Pathfinder Roleplaying Game: Advanced Race Guide (OGL)

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Pathfinder Roleplaying Game: Advanced Race Guide (OGL)
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Get the most out of your heritage with the Pathfinder RPG Advanced Race Guide! Embrace your inner monster by playing one of 30 iconic races from mythology and gaming history, or build an entirely new race of your own. If classic races are more your style, go beyond the stereotypes for elves, dwarves, and the other core races with new options and equipment to help you stand out from the crowd.

The Pathfinder RPG Advanced Race Guide is a bold new companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The 256-page Pathfinder RPG Advanced Race Guide includes:

  • New rules and options to help you customize all seven of the classic core races, including new racial traits, racial subtypes, and racial archetypes.
  • 30 exotic races, from mischievous goblins and reptilian kobolds to crow-headed tengus and deadly drow, each with complete rules for use as player characters, plus archetypes, alternate racial traits, and other options for maximum customization.
  • A complete and balanced system for creating an unlimited number of new races, mixing and matching powers and abilities to form characters and cultures specific to your campaign.
  • Tons of new race-specific equipment, feats, spells, and magic items for each of the races detailed!
  • ... and much, much more!

ISBN-13: 978-1-60125-390-3

Errata
Last Updated - 7/29/2015

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Great Book!

4/5

Great book for anybody looking to expand the races with in there campaign. Lots of options with lots of detail. It also provides a good bunch of other character options for the current supported races. All in all a very good book


Somewhat flawed

3/5

Personally, I found myself having trouble with some of the art direction. Back in the inner sea campaign book, the humans look varied despite they're all humans. In ARG, there are many portraits for different races that somewhat look alike and many of them have the noses (and face) of Gerard (who is supposed to be unattractive) from Dragonlance novel. Otherwise, most none "human-faced" race have good portraits.

Also kind of disappointed in lack of insect people, and felt the book being too short like the Ultimate line.


Review - Advanced Race Guide

5/5

I'm a little late reviewing this one, but here it goes! The Advance Race Guide is here, and its definitely an interesting book. Wizards of the Coast had a few books dedicated to one to three spotlight races in the past, but as far as I know no one has tried a book on the concept of race itself before Paizo. Let's take a look at how well they did with this one.

Crunch
As an overview, the mechanics, feats, and just about everything else in this book are extremely sound in design. Most everything feels very connected to each of the races and it leaves a very cool impression overall. That being said, one of the things I don't like is the concept of racially-unique archetypes. Its one thing to offer archetypes that are "typically found among members of X race," but I don't like rules that say, "You absolutely cannot use this if you are not race X." A great example is the Wave Warden archetype for the merfolk. For every 1,000 copies of the book that sells, I promise that only 1 player will ever get to play a merfolk. True statistics made up on the spot right there.

I'm not docking any points from the book for this, however, because there is a note that says that GMs should let their players mix and match archetypes when their character history is appropriate. I like that; I just feel badly for any PFS players who are bound to much more tightly woven rules then this. 5 / 5 Stars

Flavor
Honestly, the Advanced Race Guide suffers here for several reasons. Many of the archetypes simply don't know how to be members of their race. For example, there is a half-elf witch archetype that allows you an arcane bond instead of a familiar. While that's an awesome idea (think Hocus Pocus, where the witches use a book as their familiar), it doesn't really fit as a half-elf only archetype; it would feel better if it was available to everyone. Ultimately where this book falls flat is that it doesn't really work as a settings neutral guide; when designing new material it often focuses on flavor themes instead of existing game mechanics which means you get broad generalizations that may not apply to your world. The witch example is one of many, and the ultimate problem is that when your theme is too broad (for example, demoralizing people with a whip) than you ultimately create feats and archetypes that players of other races stop and look at, thinking to themselves, "Gee, why can't I take this too?" I've never really liked the idea of "Your GM can change it if she wants to," because that way of thinking simply doesn't work with strict by-the-books types or even in PFS. And in both of those cases, finding a new GM isn't always an option.

