Choose your weapon and stride boldly into battle with Pathfinder RPG Ultimate Equipment! Within this handy, all-in-one reference, you'll find 400 jam-packed pages of magic items and adventuring gear, from simple camping equipment and weapons up to the most earth-shaking artifacts. Included as well are handy rules references, convenient price lists, and extensive random treasure generation tables, all organized to help you find what you need, when you need it. With this vast catalog of tools and treasures, the days of boring dragon hoards are over, and your hero will never be caught unprepared again.
Pathfinder RPG Ultimate Equipment is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
Pathfinder RPG Ultimate Equipment includes:
Thousands of items both magical and mundane, including the best weapons, armors, magic items, and gear from the Pathfinder RPG hardcover line and select other Pathfinder sources, as well as hundreds of never-before-seen items.
Tons of special materials and magical abilities to help you create exactly the magic item you've been looking for.
A wealth of specific magic items, organized by type to ensure your character is always wearing as much magic as possible.
An innovative new treasure generation system, designed to help GMs roll up exactly what they need, every time.
New alchemical weapons, tools, and poisons.
Kits to help your character get the most out of her skills or profession, plus new mounts, animal companions, and retainers.
Descriptions of every item, plus hundreds of full-color illustrations to aid in window-shopping.
This book while huge just isn't up to the standards I've grown to expect from Paizo. The beginner box look is anathema to my sensibilities and actually makes it hard for me to look at. There's some good to it, but it falls short...not enough new material, not enough pictures for items which are wholly alien to our modern sensibilities, yes I'm talking about the primitive weapons.
Ultimate Equipment, where's all the Equipment tricks that appeared in various supplements? Those definitely should have been added to this tome. Mock armor?
I've been with Paizo since Alpha, constantly singing their praises over the last 6 years, this is just a book I wish I would have waited to look at before it shipped on subscription.
Check out my blog for my full review EpicRPGBlog.blogspot.com
I've been playing Pathfinder for a while now(since beta) and though I own all of the core material, I rarely ever use a book during my sessions and tend to use the online reference material during downtime.
This is the first core book I've actually referenced just due to the great layout and organization of items by slots and type. I've found lots of items that I didn't know about previously and its perfect for finding out just what a character or NPC might need in a certain slot!
This book would have completely replaced the 3.5 Magic Item Compendium for me except it lacked Hardness and Hit Points in the item lists.
In the future, if you're going to put thumbnail pictures of the items next to their entries, do it for ALL of them.
Extremely useful compilation of items, both new and from the RPG line
How much does x cost? Does x exist in your world? What are the stats for x—can it give me a bonus to a skill? Is there a material that can let my armor become x?
I get a lot of questions from players about equipment, and often I have to look up materials in several different books and/or wing it to answer their questions effectively. Ultimate Equipment is a fabulous resource in which no matter what x is, you’ll likely find it (or at least something similar enough that it’s easy to go from there). It is also one of the best laid out, best organized Pathfinder RPG books I’ve seen, and its .pdf version is one I’ve had the easiest time navigating of any of the rulebooks. The art is beautiful and helpful without being distracting.
More or less Pathfinder’s answer to the various D&D Arms and Equipment Guides, Ultimate Equipment compiles gear listed in the Pathfinder RPG line of books. I noticed a lot of gear transferred over from the Pathfinder Companion Adventurer’s Armory as well. It also adds new equipment, materials, and qualities that can be applied to gear.* As of this writing I am still comparing errata, but I can confirm so far that the errata for the Core Rulebook, Advanced Player’s Guide, and Adventurer’s Armory is included in the gear entries in Ultimate Equipment (I note this because I have read claims that UE does not include errata, and that is clearly untrue, as anyone can tell if they start comparing errata line by line to UE).
Further, a lot of core items get more detailed descriptions, which is both informative, interesting, and useful—finally, we learn a backpack holds 2 cubic feet of material. Sure, that can be a tiny detail, but sometimes those tiny details mean a lot in a nitpicky gamer group. :)
In addition to the compiled gear lists, UE contains a massive appendix of treasure generation tables, to assist GMs in creating appropriate treasure lists for monster loot. You can look up what tables to roll on by monster type which is extremely helpful. It is time consuming to roll on the charts and note your results, but still incredibly handy (and I would not be surprised if an enterprising and savvy player finds a way to incorporate the tables into software sooner or later).
