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In the race, how would you treat Invisible Stalkers (air elemental)? Would the Pc's be able to discern their shape and see them b/c is raining and water is delineating their shape? Would they get minuses to Stealth? and/or Would they get concealment (20%) or total concealment (50%)? and/or What would the DC for Perception be once on the ship (still 42)? If the Stalkers are Water Elementals, ![]()
danmasucci wrote:
I agree with Riggler. Yes, this AP makes it hard to sink ships. - I talked to my players about what this AP is about and the others. I told them is too early for a fleet and talked to them about the hindrance of having too many ships in terms of upkeep/plunder. - They have been getting several ships (I hate Make Whole spell). I always make sure to only leave behind some NPC's of the captured ship. This makes it difficult/impossible for the PC's to man more than 2 ships at once. If things get out of control in terms of them figuiring out a way to man them, then the Kraken will dispose of one of them or mutiny or have 3 Cheliax Man-o-War ships hunt them down (which fits w/ the AP). You can always find ways reduce the number of ships. I think the developers did not took this fact into account in terms of how easy is to get/defeat ships. ![]()
vikingson wrote:
I told my PC's that towards the end they will be getting more ships as part of the AP so no need to have an armada rightnow. I mentioned to keep 1 extra ship b/c the more they have the more they spend on fees, crew, etc. and more likely they will be attacked more and loose those extra ships. All those extra NPC's are fighting in the background and not engaging the bosses. ![]()
Skeld wrote:
Skeld, Thanks for clarifying. Makes sense ;)![]()
brvheart wrote: I ran the encounter with the Devil's Pallor tonight and the party attacked with both of their ships. They took out Svard and stopped the Sea Chanty from getting away. Upon finding out that they were Sargavian the captain and crew elected to repair her ship and escort her to Bloodcove and let them go in an attempt to gain favor with Sargava. This could play well later. However as they stocked up on rations and water I could not use needing fresh water to set up the Dominator encounter so I will have to run it later. I ran the first two nights of For Whom the Bell Tolls instead and broke for the night. My players so far are attacking anything that moves regardless of country. They captured both ships but I managed to leave alive enough crew to skeleton 2 and not 3 ships. They salvaged the third ship. ![]()
James Jacobs wrote:
Thank you as always!!!! ![]()
Mr. Jacobs,
Can you use UMD (activate blindly) to determine the secret word? I understand you can do it with a wand, scroll or other items that were created with a magic Item Creation Feat (ICF). But, if someone casted the spell on a simple love letter (for example) or on an item not created with ICF, would it be considered a magic item and UMD can be used. I searched the message boards and Rules forum with no luck. ![]()
Secret Page spell description: "A comprehend languages spell alone cannot reveal a secret page's contents. You are able to reveal the original contents by speaking a special word. You can then peruse the actual page and return it to its secret page form at will. You can also remove the spell by double repetition of the special word. A detect magic spell reveals dim magic on the page in question but does not reveal its true contents. True seeing reveals the presence of the hidden material but does not reveal the contents unless cast in combination with comprehend languages. A secret page spell can be dispelled, and the hidden writings can be destroyed by means of an erase spell." If a regular item is protected with the secret page spell (like a letter of Marque): 1) is it considered a "magic item"?
I am confused b/c the spell description tells how to go around it. ![]()
Hi Ferri...that is what I planned on doing...my concern is if the PC's decide to help the NPC's then I have to give additional XP...but is doable...we game tomorrow and we will have a housekeeping session (30 minutes) to go over this and naval combat and establish some common ground to speed things up. ![]()
Hi ferri,
However, when the PC's and 7 crew members boarded Whalebone's ship, there was no enemy crew to fight in the background. The monsters the PC's had to face "alone" where Whalebone and the zombies. In this case how can this be avoided. I do not want to tell them: "you can't do it" because is their crew. ![]()
Hi fellow DM's. I need some help here. The PC's they have their own ship with a crew of 39. I modified (house ruled) the boarding party attacks. While the PC's are fighting the enemy marines/captain/monster (if any), both the crew sailors (from PC and NPC ships) will be fighting in the background and at random round rounds I roll to see how many die on each side. This has not happened yet. The PC's have boarded some ships (Event 11 and Event 14) with their crew and have engaged the enemy. For these two events the enemy ships do not have crew sailors to fight the PC's crew (they are Level 2 fighters) in the background. Needless to say their APL go down, the encounter's difficulty increases (by 1 step), and they should receive less XP. I have been giving full XP and just using the APL of the PC's only b/c since Wormwood Mutiny I house ruled that their crew will not gain XP points. So I hope you realize that it takes a bit of the fun away from a DM point of view in terms of having more men fighting (instead of being 5 PC's vs 1 monster it becomes 5PCs+5NPC's vs 1). Only 1 crew sailor has died. Most importantly, I do not want to take the fun away form the PC's in using their crew. I like that they put in harms way their crew fighting a CR 6 creature. How can I mitigate this w/o hindering the flow of the encounter and the fun? I want the CR to stay the same when the PC board with crew sailors and the enemy ship has no crew!!! The only thing I can come up with is to add ad-hoc sailors (to make an Average encounter) to fight JUST the PC crew. This will not influence the CR of the encounter. My only concern is if the PC's decide to help the NPC's. Any suggestions?
