hilarious :D

Silver Crusade

Pathfinder Adventure Path Subscriber

Actually, muskets had very heavy butts, because the thing basically exploded while firing, and a counterweight was required to keep the gun remotely in your grasp after the boom happened.

I've long quit looking seriously at fantasy weapon artwork :)


Gorbacz wrote:
I've had a musket in my hands and believe me the butt end can do 1d6 bludgeoning even without any double weapon silliness.

Actually, you may have to take care to not take that 1d6 of bludgeoning damage yourself when firing such a beast...


2 people marked this as a favorite.

You know weird pistol/musket/hand-weapon hybrids are actually period weapons. Might I recommend taking a quick look here or here. You can actually see a polish warhammer pistol here.

I haven't actually had time to look at Ultimate Equipment yet, so I can't critique the art. But the warhammer/wheellock while a historical oddity is a real weapon.

I also think the punch dagger/double pistol shown above is a particularly sweet weapon that would make a great item for a PC gunslinger.

Gary McBride
Fire Mountain Games

Shadow Lodge

mach1.9pants wrote:
My new favourite weapon: Warhammer Musket! Imagine trying to aim that sucker with one hand ahahahahaaaaaa. A pistol with a weight on the end? GENIUS!

Warhammer Musket sounds like a new game from Games Workship. The American Revolution goes grimdark!


Talonhawke wrote:
I just want a whip that doesn't need a feat to do lethal damage that still has reach. But it looks like we are keeping the UC version of the Scorpion whip for now so no luck there.

What's wrong with the Scropion whip? It has reach, and doesn't need a feat (beyond proficiency (whip)) to do lethal damage.

Plus, if you're a serious whip user, you're probably getting that feat anyway.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Knifegun! For kids!

Silver Crusade

Pathfinder Adventure Path Subscriber

Gunblade oh wait.

Scarab Sages

1 person marked this as a favorite.
Peanuts wrote:
I'm hoping you're planing to do a Ultimate Spells at some point with updated Class Lists :)

This

Updated equipment is nice, but I would really love a spells compendium with updated lists.


Gorbacz wrote:
Actually, muskets had very heavy butts

Ah hah! I knew keeping that list of similarities between the talky-bag's mum and a musket wouldn't be useless!

Hastily adds another entry

Silver Crusade

Pathfinder Adventure Path Subscriber
Cheapy wrote:
Gorbacz wrote:
Actually, muskets had very heavy butts

Ah hah! I knew keeping that list of similarities between the talky-bag's mum and a musket wouldn't be useless!

Hastily adds another entry

Now that was a cheap shot there... (ba-dummm-pishhhh)

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Gorbacz wrote:
Actually, muskets had very heavy butts,

My Gunslinger likes Big Butts... ;)

RPG Superstar 2015 Top 8

Oh my god this looks great! Only just started looking at it content-wise, but design-wise...

-- THANK YOU FOR FIXING THE INCONSISTENT COMMA ISSUE ("sword, short" vs "longsword" -- now it's shortsword and longsword and this grammatical consistency thing that probably only bothered me is gone and YAY.)

-- I LOVE THE LAYOUT! Very clean, very easy to read, I like that the little pretty watermarky stuff on the side is lightened and less complex looking--it still adds style to the document without making things overwhelming (and competing with all the art on the page) and I reckon will also make things way, way, way printer friendlier. The use of color in the headings is helpful for a book which is basically one big long book of lists, as are the small all-cap gothic headers in certain areas. I don't know if I'd want to see all of the same tricks used in other kinds of books but it works really well here.

-- Thanks for the quicklinks on the side on the .pdf--that makes it much more usable as a .pdf. Generally speaking I think this is one of the most screen-readable documents you've put out.

I've also noticed that while it's not entirely avoided (as it would likely be impossible to be) there are fewer paragraphs/item entries that are broken across a page which also makes it easier to look at on the .pdf. I did notice one page where there was nothing but an item header at the bottom of the page and its description at the top of the next column which is a little wonky but that's not common, so far as I can see.

-- The art is great--helps illustrate but the items are small and simple enough they do not dominate the page. I appreciate each item is matched to its entry so you know exactly what you are looking at, as opposed to seeing a picture of sword and realizing what's depicted is 3 pages ago.

As I said I'm still just starting to absorb content. There's some stuff I'm gonna want to houserule or not use (although some of that is stuff from Ultimate Combat so it's not new) but so far so good, and it's so useful to have this in one place. I like the new special materials. And I love the different "kits" for the classes, great way of handling the various "kit" requests a bunch of us threw into the request thread awhile back.

