Go beyond goblins with an army of fantasy's most fearsome foes! Bestiary 2 presents hundreds of different creatures for use in the Pathfinder Roleplaying Game. Within this collection of creatures you'll find undead dragons and mischievous gremlins, shrieking banshees and unstoppable titans, the infamous jabberwock, and so much more! Yet not all these monsters need to be foes, as new breeds of otherworldly guardians, living shadows, and vampires all might take up adventure's call. In addition, new rules for customizing and advancing monsters and an expanded glossary of creature abilities ensure that you'll be prepared to challenge your heroes wherever adventure takes them!
The Pathfinder RPG Bestiary 2 is the second indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.
The 320-page Pathfinder RPG Bestiary 2 includes:
More than 300 different monsters
Creatures both new and familiar, drawing upon the best-known beasts of legend, literature, and Pathfinder RPG adventures
Challenges for any adventure and every level of play
Hosts of new templates and variants, including simple templates for on-the-fly creature customization
Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat
New rules for creating and running high-level menaces
Expanded universal monster rules to simplify special attacks, defenses, and qualities
New familiars, animal companions, and other allies
As its name implies, Bestiary 2 is the second full-length collection of creatures for Pathfinder. It's a big (320 page) book, and introduces, according to the back cover, over 300 different monsters. The vast majority of creatures get one page each (art, stat block, description), though there are a few pages with two monsters and a few monsters that get double-page spreads. In format, it's very similar to the first bestiary collection. Obviously, I can't review all the monsters individually, but I would like to list some of the creatures or new creature types that jumped out at me:
* Aeons: Embodiments of neutrality striving to maintain universal balance, these cosmic entities are hard to conceptualise but interesting and important for planar travel. Several varieties are included here. I particularly liked "bythos", monitors of disruptions to time or space.
* Agathions: Beastlike outsiders native to the neutral good plane Nirvana. The theme works surprisingly well, with each type having a distinct role. I've never really used these, but should.
* Aranea: Super creepy pic!
* Athach: Dumb, bizarre arm monster with no background.
* Crypt Thing: Special teleport ability is pretty cool.
* Daemons: Outsiders with a special desire to consume mortal souls. Still too similar to "demons" and I don't really see what distinct niche they fill.
* Primal Dragons: Elemental-themed dragons plus a shadow plane-themed umbral dragon.
* Elementals: Four new ones here (mud, lightning, magma, and ice)
* Elemental (playable) races: Ifrits, undines, etc., are introduced here.
* Giants: Four new ones, including rune and taiga.
* Golems: Six new ones, with adamantine and clockwork the best.
* Gremlins: New creature type, a good and suitably annoying addition to the game.
* Inevitables: Lawful Neutral outsiders implacable in their goals. Each has a good nice.
* Lycanthropes: Three new ones, with wereboars and weretigers having good, scary art.
* Megafauna: Four new ones.
* Nightshade: Introduced as a creature type, with a really cool description.
* Proteans: Chaotic neutral outsider type. Not particularly interesting, and not obvious how to use well in a game.
* Qlippoths: Pre-demon residents of the Abyss, they hate demons and mortals whose sins form them. A cool concept.
Generally speaking, there are a lot of high-CR and a lot of gargantuan- and colossal- sized creatures. The book fills in a lot of the classics that weren't included in the first collection, and I also noticed a lot that appeared in Rise of the Runelords (including art reproduction). However, there are also a lot I've never heard of before despite gaming for a couple of decades. A good mix! Overall, an excellent, high-quality expansion to a GM's toolkit.
This book so far has been my favorite purchase of ALL of my RPG books.
I don't know if I can explain the fervor I have for this book but I will try.
So first of all there is the cover, the ever feared Jabberwock(y) of Lewis Carroll legend. Having a tough SOB (CR23) on the cover is the best way to start things off I think. Lets me know im in for a ride with this book.
While the first Bestiary was the standard array of Monsters we have all come to know and love through years of them being reprinted for games the Bestiary 2 is where Paizo took off on its own with a whole slew of new monster and just general new ideas for monsters. A handful of new extraplanar monsters of various alignments were added such as The Aeons, Qlippoths and Daemons all have decently written history and offer a lot of inspiration for using them in games.