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James Jacobs wrote:
Hi James, Thanks. So, if its a magic item guarded by a monster, a detect magic spell or spellcraft to ID will determine the magical property. Only way to detect the monster (poltergeist) in this case is after it manifest and if they see it. Correct?![]()
Hi James,
Reason I ask is b/c sometimes I do not want to use templates and want to add things I find challenging but do not know how to adjudicate a fair and proper CR. Can I do the same thing to NPC's? Thanks. ![]()
Have any of you read Pirates Honor (PF Tale): 1)what level would Torius Vin and Celeste (Moon Naga) be?
I am planning on incorporating them to this AP. ![]()
Fitz,
The idea is to have the mutineers not keep the PC's ship...is more of a flavour aspect to have the PC leave the group rather than: once you got to port, John Doe resigned and left the crew. THX for the suggestion!!!!!!!!! ![]()
James Jacobs wrote:
Thank you!!!! :) ![]()
Hi James,
The template states that: "The creature’s type changes to plant. It loses any subtypes it has, such as alignment subtypes (such as good) and subtypes that indicate kind (such as goblinoid or reptilian)." Does this mean that it looses the swarm template (if so then I can not add this template)? THX ![]()
On Council of Thieves (#30)The Twice-Damned Prince, a Bag of Holding can be used to put out fires. A Type-I extinguish 3x3 square area which translates roughly to 36 buckets of water (using AP #30 "conversions") = 72 gallons of water. How long does it take to fill a BoH-I with water (36 buckets)? Filling a single bucket is a move action. Also, how does water retrieving works? It is not a solid object. Is it a move, standard, full round action. Thanks Jacobs. PS: I checked the Twice-Damned Prince (GM Reference) forum with no luck. ![]()
brvheart
Scenario: The Ravenous has a crew of 40 without the officers. The main deck is struck by a flaming arrow (not the spell). Next round the 5 foot square catches fire (failed safe). The whole crew (40 sailors) rush over to extinguish the flames as the ship gains the Uncontrolled action. Does this makes sense? Bzali's approach seems more "reasonable". I am still a bit confused. I think is the wording used in the PG. PS:
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James,
When a wooden floor or ship's deck is on fire, the damage is 2d6/round on a failed safe. 1) The damage is always 2d6 regardless if 1 square or 20 squares caught fire? 2) Is this damage cumulative (spreading fire on a deck or floor)? Lets say first round 1 fire arrow ignited the wooden floor and next round 10 fire arrows ignited another section of the floor (10 new squares). Is it still 2d6 for all squares on fire? Many thanks. ![]()
FIRE!!!! Last night the ship's main deck caught fire (only 5 squares). The S&SPG (page 16)states that: " Once a ship has caught fire, it automatically takes 2d6 points of fire damage per round (ignoring hardness) as the fire spreads. The ship’s crew can attempt to extinguish the flames as a full-round action for the entire crew, allowing the ship to make a Reflex save (DC 15 + the number of rounds the ship has been on fire)." 1) Does this makes sense? The entire crew!?!?! We had this scenario last night in which their ship caught fire (5 adjacent squares). I ruled for that particular fire that it was ok not to use the whole crew (since half of it boarded another ship). Any RAW on this? 2) The automatic damage is for each square? I rolled 2d6 for the 5 squares. 3) How many squares per round does the fire spreads?? ![]()
Hi James 1) If you have a recurring foe, lets say that my group encounters John Doe in 3 different occasions, do they get XP 3 times as if defeating him 3 times even though he is a recurring NPC??? 2) If this same John Doe has a ship, does the PC's get extra XP also for defeating the ship or the ship gets "calculated" in the CR of John Doe?? Is there any RAW on this? Thanks as always.