And finally after 12 years, we know what a backpack holds! :D


DeathQuaker wrote:
Thanks for the quicklinks on the side on the .pdf--that makes it much more usable as a .pdf. Generally speaking I think this is one of the most screen-readable documents you've put out.

This is a new thing we're trying to implement on new PDFs with a hardcover counterpart. While hyperlinking the whole document isn't possible within our time constraints, I'm glad what we can do is useful to some! :)


Fire Mountain Games wrote:

You know weird pistol/musket/hand-weapon hybrids are actually period weapons. Might I recommend taking a quick look here or here. You can actually see a polish warhammer pistol here.

I haven't actually had time to look at Ultimate Equipment yet, so I can't critique the art. But the warhammer/wheellock while a historical oddity is a real weapon.

I also think the punch dagger/double pistol shown above is a particularly sweet weapon that would make a great item for a PC gunslinger.

Gary McBride
Fire Mountain Games

Wow you learn something everyday! The lump on the end of the pistol is just a wee bit smaller than the illustration, but fantasy games can't seem to get past anime looking weps now-a-days anyway.

***grognard sniff***
Great link thanks Gary, and tell the printers to hurry up with WotW 3 and 4 for me!
I am liking the book overall so far, I especially like the extensive mundane items available, and crazy weps! Warhammer Pistol is missing tho ;)

Liberty's Edge

Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Migrus Locker and Last Leaves of the Autumn Dryad. Humn. Wish some version of the Hurricane Gloves had made the cut.

Shadow Lodge

No Dwarven Maulaxe? Do I have to remove this from my PFS character?

Scarab Sages

Pathfinder Adventure Path, Rulebook Subscriber

Thank you thank you thank you for all the alchemist love!

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Gully13 wrote:
No Dwarven Maulaxe? Do I have to remove this from my PFS character?

What book did you originally get it from?


Reckless wrote:
Migrus Locker and Last Leaves of the Autumn Dryad. Humn. Wish some version of the Hurricane Gloves had made the cut.

There's the Shadow Falconer's Glove\m/ to tide you over...

The Exchange Contributor, RPG Superstar 2010 Top 16

drowranger80 wrote:
Thank you thank you thank you for all the alchemist love!

Anything in particular?


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Oh, it's out? Can't wait until the PDF becomes available to us regular shlubs. :)

Liberty's Edge

Mine was sent today magnuskn and I get one cumulative shipment each month so I think you will not have to wait for long.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Nah, I am not an RPG line suscriber at the moment, I meant the regular PDF release on the 16th. :)


5 people marked this as a favorite.

I'd like it to be known that I found my personal favorite line from Ultimate Equipment:

Quote:
"As with other mithral cookware, food rarely sticks to a mithral waffle iron."


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Hm, reading the other thread, my enthusiasm for getting the hardcover later on has considerably cooled. The "Bodywrap of giving the Ultimate Middle Finger to Monks" really is getting my dander up.

RPG Superstar 2015 Top 8

magnuskn wrote:
Hm, reading the other thread, my enthusiasm for getting the hardcover later on has considerably cooled. The "Bodywrap of giving the Ultimate Middle Finger to Monks" really is getting my dander up.

While that particular item is underwhelming (but certainly not the end of the world, nor is it even the f-you to monks its naysayers are saying it is, and I'm usually in the mob clamoring for good stuff for monks), and there's a few other bits of content I'm not thrilled with, the book is also chock full of good stuff as well. It is wall to wall with content including a lot of content at least I as a collector of the RPG books have never seen before. I think there are a lot of people who are focusing on what it doesn't have ("they don't contain that one item I liked from that one book that they never said they would include the content from it! Ergo, the whole book is ruined!") instead of all the stuff it DOES have... which is lots of gear, useful descriptions, new item materials, new item properties... and of course the utterly awesome random gen treasure tables. Plus of course the whole point of the book is to be a compilation of stuff from the RPG books and Adventurer's Armory, so the value of having one place to look up gear is awesome to me.

Does the book have its flaws? Sure. I can't think of any RPG book that didn't. Are there bits I don't like? Yup. But the nerdrage on this one honestly baffles me.

(And again, I'm in the "need moar for monks" crowd--but they also made very clear what this book was and was not going to include as far as monks go, so anyone who is surprised has not been paying attention.)


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Oh, I am still getting the PDF, as the random item tables alone will be quite useful. Nonetheless, getting the hardcover has gone way down as a priority.


magnuskn wrote:
Oh, I am still getting the PDF, as the random item tables alone will be quite useful. Nonetheless, getting the hardcover has gone way down as a priority.

Because a few outspoken people raised a smurfstorm about one single item? That's...really petty.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

I *heart* Living steel :-)

"What? I broke your family blade! Shattered it!"

"It got better."

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