Determining what’s most exciting or useful about the book is difficult—on one hand, the compilation aspect is a godsend for character creation and GM preparation. On the other hand, there’s a lot of exciting new items and materials—for example, 10 new item creation materials I’ve never seen before, dozens of new magic item properties, and lots and lots and lots of awesome alchemical items and mundane gear. There’s also handy compiled “kits,” based on both class and role, to quick generate adventurer gear. And then the treasure generation tables! A comprehensive resource for players and GMs alike.
All that being said, there are a few errors and problems. Some of them are minor, but while they exist they do reduce the book’s usefulness as a compilation as you have to double check against other sources. Examples: The weapon generation table is missing a chunk of entries. Some prices and weights seem to have changed from the RPG books to UE—a chicken jumps in cost from 2 cp to 1 gp. Or what is an Alchemist’s Kit in the APG weighs 5 lbs, but renamed as the Alchemy Crafting Kit it is suddenly 50 lbs. (It is renamed the Alchemy Crafting Kit because the “Alchemist’s Kit” is now one of the class-based prepackaged adventurer’s kits included in the guide.) There’s also some Wondrous Items that look like the designers or playtesters, if any, could have thought further about what body slot they should be in. Of more minor note, there are a handful of spelling mistakes (e.g.,“contagious” where it should say “contiguous”). Fortunately I have not seen a lot of these overall, though they do affect the book's quality a little.
The biggest thing to bear in mind with Ultimate Equipment is what you see is what you get. It was touted as roughly half a compilation of RPG line gear, half new material and guidelines (like the treasure generation tables). And that’s exactly what it is—and 400 pages’ worth at that! As such, it is phenomenally useful and amazingly well organized.
But if you were somehow hoping for an infinite encyclopedia of every item in every fantasy game ever, or you were hoping for that one Golden Bullet item that fixes your favorite class (when gear really can’t do that), or hoping for stuff that has very heavy Golarion flavor in a core RPG line book—then of course you will be disappointed. But, frankly, that’s not ever what this book was advertised to be or could ever be, realistically speaking.
What it is, is an invaluable resource I know I am sure to use for every Pathfinder campaign I run in the future. Will I use every item? No. Will I hope the minor errors that exist are fixed quickly? Yes. But am I very happy with my purchase? Very very definitely.
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*As a note, I do not collect Pathfinder Campaign Setting materials like the Chronicles or Companion (Adventurer’s Armory was a rare exception for me). It is possible some materials that appear “new” to me are actually items from some of these books. My understanding however, that the focus of Ultimate Equipment, itself part of the Pathfinder RPG line and not the campaign setting, is to compile RPG line materials, so anything from the campaign books are bonus but not to be necessarily expected. My further understanding is that a good deal of what appears to be new is indeed new.
I have to say I havent gotten my hard copy yet as it in the mail but looking through the PDF it looks great tho my only complaint is there isnt any new preconstructed spell and formula books for wiz,mag, and alch.
I would rather not have an Ultimate Class book. That to me would mean a glut of classes to a system that is already well balanced with the amount of books put out a year along with the amount of information such as classes, prestige classes, and races. An Ultimate Race guide is fine as the Bestiaries give us a goodly amount of them already and does not upset the balance.
I realize this book is about EQUIPMENT. However will it, in any detail, deal with say, special materials? You know something other than Mithril, Admantine, Cold Iron, etc?
Yes.
Golden-Esque wrote:
Call me a negative Nathaniel if you must, but since when are animal companions and mounts considered "equipment?"
Since the game and its predecessors listed them in the Equipment chapter. So, at least as far back as 1st edition AD&D.
Now all we need is an "Ultimate Classes" book that gives us a system to create are own classes.
Yes, please! I have a Word document called "The Classless Pathfinder System". It was a free download from a site that I can't recall and I can't find the names of any authors on it. However, from what I read of it I think it would make an interesting jumping off point toward an "Ultimate Classes" book. I loved 2e's "Skills and Powers" books, but they were so borked they were almost unplayable (and I'm a guy who doesn't worry about that stuff so much).