About trogwolfMy father was a stalwart soldier in the retinue of a renowned noble, a defender following in the footsteps of his father. He was fiercely loyal to Gorum. My mother's father was raised by elves after a band of raiders killed the party of refugees that his family was with. He was small enough to hide among the baggage and was adopted by those who found him. He was nimble but not large and tended more toward study than feats of arms. When his wife died in childbirth, he fled with his daughter to seek life within city walls and learned how to be invisible in a crowd. He raised his daughter on tales of the elves and so it was no surprise that my mother found herself serving in the elven ward of a hospice in the city, when she grew old enough to feel some responsibility for the welfare of the household. Though surrounded by walls, the tales inspired her to dream of the wild and she worshiped Nethys, though I never understood why until her father died. I try to honor both Gorum and Nethys, in memory of my folks, but I am ahead of myself. The best soldiers still get injured on occasion and that's how my parents met, in the hospice where my mother tended the injured from the elven district of Galt, at the beginning of the Red Revolution. My father's injuries required unusual attention and my mother was drawn to him for some reason. His injuries made him taciturn and even gruff, and that may have seemed like a challenge to my mother. Finally she got him to talk and they discovered that they shared a desire to make a home in some wild place away from cities and nobles, which they did north of the East Sellen River. One thing led to another which led to me. I learned all of my mother's and grandfather's tales and the elven tongue and letters. I loved to climb trees. Mother called me her little tree frog, which didn't sit well with Father. He shortened it to Trog and it stuck. My father knew that knowledge of lore wasn't enough to keep me alive in the wild world, even if it wasn't all tall tales. He taught me how to handle myself with weapons and how to shape the hides of the fierce creatures we killed into effective armor. My favorite hides for armor are those of the wolf. Wolf hide may not be as tough as bear hide, but I like the way it looks. Plus, a wolf was the first real kill I ever made on my own. Rabbits and badgers don't count. Sometime after I left home, I started referring to myself as Trog-wolf. My father always told me, "Someday you will grow up to be a great man." My mother told me, "It is enough if you grow up to be a good man." I came back around dusk one evening after checking traps and snares. The full moon was just rising a bright orange. Mother always said to be wary of the blood moon. I love her tales, but seriously, as Father would say. There were visitors at our cabin. They seemed very friendly, a couple of humans and a couple of elves, the first true elves I had seen, though I had heard all about them. Mother invited them to meal and Father brought up some of his best homebrew from the cellar. There were tales of adventure and talk of forgotten lands and treasures. Grandfather told a tale about Nethys that no one believed. He had had a bit more mead than usual. He was quite offended at not being believed and, for emphasis, brought a chain up from around his neck that had a double dragon pendant dangling from it. My eyes went wide and my mouth stood open. I had never seen it my whole life. Mother insisted he put it away, but he showed it around to everybody. The conversation was a bit stilted after that. No one knew quite what to say. There seemed to be a lot of sideways glances among our guests. Mother and Father looked a bit anxious. After an uncomfortable silence, father offered the straw barn for our visitors to lodge in and we all said good night. I couldn't forget about the pendant, so after Grandfather had fallen asleep, I went in and took it from around his neck and carried it out to my secret tree-den, built elven style, as near as I was able, away from the house, where I could examine it in the bright moonlight. All of my private treasures, including my favorite books of lore and my wolf hide armor and Father's campaign sword that he had given me last month on my 12th birthday (Mother didn't approve - she said 15 was soon enough) were there in my tree-den. I was enthralled. I don't know how long I was there except that I know that the beams of moonlight were now coming through a different window. I heard an unusual sound for that time of night, rustling and crackling like a large cook fire. But I should only be able to hear a sound like that if I am quite close to such a fire. Then I realized that not all the shadows on the wall of my den were from the moonlight, and those other shadows were unsteady, fluid. I dropped the pendant and climbed, jumped really, out of the tree and ran toward the cabin. It didn't take me long to realize what the rustling and crackling must be. When I reached the edge of the clearing, I saw one of the visitors in full armor coming out of the cellar wiping off his sword. I was unarmed and unarmored. All I could do was watch as smoking remnants of my home fell in upon themselves. The visitors were yelling and cursing, and I heard one say, "Well, where the hell is the boy?" I ducked farther out of sight and climbed up to one of my favorite perches. I waited for them to leave. As they