The two things I love best about this book are as follows.
One: New dragons, and not just more "coloured or metal" dragons, but a new type of dragon altogether: Primal Dragons. These bad boys have probably the best art in the whole book (magma, im looking at you) and they make for a nice change from the everyday.
Two: The art, while the art in Bestiary 1 is GOOD, its not near as sharp, crisp, and detailed as this book. The colours, the textures, the everything, all done very well. You will not be disappointed when looking through this book.
Looking through the PDF of Bestiary 2, I find myself remembering the days in the 1980s when I'd sit in the back of the mall bookstore and leaf through the various gaming tomes I couldn't possibly buy all of.
Crystal Dragons, Aeons, and several others in this book remind of that golden era, when DMs had such a wide variety of unusual (and often new-age-y) creatures at their disposals, they couldn't possibly ever use them all.
Sure, some of the creatures are a little odd, but on the other hand, the vast variety will lead to some adventurer groups with a far different list of encountered monsters than the norm.
I personally can't wait to spring the Dullahan (aka Headless Horseman) and Animate Dream on my party!
Not as extensive as the first, yet the same price...
I do not mind the creatures in this book, but it does get less use than my other bestiary. However it still has the same problem as the first also. The use of generic rules for a creature type. For an actual hardcover book to be useful in a game (for creatures) you MUST be able to have all rules for the creature on the one page. The use of rules based on a type of creature that you need to leave the creatures page to reference is irritating and a waste of in game time.
Please fix this problem. I understand that constructs all have similarities but I need the rules on each constructs page to reference. Not have to skip to the end of the book to see if they have something relevant when they need it.
It wouldn't be so bad if he'd keep his mouth shut, but while I got him to stop naming the creatures as soon as he hears the description (even when I change it up a bit, he knows), he still has his "ah", "oh no", "damn", "I knew it", and so on comments, which can be pretty...
You need to enforce the need for minimal metagaming. Every time he says something, make a note. Give the character less treasure, xp or other gooodies. Tell the players that every time thy pipe up or are metagaming in a way that is detrimental you are going to penalize their character.
Man, I really want to see a ToC soon...real soon. But I doubt we'll see one soon, probably August, the earliest eh?
What I'd love to know is what sorts of Inevitables we'll see. Besides Modrons, the Inevitables have been the tie for most awesome Lawful exemplar outsider in D&D. It sucks WotC never went further with them other than two in Fiend Folio and the one in Sandstorm (and I was disappointed in that Ecology of the Inevitable article in Dragon Magazine that could've added a new Inevitable).
But am I ever so happy you guys at Paizo decided to take them in as the Lawful exemplar for your Pathfinder games.
Man, I really want to see a ToC soon...real soon. But I doubt we'll see one soon, probably August, the earliest eh?
What I'd love to know is what sorts of Inevitables we'll see. Besides Modrons, the Inevitables have been the tie for most awesome Lawful exemplar outsider in D&D. It sucks WotC never went further with them other than two in Fiend Folio and the one in Sandstorm (and I was disappointed in that Ecology of the Inevitable article in Dragon Magazine that could've added a new Inevitable).
But am I ever so happy you guys at Paizo decided to take them in as the Lawful exemplar for your Pathfinder games.
Although we COULD create a ToC right now (I know every monster that's going into Bestiary 2), you're correct that now is not the time to start to really build anticipation for the book. Sometime around Paizocon or Gen Con is a good bet.
As for the inevetibles... we'll have the three from the 3.5 SRD and a few more at least.
(I know every monster that's going into Bestiary 2)
So... you're saying I'm too late to suggest the Bearbear? Sigh... you broke my heart yet again!
This should be saved for the special Avatar: The Last Airbender Bestiary. Please, someone, get licensed and bring out this Pathfinder Compatible volume.
We've had all the monsters picked out for Bestiary 2 since late last year, actually. So yeah; we've technically been "out of room" for more monsters in Bestiary 2 for close to half a year.
Do we know yet if the Dragonne will be in the Bestiary II? It was in the Bonus Bestiary but there were some wonky rules since the Bonus Bestiary was release before the final Bestiary was finalized.