The build your own race section in the upcoming Advanced Race Guide has me thinking. Is it possible that you guys come out with a Tool kit type book filled with guidelines of 'How to Build X'...like thinga like Classes, Achetypes, PrCs, etc?
Or could we see those type of things in some future products?
Unlikely.
None of our current game components are built using a point-based system like you see with the Advanced Race Guide race builder. Retrofitting all the racial traits into a system like that was really complex, but we managed to pull it off in part thanks to our awesome designers and in part thanks to great feedback from the playtest, but also in LARGE part due to the fact that compared to something like classes, building a race is child's play. A class, for example, has twenty "levels of options", whereas a race only has one effective "level of options." Rebuilding the last 3 or so years-worth of class options into something that works as a class builder would take an extraordinary amount of time.
But perhaps more importantly... the class-based system is a huge part of the brand and identity of Pathifnder. It's actually VERY important to me that you be able to say "that's a wizard" and, regardless of the feats or spells or archetypes that wizard took, it's still a wizard.
A completely point-based class builder is essentially throwing out a class-based system in favor of a point-based system like GURPS or Champions. And while I do like building characters for those games... I don't like point-based character building for fantasy games at all.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Good. I'm glad there will be no ultimate Classes book. That would be super hard to balance, and as James Jacobs mentioned it would basically turn pathfinder into a point based system. GMs can always create their own classless variants if they want, but I'm for one glad that pathfinder isn't going classless.
Jason Nelson
Contributor, RPG Superstar 2008 Top 4, Legendary Games
The game is what it is. PF, like D&D before it, is a class-based system.
If you like point-based systems, just play GURPS or whatever your game of choice is and use the Pathfinder fluff.
As Freud might have said, "Sometimes a cigar is just a cigar."
What are the chances of details/prices for costumes characters might buy to attend masquerade balls? Or even the minor costumes such as the wait-staff of the Gold Goblin had in Second Darkness: Shadow in the Sky?
Not to disappoint you, but skymetals are part of Golarion and the Pathfinder RPG line of books assumes a setting neutral stance. That said, one skymetal will be mentioned in Ultimate Equipment.
Stay tuned for more information on skymetals in our Golarion-focused products.
Now all we need is an "Ultimate Classes" book that gives us a system to create are own classes.
ka-BLAM
What was that?
...oh, just Jason's head exploding...
...again.
Hmmm. If we ask for Ultimate Adventure Paths, would James' head explode?
Would those be adventure paths in a whole different universe that's very similar to the existing one but without all the backstory so new readers can jump in at "the beginning" without having to know the existing lore going back to the 1960s?
And they should be very interesting special materials at that!
I look forward to that.
Adam and/or Sean,
If either of you can answer this: I was curious if these new materials would be suitable for something say like, bypassing epic level DR? Just as a starting point more than just a specific type/question.
I'm just trying to gauge if these materials will be anything like a certain Green Ronin product (IE Sovereign Materials in Advanced Game Master's Guide) or just something else.
1,000,000,000,000 thank yous!
I absolutely cannot wait for this to arrive. Since the Alpha playtest, based on a weekly campaign, plus my monthly campaign, I believe I nearly used every item in the Core RuleBook. lol
And yeah, I can make up my own magic items, but PAIZO design is top shelf and full of win!
THANK YOU AGAIN!
Please send me a courtesy advance copy PDF! Thanks ;)
Through a combination of different factors my games tend towards a level range of 1st-10th. I love these kinds of books because it gives me plenty of fun items to equip both PCs and NPCs of those levels with.
I am so incredibly excited for this book! I don't know who to thank for the Pathfinder line of fantasy RPG but if someone who does reads this, please give them my absolute and heartfelt appreciation. My most favorite things in fantasy are constructs and magic items. Pathfinder ALWAYS keeps me entertained. Best of luck with this book! Does anyone know if there will be augments (similar in function to the magic item compendium's augment crystals)?
Well I hope they update the weapons from earlier books with things introduced by later books. Like applying deadly (which was in Ultimate Combat) to weapons from the core rules. Maybe this is the forum to ask this. Can someone direct me to the weapon that is like a halberd with reach? I don't care about brace I just wanted to have a slashing/piercing weapon like a halberd with reach? Or is that going to be an option or new weapon introduced in this book?