I really want to like this book, but the flavor is 100% Golarion. That wouldn't be a bad thing if this was Races of Golarion, but its not. Its the Advanced Race Guide, and it should focus on what defines a race in terms of its game mechanics; not its "flavor." 4 / 5 Stars

Texture
This book is laid out into four chapters, based not on divisors such as race, class, magic items, spells, etc., but on how traditional the race is to roleplaying games. The first chapter is called "Core Races," and as you might have guessed it features the seven races from the Core Rulebook. Each core race gets roughly six pages, including new feats, four new archetypes, favored class options for every class, and alternate race traits; some new, most reprinted from the Advanced Player's Guide, and magic items.

Chapter 2 selects races that are "features," and they tend to be legacy survivors from D&D or races that people are already somewhat familiar with. Races like the aasimar, tieflings, and elemental half-breeds all find there home here, and each race gets four pages written up about it. They get a bunch of favored race options, new alternate race traits, feats, and two or three new archetypes as well as a couple magic items.

Chapter 3 picks the rarest races; races that are usually relatively new concepts to Pathfinder or have just been added to the game. The Dragon Primer races, the Inner Sea World Guide races, and many of the races from Bestiary III (which were still relatively new at the time) are all in here. There's also some exotic ones like the merfolk. Each race here gets two pages as well as 1 new spell or magic item and a handful of alternate race traits and favored class bonuses.

Chapter 4 includes the much-talked about race building guide. The basic idea behind it is that racial features cost points and the race's power level is based on the number of points you spend. I could talk for days on this system, so I won't. All you need to know is that when a GM uses it correctly, it is absolutely marvelous.

In short, the new layout works very well once you figure out where the races are located (the Table of Contents is a beautiful thing for that). Instead of lumping everything together, having everything regarding to a single race in one place is not only convinent, but it also does wonders towards suggesting that the pile of content you're looking at is truly related; it isn't just a fate that could be given to anyone or a magic item that could be made by any one. 5 / 5 Stars

Final Score & Thoughts
Crunch: 5 / 5
Flavor: 4 / 5
Texture: 5 / 5
Final Score: 5 / 5

I really like this book, but it is not without its flaws. My biggest fear that stems from this book is that, essentially, it is a retrogression in game design. In particularl, the book's archetypes, spells, and many of its feats. Not long before this book was published, an errata went out that remove elf or half-elf as a racial requirement for the arcane archer prestige class. Why? Because the restriction never fit well with the class, that's why. When you think of a magic-using bow fighter, you don't always have to picture an elf, which is why it doesn't work.

I apply the same logic to many of the archetypes and spells that you can find in this book. If not for the name, many of the archetypes are generic enough to favor a multitude of individuals. A great example is the Foehammer, which is a Dwarf archetype focused around hitting people with hammers. Sure, the warhammer is a weapon highly associated with dwarves, but you'd expect anyone who wanted to be good with a warhammer to learn most of the techniques the archetype offers. Another example is the steal breath spell that the catfolk get; that one has little to no association with the catfolk race. In my opinion, the only archetype/spell that truly feels like it belongs to one (and only one) race is the Cavern Sniper archetype for the drow, because it specifically plays off of the drow's racial spell-like abilities. If we get more racial archetypes like that, then I have no qualms. But if we move towards an idea where racial archetypes are just generic archetypes with a label attached to make them sound "more dwarfy" or "more elven" then I have a problem.

That said, play with the material in this book how you, the GM, want to. Restrict the content or let anyone use it; as long as you pick which option you want, you will not be disappointed by what you find here. By virtue of its crunch alone, this book is as good, if not better than, the Advanced Player's Guide in my humble opinion.

— Alexander "Alex" Augunas


Yaaaahooo This is just what I wanted.

5/5

First off I have always hated the idea of level adjustment/ CR + whatevers, and monster HD. So I'm glad there is a rules set now that let me throw those stupid concepts out the window. It's also given me as a player the ability to play my favorite tabletop RPG race ( Gnoll )at level one with no hassles. Also it let's me go back and hunt down all those cool and strange D&D races that haven't snuck over into Pathfinder yet. (Namely Warforged, and 'maybe' I can wrangle out a shifter base, Dragonborn too for that matter.) I may not use to create 'new' races but it's value as a D&D to Pathfinder translation is immeasurable. Thank you Paizo.


Exactly as hope

5/5

long story short its exactly what i wanted from the book, lots of new pre fabricated races and racial options for them and alot of the ones in the bestairys. :)

PS: plz all Gramar Nazi's leave my horrible spelling alone


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Golden-Esque wrote:
Critzible wrote:

Also I want to see the ubue, or some other playable large sized and/or powerful build like race like the Goliath

I personally think Powerful Build is too powerful to be a Racial Trait. I don't like it on the Half-Giant (Dreamscarred Press) and I wouldn't like it on any other race.