I would think a final, official version of the Dragonne would be a shoo in for volume II!
Actually, in addition to the Dragonne, I'm curious if a few of the others that were in the Bonus Bestiary but not in the actual final Bestiary, like the Lammasu and the Axe Beak, will make it into the second volume.
Do we know yet if the Dragonne will be in the Bestiary II? It was in the Bonus Bestiary but there were some wonky rules since the Bonus Bestiary was release before the final Bestiary was finalized.
I would think a final, official version of the Dragonne would be a shoo in for volume II!
Monsters from the Bonus Bestiary won't be in Bestiary 2. I suspect they'll probably be in Bestiary 3, though.
Do we know yet if the Dragonne will be in the Bestiary II? It was in the Bonus Bestiary but there were some wonky rules since the Bonus Bestiary was release before the final Bestiary was finalized.
I would think a final, official version of the Dragonne would be a shoo in for volume II!
Monsters from the Bonus Bestiary won't be in Bestiary 2. I suspect they'll probably be in Bestiary 3, though.
Thanks James!
So, other than the wonky animal companion / cohort bit in the Dragonne entry, is there anything else that would need changed before it would go in Volume III or is it pretty much good to go as it now appears in the Bonus Bestiary? How about the other creatures I mentioned (Lammasu and Axe Beak) ... is there anything major you feel would need to be updated or changed before these would hit Bestiary III?
Do we know yet if the Dragonne will be in the Bestiary II? It was in the Bonus Bestiary but there were some wonky rules since the Bonus Bestiary was release before the final Bestiary was finalized.
I would think a final, official version of the Dragonne would be a shoo in for volume II!
Monsters from the Bonus Bestiary won't be in Bestiary 2. I suspect they'll probably be in Bestiary 3, though.
Thanks James!
So, other than the wonky animal companion / cohort bit in the Dragonne entry, is there anything else that would need changed before it would go in Volume III or is it pretty much good to go as it now appears in the Bonus Bestiary? How about the other creatures I mentioned (Lammasu and Axe Beak) ... is there anything major you feel would need to be updated or changed before these would hit Bestiary III?
Ok, I know I'm late to the snarky party, but personally, my theory is that the Bearbear is actually just short for the werebearbearwere, and it's a bear that can change into a human that was bitten by a human that can turn into a bear, and now is a bear that can change into a slightly different bear. Now, if he's not wearing (ugh) any clothes, he becomes a barewerebearbearwere. Ahem. With the regeneratio special ability, obviously.
That being said, I'm excited about this. Plus, I look forward to reading more about the PF outer planes critters (aside from the tantalizing bits in The Great Beyond).
A few new inevitables, sweet. I wonder what "inevitability" they represent? We have 6 so far: Death (Marut), Oaths (Kolaryut), Justice (Zelekhut), Divinity (Varakhut), Decay (Anhydrut), and Time/Space (Quarut).
Any chance you can squeeze a teeny little drop of spoiler and say what law enforcing themes these new inevitables represent? :D
A few new inevitables, sweet. I wonder what "inevitability" they represent? We have 6 so far: Death (Marut), Oaths (Kolaryut), Justice (Zelekhut), Divinity (Varakhut), Decay (Anhydrut), and Time/Space (Quarut).
In Hellenic myth, they were spirits of the storm. The Elektrolytes were said to be nimble children of Zeus Brontios and a daughter of Aeolus, and fought the chthonic monsters spawned by the titans. If you could catch one, preferably in a glass amphora, it is said they would be forced to grant one a wish of fame or glory. Unfortunately, this fame and glory was as fleeting as the lightning the Elektrolytes wielded in their battles against the Diaphoreses.
Only Kolaryut, Marut and Zelekhut are Open Conent and thus likely to appear in Bestiary II - Varakhut, Anhydrut and Quarut are all WotC IP.
I'm aware of that, but I doubt Paizo and the Pathfinder players want "repeats". Plus, I believe at this point, a lot of folks are making heavy use of the "backwards compatible" theme of Pathfinder and still us WotC books for their games.