left, I headed for the edge of the clearing, I circled around so I could follow them. I couldn't do anything but make sure they were actually leaving, then I went back home. When I could get into the cellar, I realized everything had been slashed open and ransacked. It must have been the same throughout the house before they set it ablaze. My mother and father and my grandfather were dead. Anything of value had been taken. All that was left was what I had in my tree-den and my memories. No, I also had my lore and my training. Well, that was twelve years ago. I've spent time with my grandfather's people and I've spent time in the noble's guard, my father's people, you could say. I can make my way in the wild, and I can be invisible in a crowd. I know that there are good and evil among humans and among elves and I have seen aberrations in the wild. I try to live up to Mother's hopes and Father's expectations, but I distrust adventurers until they prove themselves and if I ever find those four visitors who killed my family, the most they can hope from me is a moment to address their gods before I send them to meet them in person. I vow VENGEANCE in the name of Gorum. Forgive me, Mother. For you, I Vow that I shall NEVER perpetrate nor tolerate such a crime. When I was a child, I was fascinated by the tales told by my mother and her father, although I am not sure that I more than half believed any of them. Then came that night. Grandfather spoke of the ancient god, Nethys, and showed a pendant that he had spoken of in tales but never indicated that he actually possessed. And then a handful of elves and humans killed my entire family to get it. I began to re-examine all of the tales and to rethink my attitude about them. Over the past twelve years I have seen things and FOUND things that completely overturned my skepticism. Speaking of finding things, I found a partner a year ago, or she found me - a she-wolf cub, orphaned by hunters and perhaps attracted to me because of my armor or else maybe it is because she could tell that I was an orphan, too. Now we are inseparable. Pursuing my quest to solve the mystery of the double dragon pendant, I recently stumbled onto an organization of similar seekers. They call themselves Pathfinders. I am going to see if joining them for a time will help me find what has eluded me for so many years. I had a strange encounter recently with a sorceress in the city of Eto in the East-central Osirion lands. She was a half-elf also, and apparently an orphan like me as well. I put on a ring that she had been wearing and felt an incredible power surge through me. I had to surrender the ring, but I must get it back. I feel as though that ring woke something dormant within me. My parents died when I was 12. Perhaps there is something about my mother's people that she and my grandfather never had a chance to explain to me. It won't be long before I will be qualified to obtain the ring. What if it no longer holds that same power? I finally brought my she-wolf companion, Twilight's Gleam, on her first adventure. It was disastrous. I nearly died and she did die. I had a chance to save a fellow pathfinder (though I didn't know it at the time) but I was too intent on saving myself. I think Gorum punished me by taking away my companion. It is a hard lesson, but one I must take to heart. I went out hunting not long ago. After my recent misadventure, I admit that I just wanted to kill something that needed killing. I had hoped to find an aberration or two. One evening I came across a grizzled old hunter warming himself by a campfire. I made some unnecessary noise and then announced myself and received permission to approach. The first thing I noticed before coming in was a pack mule laden with various pelts. After I got comfortable and the hunter ceased to be ill at ease, I noticed an obviously abused and half-starved yearling wolf, who was favoring one leg, cowering just at the edge of the firelight. I asked if she had been caught in a trap. "Nar," says the hunter, "I haven't had much luck with my traps. I found this thing caught under some deadfall a couple of days ago. Must have happened during that storm last week. Can't decide if it’s worth it to feed the thing long enough to skin it. Why do you ask?" So I said, "If it's more trouble to you than it's worth, perhaps I could take it off your hands." That perked him up right away. "What's it worth to you?" he says, "I couldn't part with it for less than 150 gold." We finally settled on me spending a week making traps for him worth the 150 gold, that only cost me 100 gold and my time. It didn't take much more than a few good meals and a little rough affection to win her over. Her leg healed right up, just a sprain, I guess. Teaching her to attack was easy. I just made most of the first dummies look like that grizzled old hunter. I suppose we had better not meet him again while her skills are still rough around the edges. I call her Twilight's End, in honor of the companion I lost. It cost a pretty penny, but I finally got my hands on that ring. So far, after putting it on, the only thing that has happened is that I have an irresistible urge to delve into the Arcane magic that my mother’s people tried to interest me in while I was among them. Perhaps they were trying to tell me something, in their subtle way, that my mother and grandfather didn’t live long enough to explain to me. |