Now, a feat that granted Powerful Build, that I could get behind.

The Jovian feat is just that.


I want this book,
but I have to wait for it to finish baking in the oven


Azure_Zero wrote:

I want this book,

but I have to wait for it to finish baking in the oven

No offense, but do you seriously have to triple post every single day?

In other news, I really hope this book keeps the crazy options that tieflings got in the Council of Thieves Pt. 1: Bastards of Erebus book, namely the Fiendish Heritage feat, but I also hope that aasimar gets the same amount of love, even though it is already overpowered for not having a penalty stat. :P

Also, advanced race favored class options, please. <3

Dark Archive

Pathfinder Roleplaying Game Superscriber
Ashram wrote:
Azure_Zero wrote:

I want this book,

but I have to wait for it to finish baking in the oven

No offense, but do you seriously have to triple post every single day?

In other news, I really hope this book keeps the crazy options that tieflings got in the Council of Thieves Pt. 1: Bastards of Erebus book, namely the Fiendish Heritage feat, but I also hope that aasimar gets the same amount of love, even though it is already overpowered for not having a penalty stat. :P

Also, advanced race favored class options, please. <3

He likely does what I do. Which is start reading the thread from the start or last spot and then reply to each post as they come across them. I do the same thing. Which sometimes means I might have 2 or 3 posts in a row sometimes.


Dark_Mistress wrote:
Ashram wrote:
Azure_Zero wrote:

I want this book,

but I have to wait for it to finish baking in the oven

No offense, but do you seriously have to triple post every single day?

In other news, I really hope this book keeps the crazy options that tieflings got in the Council of Thieves Pt. 1: Bastards of Erebus book, namely the Fiendish Heritage feat, but I also hope that aasimar gets the same amount of love, even though it is already overpowered for not having a penalty stat. :P

Also, advanced race favored class options, please. <3

He likely does what I do. Which is start reading the thread from the start or last spot and then reply to each post as they come across them. I do the same thing. Which sometimes means I might have 2 or 3 posts in a row sometimes.

Bingo, Dark_Mistress

You got the bulls eye

And Ashram, the "Advanced Race Guide" Wish List thread does make the request for Council of Thieves Pt. 1: Bastards of Erebus Tiefling options along with the Aasimar in the first post.

Liberty's Edge

Flumph!

Anyway, I'm looking forward to this, even though it's like 10 months away. I'm excited about more Dhampir options (though God knows if I'll still even be playing one that long from now). I'm also hoping for Racial traits and other options for the races that will be introduced in the Dragon Empires Gazateer.


Nodnarb wrote:
I'm also hoping for Racial traits and other options for the races that will be introduced in the Dragon Empires Gazateer.

That was confirmed over in the discussion on the Dragon Empires Gazetteer product page.

Liberty's Edge

Golden-Esque wrote:
Nodnarb wrote:
I'm also hoping for Racial traits and other options for the races that will be introduced in the Dragon Empires Gazateer.
That was confirmed over in the discussion on the Dragon Empires Gazetteer product page.

Cool!

The Exchange

This is what I've been waiting for since the game was released. My players are going to love this.

Liberty's Edge

KaeYoss wrote:
Ross Byers wrote:
A post was removed. "Firsting" is not a habit we want to encourage.
Boy I so read that wrong at fist.

LOL! I nearly spit out my soda!


Erik Mona wrote:
The Forgotten wrote:
Vic. There is no way you're going to be able to get race in the name of this thing without setting somebody off.
They're called races in the game, so the word "race" is going to be in the title of the book.

In fact, Wizards managed to make quite a few 3.5 books with "Races" in the name without raising any clamor of which I am aware, and yes, while some of them just had names like "Races of Eberron", one of them was "Races of Destiny". I'm sure it will be just fine.

Grand Lodge

I for one can't wait for this book to come out.

I have a feeling this book will rock.

Paizo does great job with Pathfinder RPG books.


Golden-Esque wrote:
Critzible wrote:

Also I want to see the ubue, or some other playable large sized and/or powerful build like race like the Goliath

I personally think Powerful Build is too powerful to be a Racial Trait. I don't like it on the Half-Giant (Dreamscarred Press) and I wouldn't like it on any other race.