Hey there everybody! This is mainly for the Paizo peeps, but I've made a post about preemptive errata from books that have information no doubt pulled into Ultimate Equipment. Mainly to help avoid copy-paste errors, you can find the link here!
ok..Skull & Shackles Part 2 AP has an advertisement for this product.
It states "thousands of items". I am looking forward for this product but this is vague adverstisement. Can some one share how many are there (actual total number) and of those how many are new. Please do not use percentages (that is vague too).
I'll apologize first for being vague, but it's the best I can do. I don't think anyone counted exactly how many items are in the book. When I was helping build out the index I counted well over a thousand items in the wondrous items section alone. I didn't make a separate count of which were new.
I'll apologize first for being vague, but it's the best I can do. I don't think anyone counted exactly how many items are in the book. When I was helping build out the index I counted well over a thousand items in the wondrous items section alone. I didn't make a separate count of which were new.
Sounds like by the end you were all weeping with joy that it was finally done!
I was hoping this might have some items from Numeria, but it has been mentioned that it is world neutral so I am assuming not. I have always liked magic and technology, I think I was first introduced to the concept in FF3 on Super Nintendo and was thinking of running a campaign like that.
I'll apologize first for being vague, but it's the best I can do. I don't think anyone counted exactly how many items are in the book. When I was helping build out the index I counted well over a thousand items in the wondrous items section alone. I didn't make a separate count of which were new.
Sounds like by the end you were all weeping with joy that it was finally done!
I was hoping this might have some items from Numeria, but it has been mentioned that it is world neutral so I am assuming not. I have always liked magic and technology, I think I was first introduced to the concept in FF3 on Super Nintendo and was thinking of running a campaign like that.
I love Final Fantasy 6 (US 3) actually playing through it again right now.
Just a random thought I have had will this book have art in it and if so will it just be item pictures or will there be characters using items? Also will this book follow the rest of the line in having large picture/story chapter openers?
Just a random thought I have had will this book have art in it and if so will it just be item pictures or will there be characters using items? Also will this book follow the rest of the line in having large picture/story chapter openers?
I seem to recall reading that there will be lots of art of the items in the book.
I was hoping this might have some items from Numeria, but it has been mentioned that it is world neutral so I am assuming not. I have always liked magic and technology, I think I was first introduced to the concept in FF3 on Super Nintendo and was thinking of running a campaign like that.
I love Final Fantasy 6 (US 3) actually playing through it again right now.
Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Lilith wrote:
Laschoni wrote:
Nimon wrote:
I was hoping this might have some items from Numeria, but it has been mentioned that it is world neutral so I am assuming not. I have always liked magic and technology, I think I was first introduced to the concept in FF3 on Super Nintendo and was thinking of running a campaign like that.
I love Final Fantasy 6 (US 3) actually playing through it again right now.
Just a random thought I have had will this book have art in it and if so will it just be item pictures or will there be characters using items? Also will this book follow the rest of the line in having large picture/story chapter openers?
I seem to recall reading that there will be lots of art of the items in the book.
There is an *astounding* amount of art. And an *astounding* number of items.
Well the Races book was marginally interesting...but this? Sorry, I have enough hard cover books I don't use without adding to the pile.So I'll be giving this a miss.
And as I'll be missing out on the NPC Codex as well it looks as if my RPG subscription will be getting a long term cancellation..
While Advanced Races is the most interesting hardcover this year since it hasn't been done with all playable races before. I will be getting this one because I love magic item books even if it has items from the core book.
I would prefer a Psionics book or Advanced Players Guide 2 over most other hardcover books, well other then another Bestiary,I just can never get enough of those. I also would love hardcovers for the other continents of Golarion, the planets, and the Planes.
I was hoping this might have some items from Numeria, but it has been mentioned that it is world neutral so I am assuming not. I have always liked magic and technology, I think I was first introduced to the concept in FF3 on Super Nintendo and was thinking of running a campaign like that.
I love Final Fantasy 6 (US 3) actually playing through it again right now.
As much as I love Paizo's products, I have to say that out of Ultimate Equipment, the NPC guide or the Races book (whatever they're called) only the Equipment guide has any appeal for me. And it more than makes up for any appeal the others are lacking for me!
Hopefully this will have insight on other gear made of established special materials. Adamantine beer mugs for dwarven lords!
Let us also not forget prosthetics, and more equipment traits!