Now, a feat that granted Powerful Build, that I could get behind.

Eh, it should be a racial feat, like the ones from APG. That way you can't have an elf with Powerful Build. :P


The gaming group I'm with is playing in the Forgotten Realms setting. Since this is obviously a Golarion campaign supplement, $40 is too much to pay for a minimally useful book. Odds are none of us will pick this up.

Dark Archive

Pathfinder Roleplaying Game Superscriber
ozgnp wrote:
The gaming group I'm with is playing in the Forgotten Realms setting. Since this is obviously a Golarion campaign supplement, $40 is too much to pay for a minimally useful book. Odds are none of us will pick this up.

Well first it is part of the RPG line which means it will be fairly setting neutral, yes there will be some elements of Golarion I imagine but not a lot. Nor more than what was in the core rule book and such. Secondly so far all of their rule books like this have had a 10 buck PDF. So if 40 is so much check out the PDF then. This is just a FYI, to provide more information.

Of course if I am wrong I am sure vic or someone will come by and correct me soon. :)


ozgnp wrote:
The gaming group I'm with is playing in the Forgotten Realms setting. Since this is obviously a Golarion campaign supplement, $40 is too much to pay for a minimally useful book. Odds are none of us will pick this up.

No. It's part of the RPG line -- it's setting agnostic (like the Core book and the APG). The conversation on the threads wonders around a bit. Don't let that confuse you.

*edit* Ninja'd by a succubus :)

*edit 2* As a matter of fact if you're a FR fan who remembers the sub-races of the old FR setting this book would probably allow you to recreate them in PF terms.


R_Chance wrote:
*edit 2* As a matter of fact if you're a FR fan who remembers the sub-races of the old FR setting this book would probably allow you to recreate them in PF terms.

Between more Alternate Racial Traits AND the chapter on how to build your own races, this book should allow a GM to recreate any 3.5 Race while being reasonably balanced. You may not get to keep all of those level adjusted tips and tricks, but you'll come really close to those races, which is nice.

In my opinion, this book will be a must-have for any GM who plays in their own campaign world.


Golden-Esque wrote:


Between more Alternate Racial Traits AND the chapter on how to build your own races, this book should allow a GM to recreate any 3.5 Race while being reasonably balanced. You may not get to keep all of those level adjusted tips and tricks, but you'll come really close to those races, which is nice.

In my opinion, this book will be a must-have for any GM who plays in their own campaign world.

Pretty much my thoughts exactly. I have my own homebrew and I think it's about to reciver some racial diversity :)

Dark Archive

I do apologize if I missed it but will Changelings from Carrion Crown be expanded upon in this book. I thought that article was intriguing and wonderful with the take on the race and I would love to see it fully fleshed out!! Thank you for your patience...game on!!!


R_Chance wrote:
Pretty much my thoughts exactly. I have my own homebrew and I think it's about to reciver some racial diversity :)

I've made a few races of my own already, but it'll be nice to have a creator-made guide to decide whether I properly balanced them or not.


Ornithopter! Ornithopter! Ornithopter! Ornithopter! Ornithopter!

Wait....wrong fantasy game board!


Golden-Esque wrote:
R_Chance wrote:
Pretty much my thoughts exactly. I have my own homebrew and I think it's about to reciver some racial diversity :)
I've made a few races of my own already, but it'll be nice to have a creator-made guide to decide whether I properly balanced them or not.

Exactly. I have sub races now and adding some of the little differences that used to be in older editions sounds good.

The Exchange

Pathfinder Starfinder Roleplaying Game Subscriber
the Haunted Jester wrote:
I do apologize if I missed it but will Changelings from Carrion Crown be expanded upon in this book. I thought that article was intriguing and wonderful with the take on the race and I would love to see it fully fleshed out!! Thank you for your patience...game on!!!

Agreed. I'd love to see the AP races fleshed out some more as well. The Changelings are an interesting new addition to the line.


Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

One year is pretty killer for a wait time. I wish I could temporal stasis for a year...

The Exchange

Perhaps I misread something, but I was under the distinct impression that the developers were very much against Drow being perceived as a playable race. I must say I kind of preferred them that way.


Tilquinith wrote:
Perhaps I misread something, but I was under the distinct impression that the developers were very much against Drow being perceived as a playable race. I must say I kind of preferred them that way.

What they are against is the Drow being a playable race on Golarion, but this book is one of the setting-neutral books. Do not expect everything in it to be usable on Golarion or in the Pathfinder Society.


I hope you guys will have the derro in this book as a playable race, or I guess I'll just contniue to do the conversion myself.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Elghinn Lightbringer wrote:
I hope you guys will have the derro in this book as a playable race, or I guess I'll just contniue to do the conversion myself.

As far as we know this book concerns it self with 0-HD races, i.e. those that do not have racial hit dice and require thus class levels. Derro (with 3 racial HD) are not among those.


I hope there will be PC Lovecraft style races in the book. IMO, there can never be to much Lovecraft.


Shifty wrote:
...but I like that cover!

I agree with Shifty, I think that cover fits perfectly!*

*Subject to change when the actual cover is shown.

Dark Archive

1 person marked this as a favorite.
Erik Mona wrote:
So be it. I am not afraid of them, because they are imaginary.

Wait...

Dragons: Not Real?

Hold everything!

Then who's running Germany?


No level adjustments. I can't count the number of characters my wife has wanted to play that seem cool but get hosed because of the hit dice deficit.

I swear to God Azure...don't you dare post another link. We've all seen it.


That was a little harsh. Sorry Azure...link away dude.


CapeCodRPGer wrote:

So this has 64 pages less the the just announced Beastary 3. But both retail for $39.99.

Should'nt it be less?

Might I suggest thinking of it as getting a 256 pg. book for $40, and the Bestiary gives you 64 MORE pages, at no additional cost?

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Derek Vande Brake wrote:
CapeCodRPGer wrote:

So this has 64 pages less the the just announced Beastary 3. But both retail for $39.99.

Should'nt it be less?

Might I suggest thinking of it as getting a 256 pg. book for $40, and the Bestiary gives you 64 MORE pages, at no additional cost?

Or that with all of the art in the Bestiary III, it's the same amount of text, just spread out over more pages?

Paizo Employee Chief Creative Officer, Publisher

Derek Vande Brake wrote:
CapeCodRPGer wrote:

So this has 64 pages less the the just announced Beastary 3. But both retail for $39.99.

Should'nt it be less?

Might I suggest thinking of it as getting a 256 pg. book for $40, and the Bestiary gives you 64 MORE pages, at no additional cost?

In fact, $39.99 is an appropriate price for a 256-page full color rules-heavy hardcover. Our budgets would prefer us to charge more for a 320-page book (particularly one as art heavy as a Bestiary), but we don't feel that $44.99 or $47.99 or what have you is an attractive price for a book period, so we produce the bigger, art-heavy books at a lower profit margin in an attempt to keep the game as affordable as possible.

It is more accurate to look at the smaller book as priced appropriately for the development, art, time, and production value that goes into it and the larger book as an excellent value that contains 64 pages (equivalent to a $19.99 Pathfinder Campaign Setting softcover) of additional material for free.


Something popped into my head just now. Since this book will contain a gigantic plethora of playable non-base races, will we ever see an aasimar/tiefling variant for Law and Chaos? Sure, it's a little redundant and it's easier to quantify Good and Evil versus Law and Chaos, but we already have playable outsiders for Good (Aasimar), Evil (Tiefling), the four elements (Oread [Earth], Sylph [Air], Ifrit [Fire], Undine [Water]), darkness/shadow (Fetchling) and undead (Sorta; dhampir).


Gururamalamaswami wrote:
That was a little harsh. Sorry Azure...link away dude.

Don't worry about it.

The wish list is still growing, and some people have come up with suggestions (not the spell) on how to handle certain ideas or wishes that they would like to see in the book.

Contributor

Ashram wrote:
Something popped into my head just now. Since this book will contain a gigantic plethora of playable non-base races, will we ever see an aasimar/tiefling variant for Law and Chaos?

Give it time (and perhaps a randy protean).


Does this book imply that there will be no "playable" races in any potential future Bestiary books? Or would there be an Advanced Races 2 at some point?

Shadow Lodge

Darkholme wrote:
Erik Mona wrote:
So be it. I am not afraid of them, because they are imaginary.

Wait...

Dragons: Not Real?

Hold everything!

Then who's running Germany?

Gnomes of course. I thought everyone knew that?


dartnet wrote:
Darkholme wrote:
Erik Mona wrote:
So be it. I am not afraid of them, because they are imaginary.

Wait...

Dragons: Not Real?

Hold everything!

Then who's running Germany?

Gnomes of course. I thought everyone knew that?

I thought gnomes were in nome

Contributor

Derek Vande Brake wrote:
Does this book imply that there will be no "playable" races in any potential future Bestiary books? Or would there be an Advanced Races 2 at some point?

The purpose of a bestiary is to provide monster stats, and *if* some of those monsters could potentially work as PCs, provide PC stats for those monsters.

The purpose of the ARG is to present more and alternative for the core races and other common non-core races.

The existence of one does not preclude the existence of the other.


I know that it is WAY too early to ask this question;
but if the Advanced Races Guide is a huge seller, will Paizo make "Advanced Races Guide II?"

Paizo Employee Creative Director

Azure_Zero wrote:

I know that it is WAY too early to ask this question;

but if the Advanced Races Guide is a huge seller, will Paizo make "Advanced Races Guide II?"

I like to think that, with the exception of Bestiaries, we'll have a lot more book subjects to explore rather than fall into the eternal sequel hole for books we've already done.

AKA: I would rather do any one of dozens of other hardcover books before an Advance Race Guide II.


James Jacobs wrote:
Azure_Zero wrote:

I know that it is WAY too early to ask this question;

but if the Advanced Races Guide is a huge seller, will Paizo make "Advanced Races Guide II?"

I like to think that, with the exception of Bestiaries, we'll have a lot more book subjects to explore rather than fall into the eternal sequel hole for books we've already done.

AKA: I would rather do any one of dozens of other hardcover books before an Advance Race Guide II.

Excellent. I want this one, but it should cover the topic.

Liberty's Edge

Derek Vande Brake wrote:
Does this book imply that there will be no "playable" races in any potential future Bestiary books? Or would there be an Advanced Races 2 at some point?

If the Paizo folks do their jobs right (and I have every reason to think they will), the racial design rules should make it unnecessary. Wordcount remains precious, but being able to reference the racial design rules in the Bestiaries that might follow Bestiary 3 should make it fairly straightforward to give info on how "playable" versions of the races.

Paizo Employee Creative Director

Shisumo wrote:
Derek Vande Brake wrote:
Does this book imply that there will be no "playable" races in any potential future Bestiary books? Or would there be an Advanced Races 2 at some point?
If the Paizo folks do their jobs right (and I have every reason to think they will), the racial design rules should make it unnecessary. Wordcount remains precious, but being able to reference the racial design rules in the Bestiaries that might follow Bestiary 3 should make it fairly straightforward to give info on how "playable" versions of the races.

We've already published pretty solid monster design rules in the back of the first Bestiary. The same rules we use to build monsters for anything.

Does that make further monster books unnecessary? Absolutely not. No more than the knowledge of how to write a novel and the tools to do so make further novels unnecessary.

We will continue to periodically create new zero HD races for Bestiaries and other products as the need and desire strikes us after the Advanced Race Guide is out. That book's existence in no way serves as a cork to close off any further new zero HD races from Paizo.


James Jacobs wrote:
Shisumo wrote:
Derek Vande Brake wrote:
Does this book imply that there will be no "playable" races in any potential future Bestiary books? Or would there be an Advanced Races 2 at some point?
If the Paizo folks do their jobs right (and I have every reason to think they will), the racial design rules should make it unnecessary. Wordcount remains precious, but being able to reference the racial design rules in the Bestiaries that might follow Bestiary 3 should make it fairly straightforward to give info on how "playable" versions of the races.

We've already published pretty solid monster design rules in the back of the first Bestiary. The same rules we use to build monsters for anything.

Does that make further monster books unnecessary? Absolutely not. No more than the knowledge of how to write a novel and the tools to do so make further novels unnecessary.

We will continue to periodically create new zero HD races for Bestiaries and other products as the need and desire strikes us after the Advanced Race Guide is out. That book's existence in no way serves as a cork to close off any further new zero HD races from Paizo.

That is good to hear.


If there are racial-based Archetypes in the book, I'd like to see rules and suggestions for making your own racial Archetypes, Racial Prestige Classes, and alternate racial traits. That'd be pretty awesome.

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